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https://github.com/vulkano-rs/vulkano.git
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Validate the fragment output against color blend state (#2420)
* Validate the fragment output against color blend state * Remove old methods from render/subpass that are no longer needed * Better fix * Update vulkano/src/macros.rs Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> * Update vulkano/src/pipeline/graphics/mod.rs Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
This commit is contained in:
parent
f1a03abc7a
commit
fa15e53820
@ -189,11 +189,11 @@ mod fs {
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#version 450
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layout(location = 0) out vec4 f_color;
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layout(location = 1) out vec3 f_normal;
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layout(location = 1) out vec4 f_normal;
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void main() {
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f_color = vec4(1.0, 1.0, 1.0, 1.0);
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f_normal = vec3(0.0, 0.0, 1.0);
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f_normal = vec4(0.0, 0.0, 1.0, 0.0);
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}
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",
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}
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@ -18,7 +18,7 @@ use crate::{
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graphics::{
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input_assembly::PrimitiveTopology,
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subpass::PipelineSubpassType,
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vertex_input::{self, RequiredVertexInputsVUIDs, VertexInputRate},
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vertex_input::{RequiredVertexInputsVUIDs, VertexInputRate},
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},
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DynamicState, GraphicsPipeline, Pipeline, PipelineLayout,
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},
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@ -2163,8 +2163,8 @@ impl<L> AutoCommandBufferBuilder<L> {
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}
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DynamicState::VertexInput => {
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if let Some(vertex_input_state) = &self.builder_state.vertex_input {
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vertex_input::validate_required_vertex_inputs(
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&vertex_input_state.attributes,
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vertex_input_state
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.validate_required_vertex_inputs(
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pipeline.required_vertex_inputs().unwrap(),
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RequiredVertexInputsVUIDs {
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not_present: vuids!(vuid_type, "Input-07939"),
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@ -39,6 +39,12 @@ macro_rules! vulkan_bitflags {
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)*
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}
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/// Returns the number of flags set in `self`.
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#[inline]
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pub const fn count(self) -> u32 {
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self.0.count_ones()
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}
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/// Returns whether no flags are set in `self`.
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#[inline]
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pub const fn is_empty(self) -> bool {
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@ -12,11 +12,15 @@
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//! formats, the logic operation is applied. For normalized integer formats, the logic operation
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//! will take precedence if it is activated, otherwise the blending operation is applied.
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use super::subpass::PipelineSubpassType;
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use crate::{
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device::Device,
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format::Format,
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macros::{vulkan_bitflags, vulkan_enum},
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pipeline::{ShaderInterfaceLocationInfo, ShaderInterfaceLocationWidth},
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Requires, RequiresAllOf, RequiresOneOf, ValidationError,
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};
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use ahash::HashMap;
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use std::iter;
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/// Describes how the color output of the fragment shader is written to the attachment. See the
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@ -218,6 +222,243 @@ impl ColorBlendState {
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Ok(())
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}
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pub(crate) fn validate_required_fragment_outputs(
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&self,
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subpass: &PipelineSubpassType,
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fragment_shader_outputs: &HashMap<u32, ShaderInterfaceLocationInfo>,
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) -> Result<(), Box<ValidationError>> {
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let validate_location =
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|attachment_index: usize, format: Format| -> Result<(), Box<ValidationError>> {
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let &ColorBlendAttachmentState {
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ref blend,
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color_write_mask,
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color_write_enable,
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} = &self.attachments[attachment_index];
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if !color_write_enable || color_write_mask.is_empty() {
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return Ok(());
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}
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// An output component is written if it exists in the format,
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// and is included in the write mask.
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let format_components = format.components();
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let written_output_components = [
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format_components[0] != 0 && color_write_mask.intersects(ColorComponents::R),
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format_components[1] != 0 && color_write_mask.intersects(ColorComponents::G),
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format_components[2] != 0 && color_write_mask.intersects(ColorComponents::B),
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format_components[3] != 0 && color_write_mask.intersects(ColorComponents::A),
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];
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// Gather the input components (for source0 and source1) that are needed to
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// produce the components in `written_components`.
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let mut source_components_used = [ColorComponents::empty(); 2];
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fn add_components(dst: &mut [ColorComponents; 2], src: [ColorComponents; 2]) {
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for (dst, src) in dst.iter_mut().zip(src) {
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*dst |= src;
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}
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}
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if let Some(blend) = blend {
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let &AttachmentBlend {
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src_color_blend_factor,
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dst_color_blend_factor,
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color_blend_op,
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src_alpha_blend_factor,
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dst_alpha_blend_factor,
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alpha_blend_op,
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} = blend;
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let mut add_blend =
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|output_component: usize,
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blend_op: BlendOp,
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blend_factors: [BlendFactor; 2]| {
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if written_output_components[output_component] {
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add_components(
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&mut source_components_used,
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blend_op.source_components_used(output_component),
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);
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if blend_op.uses_blend_factors() {
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for blend_factor in blend_factors {
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add_components(
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&mut source_components_used,
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blend_factor.source_components_used(output_component),
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);
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}
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}
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}
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};
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add_blend(
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0,
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color_blend_op,
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[src_color_blend_factor, dst_color_blend_factor],
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);
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add_blend(
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1,
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color_blend_op,
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[src_color_blend_factor, dst_color_blend_factor],
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);
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add_blend(
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2,
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color_blend_op,
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[src_color_blend_factor, dst_color_blend_factor],
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);
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add_blend(
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3,
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alpha_blend_op,
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[src_alpha_blend_factor, dst_alpha_blend_factor],
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);
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} else {
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let mut add_passthrough = |output_component: usize| {
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if written_output_components[output_component] {
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add_components(
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&mut source_components_used,
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[
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ColorComponents::from_index(output_component),
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ColorComponents::empty(),
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],
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)
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}
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};
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add_passthrough(0);
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add_passthrough(1);
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add_passthrough(2);
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add_passthrough(3);
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}
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// If no components from either input source are used,
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// then there is nothing more to check.
