From f7f5e42190c17430739cc7f44c7fd7b5357396ae Mon Sep 17 00:00:00 2001 From: Ilya Lakhin Date: Tue, 26 Oct 2021 00:27:36 +0700 Subject: [PATCH] #1729 Changelog update --- CHANGELOG_VULKANO.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/CHANGELOG_VULKANO.md b/CHANGELOG_VULKANO.md index d56cce2a..81995a56 100644 --- a/CHANGELOG_VULKANO.md +++ b/CHANGELOG_VULKANO.md @@ -13,6 +13,15 @@ - **Breaking** The presence of dynamic state in the pipeline state is now expressed more explicitly with two new types, `StateMode` and `PartialStateMode`. - **Breaking** The `PersistentDescriptorSet::start` and `SingleLayoutDescSetPool::new` functions now return `Result`. - **Breaking** `DescriptorWrite` now takes an iterator instead of a single item, allowing arrayed descriptors to be written in one operation. +- **Breaking** Removed the `EntryPointAbstract` trait, which was unused. +- **Breaking** `ComputeEntryPoint` and `GraphicsEntryPoint` now hold a list of `DescriptorRequirements` instead of `DescriptorSetDesc`. +- **Breaking** Removed `union`, `union_multiple` and `ensure_compatible_with_shader` from `DescriptorSetDesc`, and `union` from `DescriptorDesc`. This is now handled by `DescriptorRequirements`. +- **Breaking** `DescriptorDesc::ensure_compatibility_with_shader` now takes `DescriptorRequirements` instead of another `DescriptorDesc`. +- **Breaking** When the shader's layout specifies a descriptor with runtime array, its upper bound from now on interprets as zero by default(previously it was `1`). +- Added a new `DescriptorRequirements` type, which contains requirements imposed by a shader onto a descriptor and the resources bound to it. + - `DescriptorDesc` can be created from `DescriptorRequirements` with the `From` trait. + - `DescriptorSetDesc`s can be created from the requirements with the `from_requirement` constructor. + - The descriptor requirements of a pipeline can be queried using a new `descriptor_requirements` method. - Added basic support for the `khr_push_descriptor` extension, with an example of how it's used. The implementation is somewhat limited and some of the details may change in a future update. - Added support for lots more dynamic state, most of which requires features or extensions to use. - Added support for discard rectangles, in the `pipeline::discard_rectangle` module.