Validate the fragment output against color blend state (#2420)

* Validate the fragment output against color blend state

* Remove old methods from render/subpass that are no longer needed

* Better fix

* Update vulkano/src/macros.rs

Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>

* Update vulkano/src/pipeline/graphics/mod.rs

Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>

---------

Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
This commit is contained in:
Rua 2023-12-07 18:13:08 +01:00 committed by GitHub
parent f1a03abc7a
commit fa15e53820
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 817 additions and 555 deletions

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@ -189,11 +189,11 @@ mod fs {
#version 450
layout(location = 0) out vec4 f_color;
layout(location = 1) out vec3 f_normal;
layout(location = 1) out vec4 f_normal;
void main() {
f_color = vec4(1.0, 1.0, 1.0, 1.0);
f_normal = vec3(0.0, 0.0, 1.0);
f_normal = vec4(0.0, 0.0, 1.0, 0.0);
}
",
}

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@ -18,7 +18,7 @@ use crate::{
graphics::{
input_assembly::PrimitiveTopology,
subpass::PipelineSubpassType,
vertex_input::{self, RequiredVertexInputsVUIDs, VertexInputRate},
vertex_input::{RequiredVertexInputsVUIDs, VertexInputRate},
},
DynamicState, GraphicsPipeline, Pipeline, PipelineLayout,
},
@ -2163,28 +2163,28 @@ impl<L> AutoCommandBufferBuilder<L> {
}
DynamicState::VertexInput => {
if let Some(vertex_input_state) = &self.builder_state.vertex_input {
vertex_input::validate_required_vertex_inputs(
&vertex_input_state.attributes,
pipeline.required_vertex_inputs().unwrap(),
RequiredVertexInputsVUIDs {
not_present: vuids!(vuid_type, "Input-07939"),
numeric_type: vuids!(vuid_type, "Input-08734"),
requires32: vuids!(vuid_type, "format-08936"),
requires64: vuids!(vuid_type, "format-08937"),
requires_second_half: vuids!(vuid_type, "None-09203"),
},
)
.map_err(|mut err| {
err.problem = format!(
"the currently bound graphics pipeline requires the \
vertex_input_state
.validate_required_vertex_inputs(
pipeline.required_vertex_inputs().unwrap(),
RequiredVertexInputsVUIDs {
not_present: vuids!(vuid_type, "Input-07939"),
numeric_type: vuids!(vuid_type, "Input-08734"),
requires32: vuids!(vuid_type, "format-08936"),
requires64: vuids!(vuid_type, "format-08937"),
requires_second_half: vuids!(vuid_type, "None-09203"),
},
)
.map_err(|mut err| {
err.problem = format!(
"the currently bound graphics pipeline requires the \
`DynamicState::VertexInput` dynamic state, but \
the dynamic vertex input does not meet the requirements of the \
vertex shader in the pipeline: {}",
err.problem,
)
.into();
err
})?;
err.problem,
)
.into();
err
})?;
} else {
return Err(Box::new(ValidationError {
problem: format!(

View File

@ -39,6 +39,12 @@ macro_rules! vulkan_bitflags {
)*
}
/// Returns the number of flags set in `self`.
#[inline]
pub const fn count(self) -> u32 {
self.0.count_ones()
}
/// Returns whether no flags are set in `self`.
#[inline]
pub const fn is_empty(self) -> bool {