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if source_components_used == [ColorComponents::empty(); 2] {
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return Ok(());
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}
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let location = attachment_index as u32;
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let location_info = fragment_shader_outputs.get(&location).ok_or_else(|| {
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Box::new(ValidationError {
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problem: format!(
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"the subpass and color blend state of color attachment {0} use the \
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fragment shader output, but \
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the fragment shader does not have an output variable with location {0}",
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location,
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)
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.into(),
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..Default::default()
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})
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})?;
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let attachment_numeric_type = format.numeric_format_color().unwrap().numeric_type();
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if attachment_numeric_type != location_info.numeric_type {
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return Err(Box::new(ValidationError {
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problem: format!(
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"the subpass and color blend state of color attachment {0} use the \
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fragment shader output, but \
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the numeric type of the color attachment format ({1:?}) \
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does not equal the numeric type of the fragment shader output \
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variable with location {0} ({2:?})",
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location, attachment_numeric_type, location_info.numeric_type,
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)
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.into(),
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..Default::default()
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}));
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}
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if location_info.width != ShaderInterfaceLocationWidth::Bits32 {
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return Err(Box::new(ValidationError {
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problem: format!(
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"the subpass and color blend state of color attachment {0} use the \
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fragment shader output, and \
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the color attachment format is not 64 bit, but \
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the format of the fragment output variable with location {0} is 64-bit",
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location,
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)
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.into(),
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..Default::default()
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}));
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}
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for (index, (source_components_provided, source_components_used)) in location_info
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.components
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.into_iter()
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.zip(source_components_used)
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.enumerate()
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{
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let missing_components = source_components_used - source_components_provided;
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if !missing_components.is_empty() {
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let component = if missing_components.intersects(ColorComponents::R) {
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0
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} else if missing_components.intersects(ColorComponents::G) {
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1
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} else if missing_components.intersects(ColorComponents::B) {
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2
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} else if missing_components.intersects(ColorComponents::A) {
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3
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} else {
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unreachable!()
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};
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return Err(Box::new(ValidationError {
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problem: format!(
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"the subpass and color blend state of color attachment {0} use \
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location {0}, index {1}, component {2} from the fragment shader \
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output, but the fragment shader does not have an output variable \
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with that location, index and component",
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location, index, component,
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)
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.into(),
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..Default::default()
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}));
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}
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}
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Ok(())
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};
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match subpass {
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PipelineSubpassType::BeginRenderPass(subpass) => {
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debug_assert_eq!(
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self.attachments.len(),
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subpass.subpass_desc().color_attachments.len()
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);
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let render_pass_attachments = subpass.render_pass().attachments();
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for (attachment_index, atch_ref) in
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subpass.subpass_desc().color_attachments.iter().enumerate()
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{
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match atch_ref {
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Some(atch_ref) => validate_location(
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attachment_index,
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render_pass_attachments[atch_ref.attachment as usize].format,
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)?,
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None => continue,
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}
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}
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}
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PipelineSubpassType::BeginRendering(rendering_create_info) => {
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debug_assert_eq!(
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self.attachments.len(),
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rendering_create_info.color_attachment_formats.len()
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);
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for (attachment_index, &format) in rendering_create_info
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.color_attachment_formats
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.iter()
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.enumerate()
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{
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match format {
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Some(format) => validate_location(attachment_index, format)?,
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None => continue,
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}
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}
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}
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}
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Ok(())
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}
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}
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vulkan_bitflags! {
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@ -725,6 +966,37 @@ vulkan_enum! {
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OneMinusSrc1Alpha = ONE_MINUS_SRC1_ALPHA,
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}
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impl BlendFactor {
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const fn source_components_used(self, output_component: usize) -> [ColorComponents; 2] {
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match self {
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BlendFactor::Zero
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| BlendFactor::One
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| BlendFactor::DstColor
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| BlendFactor::OneMinusDstColor
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| BlendFactor::DstAlpha
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| BlendFactor::OneMinusDstAlpha
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| BlendFactor::ConstantColor
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| BlendFactor::OneMinusConstantColor
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| BlendFactor::ConstantAlpha
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| BlendFactor::OneMinusConstantAlpha => [ColorComponents::empty(); 2],
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BlendFactor::SrcColor | BlendFactor::OneMinusSrcColor => [
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ColorComponents::from_index(output_component),
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ColorComponents::empty(),
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],
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BlendFactor::Src1Color | BlendFactor::OneMinusSrc1Color => [
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ColorComponents::empty(),
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ColorComponents::from_index(output_component),
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],
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BlendFactor::SrcAlpha
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| BlendFactor::OneMinusSrcAlpha
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| BlendFactor::SrcAlphaSaturate => [ColorComponents::A, ColorComponents::empty()],
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BlendFactor::Src1Alpha | BlendFactor::OneMinusSrc1Alpha => {
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[ColorComponents::empty(), ColorComponents::A]
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}
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}
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}
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}
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vulkan_enum! {
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#[non_exhaustive]
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@ -1070,6 +1342,30 @@ vulkan_enum! {
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]),*/
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}
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impl BlendOp {
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/// Returns whether the blend op will use the specified blend factors, or ignore them.
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#[inline]
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pub const fn uses_blend_factors(self) -> bool {
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match self {
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BlendOp::Add | BlendOp::Subtract | BlendOp::ReverseSubtract => true,
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BlendOp::Min | BlendOp::Max => false,
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}
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}
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const fn source_components_used(self, output_component: usize) -> [ColorComponents; 2] {
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match self {
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BlendOp::Add
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| BlendOp::Subtract
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| BlendOp::ReverseSubtract
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| BlendOp::Min
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| BlendOp::Max => [
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ColorComponents::from_index(output_component),
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ColorComponents::empty(),
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],
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}
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}
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}
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vulkan_bitflags! {
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/// A mask specifying color components that can be written to a framebuffer attachment.
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ColorComponents = ColorComponentFlags(u32);
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@ -1086,3 +1382,16 @@ vulkan_bitflags! {
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/// The alpha component.
