mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-21 14:24:18 +00:00
parent
9033311653
commit
f6bc05df94
414
Cargo.lock
generated
414
Cargo.lock
generated
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|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-core-image"
|
||||
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|
||||
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|
||||
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|
||||
dependencies = [
|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-foundation",
|
||||
"objc2-metal",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-core-location"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-contacts",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-encode"
|
||||
@ -1488,9 +1525,22 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0ee638a5da3799329310ad4cfa62fbf045d5f56e3ef5ba4149e7452dcf89d5a8"
|
||||
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|
||||
"bitflags 2.5.0",
|
||||
"block2 0.5.1",
|
||||
"block2",
|
||||
"dispatch",
|
||||
"libc",
|
||||
"objc2 0.5.2",
|
||||
"objc2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-link-presentation"
|
||||
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|
||||
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|
||||
checksum = "a1a1ae721c5e35be65f01a03b6d2ac13a54cb4fa70d8a5da293d7b0020261398"
|
||||
dependencies = [
|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-app-kit",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1500,8 +1550,8 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dd0cba1276f6023976a406a14ffa85e1fdd19df6b0f737b063b95f6c8c7aadd6"
|
||||
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|
||||
"bitflags 2.5.0",
|
||||
"block2 0.5.1",
|
||||
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|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
@ -1512,12 +1562,67 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e42bee7bff906b14b167da2bac5efe6b6a07e6f7c0a21a7308d40c960242dc7a"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-foundation",
|
||||
"objc2-metal",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-symbols"
|
||||
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|
||||
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|
||||
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|
||||
dependencies = [
|
||||
"objc2",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-ui-kit"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"objc2-cloud-kit",
|
||||
"objc2-core-data",
|
||||
"objc2-core-image",
|
||||
"objc2-core-location",
|
||||
"objc2-foundation",
|
||||
"objc2-link-presentation",
|
||||
"objc2-quartz-core",
|
||||
"objc2-symbols",
|
||||
"objc2-uniform-type-identifiers",
|
||||
"objc2-user-notifications",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-uniform-type-identifiers"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "objc2-user-notifications"
|
||||
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|
||||
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|
||||
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|
||||
dependencies = [
|
||||
"bitflags 2.5.0",
|
||||
"block2",
|
||||
"objc2",
|
||||
"objc2-core-location",
|
||||
"objc2-foundation",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "object"
|
||||
version = "0.35.0"
|
||||
@ -1533,7 +1638,7 @@ version = "0.0.0"
|
||||
dependencies = [
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1543,7 +1648,7 @@ dependencies = [
|
||||
"png",
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1608,6 +1713,26 @@ version = "2.3.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e3148f5046208a5d56bcfc03053e3ca6334e51da8dfb19b6cdc8b306fae3283e"
|
||||
|
||||
[[package]]
|
||||
name = "pin-project"
|
||||
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|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
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|
||||
dependencies = [
|
||||
"pin-project-internal",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pin-project-internal"
|
||||
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|
||||
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|
||||
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|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.66",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "pin-project-lite"
|
||||
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|
||||
@ -1674,12 +1799,11 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
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|
||||
version = "2.0.2"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"toml_edit 0.20.2",
|
||||
"toml_edit 0.22.22",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1706,7 +1830,7 @@ dependencies = [
|
||||
"png",
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1784,20 +1908,11 @@ version = "1.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
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|
||||
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|
||||
"objc2 0.5.2",
|
||||
"objc2",
|
||||
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|
||||
"objc2-quartz-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
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|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
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|
||||
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|
||||
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|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
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|
||||
@ -1844,7 +1959,7 @@ dependencies = [
|
||||
"png",
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1852,7 +1967,7 @@ name = "runtime-shader"
|
||||
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|
||||
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|
||||
"vulkano",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -1924,9 +2039,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
"log",
|
||||
@ -2011,7 +2126,7 @@ dependencies = [
|
||||
"serde",
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2065,7 +2180,7 @@ version = "0.0.0"
|
||||
dependencies = [
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2206,7 +2321,7 @@ dependencies = [
|
||||
"glam",
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2215,7 +2330,7 @@ version = "0.0.0"
|
||||
dependencies = [
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2225,7 +2340,7 @@ dependencies = [
|
||||
"png",
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2310,9 +2425,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "toml_datetime"
|
||||
version = "0.6.3"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "toml_edit"
|
||||
@ -2322,18 +2437,18 @@ checksum = "1b5bb770da30e5cbfde35a2d7b9b8a2c4b8ef89548a7a6aeab5c9a576e3e7421"
|
||||
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|
||||
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|
||||
"toml_datetime",
|
||||
"winnow",
|
||||
"winnow 0.5.40",
|
||||
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|
||||
|
||||
[[package]]
|
||||
name = "toml_edit"
|
||||
version = "0.20.2"
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
[[package]]
|
||||
@ -2358,7 +2473,7 @@ version = "0.0.0"
|
||||
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|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
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|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2368,7 +2483,7 @@ dependencies = [
|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"vulkano-util",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2377,7 +2492,7 @@ version = "0.0.0"
|
||||
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|
||||
"vulkano",
|
||||
"vulkano-shaders",
|
||||
"winit 0.29.15",
|
||||
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|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2422,9 +2537,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
@ -2464,7 +2579,7 @@ dependencies = [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"quote",
|
||||
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|
||||
@ -2502,7 +2617,7 @@ version = "0.34.0"
|
||||
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|
||||
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|
||||
"vulkano",
|
||||
"winit 0.29.15",
|
||||
"winit 0.30.3",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@ -2791,9 +2906,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -3113,37 +3228,41 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"objc2",
|
||||
"objc2-app-kit",
|
||||
"objc2-foundation",
|
||||
"objc2-ui-kit",
|
||||
"orbclient",
|
||||
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|
||||
"pin-project",
|
||||
"raw-window-handle 0.6.2",
|
||||
"redox_syscall 0.3.5",
|
||||
"redox_syscall 0.4.1",
|
||||
"rustix",
|
||||
"sctk-adwaita 0.8.1",
|
||||
"sctk-adwaita 0.9.1",
|
||||
"smithay-client-toolkit 0.18.1",
|
||||
"smol_str",
|
||||
"tracing",
|
||||
"unicode-segmentation",
|
||||
"wasm-bindgen",
|
||||
"wasm-bindgen-futures",
|
||||
@ -3153,7 +3272,7 @@ dependencies = [
|
||||
"wayland-protocols-plasma",
|
||||
"web-sys",
|
||||
"web-time",
|
||||
"windows-sys 0.48.0",
|
||||
"windows-sys 0.52.0",
|
||||
"x11-dl",
|
||||
"x11rb",
|
||||
"xkbcommon-dl",
|
||||
@ -3168,6 +3287,15 @@ dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winnow"
|
||||
version = "0.6.20"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "36c1fec1a2bb5866f07c25f68c26e565c4c200aebb96d7e55710c19d3e8ac49b"
|
||||
dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wio"
|
||||
version = "0.2.2"
|
||||
|
10
Cargo.toml
10
Cargo.toml
@ -46,7 +46,7 @@ ahash = "0.8"
|
||||
# https://github.com/KhronosGroup/Vulkan-Headers/commits/main/registry/vk.xml
|
||||
ash = "0.38.0"
|
||||
bytemuck = "1.9"
|
||||
concurrent-slotmap = { git = "https://github.com/vulkano-rs/concurrent-slotmap", rev = "fa906d916d8d126d3cc3a2b4ab9a29fa27bee62d" }
|
||||
concurrent-slotmap = "0.1.0-alpha.1"
|
||||
crossbeam-queue = "0.3"
|
||||
half = "2.0"
|
||||
heck = "0.4"
|
||||
@ -56,7 +56,7 @@ nom = "7.1"
|
||||
once_cell = "1.17"
|
||||
parking_lot = "0.12"
|
||||
proc-macro2 = "1.0"
|
||||
proc-macro-crate = "2.0"
|
||||
proc-macro-crate = "3.0"
|
||||
quote = "1.0"
|
||||
rangemap = "1.5"
|
||||
raw-window-handle = "0.6"
|
||||
@ -68,13 +68,13 @@ slabbin = "1.0"
|
||||
smallvec = "1.8"
|
||||
syn = "2.0"
|
||||
thread_local = "1.1"
|
||||
vk-parse = "0.12"
|
||||
winit = { version = "0.29", default-features = false }
|
||||
vk-parse = "0.15"
|
||||
winit = { version = "0.30", default-features = false }
|
||||
x11-dl = "2.0"
|
||||
x11rb = "0.13"
|
||||
|
||||
# Only used in examples
|
||||
glam = "0.25"
|
||||
glam = "0.29"
|
||||
png = "0.17"
|
||||
rand = "0.8"
|
||||
ron = "0.8"
|
||||
|
@ -81,15 +81,16 @@ use vulkano_taskgraph::{
|
||||
command_buffer::{
|
||||
BufferImageCopy, ClearColorImageInfo, CopyBufferToImageInfo, RecordingCommandBuffer,
|
||||
},
|
||||
graph::{CompileInfo, ExecuteError, TaskGraph},
|
||||
graph::{CompileInfo, ExecutableTaskGraph, ExecuteError, TaskGraph},
|
||||
resource::{AccessType, Flight, HostAccessType, ImageLayoutType, Resources},
|
||||
resource_map, Id, QueueFamilyType, Task, TaskContext, TaskResult,
|
||||
};
|
||||
use winit::{
|
||||
event::{ElementState, Event, KeyEvent, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
application::ApplicationHandler,
|
||||
event::{ElementState, KeyEvent, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
keyboard::{Key, NamedKey},
|
||||
window::WindowBuilder,
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
const TRANSFER_GRANULARITY: u32 = 4096;
|
||||
@ -97,9 +98,46 @@ const MAX_FRAMES_IN_FLIGHT: u32 = 2;
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
println!("\nPress space to update part of the texture");
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
graphics_family_index: u32,
|
||||
transfer_family_index: u32,
|
||||
graphics_queue: Arc<Queue>,
|
||||
resources: Arc<Resources>,
|
||||
graphics_flight_id: Id<Flight>,
|
||||
vertex_buffer_id: Id<Buffer>,
|
||||
uniform_buffer_ids: [Id<Buffer>; MAX_FRAMES_IN_FLIGHT as usize],
|
||||
texture_ids: [Id<Image>; 2],
|
||||
current_texture_index: Arc<AtomicBool>,
|
||||
channel: mpsc::Sender<()>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain_id: Id<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
task_graph: ExecutableTaskGraph<Self>,
|
||||
virtual_swapchain_id: Id<Swapchain>,
|
||||
virtual_texture_id: Id<Image>,
|
||||
virtual_uniform_buffer_id: Id<Buffer>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -124,7 +162,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -144,14 +182,14 @@ fn main() -> Result<(), impl Error> {
|
||||
physical_device.properties().device_type,
|
||||
);
|
||||
|
||||
// Since we are going to be updating the texture on a separate thread asynchronously from the
|
||||
// execution of graphics commands, it would make sense to also do the transfer on a dedicated
|
||||
// transfer queue, if such a queue family exists. That way, the graphics queue is not blocked
|
||||
// during the transfers either and the two tasks are truly asynchronous.
|
||||
// Since we are going to be updating the texture on a separate thread asynchronously from
|
||||
// the execution of graphics commands, it would make sense to also do the transfer on a
|
||||
// dedicated transfer queue, if such a queue family exists. That way, the graphics queue is
|
||||
// not blocked during the transfers either and the two tasks are truly asynchronous.
|
||||
//
|
||||
// For this, we need to find the queue family with the fewest queue flags set, since if the
|
||||
// queue family has more flags than `TRANSFER | SPARSE_BINDING`, that means it is not dedicated
|
||||
// to transfer operations.
|
||||
// queue family has more flags than `TRANSFER | SPARSE_BINDING`, that means it is not
|
||||
// dedicated to transfer operations.
|
||||
let transfer_family_index = physical_device
|
||||
.queue_family_properties()
|
||||
.iter()
|
||||
@ -184,8 +222,8 @@ fn main() -> Result<(), impl Error> {
|
||||
}];
|
||||
|
||||
// It's possible that the physical device doesn't have any queue families supporting
|
||||
// transfers other than the graphics and/or compute queue family. In that case we must make
|
||||
// sure we don't request the same queue family twice.
|
||||
// transfers other than the graphics and/or compute queue family. In that case we must
|
||||
// make sure we don't request the same queue family twice.
|
||||
if transfer_family_index != graphics_family_index {
|
||||
queue_create_infos.push(QueueCreateInfo {
|
||||
queue_family_index: transfer_family_index,
|
||||
@ -197,7 +235,7 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Even if we can't get an async transfer queue family, it's still better to use
|
||||
// different queues on the same queue family. This way, at least the threads on the
|
||||
// host don't have lock the same queue when submitting.
|
||||
// host don't have to lock the same queue when submitting.
|
||||
if queue_family_properties.queue_count > 1 {
|
||||
queue_create_infos[0].queues.push(0.5);
|
||||
}
|
||||
@ -216,7 +254,8 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let graphics_queue = queues.next().unwrap();
|
||||
|
||||
// If we didn't get a dedicated transfer queue, fall back to the graphics queue for transfers.
|
||||
// If we didn't get a dedicated transfer queue, fall back to the graphics queue for
|
||||
// transfers.
|
||||
let transfer_queue = queues.next().unwrap_or_else(|| graphics_queue.clone());
|
||||
|
||||
println!(
|
||||
@ -229,40 +268,6 @@ fn main() -> Result<(), impl Error> {
|
||||
let graphics_flight_id = resources.create_flight(MAX_FRAMES_IN_FLIGHT).unwrap();
|
||||
let transfer_flight_id = resources.create_flight(1).unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let swapchain_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
let mut swapchain_id = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
|
||||
resources
|
||||
.create_swapchain(
|
||||
graphics_flight_id,
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(3),
|
||||
image_format: swapchain_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
@ -311,7 +316,12 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
});
|
||||
|
||||
let texture_create_info = ImageCreateInfo {
|
||||
// Create two textures, where at any point in time one is used exclusively for reading and
|
||||
// one is used exclusively for writing, swapping the two after each update.
|
||||
let texture_ids = [(); 2].map(|_| {
|
||||
resources
|
||||
.create_image(
|
||||
ImageCreateInfo {
|
||||
image_type: ImageType::Dim2d,
|
||||
format: Format::R8G8B8A8_UNORM,
|
||||
extent: [TRANSFER_GRANULARITY * 2, TRANSFER_GRANULARITY * 2, 1],
|
||||
@ -326,18 +336,15 @@ fn main() -> Result<(), impl Error> {
|
||||
Sharing::Exclusive
|
||||
},
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Create two textures, where at any point in time one is used exclusively for reading and one
|
||||
// is used exclusively for writing, swapping the two after each update.
|
||||
let texture_ids = [(); 2].map(|_| {
|
||||
resources
|
||||
.create_image(texture_create_info.clone(), AllocationCreateInfo::default())
|
||||
},
|
||||
AllocationCreateInfo::default(),
|
||||
)
|
||||
.unwrap()
|
||||
});
|
||||
|
||||
// The index of the currently most up-to-date texture. The worker thread swaps the index after
|
||||
// every finished write, which is always done to the, at that point in time, unused texture.
|
||||
// The index of the currently most up-to-date texture. The worker thread swaps the index
|
||||
// after every finished write, which is always done to the, at that point in time, unused
|
||||
// texture.
|
||||
let current_texture_index = Arc::new(AtomicBool::new(false));
|
||||
|
||||
// Initialize the resources.
|
||||
@ -381,17 +388,79 @@ fn main() -> Result<(), impl Error> {
|
||||
let (channel, receiver) = mpsc::channel();
|
||||
run_worker(
|
||||
receiver,
|
||||
transfer_queue,
|
||||
graphics_family_index,
|
||||
transfer_family_index,
|
||||
transfer_queue.clone(),
|
||||
resources.clone(),
|
||||
graphics_flight_id,
|
||||
transfer_flight_id,
|
||||
&texture_create_info,
|
||||
texture_ids,
|
||||
current_texture_index.clone(),
|
||||
);
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
graphics_family_index,
|
||||
transfer_family_index,
|
||||
graphics_queue,
|
||||
resources,
|
||||
graphics_flight_id,
|
||||
vertex_buffer_id,
|
||||
uniform_buffer_ids,
|
||||
texture_ids,
|
||||
current_texture_index,
|
||||
channel,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let swapchain_format;
|
||||
let swapchain_id = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
(swapchain_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
self.resources
|
||||
.create_swapchain(
|
||||
self.graphics_flight_id,
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(3),
|
||||
image_format: swapchain_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain_format,
|
||||
@ -407,12 +476,14 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&self.resources, swapchain_id, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
@ -422,16 +493,16 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -455,23 +526,21 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let framebuffers =
|
||||
window_size_dependent_setup(&resources, swapchain_id, &render_pass, &mut viewport);
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// A byproduct of always using the same set of uniform buffers is that we can also create one
|
||||
// descriptor set for each, reusing them in the same way as the buffers.
|
||||
let uniform_buffer_sets = uniform_buffer_ids.map(|buffer_id| {
|
||||
let buffer_state = resources.buffer(buffer_id).unwrap();
|
||||
// A byproduct of always using the same set of uniform buffers is that we can also create
|
||||
// one descriptor set for each, reusing them in the same way as the buffers.
|
||||
let uniform_buffer_sets = self.uniform_buffer_ids.map(|buffer_id| {
|
||||
let buffer_state = self.resources.buffer(buffer_id).unwrap();
|
||||
let buffer = buffer_state.buffer();
|
||||
|
||||
DescriptorSet::new(
|
||||
@ -484,9 +553,13 @@ fn main() -> Result<(), impl Error> {
|
||||
});
|
||||
|
||||
// Create the descriptor sets for sampling the textures.
|
||||
let sampler = Sampler::new(device.clone(), SamplerCreateInfo::simple_repeat_linear()).unwrap();
|
||||
let sampler_sets = texture_ids.map(|texture_id| {
|
||||
let texture_state = resources.image(texture_id).unwrap();
|
||||
let sampler = Sampler::new(
|
||||
self.device.clone(),
|
||||
SamplerCreateInfo::simple_repeat_linear(),
|
||||
)
|
||||
.unwrap();
|
||||
let sampler_sets = self.texture_ids.map(|texture_id| {
|
||||
let texture_state = self.resources.image(texture_id).unwrap();
|
||||
let texture = texture_state.image();
|
||||
|
||||
DescriptorSet::new(
|
||||
@ -494,22 +567,31 @@ fn main() -> Result<(), impl Error> {
|
||||
pipeline.layout().set_layouts()[1].clone(),
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, sampler.clone()),
|
||||
WriteDescriptorSet::image_view(1, ImageView::new_default(texture.clone()).unwrap()),
|
||||
WriteDescriptorSet::image_view(
|
||||
1,
|
||||
ImageView::new_default(texture.clone()).unwrap(),
|
||||
),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap()
|
||||
});
|
||||
|
||||
let mut rcx = RenderContext {
|
||||
viewport,
|
||||
framebuffers,
|
||||
};
|
||||
|
||||
let mut task_graph = TaskGraph::new(&resources, 1, 4);
|
||||
let mut task_graph = TaskGraph::new(&self.resources, 1, 4);
|
||||
|
||||
let virtual_swapchain_id = task_graph.add_swapchain(&SwapchainCreateInfo::default());
|
||||
let virtual_texture_id = task_graph.add_image(&texture_create_info);
|
||||
let virtual_texture_id = task_graph.add_image(&ImageCreateInfo {
|
||||
sharing: if self.graphics_family_index != self.transfer_family_index {
|
||||
Sharing::Concurrent(
|
||||
[self.graphics_family_index, self.transfer_family_index]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
)
|
||||
} else {
|
||||
Sharing::Exclusive
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
let virtual_uniform_buffer_id = task_graph.add_buffer(&BufferCreateInfo::default());
|
||||
|
||||
task_graph.add_host_buffer_access(virtual_uniform_buffer_id, HostAccessType::Write);
|
||||
@ -520,12 +602,12 @@ fn main() -> Result<(), impl Error> {
|
||||
QueueFamilyType::Graphics,
|
||||
RenderTask {
|
||||
swapchain_id: virtual_swapchain_id,
|
||||
vertex_buffer_id,
|
||||
current_texture_index: current_texture_index.clone(),
|
||||
pipeline: pipeline.clone(),
|
||||
vertex_buffer_id: self.vertex_buffer_id,
|
||||
current_texture_index: self.current_texture_index.clone(),
|
||||
pipeline,
|
||||
uniform_buffer_id: virtual_uniform_buffer_id,
|
||||
uniform_buffer_sets: uniform_buffer_sets.clone(),
|
||||
sampler_sets: sampler_sets.clone(),
|
||||
uniform_buffer_sets,
|
||||
sampler_sets,
|
||||
},
|
||||
)
|
||||
.image_access(
|
||||
@ -533,7 +615,7 @@ fn main() -> Result<(), impl Error> {
|
||||
AccessType::ColorAttachmentWrite,
|
||||
ImageLayoutType::Optimal,
|
||||
)
|
||||
.buffer_access(vertex_buffer_id, AccessType::VertexAttributeRead)
|
||||
.buffer_access(self.vertex_buffer_id, AccessType::VertexAttributeRead)
|
||||
.image_access(
|
||||
virtual_texture_id,
|
||||
AccessType::FragmentShaderSampledRead,
|
||||
@ -546,36 +628,43 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let task_graph = unsafe {
|
||||
task_graph.compile(&CompileInfo {
|
||||
queues: &[&graphics_queue],
|
||||
present_queue: Some(&graphics_queue),
|
||||
flight_id: graphics_flight_id,
|
||||
queues: &[&self.graphics_queue],
|
||||
present_queue: Some(&self.graphics_queue),
|
||||
flight_id: self.graphics_flight_id,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain_id,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
task_graph,
|
||||
virtual_swapchain_id,
|
||||
virtual_texture_id,
|
||||
virtual_uniform_buffer_id,
|
||||
});
|
||||
}
|
||||
|
||||
println!("\nPress space to update part of the texture");
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
@ -584,83 +673,72 @@ fn main() -> Result<(), impl Error> {
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
channel.send(()).unwrap();
|
||||
self.channel.send(()).unwrap();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let flight = resources.flight(graphics_flight_id).unwrap();
|
||||
let flight = self.resources.flight(self.graphics_flight_id).unwrap();
|
||||
|
||||
if recreate_swapchain {
|
||||
swapchain_id = resources
|
||||
.recreate_swapchain(swapchain_id, |create_info| SwapchainCreateInfo {
|
||||
image_extent,
|
||||
if rcx.recreate_swapchain {
|
||||
rcx.swapchain_id = self
|
||||
.resources
|
||||
.recreate_swapchain(rcx.swapchain_id, |create_info| SwapchainCreateInfo {
|
||||
image_extent: window_size.into(),
|
||||
..create_info
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
flight.destroy_objects(rcx.framebuffers.drain(..));
|
||||
|
||||
rcx.framebuffers = window_size_dependent_setup(
|
||||
&resources,
|
||||
swapchain_id,
|
||||
&render_pass,
|
||||
&mut rcx.viewport,
|
||||
&self.resources,
|
||||
rcx.swapchain_id,
|
||||
&rcx.render_pass,
|
||||
);
|
||||
|
||||
recreate_swapchain = false;
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let frame_index = flight.current_frame_index();
|
||||
let texture_index = current_texture_index.load(Ordering::Relaxed);
|
||||
let texture_index = self.current_texture_index.load(Ordering::Relaxed);
|
||||
|
||||
let resource_map = resource_map!(
|
||||
&task_graph,
|
||||
virtual_swapchain_id => swapchain_id,
|
||||
virtual_texture_id => texture_ids[texture_index as usize],
|
||||
virtual_uniform_buffer_id => uniform_buffer_ids[frame_index as usize],
|
||||
&rcx.task_graph,
|
||||
rcx.virtual_swapchain_id => rcx.swapchain_id,
|
||||
rcx.virtual_texture_id => self.texture_ids[texture_index as usize],
|
||||
rcx.virtual_uniform_buffer_id => self.uniform_buffer_ids[frame_index as usize],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
flight.wait(None).unwrap();
|
||||
|
||||
match unsafe {
|
||||
task_graph.execute(resource_map, &rcx, || window.pre_present_notify())
|
||||
rcx.task_graph
|
||||
.execute(resource_map, rcx, || rcx.window.pre_present_notify())
|
||||
} {
|
||||
Ok(()) => {}
|
||||
Err(ExecuteError::Swapchain {
|
||||
error: Validated::Error(VulkanError::OutOfDate),
|
||||
..