View File

@ -12,11 +12,15 @@
//! formats, the logic operation is applied. For normalized integer formats, the logic operation
//! will take precedence if it is activated, otherwise the blending operation is applied.
use super::subpass::PipelineSubpassType;
use crate::{
device::Device,
format::Format,
macros::{vulkan_bitflags, vulkan_enum},
pipeline::{ShaderInterfaceLocationInfo, ShaderInterfaceLocationWidth},
Requires, RequiresAllOf, RequiresOneOf, ValidationError,
};
use ahash::HashMap;
use std::iter;
/// Describes how the color output of the fragment shader is written to the attachment. See the
@ -218,6 +222,243 @@ impl ColorBlendState {
Ok(())
}
pub(crate) fn validate_required_fragment_outputs(
&self,
subpass: &PipelineSubpassType,
fragment_shader_outputs: &HashMap<u32, ShaderInterfaceLocationInfo>,
) -> Result<(), Box<ValidationError>> {
let validate_location =
|attachment_index: usize, format: Format| -> Result<(), Box<ValidationError>> {
let &ColorBlendAttachmentState {
ref blend,
color_write_mask,
color_write_enable,
} = &self.attachments[attachment_index];
if !color_write_enable || color_write_mask.is_empty() {
return Ok(());
}
// An output component is written if it exists in the format,
// and is included in the write mask.
let format_components = format.components();
let written_output_components = [
format_components[0] != 0 && color_write_mask.intersects(ColorComponents::R),
format_components[1] != 0 && color_write_mask.intersects(ColorComponents::G),
format_components[2] != 0 && color_write_mask.intersects(ColorComponents::B),
format_components[3] != 0 && color_write_mask.intersects(ColorComponents::A),
];
// Gather the input components (for source0 and source1) that are needed to
// produce the components in `written_components`.
let mut source_components_used = [ColorComponents::empty(); 2];
fn add_components(dst: &mut [ColorComponents; 2], src: [ColorComponents; 2]) {
for (dst, src) in dst.iter_mut().zip(src) {
*dst |= src;
}
}
if let Some(blend) = blend {
let &AttachmentBlend {
src_color_blend_factor,
dst_color_blend_factor,
color_blend_op,
src_alpha_blend_factor,
dst_alpha_blend_factor,
alpha_blend_op,
} = blend;
let mut add_blend =
|output_component: usize,
blend_op: BlendOp,
blend_factors: [BlendFactor; 2]| {
if written_output_components[output_component] {
add_components(
&mut source_components_used,
blend_op.source_components_used(output_component),
);
if blend_op.uses_blend_factors() {
for blend_factor in blend_factors {
add_components(
&mut source_components_used,
blend_factor.source_components_used(output_component),
);
}
}
}
};
add_blend(
0,
color_blend_op,
[src_color_blend_factor, dst_color_blend_factor],
);
add_blend(
1,
color_blend_op,
[src_color_blend_factor, dst_color_blend_factor],
);
add_blend(
2,
color_blend_op,
[src_color_blend_factor, dst_color_blend_factor],
);
add_blend(
3,
alpha_blend_op,
[src_alpha_blend_factor, dst_alpha_blend_factor],
);
} else {
let mut add_passthrough = |output_component: usize| {
if written_output_components[output_component] {
add_components(
&mut source_components_used,
[
ColorComponents::from_index(output_component),
ColorComponents::empty(),
],
)
}
};
add_passthrough(0);
add_passthrough(1);
add_passthrough(2);
add_passthrough(3);
}
// If no components from either input source are used,
// then there is nothing more to check.
if source_components_used == [ColorComponents::empty(); 2] {
return Ok(());
}
let location = attachment_index as u32;
let location_info = fragment_shader_outputs.get(&location).ok_or_else(|| {
Box::new(ValidationError {
problem: format!(
"the subpass and color blend state of color attachment {0} use the \
fragment shader output, but \
the fragment shader does not have an output variable with location {0}",
location,
)
.into(),
..Default::default()
})
})?;
let attachment_numeric_type = format.numeric_format_color().unwrap().numeric_type();
if attachment_numeric_type != location_info.numeric_type {
return Err(Box::new(ValidationError {
problem: format!(
"the subpass and color blend state of color attachment {0} use the \
fragment shader output, but \
the numeric type of the color attachment format ({1:?}) \
does not equal the numeric type of the fragment shader output \
variable with location {0} ({2:?})",
location, attachment_numeric_type, location_info.numeric_type,
)
.into(),
..Default::default()
}));
}
if location_info.width != ShaderInterfaceLocationWidth::Bits32 {
return Err(Box::new(ValidationError {
problem: format!(
"the subpass and color blend state of color attachment {0} use the \
fragment shader output, and \
the color attachment format is not 64 bit, but \
the format of the fragment output variable with location {0} is 64-bit",
location,
)
.into(),
..Default::default()
}));
}
for (index, (source_components_provided, source_components_used)) in location_info
.components
.into_iter()
.zip(source_components_used)
.enumerate()
{
let missing_components = source_components_used - source_components_provided;
if !missing_components.is_empty() {
let component = if missing_components.intersects(ColorComponents::R) {
0
} else if missing_components.intersects(ColorComponents::G) {
1
} else if missing_components.intersects(ColorComponents::B) {
2
} else if missing_components.intersects(ColorComponents::A) {
3
} else {
unreachable!()
};
return Err(Box::new(ValidationError {
problem: format!(
"the subpass and color blend state of color attachment {0} use \
location {0}, index {1}, component {2} from the fragment shader \
output, but the fragment shader does not have an output variable \
with that location, index and component",
location, index, component,
)
.into(),
..Default::default()
}));
}
}
Ok(())
};
match subpass {
PipelineSubpassType::BeginRenderPass(subpass) => {
debug_assert_eq!(
self.attachments.len(),
subpass.subpass_desc().color_attachments.len()
);
let render_pass_attachments = subpass.render_pass().attachments();
for (attachment_index, atch_ref) in
subpass.subpass_desc().color_attachments.iter().enumerate()
{
match atch_ref {
Some(atch_ref) => validate_location(
attachment_index,
render_pass_attachments[atch_ref.attachment as usize].format,
)?,
None => continue,
}
}
}
PipelineSubpassType::BeginRendering(rendering_create_info) => {
debug_assert_eq!(
self.attachments.len(),
rendering_create_info.color_attachment_formats.len()
);
for (attachment_index, &format) in rendering_create_info
.color_attachment_formats
.iter()
.enumerate()
{
match format {
Some(format) => validate_location(attachment_index, format)?,
None => continue,
}
}
}
}
Ok(())
}
}
vulkan_bitflags! {
@ -725,6 +966,37 @@ vulkan_enum! {
OneMinusSrc1Alpha = ONE_MINUS_SRC1_ALPHA,
}
impl BlendFactor {
const fn source_components_used(self, output_component: usize) -> [ColorComponents; 2] {
match self {
BlendFactor::Zero
| BlendFactor::One
| BlendFactor::DstColor
| BlendFactor::OneMinusDstColor
| BlendFactor::DstAlpha
| BlendFactor::OneMinusDstAlpha
| BlendFactor::ConstantColor
| BlendFactor::OneMinusConstantColor
| BlendFactor::ConstantAlpha
| BlendFactor::OneMinusConstantAlpha => [ColorComponents::empty(); 2],
BlendFactor::SrcColor | BlendFactor::OneMinusSrcColor => [
ColorComponents::from_index(output_component),
ColorComponents::empty(),
],
BlendFactor::Src1Color | BlendFactor::OneMinusSrc1Color => [
ColorComponents::empty(),
ColorComponents::from_index(output_component),
],
BlendFactor::SrcAlpha
| BlendFactor::OneMinusSrcAlpha
| BlendFactor::SrcAlphaSaturate => [ColorComponents::A, ColorComponents::empty()],
BlendFactor::Src1Alpha | BlendFactor::OneMinusSrc1Alpha => {
[ColorComponents::empty(), ColorComponents::A]
}
}
}
}
vulkan_enum! {
#[non_exhaustive]
@ -1070,6 +1342,30 @@ vulkan_enum! {
]),*/
}
impl BlendOp {
/// Returns whether the blend op will use the specified blend factors, or ignore them.
#[inline]
pub const fn uses_blend_factors(self) -> bool {
match self {
BlendOp::Add | BlendOp::Subtract | BlendOp::ReverseSubtract => true,
BlendOp::Min | BlendOp::Max => false,
}
}
const fn source_components_used(self, output_component: usize) -> [ColorComponents; 2] {
match self {
BlendOp::Add
| BlendOp::Subtract
| BlendOp::ReverseSubtract
| BlendOp::Min
| BlendOp::Max => [
ColorComponents::from_index(output_component),
ColorComponents::empty(),
],
}
}
}
vulkan_bitflags! {
/// A mask specifying color components that can be written to a framebuffer attachment.
ColorComponents = ColorComponentFlags(u32);
@ -1086,3 +1382,16 @@ vulkan_bitflags! {
/// The alpha component.
A = A,
}
impl ColorComponents {
#[inline]
pub(crate) const fn from_index(index: usize) -> Self {
match index {
0 => ColorComponents::R,
1 => ColorComponents::G,
2 => ColorComponents::B,
3 => ColorComponents::A,
_ => unreachable!(),
}
}
}