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A = A,
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}
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impl ColorComponents {
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#[inline]
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pub(crate) const fn from_index(index: usize) -> Self {
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match index {
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0 => ColorComponents::R,
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1 => ColorComponents::G,
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2 => ColorComponents::B,
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3 => ColorComponents::A,
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_ => unreachable!(),
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}
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}
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}
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|
@ -56,12 +56,13 @@ use self::{
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rasterization::RasterizationState,
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subpass::PipelineSubpassType,
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tessellation::TessellationState,
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vertex_input::{RequiredVertexInputsVUIDs, VertexInputLocationRequirements, VertexInputState},
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vertex_input::{RequiredVertexInputsVUIDs, VertexInputState},
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viewport::ViewportState,
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};
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use super::{
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cache::PipelineCache, shader::validate_interfaces_compatible, DynamicState, Pipeline,
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PipelineBindPoint, PipelineCreateFlags, PipelineLayout, PipelineShaderStageCreateInfo,
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ShaderInterfaceLocationInfo,
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};
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use crate::{
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device::{Device, DeviceOwned, DeviceOwnedDebugWrapper},
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@ -80,7 +81,7 @@ use crate::{
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},
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},
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shader::{
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spirv::{ExecutionMode, ExecutionModel, Instruction},
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spirv::{ExecutionMode, ExecutionModel, Instruction, StorageClass},
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DescriptorBindingRequirements, ShaderStage, ShaderStages,
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},
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Requires, RequiresAllOf, RequiresOneOf, Validated, ValidationError, VulkanError, VulkanObject,
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@ -137,7 +138,7 @@ pub struct GraphicsPipeline {
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fixed_state: HashSet<DynamicState>,
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fragment_tests_stages: Option<FragmentTestsStages>,
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// Note: this is only `Some` if `vertex_input_state` is `None`.
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required_vertex_inputs: Option<HashMap<u32, VertexInputLocationRequirements>>,
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required_vertex_inputs: Option<HashMap<u32, ShaderInterfaceLocationInfo>>,
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}
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impl GraphicsPipeline {
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@ -939,9 +940,10 @@ impl GraphicsPipeline {
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match entry_point_info.execution_model {
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ExecutionModel::Vertex => {
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if vertex_input_state.is_none() {
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required_vertex_inputs = Some(vertex_input::required_vertex_inputs(
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required_vertex_inputs = Some(super::shader_interface_location_info(
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entry_point.module().spirv(),
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entry_point.id(),
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StorageClass::Input,
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));
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}
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}
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@ -1182,7 +1184,7 @@ impl GraphicsPipeline {
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#[inline]
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pub(crate) fn required_vertex_inputs(
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&self,
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) -> Option<&HashMap<u32, VertexInputLocationRequirements>> {
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) -> Option<&HashMap<u32, ShaderInterfaceLocationInfo>> {
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self.required_vertex_inputs.as_ref()
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}
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}
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@ -2421,13 +2423,14 @@ impl GraphicsPipelineCreateInfo {
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*/
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if let (Some(vertex_stage), Some(vertex_input_state)) = (vertex_stage, vertex_input_state) {
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let required_vertex_inputs = vertex_input::required_vertex_inputs(
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let required_vertex_inputs = super::shader_interface_location_info(
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vertex_stage.entry_point.module().spirv(),
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vertex_stage.entry_point.id(),
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StorageClass::Input,
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);
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vertex_input::validate_required_vertex_inputs(
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&vertex_input_state.attributes,
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vertex_input_state
|
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.validate_required_vertex_inputs(
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&required_vertex_inputs,
|
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RequiredVertexInputsVUIDs {
|
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not_present: &["VUID-VkGraphicsPipelineCreateInfo-Input-07904"],
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@ -2508,25 +2511,27 @@ impl GraphicsPipelineCreateInfo {
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}
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}
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if let (Some(fragment_stage), Some(subpass)) = (fragment_stage, subpass) {
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let entry_point_info = fragment_stage.entry_point.info();
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if let (Some(fragment_stage), Some(color_blend_state), Some(subpass)) =
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(fragment_stage, color_blend_state, subpass)
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{
|
||||
let fragment_shader_outputs = super::shader_interface_location_info(
|
||||
fragment_stage.entry_point.module().spirv(),
|
||||
fragment_stage.entry_point.id(),
|
||||
StorageClass::Output,
|
||||
);
|
||||
|
||||
// Check that the subpass can accept the output of the fragment shader.
|
||||
match subpass {
|
||||
PipelineSubpassType::BeginRenderPass(subpass) => {
|
||||
if !subpass.is_compatible_with(&entry_point_info.output_interface) {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: "`subpass` is not compatible with the \
|
||||
output interface of the fragment shader"
|
||||
.into(),
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
}
|
||||
PipelineSubpassType::BeginRendering(_) => {
|
||||
// TODO:
|
||||
}
|
||||
}
|
||||
color_blend_state
|
||||
.validate_required_fragment_outputs(subpass, &fragment_shader_outputs)
|
||||
.map_err(|mut err| {
|
||||
err.problem = format!(
|
||||
"{}: {}",
|
||||
"the fragment shader in `stages` does not meet the requirements of \
|
||||
`color_blend_state` and `subpass`",
|
||||
err.problem,
|
||||
)
|
||||
.into();
|
||||
err
|
||||
})?;
|
||||
|
||||
// TODO:
|
||||
// VUID-VkGraphicsPipelineCreateInfo-pStages-01565
|
||||
|
@ -97,17 +97,14 @@ pub use self::{
|
||||
impl_vertex::VertexMember,
|
||||
vertex::{Vertex, VertexBufferDescription, VertexMemberInfo},
|
||||
};
|
||||
use super::color_blend::ColorComponents;
|
||||
use crate::{
|
||||
device::Device,
|
||||
format::{Format, FormatFeatures, NumericType},
|
||||
shader::{
|
||||
reflect::get_constant,
|
||||
spirv::{Decoration, Id, Instruction, Spirv, StorageClass},
|
||||
},
|
||||
format::{Format, FormatFeatures},
|
||||
pipeline::{ShaderInterfaceLocationInfo, ShaderInterfaceLocationWidth},
|
||||
DeviceSize, Requires, RequiresAllOf, RequiresOneOf, ValidationError,
|
||||
};
|
||||
use ahash::HashMap;
|
||||
use std::collections::hash_map::Entry;
|
||||
|
||||
mod buffers;
|
||||
mod collection;
|
||||
@ -330,6 +327,125 @@ impl VertexInputState {
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn validate_required_vertex_inputs(
|
||||
&self,
|
||||
vertex_shader_inputs: &HashMap<u32, ShaderInterfaceLocationInfo>,
|
||||
vuids: RequiredVertexInputsVUIDs,
|
||||
) -> Result<(), Box<ValidationError>> {
|
||||
for (&location, location_info) in vertex_shader_inputs {
|
||||
let (is_previous, attribute_desc) =
|
||||
(self.attributes.get(&location).map(|d| (false, d)))
|
||||
.or_else(|| {
|
||||
// If the previous location has at least three 64-bit components,
|
||||
// then it extends into the current location, so try that instead.