|
||||
}) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Err(e) => {
|
||||
panic!("failed to execute next frame: {e:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => {
|
||||
window.request_redraw();
|
||||
_ => {}
|
||||
}
|
||||
Event::LoopExiting => {
|
||||
let flight = resources.flight(graphics_flight_id).unwrap();
|
||||
flight.destroy_objects(rcx.framebuffers.drain(..));
|
||||
flight.destroy_objects(uniform_buffer_sets.clone());
|
||||
flight.destroy_objects(sampler_sets.clone());
|
||||
}
|
||||
_ => (),
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, BufferContents, Vertex)]
|
||||
@ -710,11 +788,6 @@ mod fs {
|
||||
}
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
viewport: Viewport,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
}
|
||||
|
||||
struct RenderTask {
|
||||
swapchain_id: Id<Swapchain>,
|
||||
vertex_buffer_id: Id<Buffer>,
|
||||
@ -785,6 +858,10 @@ impl Task for RenderTask {
|
||||
|
||||
cbf.as_raw().end_render_pass(&Default::default())?;
|
||||
|
||||
cbf.destroy_objects(rcx.framebuffers.iter().cloned());
|
||||
cbf.destroy_objects(self.uniform_buffer_sets.iter().cloned());
|
||||
cbf.destroy_objects(self.sampler_sets.iter().cloned());
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@ -792,11 +869,12 @@ impl Task for RenderTask {
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn run_worker(
|
||||
channel: mpsc::Receiver<()>,
|
||||
graphics_family_index: u32,
|
||||
transfer_family_index: u32,
|
||||
transfer_queue: Arc<Queue>,
|
||||
resources: Arc<Resources>,
|
||||
graphics_flight_id: Id<Flight>,
|
||||
transfer_flight_id: Id<Flight>,
|
||||
texture_create_info: &ImageCreateInfo,
|
||||
texture_ids: [Id<Image>; 2],
|
||||
current_texture_index: Arc<AtomicBool>,
|
||||
) {
|
||||
@ -834,7 +912,18 @@ fn run_worker(
|
||||
|
||||
let virtual_front_staging_buffer_id = task_graph.add_buffer(&BufferCreateInfo::default());
|
||||
let virtual_back_staging_buffer_id = task_graph.add_buffer(&BufferCreateInfo::default());
|
||||
let virtual_texture_id = task_graph.add_image(texture_create_info);
|
||||
let virtual_texture_id = task_graph.add_image(&ImageCreateInfo {
|
||||
sharing: if graphics_family_index != transfer_family_index {
|
||||
Sharing::Concurrent(
|
||||
[graphics_family_index, transfer_family_index]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
)
|
||||
} else {
|
||||
Sharing::Exclusive
|
||||
},
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
task_graph.add_host_buffer_access(virtual_front_staging_buffer_id, HostAccessType::Write);
|
||||
|
||||
@ -1009,17 +1098,15 @@ fn window_size_dependent_setup(
|
||||
resources: &Resources,
|
||||
swapchain_id: Id<Swapchain>,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let swapchain_state = resources.swapchain(swapchain_id).unwrap();
|
||||
let images = swapchain_state.images();
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -1,9 +1,9 @@
|
||||
use crate::RenderContext;
|
||||
use crate::{App, RenderContext};
|
||||
use std::{slice, sync::Arc};
|
||||
use vulkano::{
|
||||
image::{mip_level_extent, Image},
|
||||
pipeline::{
|
||||
compute::ComputePipelineCreateInfo, ComputePipeline, PipelineBindPoint,
|
||||
compute::ComputePipelineCreateInfo, ComputePipeline, PipelineBindPoint, PipelineLayout,
|
||||
PipelineShaderStageCreateInfo,
|
||||
},
|
||||
sync::{AccessFlags, PipelineStages},
|
||||
@ -24,33 +24,37 @@ pub struct BloomTask {
|
||||
}
|
||||
|
||||
impl BloomTask {
|
||||
pub fn new(rcx: &RenderContext, bloom_image_id: Id<Image>) -> Self {
|
||||
pub fn new(
|
||||
app: &App,
|
||||
pipeline_layout: &Arc<PipelineLayout>,
|
||||
virtual_bloom_image_id: Id<Image>,
|
||||
) -> Self {
|
||||
let downsample_pipeline = {
|
||||
let cs = downsample::load(rcx.device.clone())
|
||||
let cs = downsample::load(app.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let stage = PipelineShaderStageCreateInfo::new(cs);
|
||||
|
||||
ComputePipeline::new(
|
||||
rcx.device.clone(),
|
||||
app.device.clone(),
|
||||
None,
|
||||
ComputePipelineCreateInfo::stage_layout(stage, rcx.pipeline_layout.clone()),
|
||||
ComputePipelineCreateInfo::stage_layout(stage, pipeline_layout.clone()),
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let upsample_pipeline = {
|
||||
let cs = upsample::load(rcx.device.clone())
|
||||
let cs = upsample::load(app.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let stage = PipelineShaderStageCreateInfo::new(cs);
|
||||
|
||||
ComputePipeline::new(
|
||||
rcx.device.clone(),
|
||||
app.device.clone(),
|
||||
None,
|
||||
ComputePipelineCreateInfo::stage_layout(stage, rcx.pipeline_layout.clone()),
|
||||
ComputePipelineCreateInfo::stage_layout(stage, pipeline_layout.clone()),
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
@ -58,7 +62,7 @@ impl BloomTask {
|
||||
BloomTask {
|
||||
downsample_pipeline,
|
||||
upsample_pipeline,
|
||||
bloom_image_id,
|
||||
bloom_image_id: virtual_bloom_image_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -136,6 +140,9 @@ impl Task for BloomTask {
|
||||
}
|
||||
}
|
||||
|
||||
cbf.destroy_object(bloom_image.clone());
|
||||
cbf.destroy_object(rcx.descriptor_set.as_ref().0.clone());
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -37,14 +37,15 @@ use vulkano::{
|
||||
Validated, Version, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use vulkano_taskgraph::{
|
||||
graph::{CompileInfo, ExecuteError, TaskGraph},
|
||||
graph::{CompileInfo, ExecutableTaskGraph, ExecuteError, NodeId, TaskGraph},
|
||||
resource::{AccessType, Flight, ImageLayoutType, Resources},
|
||||
resource_map, Id, QueueFamilyType,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::{Window, WindowBuilder},
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
mod bloom;
|
||||
@ -56,9 +57,41 @@ const MAX_BLOOM_MIP_LEVELS: u32 = 6;
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
resources: Arc<Resources>,
|
||||
flight_id: Id<Flight>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
pub struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain_id: Id<Swapchain>,
|
||||
bloom_image_id: Id<Image>,
|
||||
viewport: Viewport,
|
||||
pipeline_layout: Arc<PipelineLayout>,
|
||||
recreate_swapchain: bool,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
sampler: Arc<Sampler>,
|
||||
descriptor_set: DescriptorSetWithOffsets,
|
||||
task_graph: ExecutableTaskGraph<Self>,
|
||||
scene_node_id: NodeId,
|
||||
tonemap_node_id: NodeId,
|
||||
virtual_swapchain_id: Id<Swapchain>,
|
||||
virtual_bloom_image_id: Id<Image>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -69,188 +102,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut rcx = RenderContext::new(&event_loop, &instance);
|
||||
|
||||
let mut task_graph = TaskGraph::new(&rcx.resources, 3, 2);
|
||||
|
||||
let virtual_swapchain_id = task_graph.add_swapchain(&SwapchainCreateInfo::default());
|
||||
let virtual_bloom_image_id = task_graph.add_image(&ImageCreateInfo::default());
|
||||
|
||||
let scene_node_id = task_graph
|
||||
.create_task_node("Scene", QueueFamilyType::Graphics, SceneTask::new(&rcx))
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::ColorAttachmentWrite,
|
||||
ImageLayoutType::Optimal,
|
||||
)
|
||||
.build();
|
||||
let bloom_node_id = task_graph
|
||||
.create_task_node(
|
||||
"Bloom",
|
||||
QueueFamilyType::Compute,
|
||||
BloomTask::new(&rcx, virtual_bloom_image_id),
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::ComputeShaderSampledRead,
|
||||
ImageLayoutType::General,
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::ComputeShaderStorageWrite,
|
||||
ImageLayoutType::General,
|
||||
)
|
||||
.build();
|
||||
let tonemap_node_id = task_graph
|
||||
.create_task_node(
|
||||
"Tonemap",
|
||||
QueueFamilyType::Graphics,
|
||||
TonemapTask::new(&rcx, virtual_swapchain_id),
|
||||
)
|
||||
.image_access(
|
||||
virtual_swapchain_id.current_image_id(),
|
||||
AccessType::ColorAttachmentWrite,
|
||||
ImageLayoutType::Optimal,
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::FragmentShaderSampledRead,
|
||||
ImageLayoutType::General,
|
||||
)
|
||||
.build();
|
||||
|
||||
task_graph.add_edge(scene_node_id, bloom_node_id).unwrap();
|
||||
task_graph.add_edge(bloom_node_id, tonemap_node_id).unwrap();
|
||||
|
||||
let mut task_graph = unsafe {
|
||||
task_graph.compile(&CompileInfo {
|
||||
queues: &[&rcx.queue],
|
||||
present_queue: Some(&rcx.queue),
|
||||
flight_id: rcx.flight_id,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = rcx.window.inner_size().into();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if recreate_swapchain {
|
||||
rcx.handle_resize();
|
||||
|
||||
task_graph
|
||||
.task_node_mut(scene_node_id)
|
||||
.unwrap()
|
||||
.task_mut()
|
||||
.downcast_mut::<SceneTask>()
|
||||
.unwrap()
|
||||
.handle_resize(&rcx);
|
||||
task_graph
|
||||
.task_node_mut(tonemap_node_id)
|
||||
.unwrap()
|
||||
.task_mut()
|
||||
.downcast_mut::<TonemapTask>()
|
||||
.unwrap()
|
||||
.handle_resize(&rcx);
|
||||
|
||||
recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let flight = rcx.resources.flight(rcx.flight_id).unwrap();
|
||||
|
||||
flight.wait(None).unwrap();
|
||||
|
||||
let resource_map = resource_map!(
|
||||
&task_graph,
|
||||
virtual_swapchain_id => rcx.swapchain_id,
|
||||
virtual_bloom_image_id => rcx.bloom_image_id,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
match unsafe {
|
||||
task_graph.execute(resource_map, &rcx, || rcx.window.pre_present_notify())
|
||||
} {
|
||||
Ok(()) => {}
|
||||
Err(ExecuteError::Swapchain {
|
||||
error: Validated::Error(VulkanError::OutOfDate),
|
||||
..
|
||||
}) => {
|
||||
recreate_swapchain = true;
|
||||
}
|
||||
Err(e) => {
|
||||
panic!("failed to execute next frame: {e:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => {
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
Event::LoopExiting => {
|
||||
rcx.cleanup();
|
||||
|
||||
task_graph
|
||||
.task_node_mut(scene_node_id)
|
||||
.unwrap()
|
||||
.task_mut()
|
||||
.downcast_mut::<SceneTask>()
|
||||
.unwrap()
|
||||
.cleanup(&rcx);
|
||||
task_graph
|
||||
.task_node_mut(tonemap_node_id)
|
||||
.unwrap()
|
||||
.task_mut()
|
||||
.downcast_mut::<TonemapTask>()
|
||||
.unwrap()
|
||||
.cleanup(&rcx);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub struct RenderContext {
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
resources: Arc<Resources>,
|
||||
flight_id: Id<Flight>,
|
||||
window: Arc<Window>,
|
||||
swapchain_id: Id<Swapchain>,
|
||||
swapchain_format: Format,
|
||||
bloom_image_id: Id<Image>,
|
||||
viewport: Viewport,
|
||||
pipeline_layout: Arc<PipelineLayout>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
sampler: Arc<Sampler>,
|
||||
descriptor_set: DescriptorSetWithOffsets,
|
||||
}
|
||||
|
||||
impl RenderContext {
|
||||
fn new(event_loop: &EventLoop<()>, instance: &Arc<Instance>) -> Self {
|
||||
let mut device_extensions = DeviceExtensions {
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
@ -318,16 +169,36 @@ impl RenderContext {
|
||||
|
||||
let flight_id = resources.create_flight(MAX_FRAMES_IN_FLIGHT).unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
resources,
|
||||
flight_id,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let swapchain_format;
|
||||
let swapchain_id = {
|
||||
let surface_capabilities = device
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
(swapchain_format, _) = device
|
||||
(swapchain_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()
|
||||
@ -338,9 +209,9 @@ impl RenderContext {
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
resources
|
||||
self.resources
|
||||
.create_swapchain(
|
||||
flight_id,
|
||||
self.flight_id,
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(3),
|
||||
@ -360,15 +231,15 @@ impl RenderContext {
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window.inner_size().into(),
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let pipeline_layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineLayoutCreateInfo {
|
||||
set_layouts: vec![DescriptorSetLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
DescriptorSetLayoutCreateInfo {
|
||||
bindings: [
|
||||
(
|
||||
@ -417,12 +288,12 @@ impl RenderContext {
|
||||
.unwrap();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let sampler = Sampler::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
SamplerCreateInfo {
|
||||
mag_filter: Filter::Linear,
|
||||
min_filter: Filter::Linear,
|
||||
@ -434,61 +305,191 @@ impl RenderContext {
|
||||
.unwrap();
|
||||
|
||||
let (bloom_image_id, descriptor_set) = window_size_dependent_setup(
|
||||
&resources,
|
||||
&self.resources,
|
||||
swapchain_id,
|
||||
&pipeline_layout,
|
||||
&sampler,
|
||||
&descriptor_set_allocator,
|
||||
);
|
||||
|
||||
RenderContext {
|
||||
device,
|
||||
queue,
|
||||
let mut task_graph = TaskGraph::new(&self.resources, 3, 2);
|
||||
|
||||
let virtual_swapchain_id = task_graph.add_swapchain(&SwapchainCreateInfo::default());
|
||||
let virtual_bloom_image_id = task_graph.add_image(&ImageCreateInfo::default());
|
||||
|
||||
let scene_node_id = task_graph
|
||||
.create_task_node(
|
||||
"Scene",
|
||||
QueueFamilyType::Graphics,
|
||||
SceneTask::new(self, &pipeline_layout, bloom_image_id),
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::ColorAttachmentWrite,
|
||||
ImageLayoutType::Optimal,
|
||||
)
|
||||
.build();
|
||||
let bloom_node_id = task_graph
|
||||
.create_task_node(
|
||||
"Bloom",
|
||||
QueueFamilyType::Compute,
|
||||
BloomTask::new(self, &pipeline_layout, virtual_bloom_image_id),
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::ComputeShaderSampledRead,
|
||||
ImageLayoutType::General,
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::ComputeShaderStorageWrite,
|
||||
ImageLayoutType::General,
|
||||
)
|
||||
.build();
|
||||
let tonemap_node_id = task_graph
|
||||
.create_task_node(
|
||||
"Tonemap",
|
||||
QueueFamilyType::Graphics,
|
||||
TonemapTask::new(self, &pipeline_layout, swapchain_id, virtual_swapchain_id),
|
||||
)
|
||||
.image_access(
|
||||
virtual_swapchain_id.current_image_id(),
|
||||
AccessType::ColorAttachmentWrite,
|
||||
ImageLayoutType::Optimal,
|
||||
)
|
||||
.image_access(
|
||||
virtual_bloom_image_id,
|
||||
AccessType::FragmentShaderSampledRead,
|
||||
ImageLayoutType::General,
|
||||
)
|
||||
.build();
|
||||
|
||||
task_graph.add_edge(scene_node_id, bloom_node_id).unwrap();
|
||||
task_graph.add_edge(bloom_node_id, tonemap_node_id).unwrap();
|
||||
|
||||
let task_graph = unsafe {
|
||||
task_graph.compile(&CompileInfo {
|
||||
queues: &[&self.queue],
|
||||
present_queue: Some(&self.queue),
|
||||
flight_id: self.flight_id,
|
||||
..Default::default()
|
||||
})
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
resources,
|
||||
flight_id,
|
||||
swapchain_id,
|
||||
swapchain_format,
|
||||
bloom_image_id,
|
||||
viewport,
|
||||
pipeline_layout,
|
||||
recreate_swapchain: false,
|
||||
sampler,
|
||||
descriptor_set_allocator,
|
||||
descriptor_set,
|
||||
}
|
||||
task_graph,
|
||||
scene_node_id,
|
||||
tonemap_node_id,
|
||||
virtual_swapchain_id,
|
||||
virtual_bloom_image_id,
|
||||
});
|
||||
}
|
||||
|
||||
fn handle_resize(&mut self) {
|
||||
let window_size = self.window.inner_size();
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
self.swapchain_id = self
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let flight = self.resources.flight(self.flight_id).unwrap();
|
||||
|
||||
if rcx.recreate_swapchain {
|
||||
rcx.swapchain_id = self
|
||||
.resources
|
||||
.recreate_swapchain(self.swapchain_id, |create_info| SwapchainCreateInfo {
|
||||
.recreate_swapchain(rcx.swapchain_id, |create_info| SwapchainCreateInfo {
|
||||
image_extent: window_size.into(),
|
||||
..create_info
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
let flight = self.resources.flight(self.flight_id).unwrap();
|
||||
let bloom_image_state =
|
||||
unsafe { self.resources.remove_image(self.bloom_image_id) }.unwrap();
|
||||
flight.destroy_object(bloom_image_state.image().clone());
|
||||
flight.destroy_object(self.descriptor_set.as_ref().0.clone());
|
||||
rcx.viewport.extent = window_size.into();
|
||||
|
||||
(self.bloom_image_id, self.descriptor_set) = window_size_dependent_setup(
|
||||
unsafe { self.resources.remove_image(rcx.bloom_image_id) }.unwrap();
|
||||
|
||||
(rcx.bloom_image_id, rcx.descriptor_set) = window_size_dependent_setup(
|
||||
&self.resources,
|
||||
self.swapchain_id,
|
||||
&self.pipeline_layout,
|
||||
&self.sampler,
|
||||
&self.descriptor_set_allocator,
|
||||
rcx.swapchain_id,
|
||||
&rcx.pipeline_layout,
|
||||
&rcx.sampler,
|
||||
&rcx.descriptor_set_allocator,
|
||||
);
|
||||
|
||||
self.viewport.extent = window_size.into();
|
||||
rcx.task_graph
|
||||
.task_node_mut(rcx.scene_node_id)
|
||||
.unwrap()
|
||||
.task_mut()
|
||||
.downcast_mut::<SceneTask>()
|
||||
.unwrap()
|
||||
.handle_resize(&self.resources, rcx.bloom_image_id);
|
||||
rcx.task_graph
|
||||
.task_node_mut(rcx.tonemap_node_id)
|
||||
.unwrap()
|
||||
.task_mut()
|
||||
.downcast_mut::<TonemapTask>()
|
||||
.unwrap()
|
||||
.handle_resize(&self.resources, rcx.swapchain_id);
|
||||
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
fn cleanup(&mut self) {
|
||||
let flight = self.resources.flight(self.flight_id).unwrap();
|
||||
flight.destroy_object(self.descriptor_set.as_ref().0.clone());
|
||||
flight.wait(None).unwrap();
|
||||
|
||||
let resource_map = resource_map!(
|
||||
&rcx.task_graph,
|
||||
rcx.virtual_swapchain_id => rcx.swapchain_id,
|
||||
rcx.virtual_bloom_image_id => rcx.bloom_image_id,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
match unsafe {
|
||||
rcx.task_graph
|
||||
.execute(resource_map, rcx, || rcx.window.pre_present_notify())
|
||||
} {
|
||||
Ok(()) => {}
|
||||
Err(ExecuteError::Swapchain {
|
||||
error: Validated::Error(VulkanError::OutOfDate),
|
||||
..
|
||||
}) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Err(e) => {
|
||||
panic!("failed to execute next frame: {e:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
use crate::RenderContext;
|
||||
use std::{alloc::Layout, mem, slice, sync::Arc};
|
||||
use crate::{App, RenderContext};
|
||||
use std::{alloc::Layout, slice, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
command_buffer::RenderPassBeginInfo,
|
||||
format::Format,
|
||||
image::{
|
||||
view::{ImageView, ImageViewCreateInfo},
|
||||
ImageAspects, ImageSubresourceRange, ImageUsage,
|
||||
Image, ImageAspects, ImageSubresourceRange, ImageUsage,
|
||||
},
|
||||
memory::allocator::{AllocationCreateInfo, DeviceLayout, MemoryTypeFilter},
|
||||
pipeline::{
|
||||
@ -19,13 +19,14 @@ use vulkano::{
|
||||
viewport::ViewportState,
|
||||
GraphicsPipelineCreateInfo,
|
||||
},
|
||||
DynamicState, GraphicsPipeline, PipelineShaderStageCreateInfo,
|
||||
DynamicState, GraphicsPipeline, PipelineLayout, PipelineShaderStageCreateInfo,
|
||||
},
|
||||
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
|
||||
};
|
||||
use vulkano_taskgraph::{
|
||||
command_buffer::RecordingCommandBuffer, resource::HostAccessType, Id, Task, TaskContext,
|
||||
TaskResult,
|
||||
command_buffer::RecordingCommandBuffer,
|
||||
resource::{HostAccessType, Resources},
|
||||
Id, Task, TaskContext, TaskResult,
|
||||
};
|
||||
|
||||
pub struct SceneTask {
|
||||
@ -36,9 +37,13 @@ pub struct SceneTask {
|
||||
}
|
||||
|
||||
impl SceneTask {
|
||||
pub fn new(rcx: &RenderContext) -> Self {
|
||||
pub fn new(
|
||||
app: &App,
|
||||
pipeline_layout: &Arc<PipelineLayout>,
|
||||
bloom_image_id: Id<Image>,
|
||||
) -> Self {
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
rcx.device.clone(),
|
||||
app.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: Format::R32_UINT,
|
||||
@ -55,11 +60,11 @@ impl SceneTask {
|
||||
.unwrap();
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(rcx.device.clone())
|
||||
let vs = vs::load(app.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(rcx.device.clone())
|
||||
let fs = fs::load(app.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
@ -71,7 +76,7 @@ impl SceneTask {
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
rcx.device.clone(),
|
||||
app.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -86,13 +91,13 @@ impl SceneTask {
|
||||
)),
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(rcx.pipeline_layout.clone())
|
||||
..GraphicsPipelineCreateInfo::layout(pipeline_layout.clone())
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let framebuffer = window_size_dependent_setup(rcx, &render_pass);
|
||||
let framebuffer = window_size_dependent_setup(&app.resources, bloom_image_id, &render_pass);
|
||||
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
@ -105,7 +110,7 @@ impl SceneTask {
|
||||
position: [0.0, -0.5],
|
||||
},
|
||||
];
|
||||
let vertex_buffer_id = rcx
|
||||
let vertex_buffer_id = app
|
||||
.resources
|
||||
.create_buffer(
|
||||
BufferCreateInfo {
|
||||
@ -123,9 +128,9 @@ impl SceneTask {
|
||||
|
||||
unsafe {
|
||||
vulkano_taskgraph::execute(
|
||||
&rcx.queue,
|
||||
&rcx.resources,
|
||||
rcx.flight_id,
|
||||
&app.queue,
|
||||
&app.resources,
|
||||
app.flight_id,
|
||||
|_cbf, tcx| {
|
||||
tcx.write_buffer::<[MyVertex]>(vertex_buffer_id, ..)?
|
||||
.copy_from_slice(&vertices);
|
||||
@ -147,16 +152,9 @@ impl SceneTask {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_resize(&mut self, rcx: &RenderContext) {
|
||||
let framebuffer = window_size_dependent_setup(rcx, &self.render_pass);
|
||||
|
||||
let flight = rcx.resources.flight(rcx.flight_id).unwrap();
|
||||
flight.destroy_object(mem::replace(&mut self.framebuffer, framebuffer));
|
||||
}
|
||||
|
||||
pub fn cleanup(&mut self, rcx: &RenderContext) {
|
||||
let flight = rcx.resources.flight(rcx.flight_id).unwrap();
|
||||
flight.destroy_object(self.framebuffer.clone());
|
||||
pub fn handle_resize(&mut self, resources: &Resources, bloom_image_id: Id<Image>) {
|
||||
self.framebuffer =
|
||||
window_size_dependent_setup(resources, bloom_image_id, &self.render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,6 +182,8 @@ impl Task for SceneTask {
|
||||
|
||||
cbf.as_raw().end_render_pass(&Default::default())?;
|
||||
|
||||
cbf.destroy_object(self.framebuffer.clone());
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@ -195,6 +195,38 @@ struct MyVertex {
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
resources: &Resources,
|
||||
bloom_image_id: Id<Image>,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Arc<Framebuffer> {
|
||||
let image_state = resources.image(bloom_image_id).unwrap();
|
||||
let image = image_state.image();
|
||||
let view = ImageView::new(
|
||||
image.clone(),
|
||||
ImageViewCreateInfo {
|
||||
format: Format::R32_UINT,
|
||||
subresource_range: ImageSubresourceRange {
|
||||
aspects: ImageAspects::COLOR,
|
||||
mip_levels: 0..1,
|
||||
array_layers: 0..1,
|
||||
},
|
||||
usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
attachments: vec![view],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
@ -226,34 +258,3 @@ mod fs {
|
||||
include: ["."],
|
||||
}
|
||||
}
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
rcx: &RenderContext,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Arc<Framebuffer> {
|
||||
let image_state = rcx.resources.image(rcx.bloom_image_id).unwrap();
|
||||
let image = image_state.image();
|
||||
let view = ImageView::new(
|
||||
image.clone(),
|
||||
ImageViewCreateInfo {
|
||||
format: Format::R32_UINT,
|
||||
subresource_range: ImageSubresourceRange {
|
||||
aspects: ImageAspects::COLOR,
|
||||
mip_levels: 0..1,
|
||||
array_layers: 0..1,
|
||||
},
|
||||
usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
attachments: vec![view],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
use crate::RenderContext;
|
||||
use std::{mem, slice, sync::Arc};
|
||||
use crate::{App, RenderContext};
|
||||
use std::{slice, sync::Arc};
|
||||
use vulkano::{
|
||||
command_buffer::RenderPassBeginInfo,
|
||||
image::view::ImageView,
|
||||
@ -13,13 +13,14 @@ use vulkano::{
|
||||
viewport::ViewportState,
|
||||
GraphicsPipelineCreateInfo,
|
||||
},
|
||||
DynamicState, GraphicsPipeline, PipelineBindPoint, PipelineShaderStageCreateInfo,
|
||||
DynamicState, GraphicsPipeline, PipelineBindPoint, PipelineLayout,
|
||||
PipelineShaderStageCreateInfo,
|
||||
},
|
||||
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
|
||||
swapchain::Swapchain,
|
||||
};
|
||||
use vulkano_taskgraph::{
|
||||
command_buffer::RecordingCommandBuffer, Id, Task, TaskContext, TaskResult,
|
||||
command_buffer::RecordingCommandBuffer, resource::Resources, Id, Task, TaskContext, TaskResult,
|
||||
};
|
||||
|
||||
const EXPOSURE: f32 = 1.0;
|
||||
@ -32,12 +33,20 @@ pub struct TonemapTask {
|
||||
}
|
||||
|
||||
impl TonemapTask {
|
||||
pub fn new(rcx: &RenderContext, swapchain_id: Id<Swapchain>) -> Self {
|
||||
pub fn new(
|
||||
app: &App,
|
||||
pipeline_layout: &Arc<PipelineLayout>,
|
||||
swapchain_id: Id<Swapchain>,
|
||||
virtual_swapchain_id: Id<Swapchain>,
|
||||
) -> Self {
|
||||
let swapchain_state = app.resources.swapchain(swapchain_id).unwrap();
|
||||
let swapchain_format = swapchain_state.swapchain().image_format();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
rcx.device.clone(),
|
||||
app.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: rcx.swapchain_format,
|
||||
format: swapchain_format,
|
||||
samples: 1,
|
||||
load_op: DontCare,
|
||||
store_op: Store,
|
||||
@ -51,11 +60,11 @@ impl TonemapTask {
|
||||
.unwrap();
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(rcx.device.clone())
|
||||
let vs = vs::load(app.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(rcx.device.clone())
|
||||
let fs = fs::load(app.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
@ -66,7 +75,7 @@ impl TonemapTask {
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
rcx.device.clone(),
|
||||
app.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -81,32 +90,24 @@ impl TonemapTask {
|
||||
)),
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(rcx.pipeline_layout.clone())
|
||||
..GraphicsPipelineCreateInfo::layout(pipeline_layout.clone())
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let framebuffers = window_size_dependent_setup(rcx, &render_pass);
|
||||
let framebuffers = window_size_dependent_setup(&app.resources, swapchain_id, &render_pass);
|
||||
|
||||
TonemapTask {
|
||||
render_pass,
|
||||
pipeline,
|
||||
framebuffers,
|
||||
swapchain_id,
|
||||
swapchain_id: virtual_swapchain_id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_resize(&mut self, rcx: &RenderContext) {
|
||||
let framebuffers = window_size_dependent_setup(rcx, &self.render_pass);
|
||||
|
||||
let flight = rcx.resources.flight(rcx.flight_id).unwrap();
|
||||
flight.destroy_objects(mem::replace(&mut self.framebuffers, framebuffers));
|
||||
}
|
||||
|
||||
pub fn cleanup(&mut self, rcx: &RenderContext) {
|
||||
let flight = rcx.resources.flight(rcx.flight_id).unwrap();
|
||||
flight.destroy_objects(self.framebuffers.drain(..));
|
||||
pub fn handle_resize(&mut self, resources: &Resources, swapchain_id: Id<Swapchain>) {
|
||||
self.framebuffers = window_size_dependent_setup(resources, swapchain_id, &self.render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
@ -148,10 +149,37 @@ impl Task for TonemapTask {
|
||||
|
||||
cbf.as_raw().end_render_pass(&Default::default())?;
|
||||
|
||||
cbf.destroy_objects(self.framebuffers.iter().cloned());
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
resources: &Resources,
|
||||
swapchain_id: Id<Swapchain>,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let swapchain_state = resources.swapchain(swapchain_id).unwrap();
|
||||
let images = swapchain_state.images();
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
attachments: vec![view],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
@ -187,26 +215,3 @@ mod fs {
|
||||
include: ["."],
|
||||
}
|
||||
}
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
rcx: &RenderContext,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let swapchain_state = rcx.resources.swapchain(rcx.swapchain_id).unwrap();
|
||||
let images = swapchain_state.images();
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
attachments: vec![view],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
}
|
||||
|
@ -15,8 +15,8 @@ use vulkano::{
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -42,16 +42,43 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
buffer_allocator: SubbufferAllocator,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -76,7 +103,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -111,47 +138,11 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(Clone, Copy, BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// Using a buffer allocator allows multiple buffers to be "in-flight" simultaneously and is
|
||||
// suited to highly dynamic data like vertex, index and uniform buffers.
|
||||
@ -166,6 +157,77 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
);
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
buffer_allocator,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
@ -196,48 +258,31 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -258,77 +303,81 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
// Rotate once (PI*2) every 5 seconds
|
||||
@ -345,16 +394,16 @@ fn main() -> Result<(), impl Error> {
|
||||
const ANGLE_OFFSET: f32 = (std::f32::consts::PI * 2.0) / 3.0;
|
||||
// Calculate vertices
|
||||
let data = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [angle.cos() * RADIUS, angle.sin() * RADIUS],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [
|
||||
(angle + ANGLE_OFFSET).cos() * RADIUS,
|
||||
(angle + ANGLE_OFFSET).sin() * RADIUS,
|
||||
],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [
|
||||
(angle - ANGLE_OFFSET).cos() * RADIUS,
|
||||
(angle - ANGLE_OFFSET).sin() * RADIUS,
|
||||
@ -364,12 +413,15 @@ fn main() -> Result<(), impl Error> {
|
||||
let num_vertices = data.len() as u32;
|
||||
|
||||
// Allocate a new subbuffer using the buffer allocator.
|
||||
let buffer = buffer_allocator.allocate_slice(data.len() as _).unwrap();
|
||||
let buffer = self
|
||||
.buffer_allocator
|
||||
.allocate_slice(data.len() as _)
|
||||
.unwrap();
|
||||
buffer.write().unwrap().copy_from_slice(&data);
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -383,16 +435,16 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
// Draw our buffer
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, buffer)
|
||||
.unwrap();
|
||||
@ -404,51 +456,63 @@ fn main() -> Result<(), impl Error> {
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(Box::new(future) as Box<_>);
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -6,8 +6,8 @@ use vulkano::{
|
||||
RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -19,9 +19,10 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
@ -29,9 +30,34 @@ fn main() -> Result<(), impl Error> {
|
||||
// example if you haven't done so yet.