View File

@ -56,12 +56,13 @@ use self::{
rasterization::RasterizationState,
subpass::PipelineSubpassType,
tessellation::TessellationState,
vertex_input::{RequiredVertexInputsVUIDs, VertexInputLocationRequirements, VertexInputState},
vertex_input::{RequiredVertexInputsVUIDs, VertexInputState},
viewport::ViewportState,
};
use super::{
cache::PipelineCache, shader::validate_interfaces_compatible, DynamicState, Pipeline,
PipelineBindPoint, PipelineCreateFlags, PipelineLayout, PipelineShaderStageCreateInfo,
ShaderInterfaceLocationInfo,
};
use crate::{
device::{Device, DeviceOwned, DeviceOwnedDebugWrapper},
@ -80,7 +81,7 @@ use crate::{
},
},
shader::{
spirv::{ExecutionMode, ExecutionModel, Instruction},
spirv::{ExecutionMode, ExecutionModel, Instruction, StorageClass},
DescriptorBindingRequirements, ShaderStage, ShaderStages,
},
Requires, RequiresAllOf, RequiresOneOf, Validated, ValidationError, VulkanError, VulkanObject,
@ -137,7 +138,7 @@ pub struct GraphicsPipeline {
fixed_state: HashSet<DynamicState>,
fragment_tests_stages: Option<FragmentTestsStages>,
// Note: this is only `Some` if `vertex_input_state` is `None`.
required_vertex_inputs: Option<HashMap<u32, VertexInputLocationRequirements>>,
required_vertex_inputs: Option<HashMap<u32, ShaderInterfaceLocationInfo>>,
}
impl GraphicsPipeline {
@ -939,9 +940,10 @@ impl GraphicsPipeline {
match entry_point_info.execution_model {
ExecutionModel::Vertex => {
if vertex_input_state.is_none() {
required_vertex_inputs = Some(vertex_input::required_vertex_inputs(
required_vertex_inputs = Some(super::shader_interface_location_info(
entry_point.module().spirv(),
entry_point.id(),
StorageClass::Input,
));
}
}
@ -1182,7 +1184,7 @@ impl GraphicsPipeline {
#[inline]
pub(crate) fn required_vertex_inputs(
&self,
) -> Option<&HashMap<u32, VertexInputLocationRequirements>> {
) -> Option<&HashMap<u32, ShaderInterfaceLocationInfo>> {
self.required_vertex_inputs.as_ref()
}
}
@ -2421,34 +2423,35 @@ impl GraphicsPipelineCreateInfo {
*/
if let (Some(vertex_stage), Some(vertex_input_state)) = (vertex_stage, vertex_input_state) {
let required_vertex_inputs = vertex_input::required_vertex_inputs(
let required_vertex_inputs = super::shader_interface_location_info(
vertex_stage.entry_point.module().spirv(),
vertex_stage.entry_point.id(),
StorageClass::Input,
);
vertex_input::validate_required_vertex_inputs(
&vertex_input_state.attributes,
&required_vertex_inputs,
RequiredVertexInputsVUIDs {
not_present: &["VUID-VkGraphicsPipelineCreateInfo-Input-07904"],
numeric_type: &["VUID-VkGraphicsPipelineCreateInfo-Input-08733"],
requires32: &["VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08929"],
requires64: &["VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08930"],
requires_second_half: &[
"VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-09198",
],
},
)
.map_err(|mut err| {
err.problem = format!(
"{}: {}",
"`vertex_input_state` does not meet the requirements \
of the vertex shader in `stages`",
err.problem,
vertex_input_state
.validate_required_vertex_inputs(
&required_vertex_inputs,
RequiredVertexInputsVUIDs {
not_present: &["VUID-VkGraphicsPipelineCreateInfo-Input-07904"],
numeric_type: &["VUID-VkGraphicsPipelineCreateInfo-Input-08733"],
requires32: &["VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08929"],
requires64: &["VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-08930"],
requires_second_half: &[
"VUID-VkGraphicsPipelineCreateInfo-pVertexInputState-09198",
],
},
)
.into();
err
})?;
.map_err(|mut err| {
err.problem = format!(
"{}: {}",
"`vertex_input_state` does not meet the requirements \
of the vertex shader in `stages`",
err.problem,
)
.into();
err
})?;
}
if let (Some(_), Some(_)) = (tessellation_control_stage, tessellation_evaluation_stage) {
@ -2508,25 +2511,27 @@ impl GraphicsPipelineCreateInfo {
}
}
if let (Some(fragment_stage), Some(subpass)) = (fragment_stage, subpass) {
let entry_point_info = fragment_stage.entry_point.info();
if let (Some(fragment_stage), Some(color_blend_state), Some(subpass)) =
(fragment_stage, color_blend_state, subpass)
{
let fragment_shader_outputs = super::shader_interface_location_info(
fragment_stage.entry_point.module().spirv(),
fragment_stage.entry_point.id(),
StorageClass::Output,
);
// Check that the subpass can accept the output of the fragment shader.
match subpass {
PipelineSubpassType::BeginRenderPass(subpass) => {
if !subpass.is_compatible_with(&entry_point_info.output_interface) {
return Err(Box::new(ValidationError {
problem: "`subpass` is not compatible with the \
output interface of the fragment shader"
.into(),
..Default::default()
}));
}
}
PipelineSubpassType::BeginRendering(_) => {
// TODO:
}
}
color_blend_state
.validate_required_fragment_outputs(subpass, &fragment_shader_outputs)
.map_err(|mut err| {
err.problem = format!(
"{}: {}",
"the fragment shader in `stages` does not meet the requirements of \
`color_blend_state` and `subpass`",
err.problem,
)
.into();
err
})?;
// TODO:
// VUID-VkGraphicsPipelineCreateInfo-pStages-01565