|
||||
location.checked_sub(1).and_then(|location| {
|
||||
self.attributes
|
||||
.get(&location)
|
||||
.filter(|attribute_desc| {
|
||||
attribute_desc
|
||||
.format
|
||||
.components()
|
||||
.starts_with(&[64, 64, 64])
|
||||
})
|
||||
.map(|d| (true, d))
|
||||
})
|
||||
})
|
||||
.ok_or_else(|| {
|
||||
Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader has an input variable with location {0}, but \
|
||||
the vertex input attributes do not contain {0}",
|
||||
location,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.not_present,
|
||||
..Default::default()
|
||||
})
|
||||
})?;
|
||||
|
||||
let attribute_numeric_type = attribute_desc
|
||||
.format
|
||||
.numeric_format_color()
|
||||
.unwrap()
|
||||
.numeric_type();
|
||||
|
||||
if attribute_numeric_type != location_info.numeric_type {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the numeric type of the format of vertex input attribute {0} ({1:?}) \
|
||||
does not equal the numeric type of the vertex shader input variable with \
|
||||
location {0} ({2:?})",
|
||||
location, attribute_numeric_type, location_info.numeric_type,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.numeric_type,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
|
||||
let attribute_components = attribute_desc.format.components();
|
||||
|
||||
// 64-bit in the shader must match with 64-bit in the attribute.
|
||||
match location_info.width {
|
||||
ShaderInterfaceLocationWidth::Bits32 => {
|
||||
if attribute_components[0] > 32 {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader input variable location {0} requires a non-64-bit \
|
||||
format, but the format of vertex input attribute {0} is 64-bit",
|
||||
location,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.requires32,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
}
|
||||
ShaderInterfaceLocationWidth::Bits64 => {
|
||||
if attribute_components[0] <= 32 {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader input variable location {0} requires a 64-bit \
|
||||
format, but the format of vertex input attribute {0} is not 64-bit",
|
||||
location,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.requires64,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
|
||||
// For 64-bit values, there are no default values for missing components.
|
||||
// If the shader uses the 64-bit value in the second half of the location, then
|
||||
// the attribute must provide it.
|
||||
if location_info.components[0]
|
||||
.intersects(ColorComponents::B | ColorComponents::A)
|
||||
{
|
||||
let second_half_attribute_component = if is_previous { 3 } else { 1 };
|
||||
|
||||
if attribute_components[second_half_attribute_component] != 64 {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader input variable location {0} requires a format \
|
||||
with at least {1} 64-bit components, but the format of \
|
||||
vertex input attribute {0} contains only {2} components",
|
||||
location,
|
||||
second_half_attribute_component + 1,
|
||||
attribute_components.into_iter().filter(|&c| c != 0).count(),
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.requires_second_half,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for VertexInputState {
|
||||
@ -607,279 +723,6 @@ impl From<VertexInputRate> for ash::vk::VertexInputRate {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub(crate) struct VertexInputLocationRequirements {
|
||||
pub(crate) numeric_type: NumericType,
|
||||
pub(crate) width: VertexInputLocationWidth,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum VertexInputLocationWidth {
|
||||
/// The shader requires a 32-bit or smaller value at this location.
|
||||
Requires32,
|
||||
|
||||
/// The shader requires a 64-bit value at this location.
|
||||
/// The boolean indicates whether the shader requires a format that fills the second half
|
||||
/// of the location.
|
||||
Requires64 { requires_second_half: bool },
|
||||
}
|
||||
|
||||
pub(crate) fn required_vertex_inputs(
|
||||
spirv: &Spirv,
|
||||
entry_point_id: Id,
|
||||
) -> HashMap<u32, VertexInputLocationRequirements> {
|
||||
let interface = match spirv.function(entry_point_id).entry_point() {
|
||||
Some(Instruction::EntryPoint { interface, .. }) => interface,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let mut required_vertex_inputs = HashMap::default();
|
||||
|
||||
for &variable_id in interface {
|
||||
let variable_id_info = spirv.id(variable_id);
|
||||
let pointer_type_id = match *variable_id_info.instruction() {
|
||||
Instruction::Variable {
|
||||
result_type_id,
|
||||
storage_class: StorageClass::Input,
|
||||
..