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
width: u32,
|
||||
height: u32,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -56,7 +82,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -88,29 +114,53 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
@ -123,7 +173,8 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(device.clone(),
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -139,78 +190,84 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let mut width = swapchain.image_extent()[0];
|
||||
let mut height = swapchain.image_extent()[1];
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone());
|
||||
let [width, height] = window_size.into();
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
width,
|
||||
height,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
width = swapchain.image_extent()[0];
|
||||
height = swapchain.image_extent()[1];
|
||||
framebuffers = window_size_dependent_setup(&new_images, render_pass.clone());
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
[rcx.width, rcx.height] = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -223,7 +280,7 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
@ -250,13 +307,13 @@ fn main() -> Result<(), impl Error> {
|
||||
// Fixed offset, relative extent.
|
||||
ClearRect {
|
||||
offset: [100, 150],
|
||||
extent: [width / 4, height / 4],
|
||||
extent: [rcx.width / 4, rcx.height / 4],
|
||||
array_layers: 0..1,
|
||||
},
|
||||
// Relative offset and extent.
|
||||
ClearRect {
|
||||
offset: [width / 2, height / 2],
|
||||
extent: [width / 3, height / 5],
|
||||
offset: [rcx.width / 2, rcx.height / 2],
|
||||
extent: [rcx.width / 3, rcx.height / 5],
|
||||
array_layers: 0..1,
|
||||
},
|
||||
]
|
||||
@ -268,47 +325,56 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap();
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -27,8 +27,8 @@ use vulkano::{
|
||||
StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -40,9 +40,10 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
mod frame;
|
||||
@ -52,9 +53,34 @@ fn main() -> Result<(), impl Error> {
|
||||
// Basic initialization. See the triangle example if you want more details about this.
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
images: Vec<Arc<ImageView>>,
|
||||
frame_system: FrameSystem,
|
||||
triangle_draw_system: TriangleDrawSystem,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -79,7 +105,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -111,46 +137,9 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, mut images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
let (swapchain, images) = Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let images = images
|
||||
.into_iter()
|
||||
.map(|image| ImageView::new_default(image).unwrap())
|
||||
.collect::<Vec<_>>();
|
||||
(swapchain, images)
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
@ -160,56 +149,122 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
));
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
memory_allocator,
|
||||
command_buffer_allocator,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
let (swapchain, images) = Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
(swapchain, images)
|
||||
};
|
||||
|
||||
let images = images
|
||||
.into_iter()
|
||||
.map(|image| ImageView::new_default(image).unwrap())
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Here is the basic initialization for the deferred system.
|
||||
let mut frame_system = FrameSystem::new(
|
||||
queue.clone(),
|
||||
let frame_system = FrameSystem::new(
|
||||
self.queue.clone(),
|
||||
swapchain.image_format(),
|
||||
memory_allocator.clone(),
|
||||
command_buffer_allocator.clone(),
|
||||
self.memory_allocator.clone(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
);
|
||||
let triangle_draw_system = TriangleDrawSystem::new(
|
||||
queue.clone(),
|
||||
self.queue.clone(),
|
||||
frame_system.deferred_subpass(),
|
||||
memory_allocator.clone(),
|
||||
command_buffer_allocator,
|
||||
self.memory_allocator.clone(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
);
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
images,
|
||||
frame_system,
|
||||
triangle_draw_system,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
let new_images = new_images
|
||||
@ -217,36 +272,42 @@ fn main() -> Result<(), impl Error> {
|
||||
.map(|image| ImageView::new_default(image).unwrap())
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
swapchain = new_swapchain;
|
||||
images = new_images;
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.images = new_images;
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let future = previous_frame_end.take().unwrap().join(acquire_future);
|
||||
let mut frame = frame_system.frame(
|
||||
let future = rcx.previous_frame_end.take().unwrap().join(acquire_future);
|
||||
let mut frame = rcx.frame_system.frame(
|
||||
future,
|
||||
images[image_index as usize].clone(),
|
||||
rcx.images[image_index as usize].clone(),
|
||||
Mat4::IDENTITY,
|
||||
);
|
||||
let mut after_future = None;
|
||||
while let Some(pass) = frame.next_pass() {
|
||||
match pass {
|
||||
Pass::Deferred(mut draw_pass) => {
|
||||
let cb = triangle_draw_system.draw(draw_pass.viewport_dimensions());
|
||||
let cb = rcx
|
||||
.triangle_draw_system
|
||||
.draw(draw_pass.viewport_dimensions());
|
||||
draw_pass.execute(cb);
|
||||
}
|
||||
Pass::Lighting(mut lighting) => {
|
||||
@ -265,27 +326,34 @@ fn main() -> Result<(), impl Error> {
|
||||
let future = after_future
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -83,6 +83,7 @@ fn main() {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
mod cs {
|
||||
|
@ -16,5 +16,4 @@ glium = "0.32.1"
|
||||
vulkano = { workspace = true, default-features = true }
|
||||
vulkano-shaders = { workspace = true }
|
||||
winit = { workspace = true, default-features = true }
|
||||
# Glium has still not been updated to the latest winit version
|
||||
winit_glium = { package = "winit", version = "0.27.1" }
|
||||
|
@ -70,7 +70,7 @@ mod linux {
|
||||
acquire_next_image, Surface, Swapchain, SwapchainCreateInfo, SwapchainPresentInfo,
|
||||
},
|
||||
sync::{
|
||||
now,
|
||||
self,
|
||||
semaphore::{
|
||||
ExternalSemaphoreHandleType, ExternalSemaphoreHandleTypes, Semaphore,
|
||||
SemaphoreCreateInfo,
|
||||
@ -80,12 +80,50 @@ mod linux {
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::{Window, WindowBuilder},
|
||||
application::ApplicationHandler,
|
||||
error::EventLoopError,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
pub fn main() -> Result<(), winit::error::EventLoopError> {
|
||||
pub fn main() -> Result<(), EventLoopError> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
image_view: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
barrier: Arc<Barrier>,
|
||||
barrier_2: Arc<Barrier>,
|
||||
acquire_sem: Arc<Semaphore>,
|
||||
release_sem: Arc<Semaphore>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let event_loop_gl = winit_glium::event_loop::EventLoop::new();
|
||||
// For some reason, this must be created before the vulkan window
|
||||
let hrb = glutin::ContextBuilder::new()
|
||||
@ -107,21 +145,146 @@ mod linux {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let (
|
||||
device,
|
||||
_instance,
|
||||
mut swapchain,
|
||||
window,
|
||||
mut viewport,
|
||||
queue,
|
||||
render_pass,
|
||||
mut framebuffers,
|
||||
sampler,
|
||||
pipeline,
|
||||
memory_allocator,
|
||||
vertex_buffer,
|
||||
) = vk_setup(display, &event_loop);
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
||||
enabled_extensions: InstanceExtensions {
|
||||
khr_get_physical_device_properties2: true,
|
||||
khr_external_memory_capabilities: true,
|
||||
khr_external_semaphore_capabilities: true,
|
||||
khr_external_fence_capabilities: true,
|
||||
ext_debug_utils: true,
|
||||
..required_extensions
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _debug_callback = unsafe {
|
||||
DebugUtilsMessenger::new(
|
||||
instance.clone(),
|
||||
DebugUtilsMessengerCreateInfo::user_callback(DebugUtilsMessengerCallback::new(
|
||||
|message_severity, message_type, callback_data| {
|
||||
println!(
|
||||
"{} {:?} {:?}: {}",
|
||||
callback_data.message_id_name.unwrap_or("unknown"),
|
||||
message_type,
|
||||
message_severity,
|
||||
callback_data.message,
|
||||
);
|
||||
},
|
||||
)),
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let device_extensions = DeviceExtensions {
|
||||
khr_external_semaphore: true,
|
||||
khr_external_semaphore_fd: true,
|
||||
khr_external_memory: true,
|
||||
khr_external_memory_fd: true,
|
||||
khr_external_fence: true,
|
||||
khr_external_fence_fd: true,
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
};
|
||||
|
||||
let (physical_device, queue_family_index) = instance
|
||||
.enumerate_physical_devices()
|
||||
.unwrap()
|
||||
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
||||
.filter_map(|p| {
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
.filter(|(p, _)| {
|
||||
p.properties().driver_uuid.unwrap() == display.driver_uuid().unwrap()
|
||||
})
|
||||
.filter(|(p, _)| {
|
||||
display
|
||||
.device_uuids()
|
||||
.unwrap()
|
||||
.contains(&p.properties().device_uuid.unwrap())
|
||||
})
|
||||
.min_by_key(|(p, _)| match p.properties().device_type {
|
||||
PhysicalDeviceType::DiscreteGpu => 0,
|
||||
PhysicalDeviceType::IntegratedGpu => 1,
|
||||
PhysicalDeviceType::VirtualGpu => 2,
|
||||
PhysicalDeviceType::Cpu => 3,
|
||||
PhysicalDeviceType::Other => 4,
|
||||
_ => 5,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
println!(
|
||||
"Using device: {} (type: {:?})",
|
||||
physical_device.properties().device_name,
|
||||
physical_device.properties().device_type,
|
||||
);
|
||||
|
||||
let (device, mut queues) = Device::new(
|
||||
physical_device,
|
||||
DeviceCreateInfo {
|
||||
enabled_extensions: device_extensions,
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
}],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [-0.5, 0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.5, -0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.5, 0.5],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator.clone(),
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let raw_image = RawImage::new(
|
||||
device.clone(),
|
||||
@ -130,7 +293,9 @@ mod linux {
|
||||
image_type: ImageType::Dim2d,
|
||||
format: Format::R16G16B16A16_UNORM,
|
||||
extent: [200, 200, 1],
|
||||
usage: ImageUsage::TRANSFER_SRC | ImageUsage::TRANSFER_DST | ImageUsage::SAMPLED,
|
||||
usage: ImageUsage::TRANSFER_SRC
|
||||
| ImageUsage::TRANSFER_DST
|
||||
| ImageUsage::SAMPLED,
|
||||
external_memory_handle_types: ExternalMemoryHandleTypes::OPAQUE_FD,
|
||||
..Default::default()
|
||||
},
|
||||
@ -171,6 +336,17 @@ mod linux {
|
||||
|
||||
let image_view = ImageView::new_default(image).unwrap();
|
||||
|
||||
let sampler = Sampler::new(
|
||||
device.clone(),
|
||||
SamplerCreateInfo {
|
||||
mag_filter: Filter::Linear,
|
||||
min_filter: Filter::Linear,
|
||||
address_mode: [SamplerAddressMode::Repeat; 3],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let barrier = Arc::new(Barrier::new(2));
|
||||
let barrier_2 = Arc::new(Barrier::new(2));
|
||||
|
||||
@ -231,19 +407,23 @@ mod linux {
|
||||
.unwrap();
|
||||
|
||||
let gl_acquire_sem = unsafe {
|
||||
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), acquire_fd).unwrap()
|
||||
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), acquire_fd)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let gl_release_sem = unsafe {
|
||||
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), release_fd).unwrap()
|
||||
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), release_fd)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let rotation_start = Instant::now();
|
||||
|
||||
loop {
|
||||
barrier_clone.wait();
|
||||
gl_acquire_sem
|
||||
.wait_textures(Some(&[(&gl_tex, glium::semaphore::TextureLayout::General)]));
|
||||
gl_acquire_sem.wait_textures(Some(&[(
|
||||
&gl_tex,
|
||||
glium::semaphore::TextureLayout::General,
|
||||
)]));
|
||||
|
||||
gl_display.get_context().flush();
|
||||
|
||||
@ -261,8 +441,10 @@ mod linux {
|
||||
1.0,
|
||||
);
|
||||
}
|
||||
gl_release_sem
|
||||
.signal_textures(Some(&[(&gl_tex, glium::semaphore::TextureLayout::General)]));
|
||||
gl_release_sem.signal_textures(Some(&[(
|
||||
&gl_tex,
|
||||
glium::semaphore::TextureLayout::General,
|
||||
)]));
|
||||
barrier_2_clone.wait();
|
||||
|
||||
gl_display.get_context().finish();
|
||||
@ -271,350 +453,53 @@ mod linux {
|
||||
}
|
||||
});
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
|
||||
let set = DescriptorSet::new(
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, sampler),
|
||||
WriteDescriptorSet::image_view(1, image_view),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end: Option<Box<dyn GpuFuture>> =
|
||||
Some(Box::new(now(device.clone())));
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
sampler,
|
||||
image_view,
|
||||
barrier,
|
||||
barrier_2,
|
||||
acquire_sem,
|
||||
release_sem,
|
||||
rcx: None,
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
queue
|
||||
.with(|mut q| unsafe {
|
||||
q.submit(
|
||||
&[SubmitInfo {
|
||||
signal_semaphores: vec![SemaphoreSubmitInfo::new(
|
||||
acquire_sem.clone(),
|
||||
)],
|
||||
..Default::default()
|
||||
}],
|
||||
None,
|
||||
)
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
barrier.wait();
|
||||
barrier_2.wait();
|
||||
|
||||
queue
|
||||
.with(|mut q| unsafe {
|
||||
q.submit(
|
||||
&[SubmitInfo {
|
||||
wait_semaphores: vec![SemaphoreSubmitInfo::new(
|
||||
release_sem.clone(),
|
||||
)],
|
||||
..Default::default()
|
||||
}],
|
||||
None,
|
||||
)
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
0,
|
||||
set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end.take().unwrap().join(acquire_future);
|
||||
|
||||
let future = future
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
future.wait(None).unwrap();
|
||||
previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(now(device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(now(device.clone()).boxed());
|
||||
}
|
||||
};
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
};
|
||||
})
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
fn vk_setup(
|
||||
display: glium::HeadlessRenderer,
|
||||
event_loop: &EventLoop<()>,
|
||||
) -> (
|
||||
Arc<Device>,
|
||||
Arc<Instance>,
|
||||
Arc<Swapchain>,
|
||||
Arc<Window>,
|
||||
Viewport,
|
||||
Arc<Queue>,
|
||||
Arc<RenderPass>,
|
||||
Vec<Arc<Framebuffer>>,
|
||||
Arc<Sampler>,
|
||||
Arc<GraphicsPipeline>,
|
||||
Arc<StandardMemoryAllocator>,
|
||||
Subbuffer<[MyVertex]>,
|
||||
) {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
||||
enabled_extensions: InstanceExtensions {
|
||||
khr_get_physical_device_properties2: true,
|
||||
khr_external_memory_capabilities: true,
|
||||
khr_external_semaphore_capabilities: true,
|
||||
khr_external_fence_capabilities: true,
|
||||
ext_debug_utils: true,
|
||||
..required_extensions
|
||||
},
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _debug_callback = unsafe {
|
||||
DebugUtilsMessenger::new(
|
||||
instance.clone(),
|
||||
DebugUtilsMessengerCreateInfo::user_callback(DebugUtilsMessengerCallback::new(
|
||||
|message_severity, message_type, callback_data| {
|
||||
println!(
|
||||
"{} {:?} {:?}: {}",
|
||||
callback_data.message_id_name.unwrap_or("unknown"),
|
||||
message_type,
|
||||
message_severity,
|
||||
callback_data.message,
|
||||
);
|
||||
},
|
||||
)),
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let device_extensions = DeviceExtensions {
|
||||
khr_external_semaphore: true,
|
||||
khr_external_semaphore_fd: true,
|
||||
khr_external_memory: true,
|
||||
khr_external_memory_fd: true,
|
||||
khr_external_fence: true,
|
||||
khr_external_fence_fd: true,
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
};
|
||||
|
||||
let (physical_device, queue_family_index) = instance
|
||||
.enumerate_physical_devices()
|
||||
.unwrap()
|
||||
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
||||
.filter_map(|p| {
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
.filter(|(p, _)| p.properties().driver_uuid.unwrap() == display.driver_uuid().unwrap())
|
||||
.filter(|(p, _)| {
|
||||
display
|
||||
.device_uuids()
|
||||
.unwrap()
|
||||
.contains(&p.properties().device_uuid.unwrap())
|
||||
})
|
||||
.min_by_key(|(p, _)| match p.properties().device_type {
|
||||
PhysicalDeviceType::DiscreteGpu => 0,
|
||||
PhysicalDeviceType::IntegratedGpu => 1,
|
||||
PhysicalDeviceType::VirtualGpu => 2,
|
||||
PhysicalDeviceType::Cpu => 3,
|
||||
PhysicalDeviceType::Other => 4,
|
||||
_ => 5,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
println!(
|
||||
"Using device: {} (type: {:?})",
|
||||
physical_device.properties().device_name,
|
||||
physical_device.properties().device_type,
|
||||
);
|
||||
|
||||
let (device, mut queues) = Device::new(
|
||||
physical_device,
|
||||
DeviceCreateInfo {
|
||||
enabled_extensions: device_extensions,
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
}],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
@ -627,38 +512,8 @@ mod linux {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [-0.5, 0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.5, -0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.5, 0.5],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator.clone(),
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(device.clone(),
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -674,23 +529,14 @@ mod linux {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let sampler = Sampler::new(
|
||||
device.clone(),
|
||||
SamplerCreateInfo {
|
||||
mag_filter: Filter::Linear,
|
||||
min_filter: Filter::Linear,
|
||||
address_mode: [SamplerAddressMode::Repeat; 3],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
@ -700,16 +546,16 @@ mod linux {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -736,27 +582,219 @@ mod linux {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
|
||||
(
|
||||
device,
|
||||
instance,
|
||||
swapchain,
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, self.sampler.clone()),
|
||||
WriteDescriptorSet::image_view(1, self.image_view.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
viewport,
|
||||
queue,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
sampler,
|
||||
pipeline,
|
||||
memory_allocator,
|
||||
vertex_buffer,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
self.queue
|
||||
.with(|mut q| unsafe {
|
||||
q.submit(
|
||||
&[SubmitInfo {
|
||||
signal_semaphores: vec![SemaphoreSubmitInfo::new(
|
||||
self.acquire_sem.clone(),
|
||||
)],
|
||||
..Default::default()
|
||||
}],
|
||||
None,
|
||||
)
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
self.barrier.wait();
|
||||
self.barrier_2.wait();
|
||||
|
||||
self.queue
|
||||
.with(|mut q| unsafe {
|
||||
q.submit(
|
||||
&[SubmitInfo {
|
||||
wait_semaphores: vec![SemaphoreSubmitInfo::new(
|
||||
self.release_sem.clone(),
|
||||
)],
|
||||
..Default::default()
|
||||
}],
|
||||
None,
|
||||
)
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers =
|
||||
window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(rcx.swapchain.clone(), None)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
future.wait(None).unwrap();
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
};
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
fn build_display<F>(ctx: glutin::Context<glutin::NotCurrent>, f: F)
|
||||
@ -779,12 +817,8 @@ mod linux {
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
|
@ -1,6 +1,6 @@
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, BlitImageInfo, BufferImageCopy,
|
||||
ClearColorImageInfo, CommandBufferBeginInfo, CommandBufferLevel, CommandBufferUsage,
|
||||
@ -11,8 +11,8 @@ use vulkano::{
|
||||
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{
|
||||
@ -44,9 +44,10 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
@ -54,9 +55,39 @@ fn main() -> Result<(), impl Error> {
|
||||
// example if you haven't done so yet.
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
texture: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -81,7 +112,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -113,61 +144,30 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, 0.5],
|
||||
},
|
||||
];
|
||||
@ -186,31 +186,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let mut uploads = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
@ -254,7 +229,9 @@ fn main() -> Result<(), impl Error> {
|
||||
ImageCreateInfo {
|
||||
format: Format::R8G8B8A8_UNORM,
|
||||
extent,
|
||||
usage: ImageUsage::TRANSFER_SRC | ImageUsage::TRANSFER_DST | ImageUsage::SAMPLED,
|
||||
usage: ImageUsage::TRANSFER_SRC
|
||||
| ImageUsage::TRANSFER_DST
|
||||
| ImageUsage::SAMPLED,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo::default(),
|
||||
@ -334,31 +311,107 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _ = uploads.end().unwrap().execute(queue.clone()).unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
texture,
|
||||
sampler,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -385,97 +438,99 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
descriptor_set_allocator,
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, sampler),
|
||||
WriteDescriptorSet::image_view(1, texture),
|
||||
WriteDescriptorSet::sampler(0, self.sampler.clone()),
|
||||
WriteDescriptorSet::image_view(1, self.texture.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(
|
||||
uploads
|
||||
.end()
|
||||
.unwrap()
|
||||
.execute(queue.clone())
|
||||
.unwrap()
|
||||
.boxed(),
|
||||
);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -489,78 +544,92 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
set.clone(),
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -1,6 +1,6 @@
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
@ -9,8 +9,8 @@ use vulkano::{
|
||||
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{
|
||||
@ -42,9 +42,10 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
@ -52,9 +53,39 @@ fn main() -> Result<(), impl Error> {
|
||||
// example if you haven't done so yet.
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
texture: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -79,7 +110,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -113,59 +144,27 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap();
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, 0.5],
|
||||
},
|
||||
];
|
||||
@ -184,32 +183,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let mut uploads = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
@ -281,31 +254,107 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _ = uploads.end().unwrap().execute(queue.clone()).unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
texture,
|
||||
sampler,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -332,97 +381,99 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
descriptor_set_allocator,
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, sampler),
|
||||
WriteDescriptorSet::image_view(1, texture),
|
||||
WriteDescriptorSet::sampler(0, self.sampler.clone()),
|
||||
WriteDescriptorSet::image_view(1, self.texture.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(
|
||||
uploads
|
||||
.end()
|
||||
.unwrap()
|
||||
.execute(queue.clone())
|
||||
.unwrap()
|
||||
.boxed(),
|
||||
);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -436,78 +487,92 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
set.clone(),
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
@ -18,8 +18,8 @@ use vulkano::{
|
||||
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{
|
||||
@ -51,16 +51,47 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
texture: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -85,7 +116,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -119,59 +150,27 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap();
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, 0.5],
|
||||
},
|
||||
];
|
||||
@ -190,32 +189,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let mut uploads = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
@ -287,16 +260,92 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _ = uploads.end().unwrap().execute(queue.clone()).unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
texture,
|
||||
sampler,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
@ -305,17 +354,18 @@ fn main() -> Result<(), impl Error> {
|
||||
let mut layout_create_info =
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages);
|
||||
|
||||
// Modify the auto-generated layout by setting an immutable sampler to set 0 binding 0.
|
||||
// Modify the auto-generated layout by setting an immutable sampler to set 0
|
||||
// binding 0.
|
||||
layout_create_info.set_layouts[0]
|
||||
.bindings
|
||||
.get_mut(&0)
|
||||
.unwrap()
|
||||
.immutable_samplers = vec![sampler];
|
||||
.immutable_samplers = vec![self.sampler.clone()];
|
||||
|
||||
PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
layout_create_info
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap()
|
||||
@ -323,7 +373,7 @@ fn main() -> Result<(), impl Error> {
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -354,93 +404,95 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Use `image_view` instead of `image_view_sampler`, since the sampler is already in the
|
||||
// layout.
|
||||
let set = DescriptorSet::new(
|
||||
descriptor_set_allocator,
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[WriteDescriptorSet::image_view(1, texture)],
|
||||
[WriteDescriptorSet::image_view(1, self.texture.clone())],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(
|
||||
uploads
|
||||
.end()
|
||||
.unwrap()
|
||||
.execute(queue.clone())
|
||||
.unwrap()
|
||||
.boxed(),
|
||||
);
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -454,78 +506,92 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
set.clone(),
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -28,8 +28,8 @@ use vulkano::{
|
||||
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -58,16 +58,46 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
indirect_buffer_allocator: SubbufferAllocator,
|
||||
vertex_buffer_allocator: SubbufferAllocator,
|
||||
compute_pipeline: Arc<ComputePipeline>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -93,7 +123,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -128,69 +158,36 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// Each frame we generate a new set of vertices and each frame we need a new
|
||||
// `DrawIndirectCommand` struct to set the number of vertices to draw.
|
||||
let indirect_buffer_allocator = SubbufferAllocator::new(
|
||||
memory_allocator.clone(),
|
||||
SubbufferAllocatorCreateInfo {
|
||||
buffer_usage: BufferUsage::INDIRECT_BUFFER | BufferUsage::STORAGE_BUFFER,
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
// The triangle vertex positions.
|
||||
layout(location = 0) in vec2 position;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
src: r#"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec4 f_color;
|
||||
|
||||
void main() {
|
||||
f_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
"#,
|
||||
}
|
||||
}
|
||||
);
|
||||
let vertex_buffer_allocator = SubbufferAllocator::new(
|
||||
memory_allocator,
|
||||
SubbufferAllocatorCreateInfo {
|
||||
buffer_usage: BufferUsage::STORAGE_BUFFER | BufferUsage::VERTEX_BUFFER,
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
// A simple compute shader that generates vertices. It has two buffers bound: the first is
|
||||
// where we output the vertices, the second is the `IndirectDrawArgs` struct we passed the
|
||||
@ -217,10 +214,10 @@ fn main() -> Result<(), impl Error> {
|
||||
void main() {
|
||||
uint idx = gl_GlobalInvocationID.x;
|
||||
|
||||
// Each invocation of the compute shader is going to increment the counter, so
|
||||
// we need to use atomic operations for safety. The previous value of the
|
||||
// counter is returned so that gives us the offset into the vertex buffer this
|
||||
// thread can write it's vertices into.
