Update wgpu link in readme (#1685)

Previous link provided currently archived version.
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@ -35,7 +35,7 @@ Comparison to other well-known Graphics APIs in Rust ecosystem.
| Name | Open-sourced Since | API Level | Notable Features | | Name | Open-sourced Since | API Level | Notable Features |
| ---- | ------------------ | --------- | ------------- | | ---- | ------------------ | --------- | ------------- |
| Vulkano | March, 2016 | High-level Rust API wrapping Vulkan APIs. | Type-safe compile-time shaders. Transparent interoperability with glsl and spir-v shader code types in Rust code. Automatically generated types for shader's Layout. | | Vulkano | March, 2016 | High-level Rust API wrapping Vulkan APIs. | Type-safe compile-time shaders. Transparent interoperability with glsl and spir-v shader code types in Rust code. Automatically generated types for shader's Layout. |
| [Wgpu-rs](https://github.com/gfx-rs/wgpu-rs) | May, 2019 | High-level Rust API with multiple backends. | Supports multiple backends: Vulkan, Metal, DirectX, WebGPU, and other. Follows WebGPU specification. With async/await API. | | [Wgpu](https://github.com/gfx-rs/wgpu) | May, 2019 | High-level Rust API with multiple backends. | Supports multiple backends: Vulkan, Metal, DirectX, WebGPU, and other. Follows WebGPU specification. With async/await API. |
| [Miniquad](https://github.com/not-fl3/miniquad) | March, 2020 | High-level minimalistic Rust API with multiple backends. | Relatively minimalistic API well suited for small to medium graphics projects. Supports multiple backends, including browser target. | | [Miniquad](https://github.com/not-fl3/miniquad) | March, 2020 | High-level minimalistic Rust API with multiple backends. | Relatively minimalistic API well suited for small to medium graphics projects. Supports multiple backends, including browser target. |
| [Sierra](https://github.com/zakarumych/sierra) | March, 2021 | High-level Rust API for Vulkan/Metal APIs. | Layouts, Descriptors and shader Types construction in Rust code through the macro system. Built on top of [Erupt](https://gitlab.com/Friz64/erupt). Supports Ray Tracing Pipeline. | | [Sierra](https://github.com/zakarumych/sierra) | March, 2021 | High-level Rust API for Vulkan/Metal APIs. | Layouts, Descriptors and shader Types construction in Rust code through the macro system. Built on top of [Erupt](https://gitlab.com/Friz64/erupt). Supports Ray Tracing Pipeline. |
| [Glium](https://github.com/glium/glium) | October, 2014 | High-level Rust API wrapping OpenGL | OpenGL only. | | [Glium](https://github.com/glium/glium) | October, 2014 | High-level Rust API wrapping OpenGL | OpenGL only. |