|
||||
} => result_type_id,
|
||||
_ => continue,
|
||||
};
|
||||
let pointer_type_id_info = spirv.id(pointer_type_id);
|
||||
let type_id = match *pointer_type_id_info.instruction() {
|
||||
Instruction::TypePointer { ty, .. } => ty,
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let mut variable_location = None;
|
||||
let mut variable_component = 0;
|
||||
|
||||
for instruction in variable_id_info.decorations() {
|
||||
if let Instruction::Decorate { ref decoration, .. } = *instruction {
|
||||
match *decoration {
|
||||
Decoration::Location { location } => variable_location = Some(location),
|
||||
Decoration::Component { component } => variable_component = component,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(variable_location) = variable_location {
|
||||
add_type_location(
|
||||
&mut required_vertex_inputs,
|
||||
spirv,
|
||||
variable_location,
|
||||
variable_component,
|
||||
type_id,
|
||||
);
|
||||
} else {
|
||||
let block_type_id_info = spirv.id(type_id);
|
||||
let member_types = match block_type_id_info.instruction() {
|
||||
Instruction::TypeStruct { member_types, .. } => member_types,
|
||||
_ => continue,
|
||||
};
|
||||
|
||||
for (&type_id, member_info) in member_types.iter().zip(block_type_id_info.members()) {
|
||||
let mut member_location = None;
|
||||
let mut member_component = 0;
|
||||
|
||||
for instruction in member_info.decorations() {
|
||||
if let Instruction::MemberDecorate { ref decoration, .. } = *instruction {
|
||||
match *decoration {
|
||||
Decoration::Location { location } => member_location = Some(location),
|
||||
Decoration::Component { component } => member_component = component,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(member_location) = member_location {
|
||||
add_type_location(
|
||||
&mut required_vertex_inputs,
|
||||
spirv,
|
||||
member_location,
|
||||
member_component,
|
||||
type_id,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
required_vertex_inputs
|
||||
}
|
||||
|
||||
fn add_type_location(
|
||||
required_vertex_inputs: &mut HashMap<u32, VertexInputLocationRequirements>,
|
||||
spirv: &Spirv,
|
||||
mut location: u32,
|
||||
mut component: u32,
|
||||
type_id: Id,
|
||||
) -> (u32, u32) {
|
||||
debug_assert!(component < 4);
|
||||
|
||||
let mut add_scalar = |numeric_type: NumericType, width: u32| -> (u32, u32) {
|
||||
if width > 32 {
|
||||
debug_assert!(component & 1 == 0);
|
||||
let half_index = component as usize / 2;
|
||||
|
||||
match required_vertex_inputs.entry(location) {
|
||||
Entry::Occupied(mut entry) => {
|
||||
let requirements = entry.get_mut();
|
||||
debug_assert_eq!(requirements.numeric_type, numeric_type);
|
||||
|
||||
match &mut requirements.width {
|
||||
VertexInputLocationWidth::Requires32 => unreachable!(),
|
||||
VertexInputLocationWidth::Requires64 {
|
||||
requires_second_half,
|
||||
} => {
|
||||
if component == 2 {
|
||||
debug_assert!(!*requires_second_half);
|
||||
*requires_second_half = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Entry::Vacant(entry) => {
|
||||
let mut required_halves = [false; 2];
|
||||
required_halves[half_index] = true;
|
||||
entry.insert(VertexInputLocationRequirements {
|
||||
numeric_type,
|
||||
width: VertexInputLocationWidth::Requires64 {
|
||||
requires_second_half: component == 2,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
(1, 2)
|
||||
} else {
|
||||
match required_vertex_inputs.entry(location) {
|
||||
Entry::Occupied(entry) => {
|
||||
let requirements = *entry.get();
|
||||
debug_assert_eq!(requirements.numeric_type, numeric_type);
|
||||
debug_assert_eq!(requirements.width, VertexInputLocationWidth::Requires32);
|
||||
}
|
||||
Entry::Vacant(entry) => {
|
||||
entry.insert(VertexInputLocationRequirements {
|
||||
numeric_type,
|
||||
width: VertexInputLocationWidth::Requires32,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
(1, 1)
|
||||
}
|
||||
};
|
||||
|
||||
match *spirv.id(type_id).instruction() {
|
||||
Instruction::TypeInt {
|
||||
width, signedness, ..
|
||||
} => {
|
||||
let numeric_type = if signedness == 1 {
|
||||
NumericType::Int
|
||||
} else {
|
||||
NumericType::Uint
|
||||
};
|
||||
|
||||
add_scalar(numeric_type, width)
|
||||
}
|
||||
Instruction::TypeFloat { width, .. } => add_scalar(NumericType::Float, width),
|
||||
Instruction::TypeVector {
|
||||
component_type,
|
||||
component_count,
|
||||
..
|
||||
} => {
|
||||
let mut total_locations_added = 1;
|
||||
|
||||
for _ in 0..component_count {
|
||||
// Overflow into next location
|
||||
if component == 4 {
|
||||
component = 0;
|
||||
location += 1;
|
||||
total_locations_added += 1;
|
||||
} else {
|
||||
debug_assert!(component < 4);
|
||||
}
|
||||
|
||||
let (_, components_added) = add_type_location(
|
||||
required_vertex_inputs,
|
||||
spirv,
|
||||
location,
|
||||
component,
|
||||
component_type,
|
||||
);
|
||||
component += components_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
Instruction::TypeMatrix {
|
||||
column_type,
|
||||
column_count,
|
||||
..
|
||||
} => {
|
||||
let mut total_locations_added = 0;
|
||||
|
||||
for _ in 0..column_count {
|
||||
let (locations_added, _) = add_type_location(
|
||||
required_vertex_inputs,
|
||||
spirv,
|
||||
location,
|
||||
component,
|
||||
column_type,
|
||||
);
|
||||
location += locations_added;
|
||||
total_locations_added += locations_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
Instruction::TypeArray {
|
||||
element_type,
|
||||
length,
|
||||
..
|
||||
} => {
|
||||
let length = get_constant(spirv, length).unwrap();
|
||||
let mut total_locations_added = 0;
|
||||
|
||||
for _ in 0..length {
|
||||
let (locations_added, _) = add_type_location(
|
||||
required_vertex_inputs,
|
||||
spirv,
|
||||
location,
|
||||
component,
|
||||
element_type,
|
||||
);
|
||||
location += locations_added;
|
||||
total_locations_added += locations_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
Instruction::TypeStruct {
|
||||
ref member_types, ..
|
||||
} => {
|
||||
let mut total_locations_added = 0;
|
||||
|
||||
for &member_type in member_types {
|
||||
let (locations_added, _) = add_type_location(
|
||||
required_vertex_inputs,
|
||||
spirv,
|
||||
location,
|
||||
component,
|
||||
member_type,
|
||||
);
|
||||
location += locations_added;
|
||||
total_locations_added += locations_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
_ => unimplemented!(),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) struct RequiredVertexInputsVUIDs {
|
||||
pub(crate) not_present: &'static [&'static str],
|
||||
pub(crate) numeric_type: &'static [&'static str],
|
||||
@ -887,121 +730,3 @@ pub(crate) struct RequiredVertexInputsVUIDs {
|
||||
pub(crate) requires64: &'static [&'static str],
|
||||
pub(crate) requires_second_half: &'static [&'static str],
|
||||
}
|
||||
|
||||
pub(crate) fn validate_required_vertex_inputs(
|
||||
attribute_descs: &HashMap<u32, VertexInputAttributeDescription>,
|
||||
required_vertex_inputs: &HashMap<u32, VertexInputLocationRequirements>,
|
||||
vuids: RequiredVertexInputsVUIDs,
|
||||
) -> Result<(), Box<ValidationError>> {
|
||||
for (&location, location_info) in required_vertex_inputs {
|
||||
let (is_previous, attribute_desc) = (attribute_descs.get(&location).map(|d| (false, d)))
|
||||
.or_else(|| {
|
||||
// If the previous location has at least three 64-bit components,
|
||||
// then it extends into the current location, so try that instead.