|
||||
// Each invocation of the compute shader is going to increment the counter,
|
||||
// so we need to use atomic operations for safety. The previous value of
|
||||
// the counter is returned so that gives us the offset into the vertex
|
||||
// buffer this thread can write it's vertices into.
|
||||
uint offset = atomicAdd(vertices, 6);
|
||||
|
||||
vec2 center = vec2(-0.8, -0.8) + idx * vec2(0.1, 0.1);
|
||||
@ -235,29 +232,6 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
// Each frame we generate a new set of vertices and each frame we need a new
|
||||
// DrawIndirectCommand struct to set the number of vertices to draw.
|
||||
let indirect_args_pool = SubbufferAllocator::new(
|
||||
memory_allocator.clone(),
|
||||
SubbufferAllocatorCreateInfo {
|
||||
buffer_usage: BufferUsage::INDIRECT_BUFFER | BufferUsage::STORAGE_BUFFER,
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
let vertex_pool = SubbufferAllocator::new(
|
||||
memory_allocator,
|
||||
SubbufferAllocatorCreateInfo {
|
||||
buffer_usage: BufferUsage::STORAGE_BUFFER | BufferUsage::VERTEX_BUFFER,
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
|
||||
let compute_pipeline = {
|
||||
let cs = cs::load(device.clone())
|
||||
.unwrap()
|
||||
@ -279,8 +253,63 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
indirect_buffer_allocator,
|
||||
vertex_buffer_allocator,
|
||||
compute_pipeline,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -296,40 +325,64 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// `Vertex` is the vertex type that will be output from the compute shader and be input to the
|
||||
// vertex shader.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
// The triangle vertex positions.
|
||||
layout(location = 0) in vec2 position;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
let render_pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec4 f_color;
|
||||
|
||||
void main() {
|
||||
f_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -350,81 +403,81 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
// Allocate a buffer to hold the arguments for this frame's draw call. The compute
|
||||
@ -436,7 +489,8 @@ fn main() -> Result<(), impl Error> {
|
||||
first_vertex: 0,
|
||||
first_instance: 0,
|
||||
}];
|
||||
let indirect_buffer = indirect_args_pool
|
||||
let indirect_buffer = self
|
||||
.indirect_buffer_allocator
|
||||
.allocate_slice(indirect_commands.len() as _)
|
||||
.unwrap();
|
||||
indirect_buffer
|
||||
@ -446,16 +500,19 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Allocate a buffer to hold this frame's vertices. This needs to be large enough
|
||||
// to hold the worst case number of vertices generated by the compute shader.
|
||||
let iter = (0..(6 * 16)).map(|_| Vertex { position: [0.0; 2] });
|
||||
let vertices = vertex_pool.allocate_slice(iter.len() as _).unwrap();
|
||||
let iter = (0..(6 * 16)).map(|_| MyVertex { position: [0.0; 2] });
|
||||
let vertices = self
|
||||
.vertex_buffer_allocator
|
||||
.allocate_slice(iter.len() as _)
|
||||
.unwrap();
|
||||
for (o, i) in vertices.write().unwrap().iter_mut().zip(iter) {
|
||||
*o = i;
|
||||
}
|
||||
|
||||
// Pass the two buffers to the compute shader.
|
||||
let layout = &compute_pipeline.layout().set_layouts()[0];
|
||||
let layout = &self.compute_pipeline.layout().set_layouts()[0];
|
||||
let cs_descriptor_set = DescriptorSet::new(
|
||||
descriptor_set_allocator.clone(),
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::buffer(0, vertices.clone()),
|
||||
@ -466,8 +523,8 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap();
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -479,11 +536,11 @@ fn main() -> Result<(), impl Error> {
|
||||
// First in the command buffer we dispatch the compute shader to generate the
|
||||
// vertices and fill out the draw call arguments.
|
||||
builder
|
||||
.bind_pipeline_compute(compute_pipeline.clone())
|
||||
.bind_pipeline_compute(self.compute_pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Compute,
|
||||
compute_pipeline.layout().clone(),
|
||||
self.compute_pipeline.layout().clone(),
|
||||
0,
|
||||
cs_descriptor_set,
|
||||
)
|
||||
@ -498,15 +555,15 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(render_pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertices)
|
||||
.unwrap();
|
||||
@ -521,51 +578,65 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
// `MyVertex` is the vertex type that will be output from the compute shader and be input to the
|
||||
// vertex shader.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -5,14 +5,14 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -39,34 +39,44 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
/// The vertex type that we will be used to describe the triangle's geometry.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct TriangleVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// The vertex type that describes the unique data per instance.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct InstanceData {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position_offset: [f32; 2],
|
||||
#[format(R32_SFLOAT)]
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[TriangleVertex]>,
|
||||
instance_buffer: Subbuffer<[InstanceData]>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -91,7 +101,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -126,43 +136,14 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle. This triangle is identical
|
||||
// to the one in the `triangle.rs` example.
|
||||
// We now create a buffer that will store the shape of our triangle. This triangle is
|
||||
// identical to the one in the `triangle.rs` example.
|
||||
let vertices = [
|
||||
TriangleVertex {
|
||||
position: [-0.5, -0.25],
|
||||
@ -189,8 +170,8 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Now we create another buffer that will store the unique data per instance. For this example,
|
||||
// we'll have the instances form a 10x10 grid that slowly gets larger.
|
||||
// Now we create another buffer that will store the unique data per instance. For this
|
||||
// example, we'll have the instances form a 10x10 grid that slowly gets larger.
|
||||
let instances = {
|
||||
let rows = 10;
|
||||
let cols = 10;
|
||||
@ -227,6 +208,78 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
instance_buffer,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
@ -263,29 +316,12 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
let render_pass = single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
@ -297,21 +333,21 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
// Use the implementations of the `Vertex` trait to describe to vulkano how the two
|
||||
// vertex types are expected to be used.
|
||||
// Use the implementations of the `Vertex` trait to describe to vulkano how the
|
||||
// two vertex types are expected to be used.
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
input_assembly_state: Some(InputAssemblyState::default()),
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
@ -329,82 +365,86 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -418,25 +458,28 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
// We pass both our lists of vertices here.
|
||||
.bind_vertex_buffers(0, (vertex_buffer.clone(), instance_buffer.clone()))
|
||||
.bind_vertex_buffers(
|
||||
0,
|
||||
(self.vertex_buffer.clone(), self.instance_buffer.clone()),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.draw(
|
||||
vertex_buffer.len() as u32,
|
||||
instance_buffer.len() as u32,
|
||||
self.vertex_buffer.len() as u32,
|
||||
self.instance_buffer.len() as u32,
|
||||
0,
|
||||
0,
|
||||
)
|
||||
@ -446,51 +489,74 @@ fn main() -> Result<(), impl Error> {
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
/// The vertex type that we will be used to describe the triangle's geometry.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct TriangleVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// The vertex type that describes the unique data per instance.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct InstanceData {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position_offset: [f32; 2],
|
||||
#[format(R32_SFLOAT)]
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -1,370 +0,0 @@
|
||||
use crate::{
|
||||
fractal_compute_pipeline::FractalComputePipeline, place_over_frame::RenderPassPlaceOverFrame,
|
||||
};
|
||||
use glam::f32::Vec2;
|
||||
use std::{sync::Arc, time::Instant};
|
||||
use vulkano::{
|
||||
command_buffer::allocator::{
|
||||
StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
|
||||
},
|
||||
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
||||
device::Queue,
|
||||
image::view::ImageView,
|
||||
memory::allocator::StandardMemoryAllocator,
|
||||
sync::GpuFuture,
|
||||
};
|
||||
use vulkano_util::{renderer::VulkanoWindowRenderer, window::WindowDescriptor};
|
||||
use winit::{
|
||||
dpi::PhysicalPosition,
|
||||
event::{ElementState, Event, KeyEvent, MouseButton, MouseScrollDelta, WindowEvent},
|
||||
keyboard::{Key, NamedKey},
|
||||
window::Fullscreen,
|
||||
};
|
||||
|
||||
const MAX_ITERS_INIT: u32 = 200;
|
||||
const MOVE_SPEED: f32 = 0.5;
|
||||
|
||||
/// App for exploring Julia and Mandelbrot fractals.
|
||||
pub struct FractalApp {
|
||||
/// Pipeline that computes Mandelbrot & Julia fractals and writes them to an image.
|
||||
fractal_pipeline: FractalComputePipeline,
|
||||
/// Our render pipeline (pass).
|
||||
pub place_over_frame: RenderPassPlaceOverFrame,
|
||||
/// Toggle that flips between Julia and Mandelbrot.
|
||||
pub is_julia: bool,
|
||||
/// Toggle that stops the movement on Julia.
|
||||
is_c_paused: bool,
|
||||
/// C is a constant input to Julia escape time algorithm (mouse position).
|
||||
c: Vec2,
|
||||
/// Our zoom level.
|
||||
scale: Vec2,
|
||||
/// Our translation on the complex plane.
|
||||
translation: Vec2,
|
||||
/// How long the escape time algorithm should run (higher = less performance, more accurate
|
||||
/// image).
|
||||
pub max_iters: u32,
|
||||
/// Time tracking, useful for frame independent movement.
|
||||
time: Instant,
|
||||
dt: f32,
|
||||
dt_sum: f32,
|
||||
frame_count: f32,
|
||||
avg_fps: f32,
|
||||
/// Input state to handle mouse positions, continuous movement etc.
|
||||
input_state: InputState,
|
||||
}
|
||||
|
||||
impl FractalApp {
|
||||
pub fn new(
|
||||
gfx_queue: Arc<Queue>,
|
||||
image_format: vulkano::format::Format,
|
||||
swapchain_image_views: &[Arc<ImageView>],
|
||||
) -> FractalApp {
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(
|
||||
gfx_queue.device().clone(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
gfx_queue.device().clone(),
|
||||
StandardCommandBufferAllocatorCreateInfo {
|
||||
secondary_buffer_count: 32,
|
||||
..Default::default()
|
||||
},
|
||||
));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
gfx_queue.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
FractalApp {
|
||||
fractal_pipeline: FractalComputePipeline::new(
|
||||
gfx_queue.clone(),
|
||||
memory_allocator.clone(),
|
||||
command_buffer_allocator.clone(),
|
||||
descriptor_set_allocator.clone(),
|
||||
),
|
||||
place_over_frame: RenderPassPlaceOverFrame::new(
|
||||
gfx_queue,
|
||||
command_buffer_allocator,
|
||||
descriptor_set_allocator,
|
||||
image_format,
|
||||
swapchain_image_views,
|
||||
),
|
||||
is_julia: false,
|
||||
is_c_paused: false,
|
||||
c: Vec2::new(0.0, 0.0),
|
||||
scale: Vec2::new(4.0, 4.0),
|
||||
translation: Vec2::new(0.0, 0.0),
|
||||
max_iters: MAX_ITERS_INIT,
|
||||
time: Instant::now(),
|
||||
dt: 0.0,
|
||||
dt_sum: 0.0,
|
||||
frame_count: 0.0,
|
||||
avg_fps: 0.0,
|
||||
input_state: InputState::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn print_guide(&self) {
|
||||
println!(
|
||||
"\
|
||||
Usage:
|
||||
WASD: Pan view
|
||||
Scroll: Zoom in/out
|
||||
Space: Toggle between Mandelbrot and Julia
|
||||
Enter: Randomize color palette
|
||||
Equals/Minus: Increase/Decrease max iterations
|
||||
F: Toggle full-screen
|
||||
Right mouse: Stop movement in Julia (mouse position determines c)
|
||||
Esc: Quit\
|
||||
",
|
||||
);
|
||||
}
|
||||
|
||||
/// Runs our compute pipeline and return a future of when the compute is finished.
|
||||
pub fn compute(&self, image_target: Arc<ImageView>) -> Box<dyn GpuFuture> {
|
||||
self.fractal_pipeline.compute(
|
||||
image_target,
|
||||
self.c,
|
||||
self.scale,
|
||||
self.translation,
|
||||
self.max_iters,
|
||||
self.is_julia,
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns whether the app should quit. (Happens on when pressing ESC.)
|
||||
pub fn is_running(&self) -> bool {
|
||||
!self.input_state.should_quit
|
||||
}
|
||||
|
||||
/// Returns the average FPS.
|
||||
pub fn avg_fps(&self) -> f32 {
|
||||
self.avg_fps
|
||||
}
|
||||
|
||||
/// Returns the delta time in milliseconds.
|
||||
pub fn dt(&self) -> f32 {
|
||||
self.dt * 1000.0
|
||||
}
|
||||
|
||||
/// Updates times and dt at the end of each frame.
|
||||
pub fn update_time(&mut self) {
|
||||
// Each second, update average fps & reset frame count & dt sum.
|
||||
if self.dt_sum > 1.0 {
|
||||
self.avg_fps = self.frame_count / self.dt_sum;
|
||||
self.frame_count = 0.0;
|
||||
self.dt_sum = 0.0;
|
||||
}
|
||||
self.dt = self.time.elapsed().as_secs_f32();
|
||||
self.dt_sum += self.dt;
|
||||
self.frame_count += 1.0;
|
||||
self.time = Instant::now();
|
||||
}
|
||||
|
||||
/// Updates app state based on input state.
|
||||
pub fn update_state_after_inputs(&mut self, renderer: &mut VulkanoWindowRenderer) {
|
||||
// Zoom in or out.
|
||||
if self.input_state.scroll_delta > 0. {
|
||||
self.scale /= 1.05;
|
||||
} else if self.input_state.scroll_delta < 0. {
|
||||
self.scale *= 1.05;
|
||||
}
|
||||
|
||||
// Move speed scaled by zoom level.
|
||||
let move_speed = MOVE_SPEED * self.dt * self.scale.x;
|
||||
|
||||
// Panning.
|
||||
if self.input_state.pan_up {
|
||||
self.translation += Vec2::new(0.0, move_speed);
|
||||
}
|
||||
if self.input_state.pan_down {
|
||||
self.translation += Vec2::new(0.0, -move_speed);
|
||||
}
|
||||
if self.input_state.pan_right {
|
||||
self.translation += Vec2::new(move_speed, 0.0);
|
||||
}
|
||||
if self.input_state.pan_left {
|
||||
self.translation += Vec2::new(-move_speed, 0.0);
|
||||
}
|
||||
|
||||
// Toggle between Julia and Mandelbrot.
|
||||
if self.input_state.toggle_julia {
|
||||
self.is_julia = !self.is_julia;
|
||||
}
|
||||
|
||||
// Toggle c.
|
||||
if self.input_state.toggle_c {
|
||||
self.is_c_paused = !self.is_c_paused;
|
||||
}
|
||||
|
||||
// Update c.
|
||||
if !self.is_c_paused {
|
||||
// Scale normalized mouse pos between -1.0 and 1.0.
|
||||
let mouse_pos = self.input_state.normalized_mouse_pos() * 2.0 - Vec2::new(1.0, 1.0);
|
||||
// Scale by our zoom (scale) level so when zooming in the movement on Julia is not so
|
||||
// drastic.
|
||||
self.c = mouse_pos * self.scale.x;
|
||||
}
|
||||
|
||||
// Update how many iterations we have.
|
||||
if self.input_state.increase_iterations {
|
||||
self.max_iters += 1;
|
||||
}
|
||||
if self.input_state.decrease_iterations {
|
||||
if self.max_iters as i32 - 1 <= 0 {
|
||||
self.max_iters = 0;
|
||||
} else {
|
||||
self.max_iters -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Randomize our palette.
|
||||
if self.input_state.randomize_palette {
|
||||
self.fractal_pipeline.randomize_palette();
|
||||
}
|
||||
|
||||
// Toggle full-screen.
|
||||
if self.input_state.toggle_full_screen {
|
||||
let is_full_screen = renderer.window().fullscreen().is_some();
|
||||
renderer.window().set_fullscreen(if !is_full_screen {
|
||||
Some(Fullscreen::Borderless(renderer.window().current_monitor()))
|
||||
} else {
|
||||
None
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Update input state.
|
||||
pub fn handle_input(&mut self, window_size: [f32; 2], event: &Event<()>) {
|
||||
self.input_state.handle_input(window_size, event);
|
||||
}
|
||||
|
||||
/// Reset input state at the end of the frame.
|
||||
pub fn reset_input_state(&mut self) {
|
||||
self.input_state.reset()
|
||||
}
|
||||
}
|
||||
|
||||
fn state_is_pressed(state: ElementState) -> bool {
|
||||
match state {
|
||||
ElementState::Pressed => true,
|
||||
ElementState::Released => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Just a very simple input state (mappings). Winit only has `Pressed` and `Released` events, thus
|
||||
/// continuous movement needs toggles. Panning is one of those things where continuous movement
|
||||
/// feels better.
|
||||
struct InputState {
|
||||
pub window_size: [f32; 2],
|
||||
pub pan_up: bool,
|
||||
pub pan_down: bool,
|
||||
pub pan_right: bool,
|
||||
pub pan_left: bool,
|
||||
pub increase_iterations: bool,
|
||||
pub decrease_iterations: bool,
|
||||
pub randomize_palette: bool,
|
||||
pub toggle_full_screen: bool,
|
||||
pub toggle_julia: bool,
|
||||
pub toggle_c: bool,
|
||||
pub should_quit: bool,
|
||||
pub scroll_delta: f32,
|
||||
pub mouse_pos: Vec2,
|
||||
}
|
||||
|
||||
impl InputState {
|
||||
fn new() -> InputState {
|
||||
InputState {
|
||||
window_size: [
|
||||
WindowDescriptor::default().width,
|
||||
WindowDescriptor::default().height,
|
||||
],
|
||||
pan_up: false,
|
||||
pan_down: false,
|
||||
pan_right: false,
|
||||
pan_left: false,
|
||||
increase_iterations: false,
|
||||
decrease_iterations: false,
|
||||
randomize_palette: false,
|
||||
toggle_full_screen: false,
|
||||
toggle_julia: false,
|
||||
toggle_c: false,
|
||||
should_quit: false,
|
||||
scroll_delta: 0.0,
|
||||
mouse_pos: Vec2::new(0.0, 0.0),
|
||||
}
|
||||
}
|
||||
|
||||
fn normalized_mouse_pos(&self) -> Vec2 {
|
||||
Vec2::new(
|
||||
(self.mouse_pos.x / self.window_size[0]).clamp(0.0, 1.0),
|
||||
(self.mouse_pos.y / self.window_size[1]).clamp(0.0, 1.0),
|
||||
)
|
||||
}
|
||||
|
||||
/// Resets values that should be reset. All incremental mappings and toggles should be reset.
|
||||
fn reset(&mut self) {
|
||||
*self = InputState {
|
||||
scroll_delta: 0.0,
|
||||
toggle_full_screen: false,
|
||||
toggle_julia: false,
|
||||
toggle_c: false,
|
||||
randomize_palette: false,
|
||||
increase_iterations: false,
|
||||
decrease_iterations: false,
|
||||
..*self
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_input(&mut self, window_size: [f32; 2], event: &Event<()>) {
|
||||
self.window_size = window_size;
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::KeyboardInput { event, .. } => self.on_keyboard_event(event),
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
self.on_mouse_click_event(*state, *button)
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => self.on_cursor_moved_event(position),
|
||||
WindowEvent::MouseWheel { delta, .. } => self.on_mouse_wheel_event(delta),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Matches keyboard events to our defined inputs.
|
||||
fn on_keyboard_event(&mut self, event: &KeyEvent) {
|
||||
match event.logical_key.as_ref() {
|
||||
Key::Named(NamedKey::Escape) => self.should_quit = state_is_pressed(event.state),
|
||||
Key::Character("w") => self.pan_up = state_is_pressed(event.state),
|
||||
Key::Character("a") => self.pan_left = state_is_pressed(event.state),
|
||||
Key::Character("s") => self.pan_down = state_is_pressed(event.state),
|
||||
Key::Character("d") => self.pan_right = state_is_pressed(event.state),
|
||||
Key::Character("f") => self.toggle_full_screen = state_is_pressed(event.state),
|
||||
Key::Named(NamedKey::Enter) => self.randomize_palette = state_is_pressed(event.state),
|
||||
Key::Character("=") => self.increase_iterations = state_is_pressed(event.state),
|
||||
Key::Character("-") => self.decrease_iterations = state_is_pressed(event.state),
|
||||
Key::Named(NamedKey::Space) => self.toggle_julia = state_is_pressed(event.state),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates mouse scroll delta.
|
||||
fn on_mouse_wheel_event(&mut self, delta: &MouseScrollDelta) {
|
||||
let change = match delta {
|
||||
MouseScrollDelta::LineDelta(_x, y) => *y,
|
||||
MouseScrollDelta::PixelDelta(pos) => pos.y as f32,
|
||||
};
|
||||
self.scroll_delta += change;
|
||||
}
|
||||
|
||||
/// Update mouse position
|
||||
fn on_cursor_moved_event(&mut self, pos: &PhysicalPosition<f64>) {
|
||||
self.mouse_pos = Vec2::new(pos.x as f32, pos.y as f32);
|
||||
}
|
||||
|
||||
/// Update toggle julia state (if right mouse is clicked)
|
||||
fn on_mouse_click_event(&mut self, state: ElementState, mouse_btn: MouseButton) {
|
||||
if mouse_btn == MouseButton::Right {
|
||||
self.toggle_c = state_is_pressed(state)
|
||||
}
|
||||
}
|
||||
}
|
@ -136,11 +136,10 @@ impl FractalComputePipeline {
|
||||
) -> Box<dyn GpuFuture> {
|
||||
// Resize image if needed.
|
||||
let image_extent = image_view.image().extent();
|
||||
let pipeline_layout = self.pipeline.layout();
|
||||
let desc_layout = &pipeline_layout.set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
let layout = &self.pipeline.layout().set_layouts()[0];
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
desc_layout.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::image_view(0, image_view),
|
||||
WriteDescriptorSet::buffer(1, self.palette.clone()),
|
||||
@ -172,9 +171,14 @@ impl FractalComputePipeline {
|
||||
builder
|
||||
.bind_pipeline_compute(self.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(PipelineBindPoint::Compute, pipeline_layout.clone(), 0, set)
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Compute,
|
||||
self.pipeline.layout().clone(),
|
||||
0,
|
||||
descriptor_set,
|
||||
)
|
||||
.unwrap()
|
||||
.push_constants(pipeline_layout.clone(), 0, push_constants)
|
||||
.push_constants(self.pipeline.layout().clone(), 0, push_constants)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
|
124
examples/interactive-fractal/input.rs
Normal file
124
examples/interactive-fractal/input.rs
Normal file
@ -0,0 +1,124 @@
|
||||
use glam::f32::Vec2;
|
||||
use vulkano_util::window::WindowDescriptor;
|
||||
use winit::{
|
||||
dpi::{PhysicalPosition, PhysicalSize},
|
||||
event::{ElementState, KeyEvent, MouseButton, MouseScrollDelta, WindowEvent},
|
||||
keyboard::{Key, NamedKey},
|
||||
};
|
||||
|
||||
/// Just a very simple input state (mappings). Winit only has `Pressed` and `Released` events, thus
|
||||
/// continuous movement needs toggles. Panning is one of those things where continuous movement
|
||||
/// feels better.
|
||||
pub struct InputState {
|
||||
pub window_size: [f32; 2],
|
||||
pub pan_up: bool,
|
||||
pub pan_down: bool,
|
||||
pub pan_right: bool,
|
||||
pub pan_left: bool,
|
||||
pub increase_iterations: bool,
|
||||
pub decrease_iterations: bool,
|
||||
pub randomize_palette: bool,
|
||||
pub toggle_full_screen: bool,
|
||||
pub toggle_julia: bool,
|
||||
pub toggle_c: bool,
|
||||
pub should_quit: bool,
|
||||
pub scroll_delta: f32,
|
||||
pub mouse_pos: Vec2,
|
||||
}
|
||||
|
||||
impl InputState {
|
||||
pub fn new() -> InputState {
|
||||
InputState {
|
||||
window_size: [
|
||||
WindowDescriptor::default().width,
|
||||
WindowDescriptor::default().height,
|
||||
],
|
||||
pan_up: false,
|
||||
pan_down: false,
|
||||
pan_right: false,
|
||||
pan_left: false,
|
||||
increase_iterations: false,
|
||||
decrease_iterations: false,
|
||||
randomize_palette: false,
|
||||
toggle_full_screen: false,
|
||||
toggle_julia: false,
|
||||
toggle_c: false,
|
||||
should_quit: false,
|
||||
scroll_delta: 0.0,
|
||||
mouse_pos: Vec2::new(0.0, 0.0),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn normalized_mouse_pos(&self) -> Vec2 {
|
||||
Vec2::new(
|
||||
(self.mouse_pos.x / self.window_size[0]).clamp(0.0, 1.0),
|
||||
(self.mouse_pos.y / self.window_size[1]).clamp(0.0, 1.0),
|
||||
)
|
||||
}
|
||||
|
||||
/// Resets values that should be reset. All incremental mappings and toggles should be reset.
|
||||
pub fn reset(&mut self) {
|
||||
*self = InputState {
|
||||
scroll_delta: 0.0,
|
||||
toggle_full_screen: false,
|
||||
toggle_julia: false,
|
||||
toggle_c: false,
|
||||
randomize_palette: false,
|
||||
increase_iterations: false,
|
||||
decrease_iterations: false,
|
||||
..*self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_input(&mut self, window_size: PhysicalSize<u32>, event: &WindowEvent) {
|
||||
self.window_size = window_size.into();
|
||||
|
||||
match event {
|
||||
WindowEvent::KeyboardInput { event, .. } => self.on_keyboard_event(event),
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
self.on_mouse_click_event(*state, *button)
|
||||
}
|
||||
WindowEvent::CursorMoved { position, .. } => self.on_cursor_moved_event(position),
|
||||
WindowEvent::MouseWheel { delta, .. } => self.on_mouse_wheel_event(delta),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Matches keyboard events to our defined inputs.
|
||||
fn on_keyboard_event(&mut self, event: &KeyEvent) {
|
||||
match event.logical_key.as_ref() {
|
||||
Key::Named(NamedKey::Escape) => self.should_quit = event.state.is_pressed(),
|
||||
Key::Character("w") => self.pan_up = event.state.is_pressed(),
|
||||
Key::Character("a") => self.pan_left = event.state.is_pressed(),
|
||||
Key::Character("s") => self.pan_down = event.state.is_pressed(),
|
||||
Key::Character("d") => self.pan_right = event.state.is_pressed(),
|
||||
Key::Character("f") => self.toggle_full_screen = event.state.is_pressed(),
|
||||
Key::Named(NamedKey::Enter) => self.randomize_palette = event.state.is_pressed(),
|
||||
Key::Character("=") => self.increase_iterations = event.state.is_pressed(),
|
||||
Key::Character("-") => self.decrease_iterations = event.state.is_pressed(),
|
||||
Key::Named(NamedKey::Space) => self.toggle_julia = event.state.is_pressed(),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
/// Updates mouse scroll delta.
|
||||
fn on_mouse_wheel_event(&mut self, delta: &MouseScrollDelta) {
|
||||
let change = match delta {
|
||||
MouseScrollDelta::LineDelta(_x, y) => *y,
|
||||
MouseScrollDelta::PixelDelta(pos) => pos.y as f32,
|
||||
};
|
||||
self.scroll_delta += change;
|
||||
}
|
||||
|
||||
/// Update mouse position
|
||||
fn on_cursor_moved_event(&mut self, pos: &PhysicalPosition<f64>) {
|
||||
self.mouse_pos = Vec2::new(pos.x as f32, pos.y as f32);
|
||||
}
|
||||
|
||||
/// Update toggle julia state (if right mouse is clicked)
|
||||
fn on_mouse_click_event(&mut self, state: ElementState, mouse_btn: MouseButton) {
|
||||
if mouse_btn == MouseButton::Right {
|
||||
self.toggle_c = state.is_pressed();
|
||||
}
|
||||
}
|
||||
}
|
@ -10,32 +10,135 @@
|
||||
// - A simple `FractalApp` to handle runtime state.
|
||||
// - A simple `InputState` to interact with the application.
|
||||
|
||||
use crate::app::FractalApp;
|
||||
use std::{error::Error, time::Duration};
|
||||
use vulkano::{image::ImageUsage, swapchain::PresentMode, sync::GpuFuture};
|
||||
use fractal_compute_pipeline::FractalComputePipeline;
|
||||
use glam::Vec2;
|
||||
use input::InputState;
|
||||
use place_over_frame::RenderPassPlaceOverFrame;
|
||||
use std::{
|
||||
error::Error,
|
||||
sync::Arc,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
use vulkano::{
|
||||
command_buffer::allocator::{
|
||||
StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
|
||||
},
|
||||
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
||||
image::ImageUsage,
|
||||
swapchain::PresentMode,
|
||||
sync::GpuFuture,
|
||||
};
|
||||
use vulkano_util::{
|
||||
context::{VulkanoConfig, VulkanoContext},
|
||||
renderer::{VulkanoWindowRenderer, DEFAULT_IMAGE_FORMAT},
|
||||
window::{VulkanoWindows, WindowDescriptor},
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Fullscreen, WindowId},
|
||||
};
|
||||
|
||||
mod app;
|
||||
mod fractal_compute_pipeline;
|
||||
mod input;
|
||||
mod pixels_draw_pipeline;
|
||||
mod place_over_frame;
|
||||
|
||||
const MAX_ITERS_INIT: u32 = 200;
|
||||
const MOVE_SPEED: f32 = 0.5;
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
// Create the event loop.