View File

@ -97,17 +97,14 @@ pub use self::{
impl_vertex::VertexMember,
vertex::{Vertex, VertexBufferDescription, VertexMemberInfo},
};
use super::color_blend::ColorComponents;
use crate::{
device::Device,
format::{Format, FormatFeatures, NumericType},
shader::{
reflect::get_constant,
spirv::{Decoration, Id, Instruction, Spirv, StorageClass},
},
format::{Format, FormatFeatures},
pipeline::{ShaderInterfaceLocationInfo, ShaderInterfaceLocationWidth},
DeviceSize, Requires, RequiresAllOf, RequiresOneOf, ValidationError,
};
use ahash::HashMap;
use std::collections::hash_map::Entry;
mod buffers;
mod collection;
@ -330,6 +327,125 @@ impl VertexInputState {
Ok(())
}
pub(crate) fn validate_required_vertex_inputs(
&self,
vertex_shader_inputs: &HashMap<u32, ShaderInterfaceLocationInfo>,
vuids: RequiredVertexInputsVUIDs,
) -> Result<(), Box<ValidationError>> {
for (&location, location_info) in vertex_shader_inputs {
let (is_previous, attribute_desc) =
(self.attributes.get(&location).map(|d| (false, d)))
.or_else(|| {
// If the previous location has at least three 64-bit components,
// then it extends into the current location, so try that instead.
location.checked_sub(1).and_then(|location| {
self.attributes
.get(&location)
.filter(|attribute_desc| {
attribute_desc
.format
.components()
.starts_with(&[64, 64, 64])
})
.map(|d| (true, d))
})
})
.ok_or_else(|| {
Box::new(ValidationError {
problem: format!(
"the vertex shader has an input variable with location {0}, but \
the vertex input attributes do not contain {0}",
location,
)
.into(),
vuids: vuids.not_present,
..Default::default()
})
})?;
let attribute_numeric_type = attribute_desc
.format
.numeric_format_color()
.unwrap()
.numeric_type();
if attribute_numeric_type != location_info.numeric_type {
return Err(Box::new(ValidationError {
problem: format!(
"the numeric type of the format of vertex input attribute {0} ({1:?}) \
does not equal the numeric type of the vertex shader input variable with \
location {0} ({2:?})",
location, attribute_numeric_type, location_info.numeric_type,
)
.into(),
vuids: vuids.numeric_type,
..Default::default()
}));
}
let attribute_components = attribute_desc.format.components();
// 64-bit in the shader must match with 64-bit in the attribute.
match location_info.width {
ShaderInterfaceLocationWidth::Bits32 => {
if attribute_components[0] > 32 {
return Err(Box::new(ValidationError {
problem: format!(
"the vertex shader input variable location {0} requires a non-64-bit \
format, but the format of vertex input attribute {0} is 64-bit",
location,
)
.into(),
vuids: vuids.requires32,
..Default::default()
}));
}
}
ShaderInterfaceLocationWidth::Bits64 => {
if attribute_components[0] <= 32 {
return Err(Box::new(ValidationError {
problem: format!(
"the vertex shader input variable location {0} requires a 64-bit \
format, but the format of vertex input attribute {0} is not 64-bit",
location,
)
.into(),
vuids: vuids.requires64,
..Default::default()
}));
}
// For 64-bit values, there are no default values for missing components.
// If the shader uses the 64-bit value in the second half of the location, then
// the attribute must provide it.
if location_info.components[0]
.intersects(ColorComponents::B | ColorComponents::A)
{
let second_half_attribute_component = if is_previous { 3 } else { 1 };
if attribute_components[second_half_attribute_component] != 64 {
return Err(Box::new(ValidationError {
problem: format!(
"the vertex shader input variable location {0} requires a format \
with at least {1} 64-bit components, but the format of \
vertex input attribute {0} contains only {2} components",
location,
second_half_attribute_component + 1,
attribute_components.into_iter().filter(|&c| c != 0).count(),
)
.into(),
vuids: vuids.requires_second_half,
..Default::default()
}));
}
}
}
}
}
Ok(())
}
}
impl Default for VertexInputState {
@ -607,279 +723,6 @@ impl From<VertexInputRate> for ash::vk::VertexInputRate {
}
}
#[derive(Clone, Copy, Debug)]
pub(crate) struct VertexInputLocationRequirements {
pub(crate) numeric_type: NumericType,
pub(crate) width: VertexInputLocationWidth,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum VertexInputLocationWidth {
/// The shader requires a 32-bit or smaller value at this location.
Requires32,
/// The shader requires a 64-bit value at this location.
/// The boolean indicates whether the shader requires a format that fills the second half
/// of the location.
Requires64 { requires_second_half: bool },
}
pub(crate) fn required_vertex_inputs(
spirv: &Spirv,
entry_point_id: Id,
) -> HashMap<u32, VertexInputLocationRequirements> {
let interface = match spirv.function(entry_point_id).entry_point() {
Some(Instruction::EntryPoint { interface, .. }) => interface,
_ => unreachable!(),
};
let mut required_vertex_inputs = HashMap::default();
for &variable_id in interface {
let variable_id_info = spirv.id(variable_id);
let pointer_type_id = match *variable_id_info.instruction() {
Instruction::Variable {
result_type_id,
storage_class: StorageClass::Input,
..
} => result_type_id,
_ => continue,
};
let pointer_type_id_info = spirv.id(pointer_type_id);
let type_id = match *pointer_type_id_info.instruction() {
Instruction::TypePointer { ty, .. } => ty,
_ => unreachable!(),
};
let mut variable_location = None;
let mut variable_component = 0;
for instruction in variable_id_info.decorations() {
if let Instruction::Decorate { ref decoration, .. } = *instruction {
match *decoration {
Decoration::Location { location } => variable_location = Some(location),
Decoration::Component { component } => variable_component = component,
_ => (),
}
}
}
if let Some(variable_location) = variable_location {
add_type_location(
&mut required_vertex_inputs,
spirv,
variable_location,
variable_component,
type_id,
);
} else {
let block_type_id_info = spirv.id(type_id);
let member_types = match block_type_id_info.instruction() {
Instruction::TypeStruct { member_types, .. } => member_types,
_ => continue,
};
for (&type_id, member_info) in member_types.iter().zip(block_type_id_info.members()) {
let mut member_location = None;
let mut member_component = 0;
for instruction in member_info.decorations() {
if let Instruction::MemberDecorate { ref decoration, .. } = *instruction {
match *decoration {
Decoration::Location { location } => member_location = Some(location),
Decoration::Component { component } => member_component = component,
_ => (),
}
}
}
if let Some(member_location) = member_location {
add_type_location(
&mut required_vertex_inputs,
spirv,
member_location,
member_component,
type_id,
);
}
}
}
}
required_vertex_inputs
}
fn add_type_location(
required_vertex_inputs: &mut HashMap<u32, VertexInputLocationRequirements>,
spirv: &Spirv,