|
||||
location.checked_sub(1).and_then(|location| {
|
||||
attribute_descs
|
||||
.get(&location)
|
||||
.filter(|attribute_desc| {
|
||||
attribute_desc
|
||||
.format
|
||||
.components()
|
||||
.starts_with(&[64, 64, 64])
|
||||
})
|
||||
.map(|d| (true, d))
|
||||
})
|
||||
})
|
||||
.ok_or_else(|| {
|
||||
Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader has an input variable with location {0}, but \
|
||||
the vertex input attributes do not contain {0}",
|
||||
location,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.not_present,
|
||||
..Default::default()
|
||||
})
|
||||
})?;
|
||||
|
||||
let attribute_numeric_type = attribute_desc
|
||||
.format
|
||||
.numeric_format_color()
|
||||
.unwrap()
|
||||
.numeric_type();
|
||||
|
||||
if attribute_numeric_type != location_info.numeric_type {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the numeric type of the format of vertex input attribute {0} ({1:?}) \
|
||||
does not equal the numeric type of the vertex shader input variable with \
|
||||
location {0} ({2:?})",
|
||||
location, attribute_numeric_type, location_info.numeric_type,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.numeric_type,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
|
||||
let attribute_components = attribute_desc.format.components();
|
||||
|
||||
// 64-bit in the shader must match with 64-bit in the attribute.
|
||||
match location_info.width {
|
||||
VertexInputLocationWidth::Requires32 => {
|
||||
if attribute_components[0] > 32 {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader input variable location {0} requires a non-64-bit \
|
||||
format, but the format of vertex input attribute {0} is 64-bit",
|
||||
location,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.requires32,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
}
|
||||
VertexInputLocationWidth::Requires64 {
|
||||
requires_second_half,
|
||||
} => {
|
||||
if attribute_components[0] <= 32 {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader input variable location {0} requires a 64-bit \
|
||||
format, but the format of vertex input attribute {0} is not 64-bit",
|
||||
location,
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.requires64,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
|
||||
// For 64-bit values, there are no default values for missing components.
|
||||
// If the shader uses the 64-bit value in the second half of the location, then
|
||||
// the attribute must provide it.
|
||||
if requires_second_half {
|
||||
let second_half_attribute_component = if is_previous { 3 } else { 1 };
|
||||
|
||||
if attribute_components[second_half_attribute_component] != 64 {
|
||||
return Err(Box::new(ValidationError {
|
||||
problem: format!(
|
||||
"the vertex shader input variable location {0} requires a format \
|
||||
with at least {1} 64-bit components, but the format of \
|
||||
vertex input attribute {0} contains only {2} components",
|
||||
location,
|
||||
second_half_attribute_component + 1,
|
||||
attribute_components.into_iter().filter(|&c| c != 0).count(),
|
||||
)
|
||||
.into(),
|
||||
vuids: vuids.requires_second_half,
|
||||
..Default::default()
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
@ -1,7 +1,10 @@
|
||||
use crate::{
|
||||
device::Device,
|
||||
format::NumericType,
|
||||
macros::vulkan_bitflags,
|
||||
pipeline::graphics::color_blend::ColorComponents,
|
||||
shader::{
|
||||
reflect::get_constant,
|
||||
spirv::{
|
||||
BuiltIn, Decoration, ExecutionMode, ExecutionModel, Id, Instruction, Spirv,
|
||||
StorageClass,
|
||||
@ -11,6 +14,7 @@ use crate::{
|
||||
Requires, RequiresAllOf, RequiresOneOf, ValidationError,
|
||||
};
|
||||
use ahash::HashMap;
|
||||
use std::collections::hash_map::Entry;
|
||||
|
||||
/// Specifies a single shader stage when creating a pipeline.
|
||||
#[derive(Clone, Debug)]
|
||||
@ -933,53 +937,6 @@ fn get_variables_by_location<'a>(
|
||||
variables_by_location
|
||||
}
|
||||
|
||||
fn strip_array(
|
||||
spirv: &Spirv,
|
||||
storage_class: StorageClass,
|
||||
execution_model: ExecutionModel,
|
||||
variable_id: Id,
|
||||
pointed_type_id: Id,
|
||||
) -> Id {
|
||||
let variable_decorations = spirv.id(variable_id).decorations();
|
||||
let variable_has_decoration = |has_decoration: Decoration| -> bool {
|
||||
variable_decorations.iter().any(|instruction| {
|
||||
matches!(
|
||||
instruction,
|
||||
Instruction::Decorate {
|
||||
decoration,
|
||||
..