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
println!(
|
||||
"\
|
||||
Usage:
|
||||
WASD: Pan view
|
||||
Scroll: Zoom in/out
|
||||
Space: Toggle between Mandelbrot and Julia
|
||||
Enter: Randomize color palette
|
||||
Equals/Minus: Increase/Decrease max iterations
|
||||
F: Toggle full-screen
|
||||
Right mouse: Stop movement in Julia (mouse position determines c)
|
||||
Esc: Quit\
|
||||
",
|
||||
);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
context: VulkanoContext,
|
||||
windows: VulkanoWindows,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
/// Pipeline that computes Mandelbrot & Julia fractals and writes them to an image.
|
||||
fractal_pipeline: FractalComputePipeline,
|
||||
/// Our render pipeline (pass).
|
||||
place_over_frame: RenderPassPlaceOverFrame,
|
||||
/// Toggle that flips between Julia and Mandelbrot.
|
||||
is_julia: bool,
|
||||
/// Toggle that stops the movement on Julia.
|
||||
is_c_paused: bool,
|
||||
/// C is a constant input to Julia escape time algorithm (mouse position).
|
||||
c: Vec2,
|
||||
/// Our zoom level.
|
||||
scale: Vec2,
|
||||
/// Our translation on the complex plane.
|
||||
translation: Vec2,
|
||||
/// How long the escape time algorithm should run (higher = less performance, more accurate
|
||||
/// image).
|
||||
max_iters: u32,
|
||||
/// Time tracking, useful for frame independent movement.
|
||||
time: Instant,
|
||||
dt: f32,
|
||||
dt_sum: f32,
|
||||
frame_count: f32,
|
||||
avg_fps: f32,
|
||||
/// Input state to handle mouse positions, continuous movement etc.
|
||||
input_state: InputState,
|
||||
render_target_id: usize,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(_event_loop: &EventLoop<()>) -> Self {
|
||||
let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
let mut windows = VulkanoWindows::default();
|
||||
let _id = windows.create_window(
|
||||
&event_loop,
|
||||
&context,
|
||||
let windows = VulkanoWindows::default();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
context.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
context.device().clone(),
|
||||
StandardCommandBufferAllocatorCreateInfo {
|
||||
secondary_buffer_count: 32,
|
||||
..Default::default()
|
||||
},
|
||||
));
|
||||
|
||||
App {
|
||||
context,
|
||||
windows,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let _id = self.windows.create_window(
|
||||
event_loop,
|
||||
&self.context,
|
||||
&WindowDescriptor {
|
||||
title: "Fractal".to_string(),
|
||||
present_mode: PresentMode::Fifo,
|
||||
@ -46,110 +149,86 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Add our render target image onto which we'll be rendering our fractals.
|
||||
let render_target_id = 0;
|
||||
let primary_window_renderer = windows.get_primary_renderer_mut().unwrap();
|
||||
let window_renderer = self.windows.get_primary_renderer_mut().unwrap();
|
||||
|
||||
// Make sure the image usage is correct (based on your pipeline).
|
||||
primary_window_renderer.add_additional_image_view(
|
||||
window_renderer.add_additional_image_view(
|
||||
render_target_id,
|
||||
DEFAULT_IMAGE_FORMAT,
|
||||
ImageUsage::SAMPLED | ImageUsage::STORAGE | ImageUsage::TRANSFER_DST,
|
||||
);
|
||||
|
||||
// Create app to hold the logic of our fractal explorer.
|
||||
let gfx_queue = context.graphics_queue();
|
||||
let gfx_queue = self.context.graphics_queue();
|
||||
|
||||
// We intend to eventually render on our swapchain, thus we use that format when creating the
|
||||
// app here.
|
||||
let mut app = FractalApp::new(
|
||||
self.rcx = Some(RenderContext {
|
||||
render_target_id,
|
||||
fractal_pipeline: FractalComputePipeline::new(
|
||||
gfx_queue.clone(),
|
||||
primary_window_renderer.swapchain_format(),
|
||||
primary_window_renderer.swapchain_image_views(),
|
||||
);
|
||||
app.print_guide();
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
let renderer = windows.get_primary_renderer_mut().unwrap();
|
||||
|
||||
if process_event(renderer, &event, &mut app, render_target_id) {
|
||||
elwt.exit();
|
||||
return;
|
||||
self.context.memory_allocator().clone(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.descriptor_set_allocator.clone(),
|
||||
),
|
||||
place_over_frame: RenderPassPlaceOverFrame::new(
|
||||
gfx_queue.clone(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.descriptor_set_allocator.clone(),
|
||||
window_renderer.swapchain_format(),
|
||||
window_renderer.swapchain_image_views(),
|
||||
),
|
||||
is_julia: false,
|
||||
is_c_paused: false,
|
||||
c: Vec2::new(0.0, 0.0),
|
||||
scale: Vec2::new(4.0, 4.0),
|
||||
translation: Vec2::new(0.0, 0.0),
|
||||
max_iters: MAX_ITERS_INIT,
|
||||
time: Instant::now(),
|
||||
dt: 0.0,
|
||||
dt_sum: 0.0,
|
||||
frame_count: 0.0,
|
||||
avg_fps: 0.0,
|
||||
input_state: InputState::new(),
|
||||
});
|
||||
}
|
||||
|
||||
// Pass event for the app to handle our inputs.
|
||||
app.handle_input(renderer.window_size(), &event);
|
||||
})
|
||||
}
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let renderer = self.windows.get_primary_renderer_mut().unwrap();
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
let window_size = renderer.window().inner_size();
|
||||
|
||||
/// Processes a single event for an event loop.
|
||||
/// Returns true only if the window is to be closed.
|
||||
pub fn process_event(
|
||||
renderer: &mut VulkanoWindowRenderer,
|
||||
event: &Event<()>,
|
||||
app: &mut FractalApp,
|
||||
render_target_id: usize,
|
||||
) -> bool {
|
||||
match &event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
return true;
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. },
|
||||
..
|
||||
} => renderer.resize(),
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => 'redraw: {
|
||||
WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. } => {
|
||||
renderer.resize();
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
// Tasks for redrawing:
|
||||
// 1. Update state based on events
|
||||
// 2. Compute & Render
|
||||
// 3. Reset input state
|
||||
// 4. Update time & title
|
||||
|
||||
// The rendering part goes here:
|
||||
match renderer.window_size() {
|
||||
[w, h] => {
|
||||
// Skip this frame when minimized.
|
||||
if w == 0.0 || h == 0.0 {
|
||||
break 'redraw;
|
||||
}
|
||||
}
|
||||
}
|
||||
app.update_state_after_inputs(renderer);
|
||||
compute_then_render(renderer, app, render_target_id);
|
||||
app.reset_input_state();
|
||||
app.update_time();
|
||||
renderer.window().set_title(&format!(
|
||||
"{} fps: {:.2} dt: {:.2}, Max Iterations: {}",
|
||||
if app.is_julia { "Julia" } else { "Mandelbrot" },
|
||||
app.avg_fps(),
|
||||
app.dt(),
|
||||
app.max_iters
|
||||
));
|
||||
}
|
||||
Event::AboutToWait => renderer.window().request_redraw(),
|
||||
_ => (),
|
||||
}
|
||||
!app.is_running()
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
/// Orchestrates rendering.
|
||||
fn compute_then_render(
|
||||
renderer: &mut VulkanoWindowRenderer,
|
||||
app: &mut FractalApp,
|
||||
target_image_id: usize,
|
||||
) {
|
||||
rcx.update_state_after_inputs(renderer);
|
||||
|
||||
// Start the frame.
|
||||
let before_pipeline_future =
|
||||
match renderer.acquire(Some(Duration::from_millis(1000)), |swapchain_image_views| {
|
||||
app.place_over_frame
|
||||
let before_pipeline_future = match renderer.acquire(
|
||||
Some(Duration::from_millis(1000)),
|
||||
|swapchain_image_views| {
|
||||
rcx.place_over_frame
|
||||
.recreate_framebuffers(swapchain_image_views)
|
||||
}) {
|
||||
},
|
||||
) {
|
||||
Err(e) => {
|
||||
println!("{e}");
|
||||
return;
|
||||
@ -158,20 +237,156 @@ fn compute_then_render(
|
||||
};
|
||||
|
||||
// Retrieve the target image.
|
||||
let image = renderer.get_additional_image_view(target_image_id);
|
||||
let image = renderer.get_additional_image_view(rcx.render_target_id);
|
||||
|
||||
// Compute our fractal (writes to target image). Join future with `before_pipeline_future`.
|
||||
let after_compute = app.compute(image.clone()).join(before_pipeline_future);
|
||||
// Compute our fractal (writes to target image). Join future with
|
||||
// `before_pipeline_future`.
|
||||
let after_compute = rcx
|
||||
.fractal_pipeline
|
||||
.compute(
|
||||
image.clone(),
|
||||
rcx.c,
|
||||
rcx.scale,
|
||||
rcx.translation,
|
||||
rcx.max_iters,
|
||||
rcx.is_julia,
|
||||
)
|
||||
.join(before_pipeline_future);
|
||||
|
||||
// Render the image over the swapchain image, inputting the previous future.
|
||||
let after_renderpass_future = app.place_over_frame.render(
|
||||
let after_renderpass_future = rcx.place_over_frame.render(
|
||||
after_compute,
|
||||
image,
|
||||
renderer.swapchain_image_view(),
|
||||
renderer.image_index(),
|
||||
);
|
||||
|
||||
// Finish the frame (which presents the view), inputting the last future. Wait for the future
|
||||
// so resources are not in use when we render.
|
||||
// Finish the frame (which presents the view), inputting the last future. Wait for
|
||||
// the future so resources are not in use when we render.
|
||||
renderer.present(after_renderpass_future, true);
|
||||
|
||||
rcx.input_state.reset();
|
||||
rcx.update_time();
|
||||
renderer.window().set_title(&format!(
|
||||
"{} fps: {:.2} dt: {:.2}, Max Iterations: {}",
|
||||
if rcx.is_julia { "Julia" } else { "Mandelbrot" },
|
||||
rcx.avg_fps(),
|
||||
rcx.dt(),
|
||||
rcx.max_iters
|
||||
));
|
||||
}
|
||||
_ => {
|
||||
// Pass event for the app to handle our inputs.
|
||||
rcx.input_state.handle_input(window_size, &event);
|
||||
}
|
||||
}
|
||||
|
||||
if rcx.input_state.should_quit {
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let window_renderer = self.windows.get_primary_renderer_mut().unwrap();
|
||||
window_renderer.window().request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderContext {
|
||||
/// Updates app state based on input state.
|
||||
fn update_state_after_inputs(&mut self, renderer: &mut VulkanoWindowRenderer) {
|
||||
// Zoom in or out.
|
||||
if self.input_state.scroll_delta > 0. {
|
||||
self.scale /= 1.05;
|
||||
} else if self.input_state.scroll_delta < 0. {
|
||||
self.scale *= 1.05;
|
||||
}
|
||||
|
||||
// Move speed scaled by zoom level.
|
||||
let move_speed = MOVE_SPEED * self.dt * self.scale.x;
|
||||
|
||||
// Panning.
|
||||
if self.input_state.pan_up {
|
||||
self.translation += Vec2::new(0.0, move_speed);
|
||||
}
|
||||
if self.input_state.pan_down {
|
||||
self.translation += Vec2::new(0.0, -move_speed);
|
||||
}
|
||||
if self.input_state.pan_right {
|
||||
self.translation += Vec2::new(move_speed, 0.0);
|
||||
}
|
||||
if self.input_state.pan_left {
|
||||
self.translation += Vec2::new(-move_speed, 0.0);
|
||||
}
|
||||
|
||||
// Toggle between Julia and Mandelbrot.
|
||||
if self.input_state.toggle_julia {
|
||||
self.is_julia = !self.is_julia;
|
||||
}
|
||||
|
||||
// Toggle c.
|
||||
if self.input_state.toggle_c {
|
||||
self.is_c_paused = !self.is_c_paused;
|
||||
}
|
||||
|
||||
// Update c.
|
||||
if !self.is_c_paused {
|
||||
// Scale normalized mouse pos between -1.0 and 1.0.
|
||||
let mouse_pos = self.input_state.normalized_mouse_pos() * 2.0 - Vec2::new(1.0, 1.0);
|
||||
// Scale by our zoom (scale) level so when zooming in the movement on Julia is not so
|
||||
// drastic.
|
||||
self.c = mouse_pos * self.scale.x;
|
||||
}
|
||||
|
||||
// Update how many iterations we have.
|
||||
if self.input_state.increase_iterations {
|
||||
self.max_iters += 1;
|
||||
}
|
||||
if self.input_state.decrease_iterations {
|
||||
if self.max_iters as i32 - 1 <= 0 {
|
||||
self.max_iters = 0;
|
||||
} else {
|
||||
self.max_iters -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Randomize our palette.
|
||||
if self.input_state.randomize_palette {
|
||||
self.fractal_pipeline.randomize_palette();
|
||||
}
|
||||
|
||||
// Toggle full-screen.
|
||||
if self.input_state.toggle_full_screen {
|
||||
let is_full_screen = renderer.window().fullscreen().is_some();
|
||||
renderer.window().set_fullscreen(if !is_full_screen {
|
||||
Some(Fullscreen::Borderless(renderer.window().current_monitor()))
|
||||
} else {
|
||||
None
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the average FPS.
|
||||
fn avg_fps(&self) -> f32 {
|
||||
self.avg_fps
|
||||
}
|
||||
|
||||
/// Returns the delta time in milliseconds.
|
||||
fn dt(&self) -> f32 {
|
||||
self.dt * 1000.0
|
||||
}
|
||||
|
||||
/// Updates times and dt at the end of each frame.
|
||||
fn update_time(&mut self) {
|
||||
// Each second, update average fps & reset frame count & dt sum.
|
||||
if self.dt_sum > 1.0 {
|
||||
self.avg_fps = self.frame_count / self.dt_sum;
|
||||
self.frame_count = 0.0;
|
||||
self.dt_sum = 0.0;
|
||||
}
|
||||
self.dt = self.time.elapsed().as_secs_f32();
|
||||
self.dt_sum += self.dt;
|
||||
self.frame_count += 1.0;
|
||||
self.time = Instant::now();
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
@ -25,7 +25,7 @@ use vulkano::{
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
Queue, QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -52,41 +52,48 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
/// The vertex type that we will be used to describe the triangle's geometry.
|
||||
#[derive(BufferContents)]
|
||||
#[repr(C)]
|
||||
struct TriangleVertex {
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// The vertex type that describes the unique data per instance.
|
||||
type InstanceData = mesh::Instance;
|
||||
|
||||
mod mesh {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "mesh",
|
||||
path: "mesh.glsl",
|
||||
vulkan_version: "1.2",
|
||||
}
|
||||
}
|
||||
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
path: "frag.glsl",
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
vertex_buffer: Subbuffer<[TriangleVertex]>,
|
||||
instance_buffer: Subbuffer<mesh::InstanceBuffer>,
|
||||
rows: u32,
|
||||
cols: u32,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -112,7 +119,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -151,47 +158,18 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle. This triangle is identical
|
||||
// to the one in the `triangle.rs` example.
|
||||
// We now create a buffer that will store the shape of our triangle. This triangle is
|
||||
// identical to the one in the `triangle.rs` example.
|
||||
let vertices = [
|
||||
TriangleVertex {
|
||||
position: [-0.5, -0.25],
|
||||
@ -218,8 +196,8 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Now we create another buffer that will store the unique data per instance. For this example,
|
||||
// we'll have the instances form a 10x10 grid that slowly gets larger.
|
||||
// Now we create another buffer that will store the unique data per instance. For this
|
||||
// example, we'll have the instances form a 10x10 grid that slowly gets larger.
|
||||
let rows = 10;
|
||||
let cols = 10;
|
||||
let instances = {
|
||||
@ -262,8 +240,64 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
vertex_buffer,
|
||||
instance_buffer,
|
||||
rows,
|
||||
cols,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -279,12 +313,14 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let mesh = mesh::load(device.clone())
|
||||
let mesh = mesh::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
@ -293,16 +329,16 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -321,93 +357,98 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
descriptor_set_allocator,
|
||||
self.descriptor_set_allocator.clone(),
|
||||
pipeline.layout().set_layouts()[0].clone(),
|
||||
[
|
||||
WriteDescriptorSet::buffer(0, vertex_buffer.clone()),
|
||||
WriteDescriptorSet::buffer(1, instance_buffer.clone()),
|
||||
WriteDescriptorSet::buffer(0, self.vertex_buffer.clone()),
|
||||
WriteDescriptorSet::buffer(1, self.instance_buffer.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -421,77 +462,92 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
// Instead of binding vertex attributes, bind buffers as descriptor sets
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
descriptor_set.clone(),
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw_mesh_tasks([cols, rows, 1]).unwrap();
|
||||
builder.draw_mesh_tasks([self.cols, self.rows, 1]).unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
/// The vertex type that we will be used to describe the triangle's geometry.
|
||||
#[derive(BufferContents)]
|
||||
#[repr(C)]
|
||||
struct TriangleVertex {
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// The vertex type that describes the unique data per instance.
|
||||
type InstanceData = mesh::Instance;
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
@ -503,3 +559,18 @@ fn window_size_dependent_setup(
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
mod mesh {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "mesh",
|
||||
path: "mesh.glsl",
|
||||
vulkan_version: "1.2",
|
||||
}
|
||||
}
|
||||
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
path: "frag.glsl",
|
||||
}
|
||||
}
|
||||
|
@ -139,6 +139,7 @@ fn main() {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
@ -1,126 +0,0 @@
|
||||
use crate::{
|
||||
game_of_life::GameOfLifeComputePipeline, render_pass::RenderPassPlaceOverFrame, SCALING,
|
||||
WINDOW2_HEIGHT, WINDOW2_WIDTH, WINDOW_HEIGHT, WINDOW_WIDTH,
|
||||
};
|
||||
use std::{collections::HashMap, sync::Arc};
|
||||
use vulkano::{
|
||||
command_buffer::allocator::{
|
||||
StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
|
||||
},
|
||||
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
||||
device::Queue,
|
||||
};
|
||||
use vulkano_util::{
|
||||
context::{VulkanoConfig, VulkanoContext},
|
||||
renderer::VulkanoWindowRenderer,
|
||||
window::{VulkanoWindows, WindowDescriptor},
|
||||
};
|
||||
use winit::{event_loop::EventLoop, window::WindowId};
|
||||
|
||||
pub struct RenderPipeline {
|
||||
pub compute: GameOfLifeComputePipeline,
|
||||
pub place_over_frame: RenderPassPlaceOverFrame,
|
||||
}
|
||||
|
||||
impl RenderPipeline {
|
||||
pub fn new(
|
||||
app: &App,
|
||||
compute_queue: Arc<Queue>,
|
||||
gfx_queue: Arc<Queue>,
|
||||
size: [u32; 2],
|
||||
window_renderer: &VulkanoWindowRenderer,
|
||||
) -> RenderPipeline {
|
||||
RenderPipeline {
|
||||
compute: GameOfLifeComputePipeline::new(app, compute_queue, size),
|
||||
place_over_frame: RenderPassPlaceOverFrame::new(app, gfx_queue, window_renderer),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct App {
|
||||
pub context: VulkanoContext,
|
||||
pub windows: VulkanoWindows,
|
||||
pub command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
pub descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
pub pipelines: HashMap<WindowId, RenderPipeline>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
pub fn open(&mut self, event_loop: &EventLoop<()>) {
|
||||
// Create windows & pipelines.
|
||||
let id1 = self.windows.create_window(
|
||||
event_loop,
|
||||
&self.context,
|
||||
&WindowDescriptor {
|
||||
width: WINDOW_WIDTH,
|
||||
height: WINDOW_HEIGHT,
|
||||
title: "Game of Life Primary".to_string(),
|
||||
..Default::default()
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
let id2 = self.windows.create_window(
|
||||
event_loop,
|
||||
&self.context,
|
||||
&WindowDescriptor {
|
||||
width: WINDOW2_WIDTH,
|
||||
height: WINDOW2_HEIGHT,
|
||||
title: "Game of Life Secondary".to_string(),
|
||||
..Default::default()
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
self.pipelines.insert(
|
||||
id1,
|
||||
RenderPipeline::new(
|
||||
self,
|
||||
// Use same queue.. for synchronization.
|
||||
self.context.graphics_queue().clone(),
|
||||
self.context.graphics_queue().clone(),
|
||||
[
|
||||
(WINDOW_WIDTH / SCALING) as u32,
|
||||
(WINDOW_HEIGHT / SCALING) as u32,
|
||||
],
|
||||
self.windows.get_primary_renderer().unwrap(),
|
||||
),
|
||||
);
|
||||
self.pipelines.insert(
|
||||
id2,
|
||||
RenderPipeline::new(
|
||||
self,
|
||||
self.context.graphics_queue().clone(),
|
||||
self.context.graphics_queue().clone(),
|
||||
[
|
||||
(WINDOW2_WIDTH / SCALING) as u32,
|
||||
(WINDOW2_HEIGHT / SCALING) as u32,
|
||||
],
|
||||
self.windows.get_renderer(id2).unwrap(),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for App {
|
||||
fn default() -> Self {
|
||||
let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
context.device().clone(),
|
||||
StandardCommandBufferAllocatorCreateInfo {
|
||||
secondary_buffer_count: 32,
|
||||
..Default::default()
|
||||
},
|
||||
));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
context.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
App {
|
||||
context,
|
||||
windows: VulkanoWindows::default(),
|
||||
command_buffer_allocator,
|
||||
descriptor_set_allocator,
|
||||
pipelines: HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
use crate::app::App;
|
||||
use crate::App;
|
||||
use glam::IVec2;
|
||||
use rand::Rng;
|
||||
use std::sync::Arc;
|
||||
@ -175,11 +175,10 @@ impl GameOfLifeComputePipeline {
|
||||
) {
|
||||
// Resize image if needed.
|
||||
let image_extent = self.image.image().extent();
|
||||
let pipeline_layout = self.compute_life_pipeline.layout();
|
||||
let desc_layout = &pipeline_layout.set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
let layout = &self.compute_life_pipeline.layout().set_layouts()[0];
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
desc_layout.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::image_view(0, self.image.clone()),
|
||||
WriteDescriptorSet::buffer(1, self.life_in.clone()),
|
||||
@ -197,9 +196,18 @@ impl GameOfLifeComputePipeline {
|
||||
builder
|
||||
.bind_pipeline_compute(self.compute_life_pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(PipelineBindPoint::Compute, pipeline_layout.clone(), 0, set)
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Compute,
|
||||
self.compute_life_pipeline.layout().clone(),
|
||||
0,
|
||||
descriptor_set,
|
||||
)
|
||||
.unwrap()
|
||||
.push_constants(pipeline_layout.clone(), 0, push_constants)
|
||||
.push_constants(
|
||||
self.compute_life_pipeline.layout().clone(),
|
||||
0,
|
||||
push_constants,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
|
@ -7,151 +7,233 @@
|
||||
//
|
||||
// The possibilities are limitless. ;)
|
||||
|
||||
mod app;
|
||||
use game_of_life::GameOfLifeComputePipeline;
|
||||
use glam::{f32::Vec2, IVec2};
|
||||
use render_pass::RenderPassPlaceOverFrame;
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
error::Error,
|
||||
sync::Arc,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
use vulkano::{
|
||||
command_buffer::allocator::{
|
||||
StandardCommandBufferAllocator, StandardCommandBufferAllocatorCreateInfo,
|
||||
},
|
||||
descriptor_set::allocator::StandardDescriptorSetAllocator,
|
||||
};
|
||||
use vulkano_util::{
|
||||
context::{VulkanoConfig, VulkanoContext},
|
||||
renderer::VulkanoWindowRenderer,
|
||||
window::{VulkanoWindows, WindowDescriptor},
|
||||
};
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::{MouseButton, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::WindowId,
|
||||
};
|
||||
|
||||
mod game_of_life;
|
||||
mod pixels_draw;
|
||||
mod render_pass;
|
||||
|
||||
use crate::app::{App, RenderPipeline};
|
||||
use glam::{f32::Vec2, IVec2};
|
||||
use std::{
|
||||
error::Error,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
use vulkano_util::renderer::VulkanoWindowRenderer;
|
||||
use winit::{
|
||||
event::{ElementState, Event, MouseButton, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
|
||||
pub const WINDOW_WIDTH: f32 = 1024.0;
|
||||
pub const WINDOW_HEIGHT: f32 = 1024.0;
|
||||
pub const WINDOW2_WIDTH: f32 = 512.0;
|
||||
pub const WINDOW2_HEIGHT: f32 = 512.0;
|
||||
pub const SCALING: f32 = 2.0;
|
||||
const WINDOW_WIDTH: f32 = 1024.0;
|
||||
const WINDOW_HEIGHT: f32 = 1024.0;
|
||||
const WINDOW2_WIDTH: f32 = 512.0;
|
||||
const WINDOW2_HEIGHT: f32 = 512.0;
|
||||
const SCALING: f32 = 2.0;
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
println!("Welcome to Vulkano Game of Life\nUse the mouse to draw life on the grid(s)\n");
|
||||
|
||||
// Create event loop.