mut location: u32,
mut component: u32,
type_id: Id,
) -> (u32, u32) {
debug_assert!(component < 4);
let mut add_scalar = |numeric_type: NumericType, width: u32| -> (u32, u32) {
if width > 32 {
debug_assert!(component & 1 == 0);
let half_index = component as usize / 2;
match required_vertex_inputs.entry(location) {
Entry::Occupied(mut entry) => {
let requirements = entry.get_mut();
debug_assert_eq!(requirements.numeric_type, numeric_type);
match &mut requirements.width {
VertexInputLocationWidth::Requires32 => unreachable!(),
VertexInputLocationWidth::Requires64 {
requires_second_half,
} => {
if component == 2 {
debug_assert!(!*requires_second_half);
*requires_second_half = true;
}
}
}
}
Entry::Vacant(entry) => {
let mut required_halves = [false; 2];
required_halves[half_index] = true;
entry.insert(VertexInputLocationRequirements {
numeric_type,
width: VertexInputLocationWidth::Requires64 {
requires_second_half: component == 2,
},
});
}
}
(1, 2)
} else {
match required_vertex_inputs.entry(location) {
Entry::Occupied(entry) => {
let requirements = *entry.get();
debug_assert_eq!(requirements.numeric_type, numeric_type);
debug_assert_eq!(requirements.width, VertexInputLocationWidth::Requires32);
}
Entry::Vacant(entry) => {
entry.insert(VertexInputLocationRequirements {
numeric_type,
width: VertexInputLocationWidth::Requires32,
});
}
}
(1, 1)
}
};
match *spirv.id(type_id).instruction() {
Instruction::TypeInt {
width, signedness, ..
} => {
let numeric_type = if signedness == 1 {
NumericType::Int
} else {
NumericType::Uint
};
add_scalar(numeric_type, width)
}
Instruction::TypeFloat { width, .. } => add_scalar(NumericType::Float, width),
Instruction::TypeVector {
component_type,
component_count,
..
} => {
let mut total_locations_added = 1;
for _ in 0..component_count {
// Overflow into next location
if component == 4 {
component = 0;
location += 1;
total_locations_added += 1;
} else {
debug_assert!(component < 4);
}
let (_, components_added) = add_type_location(
required_vertex_inputs,
spirv,
location,
component,
component_type,
);
component += components_added;
}
(total_locations_added, 0)
}
Instruction::TypeMatrix {
column_type,
column_count,
..
} => {
let mut total_locations_added = 0;
for _ in 0..column_count {
let (locations_added, _) = add_type_location(
required_vertex_inputs,
spirv,
location,
component,
column_type,
);
location += locations_added;
total_locations_added += locations_added;
}
(total_locations_added, 0)
}
Instruction::TypeArray {
element_type,
length,
..
} => {
let length = get_constant(spirv, length).unwrap();
let mut total_locations_added = 0;
for _ in 0..length {
let (locations_added, _) = add_type_location(
required_vertex_inputs,
spirv,
location,
component,
element_type,
);
location += locations_added;
total_locations_added += locations_added;
}
(total_locations_added, 0)
}
Instruction::TypeStruct {
ref member_types, ..
} => {
let mut total_locations_added = 0;
for &member_type in member_types {
let (locations_added, _) = add_type_location(
required_vertex_inputs,
spirv,
location,
component,
member_type,
);
location += locations_added;
total_locations_added += locations_added;
}
(total_locations_added, 0)
}
_ => unimplemented!(),
}
}
pub(crate) struct RequiredVertexInputsVUIDs {
pub(crate) not_present: &'static [&'static str],
pub(crate) numeric_type: &'static [&'static str],
@ -887,121 +730,3 @@ pub(crate) struct RequiredVertexInputsVUIDs {
pub(crate) requires64: &'static [&'static str],
pub(crate) requires_second_half: &'static [&'static str],
}
pub(crate) fn validate_required_vertex_inputs(
attribute_descs: &HashMap<u32, VertexInputAttributeDescription>,
required_vertex_inputs: &HashMap<u32, VertexInputLocationRequirements>,
vuids: RequiredVertexInputsVUIDs,
) -> Result<(), Box<ValidationError>> {
for (&location, location_info) in required_vertex_inputs {
let (is_previous, attribute_desc) = (attribute_descs.get(&location).map(|d| (false, d)))
.or_else(|| {
// If the previous location has at least three 64-bit components,
// then it extends into the current location, so try that instead.
location.checked_sub(1).and_then(|location| {
attribute_descs
.get(&location)
.filter(|attribute_desc| {
attribute_desc
.format
.components()
.starts_with(&[64, 64, 64])
})
.map(|d| (true, d))
})
})
.ok_or_else(|| {
Box::new(ValidationError {
problem: format!(
"the vertex shader has an input variable with location {0}, but \
the vertex input attributes do not contain {0}",
location,
)
.into(),
vuids: vuids.not_present,
..Default::default()
})
})?;
let attribute_numeric_type = attribute_desc
.format
.numeric_format_color()
.unwrap()
.numeric_type();
if attribute_numeric_type != location_info.numeric_type {
return Err(Box::new(ValidationError {
problem: format!(
"the numeric type of the format of vertex input attribute {0} ({1:?}) \
does not equal the numeric type of the vertex shader input variable with \
location {0} ({2:?})",
location, attribute_numeric_type, location_info.numeric_type,
)
.into(),
vuids: vuids.numeric_type,
..Default::default()
}));
}
let attribute_components = attribute_desc.format.components();
// 64-bit in the shader must match with 64-bit in the attribute.
match location_info.width {
VertexInputLocationWidth::Requires32 => {
if attribute_components[0] > 32 {
return Err(Box::new(ValidationError {
problem: format!(
"the vertex shader input variable location {0} requires a non-64-bit \
format, but the format of vertex input attribute {0} is 64-bit",
location,
)
.into(),
vuids: vuids.requires32,
..Default::default()
}));
}
}
VertexInputLocationWidth::Requires64 {
requires_second_half,
} => {
if attribute_components[0] <= 32 {
return Err(Box::new(ValidationError {
problem: format!(
"the vertex shader input variable location {0} requires a 64-bit \
format, but the format of vertex input attribute {0} is not 64-bit",
location,
)
.into(),
vuids: vuids.requires64,
..Default::default()
}));
}
// For 64-bit values, there are no default values for missing components.
// If the shader uses the 64-bit value in the second half of the location, then
// the attribute must provide it.
if requires_second_half {
let second_half_attribute_component = if is_previous { 3 } else { 1 };
if attribute_components[second_half_attribute_component] != 64 {
return Err(Box::new(ValidationError {
problem: format!(
"the vertex shader input variable location {0} requires a format \
with at least {1} 64-bit components, but the format of \
vertex input attribute {0} contains only {2} components",
location,
second_half_attribute_component + 1,
attribute_components.into_iter().filter(|&c| c != 0).count(),
)
.into(),
vuids: vuids.requires_second_half,
..Default::default()
}));
}
}
}
}
}
Ok(())
}