|
||||
} if *decoration == has_decoration
|
||||
)
|
||||
})
|
||||
};
|
||||
|
||||
let must_strip_array = match storage_class {
|
||||
StorageClass::Input => match execution_model {
|
||||
ExecutionModel::TessellationControl | ExecutionModel::TessellationEvaluation => {
|
||||
!variable_has_decoration(Decoration::Patch)
|
||||
}
|
||||
ExecutionModel::Geometry => true,
|
||||
ExecutionModel::Fragment => variable_has_decoration(Decoration::PerVertexKHR),
|
||||
_ => false,
|
||||
},
|
||||
StorageClass::Output => match execution_model {
|
||||
ExecutionModel::TessellationControl => !variable_has_decoration(Decoration::Patch),
|
||||
ExecutionModel::MeshNV => !variable_has_decoration(Decoration::PerTaskNV),
|
||||
_ => false,
|
||||
},
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
if must_strip_array {
|
||||
match spirv.id(pointed_type_id).instruction() {
|
||||
&Instruction::TypeArray { element_type, .. } => element_type,
|
||||
_ => pointed_type_id,
|
||||
}
|
||||
} else {
|
||||
pointed_type_id
|
||||
}
|
||||
}
|
||||
|
||||
fn are_interface_types_compatible(
|
||||
out_spirv: &Spirv,
|
||||
out_type_id: Id,
|
||||
@ -1364,3 +1321,306 @@ fn decoration_filter_variable(instruction: &Instruction) -> bool {
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub(crate) struct ShaderInterfaceLocationInfo {
|
||||
pub(crate) numeric_type: NumericType,
|
||||
pub(crate) width: ShaderInterfaceLocationWidth,
|
||||
pub(crate) components: [ColorComponents; 2], // Index 0 and 1
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub(crate) enum ShaderInterfaceLocationWidth {
|
||||
Bits32,
|
||||
Bits64,
|
||||
}
|
||||
|
||||
impl From<u32> for ShaderInterfaceLocationWidth {
|
||||
#[inline]
|
||||
fn from(value: u32) -> Self {
|
||||
if value > 32 {
|
||||
Self::Bits64
|
||||
} else {
|
||||
Self::Bits32
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn shader_interface_location_info(
|
||||
spirv: &Spirv,
|
||||
entry_point_id: Id,
|
||||
filter_storage_class: StorageClass,
|
||||
) -> HashMap<u32, ShaderInterfaceLocationInfo> {
|
||||
fn add_type(
|
||||
locations: &mut HashMap<u32, ShaderInterfaceLocationInfo>,
|
||||
spirv: &Spirv,
|
||||
mut location: u32,
|
||||
mut component: u32,
|
||||
index: u32,
|
||||
type_id: Id,
|
||||
) -> (u32, u32) {
|
||||
debug_assert!(component < 4);
|
||||
|
||||
let mut add_scalar = |numeric_type: NumericType, width: u32| -> (u32, u32) {
|
||||
let width = ShaderInterfaceLocationWidth::from(width);
|
||||
let components_to_add = match width {
|
||||
ShaderInterfaceLocationWidth::Bits32 => {
|
||||
ColorComponents::from_index(component as usize)
|
||||
}
|
||||
ShaderInterfaceLocationWidth::Bits64 => {
|
||||
debug_assert!(component & 1 == 0);
|
||||
ColorComponents::from_index(component as usize)
|
||||
| ColorComponents::from_index(component as usize + 1)
|
||||
}
|
||||
};
|
||||
|
||||
let location_info = match locations.entry(location) {
|
||||
Entry::Occupied(entry) => {
|
||||
let location_info = entry.into_mut();
|
||||
debug_assert_eq!(location_info.numeric_type, numeric_type);
|
||||
debug_assert_eq!(location_info.width, width);
|
||||
location_info
|
||||
}
|
||||
Entry::Vacant(entry) => entry.insert(ShaderInterfaceLocationInfo {
|
||||
numeric_type,
|
||||
width,
|
||||
components: [ColorComponents::empty(); 2],
|
||||
}),
|
||||
};
|
||||
|
||||
let components = &mut location_info.components[index as usize];
|
||||
debug_assert!(!components.intersects(components_to_add));
|
||||
*components |= components_to_add;
|
||||
|
||||
(components_to_add.count(), 1)
|
||||
};
|
||||
|
||||
match *spirv.id(type_id).instruction() {
|
||||
Instruction::TypeInt {
|
||||
width, signedness, ..
|
||||
} => {
|
||||
let numeric_type = if signedness == 1 {
|
||||
NumericType::Int
|
||||
} else {
|
||||
NumericType::Uint
|
||||
};
|
||||
|
||||
add_scalar(numeric_type, width)
|
||||
}
|
||||
Instruction::TypeFloat { width, .. } => add_scalar(NumericType::Float, width),
|
||||
Instruction::TypeVector {
|
||||
component_type,
|
||||
component_count,
|
||||
..
|
||||
} => {
|
||||
let mut total_locations_added = 1;
|
||||
|
||||
for _ in 0..component_count {
|
||||
// Overflow into next location
|
||||
if component == 4 {
|
||||
component = 0;
|
||||
location += 1;
|
||||
total_locations_added += 1;
|
||||
} else {
|
||||
debug_assert!(component < 4);
|
||||
}
|
||||
|
||||
let (_, components_added) =
|
||||
add_type(locations, spirv, location, component, index, component_type);
|
||||
component += components_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
Instruction::TypeMatrix {
|
||||
column_type,
|
||||
column_count,
|
||||
..
|
||||
} => {
|
||||
let mut total_locations_added = 0;
|
||||
|
||||
for _ in 0..column_count {
|
||||
let (locations_added, _) =
|
||||
add_type(locations, spirv, location, component, index, column_type);
|
||||
location += locations_added;
|
||||
total_locations_added += locations_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
Instruction::TypeArray {
|
||||
element_type,
|
||||
length,
|
||||
..
|
||||
} => {
|
||||
let length = get_constant(spirv, length).unwrap();
|
||||
let mut total_locations_added = 0;
|
||||
|
||||
for _ in 0..length {
|
||||
let (locations_added, _) =
|
||||
add_type(locations, spirv, location, component, index, element_type);
|
||||
location += locations_added;
|
||||
total_locations_added += locations_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
Instruction::TypeStruct {
|
||||
ref member_types, ..
|
||||
} => {
|
||||
let mut total_locations_added = 0;
|
||||
|
||||
for &member_type in member_types {
|
||||
let (locations_added, _) =
|
||||
add_type(locations, spirv, location, component, index, member_type);
|
||||
location += locations_added;
|
||||
total_locations_added += locations_added;
|
||||
}
|
||||
|
||||
(total_locations_added, 0)
|
||||
}
|
||||
_ => unimplemented!(),
|
||||
}
|
||||
}
|
||||
|
||||
let (execution_model, interface) = match spirv.function(entry_point_id).entry_point() {
|
||||
Some(&Instruction::EntryPoint {
|
||||
execution_model,
|
||||
ref interface,
|
||||
..
|
||||
}) => (execution_model, interface),
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let mut locations = HashMap::default();
|
||||
|
||||
for &variable_id in interface {
|
||||
let variable_id_info = spirv.id(variable_id);
|
||||
let (pointer_type_id, storage_class) = match *variable_id_info.instruction() {
|
||||
Instruction::Variable {
|
||||
result_type_id,
|
||||
storage_class,
|
||||
..