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
// Create app with vulkano context.
|
||||
let mut app = App::default();
|
||||
app.open(&event_loop);
|
||||
struct App {
|
||||
context: VulkanoContext,
|
||||
windows: VulkanoWindows,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
rcxs: HashMap<WindowId, RenderContext>,
|
||||
time: Instant,
|
||||
cursor_pos: Vec2,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
compute_pipeline: GameOfLifeComputePipeline,
|
||||
place_over_frame: RenderPassPlaceOverFrame,
|
||||
life_color: [f32; 4],
|
||||
dead_color: [f32; 4],
|
||||
mouse_is_pressed: bool,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(_event_loop: &EventLoop<()>) -> Self {
|
||||
let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
let windows = VulkanoWindows::default();
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
context.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
context.device().clone(),
|
||||
StandardCommandBufferAllocatorCreateInfo {
|
||||
secondary_buffer_count: 32,
|
||||
..Default::default()
|
||||
},
|
||||
));
|
||||
|
||||
// Time & inputs...
|
||||
let mut time = Instant::now();
|
||||
let mut cursor_pos = Vec2::ZERO;
|
||||
let time = Instant::now();
|
||||
let cursor_pos = Vec2::ZERO;
|
||||
|
||||
// An extremely crude way to handle input state... but works for this example.
|
||||
let mut mouse_is_pressed_w1 = false;
|
||||
let mut mouse_is_pressed_w2 = false;
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
if process_event(
|
||||
&event,
|
||||
&mut app,
|
||||
&mut cursor_pos,
|
||||
&mut mouse_is_pressed_w1,
|
||||
&mut mouse_is_pressed_w2,
|
||||
) {
|
||||
elwt.exit();
|
||||
return;
|
||||
} else if event == Event::AboutToWait {
|
||||
for (_, renderer) in app.windows.iter() {
|
||||
renderer.window().request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw life on windows if mouse is down.
|
||||
draw_life(
|
||||
&mut app,
|
||||
App {
|
||||
context,
|
||||
windows,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
rcxs: HashMap::new(),
|
||||
time,
|
||||
cursor_pos,
|
||||
mouse_is_pressed_w1,
|
||||
mouse_is_pressed_w2,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
// Create windows & pipelines.
|
||||
let id1 = self.windows.create_window(
|
||||
event_loop,
|
||||
&self.context,
|
||||
&WindowDescriptor {
|
||||
width: WINDOW_WIDTH,
|
||||
height: WINDOW_HEIGHT,
|
||||
title: "Game of Life Primary".to_string(),
|
||||
..Default::default()
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
let id2 = self.windows.create_window(
|
||||
event_loop,
|
||||
&self.context,
|
||||
&WindowDescriptor {
|
||||
width: WINDOW2_WIDTH,
|
||||
height: WINDOW2_HEIGHT,
|
||||
title: "Game of Life Secondary".to_string(),
|
||||
..Default::default()
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
let gfx_queue = self.context.graphics_queue();
|
||||
self.rcxs.insert(
|
||||
id1,
|
||||
RenderContext {
|
||||
compute_pipeline: GameOfLifeComputePipeline::new(
|
||||
self,
|
||||
gfx_queue.clone(),
|
||||
[
|
||||
(WINDOW_WIDTH / SCALING) as u32,
|
||||
(WINDOW_HEIGHT / SCALING) as u32,
|
||||
],
|
||||
),
|
||||
place_over_frame: RenderPassPlaceOverFrame::new(self, gfx_queue.clone(), id1),
|
||||
life_color: [1.0, 0.0, 0.0, 1.0],
|
||||
dead_color: [0.0; 4],
|
||||
mouse_is_pressed: false,
|
||||
},
|
||||
);
|
||||
self.rcxs.insert(
|
||||
id2,
|
||||
RenderContext {
|
||||
compute_pipeline: GameOfLifeComputePipeline::new(
|
||||
self,
|
||||
gfx_queue.clone(),
|
||||
[
|
||||
(WINDOW2_WIDTH / SCALING) as u32,
|
||||
(WINDOW2_HEIGHT / SCALING) as u32,
|
||||
],
|
||||
),
|
||||
place_over_frame: RenderPassPlaceOverFrame::new(self, gfx_queue.clone(), id2),
|
||||
life_color: [0.0, 0.0, 0.0, 1.0],
|
||||
dead_color: [1.0; 4],
|
||||
mouse_is_pressed: false,
|
||||
},
|
||||
);
|
||||
|
||||
// Compute life & render 60fps.
|
||||
if (Instant::now() - time).as_secs_f64() > 1.0 / 60.0 {
|
||||
compute_then_render_per_window(&mut app);
|
||||
time = Instant::now();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// Processes a single event for an event loop.
|
||||
/// Returns true only if the window is to be closed.
|
||||
pub fn process_event(
|
||||
event: &Event<()>,
|
||||
app: &mut App,
|
||||
cursor_pos: &mut Vec2,
|
||||
mouse_pressed_w1: &mut bool,
|
||||
mouse_pressed_w2: &mut bool,
|
||||
) -> bool {
|
||||
if let Event::WindowEvent {
|
||||
event, window_id, ..
|
||||
} = &event
|
||||
{
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
if *window_id == app.windows.primary_window_id().unwrap() {
|
||||
return true;
|
||||
if window_id == self.windows.primary_window_id().unwrap() {
|
||||
event_loop.exit();
|
||||
} else {
|
||||
// Destroy window by removing its renderer.
|
||||
app.windows.remove_renderer(*window_id);
|
||||
app.pipelines.remove(window_id);
|
||||
self.windows.remove_renderer(window_id);
|
||||
self.rcxs.remove(&window_id);
|
||||
}
|
||||
}
|
||||
// Resize window and its images.
|
||||
WindowEvent::Resized(..) | WindowEvent::ScaleFactorChanged { .. } => {
|
||||
let vulkano_window = app.windows.get_renderer_mut(*window_id).unwrap();
|
||||
vulkano_window.resize();
|
||||
let window_renderer = self.windows.get_renderer_mut(window_id).unwrap();
|
||||
window_renderer.resize();
|
||||
}
|
||||
// Handle mouse position events.
|
||||
WindowEvent::CursorMoved { position, .. } => {
|
||||
*cursor_pos = Vec2::new(position.x as f32, position.y as f32)
|
||||
self.cursor_pos = Vec2::from_array(position.into());
|
||||
}
|
||||
// Handle mouse button events.
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
let mut mouse_pressed = false;
|
||||
if button == &MouseButton::Left && state == &ElementState::Pressed {
|
||||
mouse_pressed = true;
|
||||
}
|
||||
if button == &MouseButton::Left && state == &ElementState::Released {
|
||||
mouse_pressed = false;
|
||||
}
|
||||
if window_id == &app.windows.primary_window_id().unwrap() {
|
||||
*mouse_pressed_w1 = mouse_pressed;
|
||||
} else {
|
||||
*mouse_pressed_w2 = mouse_pressed;
|
||||
let rcx = self.rcxs.get_mut(&window_id).unwrap();
|
||||
|
||||
if button == MouseButton::Left {
|
||||
rcx.mouse_is_pressed = state.is_pressed();
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
WindowEvent::RedrawRequested => {
|
||||
let Some(window_renderer) = self.windows.get_renderer_mut(window_id) else {
|
||||
return;
|
||||
};
|
||||
let rcx = self.rcxs.get_mut(&window_id).unwrap();
|
||||
let window_size = window_renderer.window().inner_size();
|
||||
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw life on windows if mouse is down.
|
||||
draw_life(window_renderer, rcx, self.cursor_pos);
|
||||
|
||||
// Compute life & render 60fps.
|
||||
compute_then_render(window_renderer, rcx);
|
||||
self.time = Instant::now();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
for (_, renderer) in self.windows.iter() {
|
||||
renderer.window().request_redraw();
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
fn draw_life(
|
||||
app: &mut App,
|
||||
window_renderer: &mut VulkanoWindowRenderer,
|
||||
rcx: &mut RenderContext,
|
||||
cursor_pos: Vec2,
|
||||
mouse_is_pressed_w1: bool,
|
||||
mouse_is_pressed_w2: bool,
|
||||
) {
|
||||
let primary_window_id = app.windows.primary_window_id().unwrap();
|
||||
for (id, window) in app.windows.iter_mut() {
|
||||
if id == &primary_window_id && !mouse_is_pressed_w1 {
|
||||
continue;
|
||||
}
|
||||
if id != &primary_window_id && !mouse_is_pressed_w2 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let window_size = window.window_size();
|
||||
let compute_pipeline = &mut app.pipelines.get_mut(id).unwrap().compute;
|
||||
if rcx.mouse_is_pressed {
|
||||
let window_size = window_renderer.window_size();
|
||||
let mut normalized_pos = Vec2::new(
|
||||
(cursor_pos.x / window_size[0]).clamp(0.0, 1.0),
|
||||
(cursor_pos.y / window_size[1]).clamp(0.0, 1.0),
|
||||
@ -159,48 +241,20 @@ fn draw_life(
|
||||
|
||||
// Flip y.
|
||||
normalized_pos.y = 1.0 - normalized_pos.y;
|
||||
let image_extent = compute_pipeline.color_image().image().extent();
|
||||
compute_pipeline.draw_life(IVec2::new(
|
||||
let image_extent = rcx.compute_pipeline.color_image().image().extent();
|
||||
rcx.compute_pipeline.draw_life(IVec2::new(
|
||||
(image_extent[0] as f32 * normalized_pos.x) as i32,
|
||||
(image_extent[1] as f32 * normalized_pos.y) as i32,
|
||||
))
|
||||
}
|
||||
}
|
||||
|
||||
/// Compute and render per window.
|
||||
fn compute_then_render_per_window(app: &mut App) {
|
||||
let primary_window_id = app.windows.primary_window_id().unwrap();
|
||||
for (window_id, window_renderer) in app.windows.iter_mut() {
|
||||
let pipeline = app.pipelines.get_mut(window_id).unwrap();
|
||||
if *window_id == primary_window_id {
|
||||
compute_then_render(window_renderer, pipeline, [1.0, 0.0, 0.0, 1.0], [0.0; 4]);
|
||||
} else {
|
||||
compute_then_render(window_renderer, pipeline, [0.0, 0.0, 0.0, 1.0], [1.0; 4]);
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// Compute game of life, then display result on target image.
|
||||
fn compute_then_render(
|
||||
window_renderer: &mut VulkanoWindowRenderer,
|
||||
pipeline: &mut RenderPipeline,
|
||||
life_color: [f32; 4],
|
||||
dead_color: [f32; 4],
|
||||
) {
|
||||
// Skip this window when minimized.
|
||||
match window_renderer.window_size() {
|
||||
[w, h] => {
|
||||
if w == 0.0 || h == 0.0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_then_render(window_renderer: &mut VulkanoWindowRenderer, rcx: &mut RenderContext) {
|
||||
// Start the frame.
|
||||
let before_pipeline_future =
|
||||
match window_renderer.acquire(Some(Duration::from_millis(1000)), |swapchain_image_views| {
|
||||
pipeline
|
||||
.place_over_frame
|
||||
rcx.place_over_frame
|
||||
.recreate_framebuffers(swapchain_image_views)
|
||||
}) {
|
||||
Err(e) => {
|
||||
@ -211,15 +265,15 @@ fn compute_then_render(
|
||||
};
|
||||
|
||||
// Compute.
|
||||
let after_compute = pipeline
|
||||
.compute
|
||||
.compute(before_pipeline_future, life_color, dead_color);
|
||||
let after_compute =
|
||||
rcx.compute_pipeline
|
||||
.compute(before_pipeline_future, rcx.life_color, rcx.dead_color);
|
||||
|
||||
// Render.
|
||||
let color_image = pipeline.compute.color_image();
|
||||
let color_image = rcx.compute_pipeline.color_image();
|
||||
let target_image = window_renderer.swapchain_image_view();
|
||||
|
||||
let after_render = pipeline.place_over_frame.render(
|
||||
let after_render = rcx.place_over_frame.render(
|
||||
after_compute,
|
||||
color_image,
|
||||
target_image,
|
||||
|
@ -1,4 +1,4 @@
|
||||
use crate::app::App;
|
||||
use crate::App;
|
||||
use std::sync::Arc;
|
||||
use vulkano::{
|
||||
command_buffer::{
|
||||
|
@ -1,4 +1,4 @@
|
||||
use crate::{app::App, pixels_draw::PixelsDrawPipeline};
|
||||
use crate::{pixels_draw::PixelsDrawPipeline, App};
|
||||
use std::sync::Arc;
|
||||
use vulkano::{
|
||||
command_buffer::{
|
||||
@ -11,7 +11,7 @@ use vulkano::{
|
||||
render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
|
||||
sync::GpuFuture,
|
||||
};
|
||||
use vulkano_util::renderer::VulkanoWindowRenderer;
|
||||
use winit::window::WindowId;
|
||||
|
||||
/// A render pass which places an incoming image over the frame, filling it.
|
||||
pub struct RenderPassPlaceOverFrame {
|
||||
@ -23,11 +23,8 @@ pub struct RenderPassPlaceOverFrame {
|
||||
}
|
||||
|
||||
impl RenderPassPlaceOverFrame {
|
||||
pub fn new(
|
||||
app: &App,
|
||||
gfx_queue: Arc<Queue>,
|
||||
window_renderer: &VulkanoWindowRenderer,
|
||||
) -> RenderPassPlaceOverFrame {
|
||||
pub fn new(app: &App, gfx_queue: Arc<Queue>, window_id: WindowId) -> RenderPassPlaceOverFrame {
|
||||
let window_renderer = app.windows.get_renderer(window_id).unwrap();
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
gfx_queue.device().clone(),
|
||||
attachments: {
|
||||
|
@ -9,14 +9,14 @@
|
||||
|
||||
use std::{collections::HashMap, error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -42,25 +42,43 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{ElementState, Event, KeyEvent, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::{Window, WindowBuilder},
|
||||
application::ApplicationHandler,
|
||||
event::{ElementState, KeyEvent, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
/// A struct to contain resources related to a window.
|
||||
struct WindowSurface {
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
rcxs: HashMap<WindowId, RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -85,7 +103,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -117,65 +135,23 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
// A hashmap that contains all of our created windows and their resources.
|
||||
let mut window_surfaces = HashMap::new();
|
||||
|
||||
// Use the window's id as a means to access it from the hashmap.
|
||||
let window_id = window.id();
|
||||
|
||||
// The swapchain and framebuffer images for this particular window.
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface.clone(),
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
];
|
||||
@ -194,6 +170,56 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// A hashmap that contains all of our created windows and their resources.
|
||||
let rcxs = HashMap::new();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
rcxs,
|
||||
}
|
||||
}
|
||||
|
||||
fn create_rcx(&self, window: Window) -> RenderContext {
|
||||
let window = Arc::new(window);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
// The swapchain and framebuffer images for this particular window.
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface.clone(),
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
@ -225,7 +251,7 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -241,31 +267,33 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -286,50 +314,54 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
window_surfaces.insert(
|
||||
window_id,
|
||||
WindowSurface {
|
||||
RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
framebuffers: window_size_dependent_setup(&images, render_pass.clone(), &mut viewport),
|
||||
previous_frame_end: Some(sync::now(device.clone()).boxed()),
|
||||
},
|
||||
);
|
||||
previous_frame_end,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap();
|
||||
|
||||
// Use the window's id as a means to access it from the hashmap.
|
||||
let window_id = window.id();
|
||||
|
||||
let rcx = self.create_rcx(window);
|
||||
|
||||
self.rcxs.insert(window_id, rcx);
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
window_id,
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
window_surfaces
|
||||
.get_mut(&window_id)
|
||||
.unwrap()
|
||||
.recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
self.rcxs.get_mut(&window_id).unwrap().recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::KeyboardInput {
|
||||
event:
|
||||
KeyEvent {
|
||||
@ -337,111 +369,62 @@ fn main() -> Result<(), impl Error> {
|
||||
..
|
||||
},
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
let window = Arc::new(WindowBuilder::new().build(elwt).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
let window_id = window.id();
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
let window = event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
let window_id = window.id();
|
||||
let rcx = self.create_rcx(window);
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
window_surfaces.insert(
|
||||
window_id,
|
||||
WindowSurface {
|
||||
window,
|
||||
swapchain,
|
||||
recreate_swapchain: false,
|
||||
framebuffers: window_size_dependent_setup(
|
||||
&images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
),
|
||||
previous_frame_end: Some(sync::now(device.clone()).boxed()),
|
||||
},
|
||||
);
|
||||
self.rcxs.insert(window_id, rcx);
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
window_id,
|
||||
} => {
|
||||
let WindowSurface {
|
||||
window,
|
||||
swapchain,
|
||||
recreate_swapchain,
|
||||
framebuffers,
|
||||
previous_frame_end,
|
||||
} = window_surfaces.get_mut(&window_id).unwrap();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let rcx = self.rcxs.get_mut(&window_id).unwrap();
|
||||
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if *recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
*swapchain = new_swapchain;
|
||||
*framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
*recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
*recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
*recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -455,74 +438,83 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
*previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
*recreate_swapchain = true;
|
||||
*previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
*previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => {
|
||||
window_surfaces
|
||||
.values()
|
||||
.for_each(|s| s.window.request_redraw());
|
||||
_ => {}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
self.rcxs.values().for_each(|s| s.window.request_redraw());
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -4,14 +4,14 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage},
|
||||
@ -40,16 +40,48 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
triangle1: Subbuffer<[MyVertex]>,
|
||||
triangle2: Subbuffer<[MyVertex]>,
|
||||
triangle3: Subbuffer<[MyVertex]>,
|
||||
query_pool: Arc<QueryPool>,
|
||||
query_results: [u32; 3],
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -74,7 +106,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -108,90 +140,52 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap();
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32B32_SFLOAT)]
|
||||
position: [f32; 3],
|
||||
#[format(R32G32B32_SFLOAT)]
|
||||
color: [f32; 3],
|
||||
}
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
// The first triangle (red) is the same one as in the triangle example.
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25, 0.5],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.0, 0.5, 0.5],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.25, -0.1, 0.5],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
// The second triangle (cyan) is the same shape and position as the first, but smaller, and
|
||||
// moved behind a bit. It should be completely occluded by the first triangle. (You can
|
||||
// lower its z value to put it in front.)
|
||||
Vertex {
|
||||
// The second triangle (cyan) is the same shape and position as the first, but smaller,
|
||||
// and moved behind a bit. It should be completely occluded by the first triangle. (You
|
||||
// can lower its z value to put it in front.)
|
||||
MyVertex {
|
||||
position: [-0.25, -0.125, 0.6],
|
||||
color: [0.0, 1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.0, 0.25, 0.6],
|
||||
color: [0.0, 1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.125, -0.05, 0.6],
|
||||
color: [0.0, 1.0, 1.0],
|
||||
},
|
||||
// The third triangle (green) is the same shape and size as the first, but moved to the
|
||||
// left and behind the second. It is partially occluded by the first two.
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.25, -0.25, 0.7],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.25, 0.5, 0.7],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, -0.1, 0.7],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
@ -231,7 +225,90 @@ fn main() -> Result<(), impl Error> {
|
||||
// element per query. You can ask for the number of elements needed at runtime by calling
|
||||
// `QueryType::result_len`. If you retrieve query results with `with_availability` enabled,
|
||||
// then this array needs to be 6 elements long instead of 3.
|
||||
let mut query_results = [0u32; 3];
|
||||
let query_results = [0u32; 3];
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
memory_allocator,
|
||||
command_buffer_allocator,
|
||||
triangle1,
|
||||
triangle2,
|
||||
triangle3,
|
||||
query_pool,
|
||||
query_results,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
depth_stencil: {
|
||||
format: Format::D16_UNORM,
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: DontCare,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {depth_stencil},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers =
|
||||
window_size_dependent_setup(&images, &render_pass, &self.memory_allocator);
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
@ -268,54 +345,31 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
depth_stencil: {
|
||||
format: Format::D16_UNORM,
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: DontCare,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {depth_stencil},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -325,8 +379,8 @@ fn main() -> Result<(), impl Error> {
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
// Enable depth testing, which is needed for occlusion queries to make sense at
|
||||
// all. If you disable depth testing, every pixel is considered to pass the depth
|
||||
// test, so every query will return a nonzero result.
|
||||
// all. If you disable depth testing, every pixel is considered to pass the
|
||||
// depth test, so every query will return a nonzero result.
|
||||
depth_stencil_state: Some(DepthStencilState {
|
||||
depth: Some(DepthState::simple()),
|
||||
..Default::default()
|
||||
@ -343,90 +397,90 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let mut framebuffers = window_size_dependent_setup(
|
||||
&images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
memory_allocator.clone(),
|
||||
);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
memory_allocator.clone(),
|
||||
&rcx.render_pass,
|
||||
&self.memory_allocator,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -440,11 +494,11 @@ fn main() -> Result<(), impl Error> {
|
||||
builder
|
||||
// A query must be reset before each use, including the first use. This
|
||||
// must be done outside a render pass.
|
||||
.reset_query_pool(query_pool.clone(), 0..3)
|
||||
.reset_query_pool(self.query_pool.clone(), 0..3)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
@ -453,7 +507,7 @@ fn main() -> Result<(), impl Error> {
|
||||
Some(1.0.into()),
|
||||
],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
@ -463,36 +517,36 @@ fn main() -> Result<(), impl Error> {
|
||||
// `QueryControlFlags::PRECISE` flag would give exact numeric results. This
|
||||
// needs the `occlusion_query_precise` feature to be enabled on the device.
|
||||
.begin_query(
|
||||
query_pool.clone(),
|
||||
self.query_pool.clone(),
|
||||
0,
|
||||
QueryControlFlags::empty(),
|
||||
// QueryControlFlags::PRECISE,
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, triangle1.clone())
|
||||
.bind_vertex_buffers(0, self.triangle1.clone())
|
||||
.unwrap()
|
||||
.draw(triangle1.len() as u32, 1, 0, 0)
|
||||
.draw(self.triangle1.len() as u32, 1, 0, 0)
|
||||
.unwrap()
|
||||
// End query 0.
|
||||
.end_query(query_pool.clone(), 0)
|
||||
.end_query(self.query_pool.clone(), 0)
|
||||
.unwrap()
|
||||
// Begin query 1 for the cyan triangle.
|
||||
.begin_query(query_pool.clone(), 1, QueryControlFlags::empty())
|
||||
.begin_query(self.query_pool.clone(), 1, QueryControlFlags::empty())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, triangle2.clone())
|
||||
.bind_vertex_buffers(0, self.triangle2.clone())
|
||||
.unwrap()
|
||||
.draw(triangle2.len() as u32, 1, 0, 0)
|
||||
.draw(self.triangle2.len() as u32, 1, 0, 0)
|
||||
.unwrap()
|
||||
.end_query(query_pool.clone(), 1)
|
||||
.end_query(self.query_pool.clone(), 1)
|
||||
.unwrap()
|
||||
// Finally, query 2 for the green triangle.
|
||||
.begin_query(query_pool.clone(), 2, QueryControlFlags::empty())
|
||||
.begin_query(self.query_pool.clone(), 2, QueryControlFlags::empty())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, triangle3.clone())
|
||||
.bind_vertex_buffers(0, self.triangle3.clone())
|
||||
.unwrap()
|
||||
.draw(triangle3.len() as u32, 1, 0, 0)
|
||||
.draw(self.triangle3.len() as u32, 1, 0, 0)
|
||||
.unwrap()
|
||||
.end_query(query_pool.clone(), 2)
|
||||
.end_query(self.query_pool.clone(), 2)
|
||||
.unwrap()
|
||||
.end_render_pass(Default::default())
|
||||
.unwrap();
|
||||
@ -500,29 +554,33 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
|
||||
@ -531,9 +589,9 @@ fn main() -> Result<(), impl Error> {
|
||||
// write results to a Vulkano buffer. This could then be used to influence draw
|
||||
// operations further down the line, either in the same frame or a future frame.
|
||||
#[rustfmt::skip]
|
||||
query_pool.get_results(
|
||||
self.query_pool.get_results(
|
||||
0..3,
|
||||
&mut query_results,
|
||||
&mut self.query_results,
|
||||
// Block the function call until the results are available.
|
||||
// NOTE: If not all the queries have actually been executed, then this will
|
||||
// wait forever for something that never happens!
|
||||
@ -560,33 +618,42 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Query 0 (red triangle) will always succeed, because the depth buffer starts
|
||||
// empty and will never occlude anything.
|
||||
assert_ne!(query_results[0], 0);
|
||||
assert_ne!(self.query_results[0], 0);
|
||||
|
||||
// Query 1 (cyan triangle) will fail, because it's drawn completely behind the
|
||||
// first.
|
||||
assert_eq!(query_results[1], 0);
|
||||
assert_eq!(self.query_results[1], 0);
|
||||
|
||||
// Query 2 (green triangle) will succeed, because it's only partially occluded.
|
||||
assert_ne!(query_results[2], 0);
|
||||
assert_ne!(self.query_results[2], 0);
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32B32_SFLOAT)]
|
||||
position: [f32; 3],
|
||||
#[format(R32G32B32_SFLOAT)]
|
||||
color: [f32; 3],
|
||||
}
|
||||
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
memory_allocator: &Arc<StandardMemoryAllocator>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
let depth_attachment = ImageView::new_default(
|
||||
Image::new(
|
||||
memory_allocator,
|
||||
memory_allocator.clone(),
|
||||
ImageCreateInfo {
|
||||
image_type: ImageType::Dim2d,
|
||||
format: Format::D16_UNORM,
|
||||
@ -604,6 +671,7 @@ fn window_size_dependent_setup(
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -1,14 +1,14 @@
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
descriptor_set::{layout::DescriptorSetLayoutCreateFlags, WriteDescriptorSet},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{
|
||||
@ -40,16 +40,45 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
texture: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -75,7 +104,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -109,59 +138,23 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap();
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, 0.5],
|
||||
},
|
||||
];
|
||||
@ -180,27 +173,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let mut uploads = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
@ -272,16 +244,91 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _ = uploads.end().unwrap().execute(queue.clone()).unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
texture,
|
||||
sampler,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
@ -291,12 +338,13 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages);
|
||||
let set_layout = &mut layout_create_info.set_layouts[0];
|
||||
set_layout.flags |= DescriptorSetLayoutCreateFlags::PUSH_DESCRIPTOR;
|
||||
set_layout.bindings.get_mut(&0).unwrap().immutable_samplers = vec![sampler];
|
||||
set_layout.bindings.get_mut(&0).unwrap().immutable_samplers =
|
||||
vec![self.sampler.clone()];
|
||||
|
||||
PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
layout_create_info
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap()
|
||||
@ -304,7 +352,7 @@ fn main() -> Result<(), impl Error> {
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -331,85 +379,86 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(
|
||||
uploads
|
||||
.end()
|
||||
.unwrap()
|
||||
.execute(queue.clone())
|
||||
.unwrap()
|
||||
.boxed(),
|
||||
);
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -423,85 +472,99 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.push_descriptor_set(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
[
|
||||
// If the binding is an immutable sampler, using push descriptors
|
||||
// you must write a dummy value to the binding.
|
||||
WriteDescriptorSet::none(0),
|
||||
WriteDescriptorSet::image_view(1, texture.clone()),
|
||||
WriteDescriptorSet::image_view(1, self.texture.clone()),
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -1,6 +1,6 @@
|
||||
use std::{error::Error, io::Cursor, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
@ -11,7 +11,7 @@ use vulkano::{
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
Queue, QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{
|
||||
@ -43,9 +43,10 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
@ -53,9 +54,40 @@ fn main() -> Result<(), impl Error> {
|
||||
// example if you haven't done so yet.