View File

@ -1,7 +1,10 @@
use crate::{
device::Device,
format::NumericType,
macros::vulkan_bitflags,
pipeline::graphics::color_blend::ColorComponents,
shader::{
reflect::get_constant,
spirv::{
BuiltIn, Decoration, ExecutionMode, ExecutionModel, Id, Instruction, Spirv,
StorageClass,
@ -11,6 +14,7 @@ use crate::{
Requires, RequiresAllOf, RequiresOneOf, ValidationError,
};
use ahash::HashMap;
use std::collections::hash_map::Entry;
/// Specifies a single shader stage when creating a pipeline.
#[derive(Clone, Debug)]
@ -933,53 +937,6 @@ fn get_variables_by_location<'a>(
variables_by_location
}
fn strip_array(
spirv: &Spirv,
storage_class: StorageClass,
execution_model: ExecutionModel,
variable_id: Id,
pointed_type_id: Id,
) -> Id {
let variable_decorations = spirv.id(variable_id).decorations();
let variable_has_decoration = |has_decoration: Decoration| -> bool {
variable_decorations.iter().any(|instruction| {
matches!(
instruction,
Instruction::Decorate {
decoration,
..
} if *decoration == has_decoration
)
})
};
let must_strip_array = match storage_class {
StorageClass::Input => match execution_model {
ExecutionModel::TessellationControl | ExecutionModel::TessellationEvaluation => {
!variable_has_decoration(Decoration::Patch)
}
ExecutionModel::Geometry => true,
ExecutionModel::Fragment => variable_has_decoration(Decoration::PerVertexKHR),
_ => false,
},
StorageClass::Output => match execution_model {
ExecutionModel::TessellationControl => !variable_has_decoration(Decoration::Patch),
ExecutionModel::MeshNV => !variable_has_decoration(Decoration::PerTaskNV),
_ => false,
},
_ => unreachable!(),
};
if must_strip_array {
match spirv.id(pointed_type_id).instruction() {
&Instruction::TypeArray { element_type, .. } => element_type,
_ => pointed_type_id,
}
} else {
pointed_type_id
}
}
fn are_interface_types_compatible(
out_spirv: &Spirv,
out_type_id: Id,
@ -1364,3 +1321,306 @@ fn decoration_filter_variable(instruction: &Instruction) -> bool {
_ => false,
}
}
#[derive(Clone, Copy, Debug)]
pub(crate) struct ShaderInterfaceLocationInfo {
pub(crate) numeric_type: NumericType,
pub(crate) width: ShaderInterfaceLocationWidth,
pub(crate) components: [ColorComponents; 2], // Index 0 and 1
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(crate) enum ShaderInterfaceLocationWidth {
Bits32,
Bits64,
}
impl From<u32> for ShaderInterfaceLocationWidth {
#[inline]
fn from(value: u32) -> Self {
if value > 32 {
Self::Bits64
} else {
Self::Bits32
}
}
}
pub(crate) fn shader_interface_location_info(
spirv: &Spirv,
entry_point_id: Id,
filter_storage_class: StorageClass,
) -> HashMap<u32, ShaderInterfaceLocationInfo> {
fn add_type(
locations: &mut HashMap<u32, ShaderInterfaceLocationInfo>,
spirv: &Spirv,
mut location: u32,
mut component: u32,
index: u32,
type_id: Id,
) -> (u32, u32) {
debug_assert!(component < 4);
let mut add_scalar = |numeric_type: NumericType, width: u32| -> (u32, u32) {
let width = ShaderInterfaceLocationWidth::from(width);
let components_to_add = match width {
ShaderInterfaceLocationWidth::Bits32 => {
ColorComponents::from_index(component as usize)
}
ShaderInterfaceLocationWidth::Bits64 => {
debug_assert!(component & 1 == 0);
ColorComponents::from_index(component as usize)
| ColorComponents::from_index(component as usize + 1)
}
};
let location_info = match locations.entry(location) {
Entry::Occupied(entry) => {
let location_info = entry.into_mut();
debug_assert_eq!(location_info.numeric_type, numeric_type);
debug_assert_eq!(location_info.width, width);
location_info
}
Entry::Vacant(entry) => entry.insert(ShaderInterfaceLocationInfo {
numeric_type,
width,
components: [ColorComponents::empty(); 2],
}),
};
let components = &mut location_info.components[index as usize];
debug_assert!(!components.intersects(components_to_add));
*components |= components_to_add;
(components_to_add.count(), 1)
};
match *spirv.id(type_id).instruction() {
Instruction::TypeInt {
width, signedness, ..
} => {
let numeric_type = if signedness == 1 {
NumericType::Int
} else {
NumericType::Uint
};
add_scalar(numeric_type, width)
}
Instruction::TypeFloat { width, .. } => add_scalar(NumericType::Float, width),
Instruction::TypeVector {
component_type,
component_count,
..
} => {
let mut total_locations_added = 1;
for _ in 0..component_count {
// Overflow into next location
if component == 4 {
component = 0;
location += 1;
total_locations_added += 1;
} else {
debug_assert!(component < 4);
}
let (_, components_added) =
add_type(locations, spirv, location, component, index, component_type);
component += components_added;
}
(total_locations_added, 0)
}
Instruction::TypeMatrix {
column_type,
column_count,
..
} => {