|
||||
} if storage_class == filter_storage_class => (result_type_id, storage_class),
|
||||
_ => continue,
|
||||
};
|
||||
let pointer_type_id_info = spirv.id(pointer_type_id);
|
||||
let type_id = match *pointer_type_id_info.instruction() {
|
||||
Instruction::TypePointer { ty, .. } => {
|
||||
strip_array(spirv, storage_class, execution_model, variable_id, ty)
|
||||
}
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let mut variable_location = None;
|
||||
let mut variable_component = 0;
|
||||
let mut variable_index = 0;
|
||||
|
||||
for instruction in variable_id_info.decorations() {
|
||||
if let Instruction::Decorate { ref decoration, .. } = *instruction {
|
||||
match *decoration {
|
||||
Decoration::Location { location } => variable_location = Some(location),
|
||||
Decoration::Component { component } => variable_component = component,
|
||||
Decoration::Index { index } => variable_index = index,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(variable_location) = variable_location {
|
||||
add_type(
|
||||
&mut locations,
|
||||
spirv,
|
||||
variable_location,
|
||||
variable_component,
|
||||
variable_index,
|
||||
type_id,
|
||||
);
|
||||
} else {
|
||||
let block_type_id_info = spirv.id(type_id);
|
||||
let member_types = match block_type_id_info.instruction() {
|
||||
Instruction::TypeStruct { member_types, .. } => member_types,
|
||||
_ => continue,
|
||||
};
|
||||
|
||||
for (&type_id, member_info) in member_types.iter().zip(block_type_id_info.members()) {
|
||||
let mut member_location = None;
|
||||
let mut member_component = 0;
|
||||
let mut member_index = 0;
|
||||
|
||||
for instruction in member_info.decorations() {
|
||||
if let Instruction::MemberDecorate { ref decoration, .. } = *instruction {
|
||||
match *decoration {
|
||||
Decoration::Location { location } => member_location = Some(location),
|
||||
Decoration::Component { component } => member_component = component,
|
||||
Decoration::Index { index } => member_index = index,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(member_location) = member_location {
|
||||
add_type(
|
||||
&mut locations,
|
||||
spirv,
|
||||
member_location,
|
||||
member_component,
|
||||
member_index,
|
||||
type_id,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
locations
|
||||
}
|
||||
|
||||
fn strip_array(
|
||||
spirv: &Spirv,
|
||||
storage_class: StorageClass,
|
||||
execution_model: ExecutionModel,
|
||||
variable_id: Id,
|
||||
pointed_type_id: Id,
|
||||
) -> Id {
|
||||
let variable_decorations = spirv.id(variable_id).decorations();
|
||||
let variable_has_decoration = |has_decoration: Decoration| -> bool {
|
||||
variable_decorations.iter().any(|instruction| {
|
||||
matches!(
|
||||
instruction,
|
||||
Instruction::Decorate {
|
||||
decoration,
|
||||
..
|
||||
} if *decoration == has_decoration
|
||||
)
|
||||
})
|
||||
};
|
||||
|
||||
let must_strip_array = match storage_class {
|
||||
StorageClass::Output => match execution_model {
|
||||
ExecutionModel::TaskEXT | ExecutionModel::MeshEXT | ExecutionModel::MeshNV => true,
|
||||
ExecutionModel::TessellationControl => !variable_has_decoration(Decoration::Patch),
|
||||
ExecutionModel::TaskNV => !variable_has_decoration(Decoration::PerTaskNV),
|
||||
_ => false,
|
||||
},
|
||||
StorageClass::Input => match execution_model {
|
||||
ExecutionModel::Geometry | ExecutionModel::MeshEXT => true,
|
||||
ExecutionModel::TessellationControl | ExecutionModel::TessellationEvaluation => {
|
||||
!variable_has_decoration(Decoration::Patch)
|
||||
}
|
||||
ExecutionModel::Fragment => variable_has_decoration(Decoration::PerVertexKHR),
|
||||
ExecutionModel::MeshNV => !variable_has_decoration(Decoration::PerTaskNV),
|
||||
_ => false,
|
||||
},
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
if must_strip_array {
|
||||
match spirv.id(pointed_type_id).instruction() {
|
||||
&Instruction::TypeArray { element_type, .. } => element_type,
|
||||
_ => pointed_type_id,
|
||||
}
|
||||
} else {
|
||||
pointed_type_id
|
||||
}
|
||||
}
|
||||
|
@ -23,7 +23,6 @@ use crate::{
|
||||
image::{ImageAspects, ImageLayout, SampleCount},
|
||||
instance::InstanceOwnedDebugWrapper,
|
||||
macros::{impl_id_counter, vulkan_bitflags, vulkan_bitflags_enum, vulkan_enum},
|
||||
shader::ShaderInterface,
|
||||
sync::{AccessFlags, DependencyFlags, MemoryBarrier, PipelineStages},
|
||||
Requires, RequiresAllOf, RequiresOneOf, Validated, ValidationError, Version, VulkanError,
|
||||
VulkanObject,
|
||||
@ -591,40 +590,6 @@ impl RenderPass {
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
/// Returns `true` if the subpass of this description is compatible with the shader's fragment
|
||||
/// output definition.
|
||||
pub fn is_compatible_with_shader(
|
||||
&self,
|
||||
subpass: u32,
|
||||
shader_interface: &ShaderInterface,
|
||||
) -> bool {
|
||||
let subpass_descr = match self.subpasses.get(subpass as usize) {
|
||||
Some(s) => s,
|
||||
None => return false,
|
||||
};
|
||||
|
||||
for element in shader_interface.elements() {
|
||||
assert!(!element.ty.is_64bit); // TODO: implement
|
||||
let location_range = element.location..element.location + element.ty.num_locations();
|
||||
|
||||
for location in location_range {
|
||||
let attachment_id = match subpass_descr.color_attachments.get(location as usize) {
|
||||
Some(Some(attachment_ref)) => attachment_ref.attachment,
|
||||
_ => return false,
|
||||
};
|
||||
|
||||
let _attachment_desc = &self.attachments[attachment_id as usize];
|
||||
|
||||
// FIXME: compare formats depending on the number of components and data type
|
||||
/*if attachment_desc.format != element.format {
|
||||
return false;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for RenderPass {
|
||||
@ -741,14 +706,6 @@ impl Subpass {
|
||||
.next()
|
||||
.map(|attachment_desc| attachment_desc.samples)
|
||||
}
|
||||
|
||||
/// Returns `true` if this subpass is compatible with the fragment output definition.
|
||||
// TODO: return proper error
|
||||
#[inline]
|
||||
pub fn is_compatible_with(&self, shader_interface: &ShaderInterface) -> bool {
|
||||
self.render_pass
|
||||
.is_compatible_with_shader(self.subpass_id, shader_interface)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Subpass> for (Arc<RenderPass>, u32) {
|
||||
|
Loading…
Reference in New Issue
Block a user