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
vulkano_texture: Arc<ImageView>,
|
||||
mascot_texture: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -80,7 +112,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -110,7 +142,7 @@ fn main() -> Result<(), impl Error> {
|
||||
enabled_extensions: device_extensions,
|
||||
enabled_features: DeviceFeatures {
|
||||
descriptor_indexing: true,
|
||||
shader_uniform_buffer_array_non_uniform_indexing: true,
|
||||
shader_sampled_image_array_non_uniform_indexing: true,
|
||||
runtime_descriptor_array: true,
|
||||
descriptor_binding_variable_descriptor_count: true,
|
||||
..DeviceFeatures::empty()
|
||||
@ -119,111 +151,76 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
#[format(R32_UINT)]
|
||||
tex_i: u32,
|
||||
#[format(R32G32_SFLOAT)]
|
||||
coords: [f32; 2],
|
||||
}
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.1, -0.9],
|
||||
tex_i: 0,
|
||||
coords: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.9, -0.9],
|
||||
tex_i: 0,
|
||||
coords: [0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.9, -0.1],
|
||||
tex_i: 0,
|
||||
coords: [0.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.1, -0.9],
|
||||
tex_i: 0,
|
||||
coords: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.9, -0.1],
|
||||
tex_i: 0,
|
||||
coords: [0.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.1, -0.1],
|
||||
tex_i: 0,
|
||||
coords: [1.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.9, -0.9],
|
||||
tex_i: 1,
|
||||
coords: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.1, -0.9],
|
||||
tex_i: 1,
|
||||
coords: [0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.1, -0.1],
|
||||
tex_i: 1,
|
||||
coords: [0.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.9, -0.9],
|
||||
tex_i: 1,
|
||||
coords: [1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.1, -0.1],
|
||||
tex_i: 1,
|
||||
coords: [0.0, 1.0],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.9, -0.1],
|
||||
tex_i: 1,
|
||||
coords: [1.0, 1.0],
|
||||
@ -244,32 +241,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let mut uploads = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
@ -391,16 +362,93 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let _ = uploads.end().unwrap().execute(queue.clone()).unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
vulkano_texture,
|
||||
mascot_texture,
|
||||
sampler,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
@ -418,9 +466,9 @@ fn main() -> Result<(), impl Error> {
|
||||
binding.descriptor_count = 2;
|
||||
|
||||
PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
layout_create_info
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap()
|
||||
@ -428,7 +476,7 @@ fn main() -> Result<(), impl Error> {
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -452,98 +500,107 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
let set = DescriptorSet::new_variable(
|
||||
descriptor_set_allocator,
|
||||
let descriptor_set = DescriptorSet::new_variable(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
2,
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, sampler),
|
||||
WriteDescriptorSet::image_view_array(1, 0, [mascot_texture as _, vulkano_texture as _]),
|
||||
WriteDescriptorSet::sampler(0, self.sampler.clone()),
|
||||
WriteDescriptorSet::image_view_array(
|
||||
1,
|
||||
0,
|
||||
[
|
||||
self.mascot_texture.clone() as _,
|
||||
self.vulkano_texture.clone() as _,
|
||||
],
|
||||
),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(
|
||||
uploads
|
||||
.end()
|
||||
.unwrap()
|
||||
.execute(queue.clone())
|
||||
.unwrap()
|
||||
.boxed(),
|
||||
);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -557,78 +614,96 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
set.clone(),
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
#[format(R32_UINT)]
|
||||
tex_i: u32,
|
||||
#[format(R32G32_SFLOAT)]
|
||||
coords: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -14,14 +14,14 @@
|
||||
|
||||
use std::{error::Error, fs::File, io::Read, path::Path, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -48,16 +48,43 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -82,7 +109,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -114,29 +141,84 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
position: [-1.0, 1.0],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.0, -1.0],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
MyVertex {
|
||||
position: [1.0, 1.0],
|
||||
color: [0.0, 0.0, 1.0],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
@ -150,7 +232,7 @@ fn main() -> Result<(), impl Error> {
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -166,14 +248,17 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let graphics_pipeline = {
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = {
|
||||
let code = read_spirv_words_from_file("vert.spv");
|
||||
|
||||
// Create a ShaderModule on a device the same Shader::load does it.
|
||||
// NOTE: You will have to verify correctness of the data by yourself!
|
||||
let module = unsafe {
|
||||
ShaderModule::new(device.clone(), ShaderModuleCreateInfo::new(&code)).unwrap()
|
||||
ShaderModule::new(self.device.clone(), ShaderModuleCreateInfo::new(&code))
|
||||
.unwrap()
|
||||
};
|
||||
module.entry_point("main").unwrap()
|
||||
};
|
||||
@ -182,27 +267,28 @@ fn main() -> Result<(), impl Error> {
|
||||
let code = read_spirv_words_from_file("frag.spv");
|
||||
|
||||
let module = unsafe {
|
||||
ShaderModule::new(device.clone(), ShaderModuleCreateInfo::new(&code)).unwrap()
|
||||
ShaderModule::new(self.device.clone(), ShaderModuleCreateInfo::new(&code))
|
||||
.unwrap()
|
||||
};
|
||||
module.entry_point("main").unwrap()
|
||||
};
|
||||
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -227,128 +313,86 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
pub position: [f32; 2],
|
||||
#[format(R32G32B32_SFLOAT)]
|
||||
pub color: [f32; 3],
|
||||
}
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
position: [-1.0, 1.0],
|
||||
color: [1.0, 0.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.0, -1.0],
|
||||
color: [0.0, 1.0, 0.0],
|
||||
},
|
||||
Vertex {
|
||||
position: [1.0, 1.0],
|
||||
color: [0.0, 0.0, 1.0],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// NOTE: We don't create any descriptor sets in this example, but you should
|
||||
// note that passing wrong types, providing sets at wrong indexes will cause
|
||||
// descriptor set builder to return Err!
|
||||
// TODO: Outdated ^
|
||||
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::MultipleSubmit,
|
||||
@ -362,71 +406,87 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 0.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(graphics_pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
#[format(R32G32B32_SFLOAT)]
|
||||
color: [f32; 3],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
use std::{error::Error, sync::Arc, time::SystemTime};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, CopyBufferInfo, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
@ -14,8 +14,8 @@ use vulkano::{
|
||||
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -32,7 +32,7 @@ use vulkano::{
|
||||
GraphicsPipelineCreateInfo,
|
||||
},
|
||||
layout::PipelineDescriptorSetLayoutCreateInfo,
|
||||
ComputePipeline, GraphicsPipeline, PipelineBindPoint, PipelineLayout,
|
||||
ComputePipeline, GraphicsPipeline, Pipeline, PipelineBindPoint, PipelineLayout,
|
||||
PipelineShaderStageCreateInfo,
|
||||
},
|
||||
render_pass::{Framebuffer, FramebufferCreateInfo, Subpass},
|
||||
@ -40,13 +40,15 @@ use vulkano::{
|
||||
acquire_next_image, PresentMode, Surface, Swapchain, SwapchainCreateInfo,
|
||||
SwapchainPresentInfo,
|
||||
},
|
||||
sync::{self, future::FenceSignalFuture, GpuFuture},
|
||||
Validated, VulkanLibrary,
|
||||
sync::{self, GpuFuture},
|
||||
DeviceSize, Validated, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
dpi::PhysicalSize,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
const WINDOW_WIDTH: u32 = 800;
|
||||
@ -55,12 +57,40 @@ const WINDOW_HEIGHT: u32 = 600;
|
||||
const PARTICLE_COUNT: usize = 100_000;
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
// The usual Vulkan initialization. Largely the same as example `triangle.rs` until further
|
||||
// The usual Vulkan initialization. Largely the same as the triangle example until further
|
||||
// commentation is provided.
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
compute_pipeline: Arc<ComputePipeline>,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
start_time: SystemTime,
|
||||
last_frame_time: SystemTime,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -85,7 +115,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -117,33 +147,175 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// Apply scoped logic to create `DeviceLocalBuffer` initialized with vertex data.
|
||||
let vertex_buffer = {
|
||||
// Initialize vertex data as an iterator.
|
||||
let vertices = (0..PARTICLE_COUNT).map(|i| {
|
||||
let f = i as f32 / (PARTICLE_COUNT / 10) as f32;
|
||||
MyVertex {
|
||||
pos: [2. * f.fract() - 1., 0.2 * f.floor() - 1.],
|
||||
vel: [0.; 2],
|
||||
}
|
||||
});
|
||||
|
||||
// Create a CPU-accessible buffer initialized with the vertex data.
|
||||
let temporary_accessible_buffer = Buffer::from_iter(
|
||||
memory_allocator.clone(),
|
||||
BufferCreateInfo {
|
||||
// Specify this buffer will be used as a transfer source.
|
||||
usage: BufferUsage::TRANSFER_SRC,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
// Specify this buffer will be used for uploading to the GPU.
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_HOST
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create a buffer in device-local memory with enough space for `PARTICLE_COUNT`
|
||||
// number of `Vertex`.
|
||||
let device_local_buffer = Buffer::new_slice::<MyVertex>(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
// Specify use as a storage buffer, vertex buffer, and transfer destination.
|
||||
usage: BufferUsage::STORAGE_BUFFER
|
||||
| BufferUsage::TRANSFER_DST
|
||||
| BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
// Specify this buffer will only be used by the device.
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE,
|
||||
..Default::default()
|
||||
},
|
||||
PARTICLE_COUNT as DeviceSize,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create one-time command to copy between the buffers.
|
||||
let mut cbb = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
cbb.copy_buffer(CopyBufferInfo::buffers(
|
||||
temporary_accessible_buffer,
|
||||
device_local_buffer.clone(),
|
||||
))
|
||||
.unwrap();
|
||||
let cb = cbb.end().unwrap();
|
||||
|
||||
// Execute copy and wait for copy to complete before proceeding.
|
||||
cb.execute(queue.clone())
|
||||
.unwrap()
|
||||
.then_signal_fence_and_flush()
|
||||
.unwrap()
|
||||
.wait(None /* timeout */)
|
||||
.unwrap();
|
||||
|
||||
device_local_buffer
|
||||
};
|
||||
|
||||
// Create a compute-pipeline for applying the compute shader to vertices.
|
||||
let compute_pipeline = {
|
||||
let cs = cs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let stage = PipelineShaderStageCreateInfo::new(cs);
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage])
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
ComputePipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
ComputePipelineCreateInfo::stage_layout(stage, layout),
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
// Create a new descriptor set for binding vertices as a storage buffer.
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
descriptor_set_allocator.clone(),
|
||||
// 0 is the index of the descriptor set.
|
||||
compute_pipeline.layout().set_layouts()[0].clone(),
|
||||
[
|
||||
// 0 is the binding of the data in this set. We bind the `Buffer` of vertices here.
|
||||
WriteDescriptorSet::buffer(0, vertex_buffer.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
compute_pipeline,
|
||||
descriptor_set,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
WindowBuilder::new()
|
||||
event_loop
|
||||
.create_window(
|
||||
Window::default_attributes()
|
||||
// For simplicity, we are going to assert that the window size is static.
|
||||
.with_resizable(false)
|
||||
.with_title("simple particles")
|
||||
.with_inner_size(winit::dpi::PhysicalSize::new(WINDOW_WIDTH, WINDOW_HEIGHT))
|
||||
.build(&event_loop)
|
||||
.with_inner_size(PhysicalSize::new(WINDOW_WIDTH, WINDOW_HEIGHT)),
|
||||
)
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
|
||||
let image_format = device
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
@ -163,7 +335,7 @@ fn main() -> Result<(), impl Error> {
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -179,7 +351,7 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers: Vec<Arc<Framebuffer>> = images
|
||||
let framebuffers = images
|
||||
.into_iter()
|
||||
.map(|img| {
|
||||
let view = ImageView::new_default(img).unwrap();
|
||||
@ -194,6 +366,280 @@ fn main() -> Result<(), impl Error> {
|
||||
})
|
||||
.collect();
|
||||
|
||||
// The vertex shader determines color and is run once per particle. The vertices will be
|
||||
// updated by the compute shader each frame.
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 pos;
|
||||
layout(location = 1) in vec2 vel;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
// Keep this value in sync with the `maxSpeed` const in the compute shader.
|
||||
const float maxSpeed = 10.0;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
gl_PointSize = 1.0;
|
||||
|
||||
// Mix colors based on position and velocity.
|
||||
outColor = mix(
|
||||
0.2 * vec4(pos, abs(vel.x) + abs(vel.y), 1.0),
|
||||
vec4(1.0, 0.5, 0.8, 1.0),
|
||||
sqrt(length(vel) / maxSpeed)
|
||||
);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
// The fragment shader will only need to apply the color forwarded by the vertex shader,
|
||||
// because the color of a particle should be identical over all pixels.
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec4 outColor;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
fragColor = outColor;
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
// Create a basic graphics pipeline for rendering particles.
|
||||
let pipeline = {
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass, 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
// Vertices will be rendered as a list of points.
|
||||
input_assembly_state: Some(InputAssemblyState {
|
||||
topology: PrimitiveTopology::PointList,
|
||||
..Default::default()
|
||||
}),
|
||||
viewport_state: Some(ViewportState {
|
||||
viewports: [Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [WINDOW_WIDTH as f32, WINDOW_HEIGHT as f32],
|
||||
depth_range: 0.0..=1.0,
|
||||
}]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
..Default::default()
|
||||
}),
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let start_time = SystemTime::now();
|
||||
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
previous_frame_end,
|
||||
start_time,
|
||||
last_frame_time: start_time,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
// Update per-frame variables.
|
||||
let now = SystemTime::now();
|
||||
let time = now.duration_since(rcx.start_time).unwrap().as_secs_f32();
|
||||
let delta_time = now
|
||||
.duration_since(rcx.last_frame_time)
|
||||
.unwrap()
|
||||
.as_secs_f32();
|
||||
rcx.last_frame_time = now;
|
||||
|
||||
// Create push constants to be passed to compute shader.
|
||||
let push_constants = cs::PushConstants {
|
||||
attractor: [0.75 * (3. * time).cos(), 0.6 * (0.75 * time).sin()],
|
||||
attractor_strength: 1.2 * (2. * time).cos(),
|
||||
delta_time,
|
||||
};
|
||||
|
||||
// Acquire information on the next swapchain target.
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None, // timeout
|
||||
) {
|
||||
Ok(tuple) => tuple,
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
// Since we disallow resizing, assert that the swapchain and surface are
|
||||
// optimally configured.
|
||||
assert!(
|
||||
!suboptimal,
|
||||
"not handling sub-optimal swapchains in this sample code",
|
||||
);
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
// Push constants for compute shader.
|
||||
.push_constants(self.compute_pipeline.layout().clone(), 0, push_constants)
|
||||
.unwrap()
|
||||
// Perform compute operation to update particle positions.
|
||||
.bind_pipeline_compute(self.compute_pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Compute,
|
||||
self.compute_pipeline.layout().clone(),
|
||||
0, // Bind this descriptor set to index 0.
|
||||
self.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.dispatch([PARTICLE_COUNT as u32 / 128, 1, 1])
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Use render-pass to draw particles to swapchain.
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0., 0., 0., 1.].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(PARTICLE_COUNT as u32, 1, 0, 0).unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
rcx.previous_frame_end = match future.map_err(Validated::unwrap) {
|
||||
// Success, store result into vector.
|
||||
Ok(future) => Some(future.boxed()),
|
||||
// Unknown failure.
|
||||
Err(e) => panic!("failed to flush future: {e}"),
|
||||
};
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
pos: [f32; 2],
|
||||
#[format(R32G32_SFLOAT)]
|
||||
vel: [f32; 2],
|
||||
}
|
||||
|
||||
// Compute shader for updating the position and velocity of each particle every frame.
|
||||
mod cs {
|
||||
vulkano_shaders::shader! {
|
||||
@ -266,396 +712,3 @@ fn main() -> Result<(), impl Error> {
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
// The vertex shader determines color and is run once per particle. The vertices will be
|
||||
// updated by the compute shader each frame.
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 pos;
|
||||
layout(location = 1) in vec2 vel;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
// Keep this value in sync with the `maxSpeed` const in the compute shader.
|
||||
const float maxSpeed = 10.0;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(pos, 0.0, 1.0);
|
||||
gl_PointSize = 1.0;
|
||||
|
||||
// Mix colors based on position and velocity.
|
||||
outColor = mix(
|
||||
0.2 * vec4(pos, abs(vel.x) + abs(vel.y), 1.0),
|
||||
vec4(1.0, 0.5, 0.8, 1.0),
|
||||
sqrt(length(vel) / maxSpeed)
|
||||
);
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
// The fragment shader will only need to apply the color forwarded by the vertex shader,
|
||||
// because the color of a particle should be identical over all pixels.
|
||||
mod fs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "fragment",
|
||||
src: r"
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec4 outColor;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
void main() {
|
||||
fragColor = outColor;
|
||||
}
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
pos: [f32; 2],
|
||||
#[format(R32G32_SFLOAT)]
|
||||
vel: [f32; 2],
|
||||
}
|
||||
|
||||
// Apply scoped logic to create `DeviceLocalBuffer` initialized with vertex data.
|
||||
let vertex_buffer = {
|
||||
// Initialize vertex data as an iterator.
|
||||
let vertices = (0..PARTICLE_COUNT).map(|i| {
|
||||
let f = i as f32 / (PARTICLE_COUNT / 10) as f32;
|
||||
Vertex {
|
||||
pos: [2. * f.fract() - 1., 0.2 * f.floor() - 1.],
|
||||
vel: [0.; 2],
|
||||
}
|
||||
});
|
||||
|
||||
// Create a CPU-accessible buffer initialized with the vertex data.
|
||||
let temporary_accessible_buffer = Buffer::from_iter(
|
||||
memory_allocator.clone(),
|
||||
BufferCreateInfo {
|
||||
// Specify this buffer will be used as a transfer source.
|
||||
usage: BufferUsage::TRANSFER_SRC,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
// Specify this buffer will be used for uploading to the GPU.
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_HOST
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create a buffer in device-local memory with enough space for `PARTICLE_COUNT` number of
|
||||
// `Vertex`.
|
||||
let device_local_buffer = Buffer::new_slice::<Vertex>(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
// Specify use as a storage buffer, vertex buffer, and transfer destination.
|
||||
usage: BufferUsage::STORAGE_BUFFER
|
||||
| BufferUsage::TRANSFER_DST
|
||||
| BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
// Specify this buffer will only be used by the device.
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE,
|
||||
..Default::default()
|
||||
},
|
||||
PARTICLE_COUNT as vulkano::DeviceSize,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create one-time command to copy between the buffers.
|
||||
let mut cbb = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
cbb.copy_buffer(CopyBufferInfo::buffers(
|
||||
temporary_accessible_buffer,
|
||||
device_local_buffer.clone(),
|
||||
))
|
||||
.unwrap();
|
||||
let cb = cbb.end().unwrap();
|
||||
|
||||
// Execute copy and wait for copy to complete before proceeding.
|
||||
cb.execute(queue.clone())
|
||||
.unwrap()
|
||||
.then_signal_fence_and_flush()
|
||||
.unwrap()
|
||||
.wait(None /* timeout */)
|
||||
.unwrap();
|
||||
|
||||
device_local_buffer
|
||||
};
|
||||
|
||||
// Create a compute-pipeline for applying the compute shader to vertices.
|
||||
let compute_pipeline = {
|
||||
let cs = cs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let stage = PipelineShaderStageCreateInfo::new(cs);
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage])
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.expect("failed to create descriptor set layouts"),
|
||||
)
|
||||
.expect("failed to create pipeline layout");
|
||||
ComputePipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
ComputePipelineCreateInfo::stage_layout(stage, layout),
|
||||
)
|
||||
.expect("failed to create compute shader")
|
||||
};
|
||||
|
||||
// Create a new descriptor set for binding vertices as a storage buffer.
|
||||
use vulkano::pipeline::Pipeline; // Required to access the `layout` method of pipeline.
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
descriptor_set_allocator.clone(),
|
||||
// 0 is the index of the descriptor set.
|
||||
compute_pipeline.layout().set_layouts()[0].clone(),
|
||||
[
|
||||
// 0 is the binding of the data in this set. We bind the `Buffer` of vertices here.
|
||||
WriteDescriptorSet::buffer(0, vertex_buffer.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Create a basic graphics pipeline for rendering particles.
|
||||
let graphics_pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass, 0).unwrap();
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
// Vertices will be rendered as a list of points.
|
||||
input_assembly_state: Some(InputAssemblyState {
|
||||
topology: PrimitiveTopology::PointList,
|
||||
..Default::default()
|
||||
}),
|
||||
viewport_state: Some(ViewportState {
|
||||
viewports: [Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [WINDOW_WIDTH as f32, WINDOW_HEIGHT as f32],
|
||||
depth_range: 0.0..=1.0,
|
||||
}]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
..Default::default()
|
||||
}),
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut fences: Vec<Option<FenceSignalFuture<_>>> =
|
||||
(0..framebuffers.len()).map(|_| None).collect();
|
||||
let mut previous_fence_index = 0u32;
|
||||
|
||||
let start_time = SystemTime::now();
|
||||
let mut last_frame_time = start_time;
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Update per-frame variables.
|
||||
let now = SystemTime::now();
|
||||
let time = now.duration_since(start_time).unwrap().as_secs_f32();
|
||||
let delta_time = now.duration_since(last_frame_time).unwrap().as_secs_f32();
|
||||
last_frame_time = now;
|
||||
|
||||
// Create push constants to be passed to compute shader.
|
||||
let push_constants = cs::PushConstants {
|
||||
attractor: [0.75 * (3. * time).cos(), 0.6 * (0.75 * time).sin()],
|
||||
attractor_strength: 1.2 * (2. * time).cos(),
|
||||
delta_time,
|
||||
};
|
||||
|
||||
// Acquire information on the next swapchain target.
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
swapchain.clone(),
|
||||
None, // timeout
|
||||
) {
|
||||
Ok(tuple) => tuple,
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
// Since we disallow resizing, assert that the swapchain and surface are optimally
|
||||
// configured.
|
||||
assert!(
|
||||
!suboptimal,
|
||||
"not handling sub-optimal swapchains in this sample code",
|
||||
);
|
||||
|
||||
// If this image buffer already has a future then attempt to cleanup fence
|
||||
// resources. Usually the future for this index will have completed by the time we
|
||||
// are rendering it again.
|
||||
if let Some(image_fence) = &mut fences[image_index as usize] {
|
||||
image_fence.cleanup_finished()
|
||||
}
|
||||
|
||||
// If the previous image has a fence then use it for synchronization, else create
|
||||
// a new one.
|
||||
let previous_future = match fences[previous_fence_index as usize].take() {
|
||||
// Ensure current frame is synchronized with previous.
|
||||
Some(fence) => fence.boxed(),
|
||||
// Create new future to guarantee synchronization with (fake) previous frame.
|
||||
None => sync::now(device.clone()).boxed(),
|
||||
};
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
// Push constants for compute shader.
|
||||
.push_constants(compute_pipeline.layout().clone(), 0, push_constants)
|
||||
.unwrap()
|
||||
// Perform compute operation to update particle positions.
|
||||
.bind_pipeline_compute(compute_pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Compute,
|
||||
compute_pipeline.layout().clone(),
|
||||
0, // Bind this descriptor set to index 0.
|
||||
descriptor_set.clone(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.dispatch([PARTICLE_COUNT as u32 / 128, 1, 1])
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Use render-pass to draw particles to swapchain.
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0., 0., 0., 1.].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(graphics_pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(PARTICLE_COUNT as u32, 1, 0, 0).unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_future
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
// Update this frame's future with current fence.
|
||||
fences[image_index as usize] = match future.map_err(Validated::unwrap) {
|
||||
// Success, store result into vector.
|
||||
Ok(future) => Some(future),
|
||||
|
||||
// Unknown failure.
|
||||
Err(e) => panic!("failed to flush future: {e}"),
|
||||
};
|
||||
previous_fence_index = image_index;
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -78,6 +78,7 @@ fn main() {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
mod cs {
|
||||
@ -126,6 +127,7 @@ fn main() {
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
ComputePipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
@ -160,7 +162,7 @@ fn main() {
|
||||
.unwrap();
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
descriptor_set_allocator,
|
||||
layout.clone(),
|
||||
[WriteDescriptorSet::buffer(0, data_buffer.clone())],
|
||||
@ -186,7 +188,7 @@ fn main() {
|
||||
PipelineBindPoint::Compute,
|
||||
pipeline.layout().clone(),
|
||||
0,
|
||||
set,
|
||||
descriptor_set,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
|
@ -7,7 +7,7 @@ use std::{error::Error, sync::Arc, time::Instant};
|
||||
use vulkano::{
|
||||
buffer::{
|
||||
allocator::{SubbufferAllocator, SubbufferAllocatorCreateInfo},
|
||||
Buffer, BufferCreateInfo, BufferUsage,
|
||||
Buffer, BufferCreateInfo, BufferUsage, Subbuffer,
|
||||
},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
@ -18,7 +18,7 @@ use vulkano::{
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceOwned,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
Queue, QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{view::ImageView, Image, ImageCreateInfo, ImageType, ImageUsage},
|
||||
@ -48,9 +48,11 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
dpi::PhysicalSize,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
mod model;
|
||||
@ -60,9 +62,42 @@ fn main() -> Result<(), impl Error> {
|
||||
// example if you haven't done so yet.