let mut total_locations_added = 0;
for _ in 0..column_count {
let (locations_added, _) =
add_type(locations, spirv, location, component, index, column_type);
location += locations_added;
total_locations_added += locations_added;
}
(total_locations_added, 0)
}
Instruction::TypeArray {
element_type,
length,
..
} => {
let length = get_constant(spirv, length).unwrap();
let mut total_locations_added = 0;
for _ in 0..length {
let (locations_added, _) =
add_type(locations, spirv, location, component, index, element_type);
location += locations_added;
total_locations_added += locations_added;
}
(total_locations_added, 0)
}
Instruction::TypeStruct {
ref member_types, ..
} => {
let mut total_locations_added = 0;
for &member_type in member_types {
let (locations_added, _) =
add_type(locations, spirv, location, component, index, member_type);
location += locations_added;
total_locations_added += locations_added;
}
(total_locations_added, 0)
}
_ => unimplemented!(),
}
}
let (execution_model, interface) = match spirv.function(entry_point_id).entry_point() {
Some(&Instruction::EntryPoint {
execution_model,
ref interface,
..
}) => (execution_model, interface),
_ => unreachable!(),
};
let mut locations = HashMap::default();
for &variable_id in interface {
let variable_id_info = spirv.id(variable_id);
let (pointer_type_id, storage_class) = match *variable_id_info.instruction() {
Instruction::Variable {
result_type_id,
storage_class,
..
} if storage_class == filter_storage_class => (result_type_id, storage_class),
_ => continue,
};
let pointer_type_id_info = spirv.id(pointer_type_id);
let type_id = match *pointer_type_id_info.instruction() {
Instruction::TypePointer { ty, .. } => {
strip_array(spirv, storage_class, execution_model, variable_id, ty)
}
_ => unreachable!(),
};
let mut variable_location = None;
let mut variable_component = 0;
let mut variable_index = 0;
for instruction in variable_id_info.decorations() {
if let Instruction::Decorate { ref decoration, .. } = *instruction {
match *decoration {
Decoration::Location { location } => variable_location = Some(location),
Decoration::Component { component } => variable_component = component,
Decoration::Index { index } => variable_index = index,
_ => (),
}
}
}
if let Some(variable_location) = variable_location {
add_type(
&mut locations,
spirv,
variable_location,
variable_component,
variable_index,
type_id,
);
} else {
let block_type_id_info = spirv.id(type_id);
let member_types = match block_type_id_info.instruction() {
Instruction::TypeStruct { member_types, .. } => member_types,
_ => continue,
};
for (&type_id, member_info) in member_types.iter().zip(block_type_id_info.members()) {
let mut member_location = None;
let mut member_component = 0;
let mut member_index = 0;
for instruction in member_info.decorations() {
if let Instruction::MemberDecorate { ref decoration, .. } = *instruction {
match *decoration {
Decoration::Location { location } => member_location = Some(location),
Decoration::Component { component } => member_component = component,
Decoration::Index { index } => member_index = index,
_ => (),
}
}
}
if let Some(member_location) = member_location {
add_type(
&mut locations,
spirv,
member_location,
member_component,
member_index,
type_id,
);
}
}
}
}
locations
}
fn strip_array(
spirv: &Spirv,
storage_class: StorageClass,
execution_model: ExecutionModel,
variable_id: Id,
pointed_type_id: Id,
) -> Id {
let variable_decorations = spirv.id(variable_id).decorations();
let variable_has_decoration = |has_decoration: Decoration| -> bool {
variable_decorations.iter().any(|instruction| {
matches!(
instruction,
Instruction::Decorate {
decoration,
..
} if *decoration == has_decoration
)
})
};
let must_strip_array = match storage_class {
StorageClass::Output => match execution_model {
ExecutionModel::TaskEXT | ExecutionModel::MeshEXT | ExecutionModel::MeshNV => true,
ExecutionModel::TessellationControl => !variable_has_decoration(Decoration::Patch),
ExecutionModel::TaskNV => !variable_has_decoration(Decoration::PerTaskNV),
_ => false,
},
StorageClass::Input => match execution_model {
ExecutionModel::Geometry | ExecutionModel::MeshEXT => true,
ExecutionModel::TessellationControl | ExecutionModel::TessellationEvaluation => {
!variable_has_decoration(Decoration::Patch)
}
ExecutionModel::Fragment => variable_has_decoration(Decoration::PerVertexKHR),
ExecutionModel::MeshNV => !variable_has_decoration(Decoration::PerTaskNV),
_ => false,
},
_ => unreachable!(),
};
if must_strip_array {
match spirv.id(pointed_type_id).instruction() {
&Instruction::TypeArray { element_type, .. } => element_type,
_ => pointed_type_id,
}
} else {
pointed_type_id
}
}

View File

@ -23,7 +23,6 @@ use crate::{
image::{ImageAspects, ImageLayout, SampleCount},
instance::InstanceOwnedDebugWrapper,
macros::{impl_id_counter, vulkan_bitflags, vulkan_bitflags_enum, vulkan_enum},
shader::ShaderInterface,
sync::{AccessFlags, DependencyFlags, MemoryBarrier, PipelineStages},
Requires, RequiresAllOf, RequiresOneOf, Validated, ValidationError, Version, VulkanError,
VulkanObject,
@ -591,40 +590,6 @@ impl RenderPass {
true
}
/// Returns `true` if the subpass of this description is compatible with the shader's fragment
/// output definition.
pub fn is_compatible_with_shader(
&self,
subpass: u32,
shader_interface: &ShaderInterface,
) -> bool {
let subpass_descr = match self.subpasses.get(subpass as usize) {
Some(s) => s,
None => return false,
};
for element in shader_interface.elements() {
assert!(!element.ty.is_64bit); // TODO: implement
let location_range = element.location..element.location + element.ty.num_locations();
for location in location_range {
let attachment_id = match subpass_descr.color_attachments.get(location as usize) {
Some(Some(attachment_ref)) => attachment_ref.attachment,
_ => return false,
};
let _attachment_desc = &self.attachments[attachment_id as usize];
// FIXME: compare formats depending on the number of components and data type
/*if attachment_desc.format != element.format {
return false;
}*/
}
}
true
}
}
impl Drop for RenderPass {
@ -741,14 +706,6 @@ impl Subpass {
.next()
.map(|attachment_desc| attachment_desc.samples)
}
/// Returns `true` if this subpass is compatible with the fragment output definition.
// TODO: return proper error
#[inline]
pub fn is_compatible_with(&self, shader_interface: &ShaderInterface) -> bool {
self.render_pass
.is_compatible_with_shader(self.subpass_id, shader_interface)
}
}
impl From<Subpass> for (Arc<RenderPass>, u32) {