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[Position]>,
|
||||
normals_buffer: Subbuffer<[Normal]>,
|
||||
index_buffer: Subbuffer<[u16]>,
|
||||
uniform_buffer_allocator: SubbufferAllocator,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
vs: EntryPoint,
|
||||
fs: EntryPoint,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
rotation_start: Instant,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -87,7 +122,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -122,40 +157,15 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator.clone(),
|
||||
@ -200,7 +210,7 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let uniform_buffer = SubbufferAllocator::new(
|
||||
let uniform_buffer_allocator = SubbufferAllocator::new(
|
||||
memory_allocator.clone(),
|
||||
SubbufferAllocatorCreateInfo {
|
||||
buffer_usage: BufferUsage::UNIFORM_BUFFER,
|
||||
@ -210,8 +220,65 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
);
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
memory_allocator,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
normals_buffer,
|
||||
index_buffer,
|
||||
uniform_buffer_allocator,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
@ -233,93 +300,97 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
|
||||
let (mut pipeline, mut framebuffers) = window_size_dependent_setup(
|
||||
memory_allocator.clone(),
|
||||
vs.clone(),
|
||||
fs.clone(),
|
||||
let (framebuffers, pipeline) = window_size_dependent_setup(
|
||||
window_size,
|
||||
&images,
|
||||
render_pass.clone(),
|
||||
&render_pass,
|
||||
&self.memory_allocator,
|
||||
&vs,
|
||||
&fs,
|
||||
);
|
||||
let mut recreate_swapchain = false;
|
||||
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let rotation_start = Instant::now();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
vs,
|
||||
fs,
|
||||
pipeline,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
rotation_start,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
let (new_pipeline, new_framebuffers) = window_size_dependent_setup(
|
||||
memory_allocator.clone(),
|
||||
vs.clone(),
|
||||
fs.clone(),
|
||||
rcx.swapchain = new_swapchain;
|
||||
(rcx.framebuffers, rcx.pipeline) = window_size_dependent_setup(
|
||||
window_size,
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&rcx.render_pass,
|
||||
&self.memory_allocator,
|
||||
&rcx.vs,
|
||||
&rcx.fs,
|
||||
);
|
||||
pipeline = new_pipeline;
|
||||
framebuffers = new_framebuffers;
|
||||
recreate_swapchain = false;
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let uniform_buffer_subbuffer = {
|
||||
let elapsed = rotation_start.elapsed();
|
||||
let uniform_buffer = {
|
||||
let elapsed = rcx.rotation_start.elapsed();
|
||||
let rotation =
|
||||
elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
|
||||
let rotation = Mat3::from_rotation_y(rotation as f32);
|
||||
|
||||
// NOTE: This teapot was meant for OpenGL where the origin is at the lower left
|
||||
// instead the origin is at the upper left in Vulkan, so we reverse the Y axis.
|
||||
let aspect_ratio =
|
||||
swapchain.image_extent()[0] as f32 / swapchain.image_extent()[1] as f32;
|
||||
let aspect_ratio = rcx.swapchain.image_extent()[0] as f32
|
||||
/ rcx.swapchain.image_extent()[1] as f32;
|
||||
|
||||
let proj = Mat4::perspective_rh_gl(
|
||||
std::f32::consts::FRAC_PI_2,
|
||||
@ -340,38 +411,42 @@ fn main() -> Result<(), impl Error> {
|
||||
proj: proj.to_cols_array_2d(),
|
||||
};
|
||||
|
||||
let subbuffer = uniform_buffer.allocate_sized().unwrap();
|
||||
*subbuffer.write().unwrap() = uniform_data;
|
||||
let buffer = self.uniform_buffer_allocator.allocate_sized().unwrap();
|
||||
*buffer.write().unwrap() = uniform_data;
|
||||
|
||||
subbuffer
|
||||
buffer
|
||||
};
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
descriptor_set_allocator.clone(),
|
||||
let layout = &rcx.pipeline.layout().set_layouts()[0];
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[WriteDescriptorSet::buffer(0, uniform_buffer_subbuffer)],
|
||||
[WriteDescriptorSet::buffer(0, uniform_buffer)],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -388,81 +463,92 @@ fn main() -> Result<(), impl Error> {
|
||||
Some(1f32.into()),
|
||||
],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
set,
|
||||
descriptor_set,
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, (vertex_buffer.clone(), normals_buffer.clone()))
|
||||
.bind_vertex_buffers(
|
||||
0,
|
||||
(self.vertex_buffer.clone(), self.normals_buffer.clone()),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_index_buffer(index_buffer.clone())
|
||||
.bind_index_buffer(self.index_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.draw_indexed(index_buffer.len() as u32, 1, 0, 0, 0)
|
||||
.draw_indexed(self.index_buffer.len() as u32, 1, 0, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
memory_allocator: Arc<StandardMemoryAllocator>,
|
||||
vs: EntryPoint,
|
||||
fs: EntryPoint,
|
||||
window_size: PhysicalSize<u32>,
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
) -> (Arc<GraphicsPipeline>, Vec<Arc<Framebuffer>>) {
|
||||
let device = memory_allocator.device().clone();
|
||||
let extent = images[0].extent();
|
||||
render_pass: &Arc<RenderPass>,
|
||||
memory_allocator: &Arc<StandardMemoryAllocator>,
|
||||
vs: &EntryPoint,
|
||||
fs: &EntryPoint,
|
||||
) -> (Vec<Arc<Framebuffer>>, Arc<GraphicsPipeline>) {
|
||||
let device = memory_allocator.device();
|
||||
|
||||
let depth_buffer = ImageView::new_default(
|
||||
Image::new(
|
||||
memory_allocator,
|
||||
memory_allocator.clone(),
|
||||
ImageCreateInfo {
|
||||
image_type: ImageType::Dim2d,
|
||||
format: Format::D16_UNORM,
|
||||
@ -480,6 +566,7 @@ fn window_size_dependent_setup(
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
@ -497,11 +584,11 @@ fn window_size_dependent_setup(
|
||||
// https://computergraphics.stackexchange.com/questions/5742/vulkan-best-way-of-updating-pipeline-viewport
|
||||
let pipeline = {
|
||||
let vertex_input_state = [Position::per_vertex(), Normal::per_vertex()]
|
||||
.definition(&vs)
|
||||
.definition(vs)
|
||||
.unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
PipelineShaderStageCreateInfo::new(vs.clone()),
|
||||
PipelineShaderStageCreateInfo::new(fs.clone()),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
@ -510,10 +597,10 @@ fn window_size_dependent_setup(
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass, 0).unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device,
|
||||
device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -522,7 +609,7 @@ fn window_size_dependent_setup(
|
||||
viewport_state: Some(ViewportState {
|
||||
viewports: [Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [extent[0] as f32, extent[1] as f32],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
}]
|
||||
.into_iter()
|
||||
@ -546,7 +633,7 @@ fn window_size_dependent_setup(
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
(pipeline, framebuffers)
|
||||
(framebuffers, pipeline)
|
||||
}
|
||||
|
||||
mod vs {
|
||||
|
@ -14,14 +14,14 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
Queue, QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -48,11 +48,482 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
||||
enabled_extensions: required_extensions,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let device_extensions = DeviceExtensions {
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
};
|
||||
let device_features = DeviceFeatures {
|
||||
tessellation_shader: true,
|
||||
fill_mode_non_solid: true,
|
||||
..DeviceFeatures::empty()
|
||||
};
|
||||
let (physical_device, queue_family_index) = instance
|
||||
.enumerate_physical_devices()
|
||||
.unwrap()
|
||||
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
||||
.filter(|p| p.supported_features().contains(&device_features))
|
||||
.filter_map(|p| {
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
.min_by_key(|(p, _)| match p.properties().device_type {
|
||||
PhysicalDeviceType::DiscreteGpu => 0,
|
||||
PhysicalDeviceType::IntegratedGpu => 1,
|
||||
PhysicalDeviceType::VirtualGpu => 2,
|
||||
PhysicalDeviceType::Cpu => 3,
|
||||
PhysicalDeviceType::Other => 4,
|
||||
_ => 5,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
println!(
|
||||
"Using device: {} (type: {:?})",
|
||||
physical_device.properties().device_name,
|
||||
physical_device.properties().device_type,
|
||||
);
|
||||
|
||||
let (device, mut queues) = Device::new(
|
||||
physical_device,
|
||||
DeviceCreateInfo {
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
}],
|
||||
enabled_extensions: device_extensions,
|
||||
enabled_features: device_features,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.9, 0.9],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.9, 0.8],
|
||||
},
|
||||
MyVertex {
|
||||
position: [0.8, 0.8],
|
||||
},
|
||||
MyVertex {
|
||||
position: [-0.9, 0.9],
|
||||
},
|
||||
MyVertex {
|
||||
position: [-0.7, 0.6],
|
||||
},
|
||||
MyVertex {
|
||||
position: [-0.5, 0.9],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let tcs = tcs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let tes = tes::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(tcs),
|
||||
PipelineShaderStageCreateInfo::new(tes),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
input_assembly_state: Some(InputAssemblyState {
|
||||
topology: PrimitiveTopology::PatchList,
|
||||
..Default::default()
|
||||
}),
|
||||
tessellation_state: Some(TessellationState {
|
||||
// Use a patch_control_points of 3, because we want to convert one
|
||||
// *triangle* into lots of little ones. A value of 4 would convert a
|
||||
// *rectangle* into lots of little triangles.
|
||||
patch_control_points: 3,
|
||||
..Default::default()
|
||||
}),
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
rasterization_state: Some(RasterizationState {
|
||||
polygon_mode: PolygonMode::Line,
|
||||
..Default::default()
|
||||
}),
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 0.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
attachments: vec![view],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
}
|
||||
|
||||
mod vs {
|
||||
vulkano_shaders::shader! {
|
||||
ty: "vertex",
|
||||
@ -119,15 +590,15 @@ mod tes {
|
||||
|
||||
void main(void) {
|
||||
// Retrieve the vertex positions set by the TCS.
|
||||
vec4 vert_x = gl_in[0].gl_Position;
|
||||
vec4 vert_y = gl_in[1].gl_Position;
|
||||
vec4 vert_z = gl_in[2].gl_Position;
|
||||
vec4 v1 = gl_in[0].gl_Position;
|
||||
vec4 v2 = gl_in[1].gl_Position;
|
||||
vec4 v3 = gl_in[2].gl_Position;
|
||||
|
||||
// Convert `gl_TessCoord` from Barycentric coordinates to Cartesian coordinates.
|
||||
gl_Position = vec4(
|
||||
gl_TessCoord.x * vert_x.x + gl_TessCoord.y * vert_y.x + gl_TessCoord.z * vert_z.x,
|
||||
gl_TessCoord.x * vert_x.y + gl_TessCoord.y * vert_y.y + gl_TessCoord.z * vert_z.y,
|
||||
gl_TessCoord.x * vert_x.z + gl_TessCoord.y * vert_y.z + gl_TessCoord.z * vert_z.z,
|
||||
gl_TessCoord.x * v1.x + gl_TessCoord.y * v2.x + gl_TessCoord.z * v3.x,
|
||||
gl_TessCoord.x * v1.y + gl_TessCoord.y * v2.y + gl_TessCoord.z * v3.y,
|
||||
gl_TessCoord.x * v1.z + gl_TessCoord.y * v2.z + gl_TessCoord.z * v3.z,
|
||||
1.0
|
||||
);
|
||||
}
|
||||
@ -149,410 +620,3 @@ mod fs {
|
||||
",
|
||||
}
|
||||
}
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
||||
enabled_extensions: required_extensions,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let device_extensions = DeviceExtensions {
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
};
|
||||
let features = DeviceFeatures {
|
||||
tessellation_shader: true,
|
||||
fill_mode_non_solid: true,
|
||||
..DeviceFeatures::empty()
|
||||
};
|
||||
let (physical_device, queue_family_index) = instance
|
||||
.enumerate_physical_devices()
|
||||
.unwrap()
|
||||
.filter(|p| p.supported_extensions().contains(&device_extensions))
|
||||
.filter(|p| p.supported_features().contains(&features))
|
||||
.filter_map(|p| {
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
.min_by_key(|(p, _)| match p.properties().device_type {
|
||||
PhysicalDeviceType::DiscreteGpu => 0,
|
||||
PhysicalDeviceType::IntegratedGpu => 1,
|
||||
PhysicalDeviceType::VirtualGpu => 2,
|
||||
PhysicalDeviceType::Cpu => 3,
|
||||
PhysicalDeviceType::Other => 4,
|
||||
_ => 5,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
println!(
|
||||
"Using device: {} (type: {:?})",
|
||||
physical_device.properties().device_name,
|
||||
physical_device.properties().device_type,
|
||||
);
|
||||
|
||||
let (device, mut queues) = Device::new(
|
||||
physical_device,
|
||||
DeviceCreateInfo {
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
}],
|
||||
enabled_extensions: device_extensions,
|
||||
enabled_features: features,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.9, 0.9],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.9, 0.8],
|
||||
},
|
||||
Vertex {
|
||||
position: [0.8, 0.8],
|
||||
},
|
||||
Vertex {
|
||||
position: [-0.9, 0.9],
|
||||
},
|
||||
Vertex {
|
||||
position: [-0.7, 0.6],
|
||||
},
|
||||
Vertex {
|
||||
position: [-0.5, 0.9],
|
||||
},
|
||||
];
|
||||
let vertex_buffer = Buffer::from_iter(
|
||||
memory_allocator,
|
||||
BufferCreateInfo {
|
||||
usage: BufferUsage::VERTEX_BUFFER,
|
||||
..Default::default()
|
||||
},
|
||||
AllocationCreateInfo {
|
||||
memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
|
||||
| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
|
||||
..Default::default()
|
||||
},
|
||||
vertices,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let tcs = tcs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let tes = tes::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(tcs),
|
||||
PipelineShaderStageCreateInfo::new(tes),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
input_assembly_state: Some(InputAssemblyState {
|
||||
topology: PrimitiveTopology::PatchList,
|
||||
..Default::default()
|
||||
}),
|
||||
tessellation_state: Some(TessellationState {
|
||||
// Use a patch_control_points of 3, because we want to convert one *triangle*
|
||||
// into lots of little ones.
|
||||
// A value of 4 would convert a *rectangle* into lots of little triangles.
|
||||
patch_control_points: 3,
|
||||
..Default::default()
|
||||
}),
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
rasterization_state: Some(RasterizationState {
|
||||
polygon_mode: PolygonMode::Line,
|
||||
..Default::default()
|
||||
}),
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
let mut viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
builder
|
||||
.begin_render_pass(
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 0.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 1, 0, 0).unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
attachments: vec![view],
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
})
|
||||
.collect::<Vec<_>>()
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, CopyBufferToImageInfo, RecordingCommandBuffer, RenderPassBeginInfo,
|
||||
@ -9,8 +9,8 @@ use vulkano::{
|
||||
allocator::StandardDescriptorSetAllocator, DescriptorSet, WriteDescriptorSet,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
format::Format,
|
||||
image::{
|
||||
@ -42,9 +42,10 @@ use vulkano::{
|
||||
DeviceSize, Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
@ -54,9 +55,39 @@ fn main() -> Result<(), impl Error> {
|
||||
// uniform sampler2D array_of_textures[42];
|
||||
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
texture: Arc<ImageView>,
|
||||
sampler: Arc<Sampler>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
descriptor_set: Arc<DescriptorSet>,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
let instance = Instance::new(
|
||||
library,
|
||||
InstanceCreateInfo {
|
||||
@ -81,7 +112,7 @@ fn main() -> Result<(), impl Error> {
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
@ -113,61 +144,30 @@ fn main() -> Result<(), impl Error> {
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
let (mut swapchain, images) = {
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window.inner_size().into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.2, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, 0.8],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.4, -0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.5, 0.2],
|
||||
},
|
||||
];
|
||||
@ -186,32 +186,6 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
let mut uploads = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
@ -290,33 +264,110 @@ fn main() -> Result<(), impl Error> {
|
||||
ImageView::new_default(image).unwrap()
|
||||
};
|
||||
|
||||
let sampler = Sampler::new(device.clone(), SamplerCreateInfo::simple_repeat_linear()).unwrap();
|
||||
let sampler =
|
||||
Sampler::new(device.clone(), SamplerCreateInfo::simple_repeat_linear()).unwrap();
|
||||
|
||||
let _ = uploads.end().unwrap().execute(queue.clone()).unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
descriptor_set_allocator,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
texture,
|
||||
sampler,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
let (swapchain, images) = {
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
image_format,
|
||||
image_extent: window_size.into(),
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
color: {
|
||||
format: swapchain.image_format(),
|
||||
samples: 1,
|
||||
load_op: Clear,
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
pass: {
|
||||
color: [color],
|
||||
depth_stencil: {},
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
let pipeline = {
|
||||
let vs = vs::load(device.clone())
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
let stages = [
|
||||
PipelineShaderStageCreateInfo::new(vs),
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
@ -343,97 +394,99 @@ fn main() -> Result<(), impl Error> {
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
let layout = &pipeline.layout().set_layouts()[0];
|
||||
let set = DescriptorSet::new(
|
||||
descriptor_set_allocator,
|
||||
let descriptor_set = DescriptorSet::new(
|
||||
self.descriptor_set_allocator.clone(),
|
||||
layout.clone(),
|
||||
[
|
||||
WriteDescriptorSet::sampler(0, sampler),
|
||||
WriteDescriptorSet::image_view(1, texture),
|
||||
WriteDescriptorSet::sampler(0, self.sampler.clone()),
|
||||
WriteDescriptorSet::image_view(1, self.texture.clone()),
|
||||
],
|
||||
[],
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let mut viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
let mut recreate_swapchain = false;
|
||||
let mut previous_frame_end = Some(
|
||||
uploads
|
||||
.end()
|
||||
.unwrap()
|
||||
.execute(queue.clone())
|
||||
.unwrap()
|
||||
.boxed(),
|
||||
);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
descriptor_set,
|
||||
recreate_swapchain: false,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
recreate_swapchain = false;
|
||||
rcx.swapchain = new_swapchain;
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
rcx.viewport.extent = window_size.into();
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
};
|
||||
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -447,78 +500,92 @@ fn main() -> Result<(), impl Error> {
|
||||
RenderPassBeginInfo {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
Default::default(),
|
||||
)
|
||||
.unwrap()
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_descriptor_sets(
|
||||
PipelineBindPoint::Graphics,
|
||||
pipeline.layout().clone(),
|
||||
rcx.pipeline.layout().clone(),
|
||||
0,
|
||||
set.clone(),
|
||||
rcx.descriptor_set.clone(),
|
||||
)
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder.draw(vertex_buffer.len() as u32, 3, 0, 0).unwrap();
|
||||
builder
|
||||
.draw(self.vertex_buffer.len() as u32, 3, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
builder.end_render_pass(Default::default()).unwrap();
|
||||
|
||||
let command_buffer = builder.end().unwrap();
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
use std::{error::Error, sync::Arc, time::Duration};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo, SubpassBeginInfo,
|
||||
@ -38,17 +38,40 @@ use vulkano_util::{
|
||||
window::VulkanoWindows,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::WindowId,
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
context: VulkanoContext,
|
||||
windows: VulkanoWindows,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(_event_loop: &EventLoop<()>) -> Self {
|
||||
let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
|
||||
// Manages any windows and their rendering.
|
||||
let mut windows_manager = VulkanoWindows::default();
|
||||
windows_manager.create_window(&event_loop, &context, &Default::default(), |_| {});
|
||||
let window_renderer = windows_manager.get_primary_renderer_mut().unwrap();
|
||||
let windows = VulkanoWindows::default();
|
||||
|
||||
// Some little debug infos.
|
||||
println!(
|
||||
@ -57,24 +80,23 @@ fn main() -> Result<(), impl Error> {
|
||||
context.device().physical_device().properties().device_type,
|
||||
);
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle. We use `#[repr(C)]` here
|
||||
// to force rustc to use a defined layout for our data, as the default representation has *no
|
||||
// guarantees*.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
// Before we can start creating and recording command buffers, we need a way of allocating
|
||||
// them. Vulkano provides a command buffer allocator, which manages raw Vulkan command
|
||||
// pools underneath and provides a safe interface for them.
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
context.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle.
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
];
|
||||
@ -93,17 +115,39 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
App {
|
||||
context,
|
||||
windows,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
if let Some(primary_window_id) = self.windows.primary_window_id() {
|
||||
self.windows.remove_renderer(primary_window_id);
|
||||
}
|
||||
|
||||
self.windows
|
||||
.create_window(event_loop, &self.context, &Default::default(), |_| {});
|
||||
let window_renderer = self.windows.get_primary_renderer_mut().unwrap();
|
||||
let window_size = window_renderer.window().inner_size();
|
||||
|
||||
// The next step is to create the shaders.
|
||||
//
|
||||
// The raw shader creation API provided by the vulkano library is unsafe for various reasons,
|
||||
// so The `shader!` macro provides a way to generate a Rust module from GLSL source - in the
|
||||
// example below, the source is provided as a string input directly to the shader, but a path
|
||||
// to a source file can be provided as well. Note that the user must specify the type of shader
|
||||
// (e.g. "vertex", "fragment", etc.) using the `ty` option of the macro.
|
||||
// The raw shader creation API provided by the vulkano library is unsafe for various
|
||||
// reasons, so The `shader!` macro provides a way to generate a Rust module from GLSL
|
||||
// source - in the example below, the source is provided as a string input directly to the
|
||||
// shader, but a path to a source file can be provided as well. Note that the user must
|
||||
// specify the type of shader (e.g. "vertex", "fragment", etc.) using the `ty` option of
|
||||
// the macro.
|
||||
//
|
||||
// The items generated by the `shader!` macro include a `load` function which loads the shader
|
||||
// using an input logical device. The module also includes type definitions for layout
|
||||
// structures defined in the shader source, for example uniforms and push constants.
|
||||
// The items generated by the `shader!` macro include a `load` function which loads the
|
||||
// shader using an input logical device. The module also includes type definitions for
|
||||
// layout structures defined in the shader source, for example uniforms and push constants.
|
||||
//
|
||||
// A more detailed overview of what the `shader!` macro generates can be found in the
|
||||
// vulkano-shaders crate docs. You can view them at https://docs.rs/vulkano-shaders/
|
||||
@ -137,33 +181,29 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
// At this point, OpenGL initialization would be finished. However in Vulkan it is not. OpenGL
|
||||
// implicitly does a lot of computation whenever you draw. In Vulkan, you have to do all this
|
||||
// manually.
|
||||
|
||||
// The next step is to create a *render pass*, which is an object that describes where the
|
||||
// output of the graphics pipeline will go. It describes the layout of the images where the
|
||||
// colors, depth and/or stencil information will be written.
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
context.device().clone(),
|
||||
self.context.device().clone(),
|
||||
attachments: {
|
||||
// `color` is a custom name we give to the first and only attachment.
|
||||
color: {
|
||||
// `format: <ty>` indicates the type of the format of the image. This has to be one
|
||||
// of the types of the `vulkano::format` module (or alternatively one of your
|
||||
// structs that implements the `FormatDesc` trait). Here we use the same format as
|
||||
// the swapchain.
|
||||
// `format: <ty>` indicates the type of the format of the image. This has to be
|
||||
// one of the types of the `vulkano::format` module (or alternatively one of
|
||||
// your structs that implements the `FormatDesc` trait). Here we use the same
|
||||
// format as the swapchain.
|
||||
format: window_renderer.swapchain_format(),
|
||||
// `samples: 1` means that we ask the GPU to use one sample to determine the value
|
||||
// of each pixel in the color attachment. We could use a larger value
|
||||
// `samples: 1` means that we ask the GPU to use one sample to determine the
|
||||
// value of each pixel in the color attachment. We could use a larger value
|
||||
// (multisampling) for antialiasing. An example of this can be found in
|
||||
// msaa-renderpass.rs.
|
||||
samples: 1,
|
||||
// `load_op: Clear` means that we ask the GPU to clear the content of this
|
||||
// attachment at the start of the drawing.
|
||||
load_op: Clear,
|
||||
// `store_op: Store` means that we ask the GPU to store the output of the draw in
|
||||
// the actual image. We could also ask it to discard the result.
|
||||
// `store_op: Store` means that we ask the GPU to store the output of the draw
|
||||
// in the actual image. We could also ask it to discard the result.
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
@ -176,28 +216,36 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Before we draw, we have to create what is called a **pipeline**. A pipeline describes how
|
||||
// a GPU operation is to be performed. It is similar to an OpenGL program, but it also contains
|
||||
// many settings for customization, all baked into a single object. For drawing, we create
|
||||
// a **graphics** pipeline, but there are also other types of pipeline.
|
||||
let pipeline = {
|
||||
// First, we load the shaders that the pipeline will use:
|
||||
// the vertex shader and the fragment shader.
|
||||
// The render pass we created above only describes the layout of our framebuffers. Before
|
||||
// we can draw we also need to create the actual framebuffers.
|
||||
//
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify which
|
||||
// one.
|
||||
let vs = vs::load(context.device().clone())
|
||||
// Since we need to draw to multiple images, we are going to create a different framebuffer
|
||||
// for each image.
|
||||
let framebuffers =
|
||||
window_size_dependent_setup(window_renderer.swapchain_image_views(), &render_pass);
|
||||
|
||||
// Before we draw, we have to create what is called a **pipeline**. A pipeline describes
|
||||
// how a GPU operation is to be performed. It is similar to an OpenGL program, but it also
|
||||
// contains many settings for customization, all baked into a single object. For drawing,
|
||||
// we create a **graphics** pipeline, but there are also other types of pipeline.
|
||||
let pipeline = {
|
||||
// First, we load the shaders that the pipeline will use: the vertex shader and the
|
||||
// fragment shader.
|
||||
//
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify
|
||||
// which one.
|
||||
let vs = vs::load(self.context.device().clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(context.device().clone())
|
||||
let fs = fs::load(self.context.device().clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
|
||||
// Automatically generate a vertex input state from the vertex shader's input interface,
|
||||
// that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
// Automatically generate a vertex input state from the vertex shader's input
|
||||
// interface, that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
|
||||
// Make a list of the shader stages that the pipeline will have.
|
||||
let stages = [
|
||||
@ -205,61 +253,61 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
|
||||
// We must now create a **pipeline layout** object, which describes the locations and types
|
||||
// of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
// We must now create a **pipeline layout** object, which describes the locations and
|
||||
// types of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
//
|
||||
// Multiple pipelines can share a common layout object, which is more efficient.
|
||||
// The shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present in
|
||||
// the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have
|
||||
// common resource locations, which allows them to share pipeline layouts.
|
||||
// Multiple pipelines can share a common layout object, which is more efficient. The
|
||||
// shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present
|
||||
// in the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have common
|
||||
// resource locations, which allows them to share pipeline layouts.
|
||||
let layout = PipelineLayout::new(
|
||||
context.device().clone(),
|
||||
self.context.device().clone(),
|
||||
// Since we only have one pipeline in this example, and thus one pipeline layout,
|
||||
// we automatically generate the creation info for it from the resources used in the
|
||||
// shaders. In a real application, you would specify this information manually so that
|
||||
// you can re-use one layout in multiple pipelines.
|
||||
// we automatically generate the creation info for it from the resources used in
|
||||
// the shaders. In a real application, you would specify this information manually
|
||||
// so that you can re-use one layout in multiple pipelines.
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(context.device().clone())
|
||||
.into_pipeline_layout_create_info(self.context.device().clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// We have to indicate which subpass of which render pass this pipeline is going to be used
|
||||
// in. The pipeline will only be usable from this particular subpass.
|
||||
// We have to indicate which subpass of which render pass this pipeline is going to be
|
||||
// used in. The pipeline will only be usable from this particular subpass.
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
// Finally, create the pipeline.
|
||||
GraphicsPipeline::new(
|
||||
context.device().clone(),
|
||||
self.context.device().clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
// How vertex data is read from the vertex buffers into the vertex shader.
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
// How vertices are arranged into primitive shapes.
|
||||
// The default primitive shape is a triangle.
|
||||
// How vertices are arranged into primitive shapes. The default primitive shape
|
||||
// is a triangle.
|
||||
input_assembly_state: Some(InputAssemblyState::default()),
|
||||
// How primitives are transformed and clipped to fit the framebuffer.
|
||||
// We use a resizable viewport, set to draw over the entire window.
|
||||
// How primitives are transformed and clipped to fit the framebuffer. We use a
|
||||
// resizable viewport, set to draw over the entire window.
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
// How polygons are culled and converted into a raster of pixels.
|
||||
// The default value does not perform any culling.
|
||||
// How polygons are culled and converted into a raster of pixels. The default
|
||||
// value does not perform any culling.
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
// How multiple fragment shader samples are converted to a single pixel value.
|
||||
// The default value does not perform any multisampling.
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
// How pixel values are combined with the values already present in the framebuffer.
|
||||
// The default value overwrites the old value with the new one, without any
|
||||
// blending.
|
||||
// How pixel values are combined with the values already present in the
|
||||
// framebuffer. The default value overwrites the old value with the new one,
|
||||
// without any blending.
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
// Dynamic states allows us to specify parts of the pipeline settings when
|
||||
// recording the command buffer, before we perform drawing.
|
||||
// Here, we specify that the viewport should be dynamic.
|
||||
// recording the command buffer, before we perform drawing. Here, we specify
|
||||
// that the viewport should be dynamic.
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
@ -270,62 +318,46 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Dynamic viewports allow us to recreate just the viewport when the window is resized.
|
||||
// Otherwise we would have to recreate the whole pipeline.
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
// The render pass we created above only describes the layout of our framebuffers. Before we
|
||||
// can draw we also need to create the actual framebuffers.
|
||||
//
|
||||
// Since we need to draw to multiple images, we are going to create a different framebuffer for
|
||||
// each image.
|
||||
let mut framebuffers = window_size_dependent_setup(
|
||||
window_renderer.swapchain_image_views(),
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
// In the `window_event` handler below we are going to submit commands to the GPU.
|
||||
// Submitting a command produces an object that implements the `GpuFuture` trait, which
|
||||
// holds the resources for as long as they are in use by the GPU.
|
||||
|
||||
// Before we can start creating and recording command buffers, we need a way of allocating
|
||||
// them. Vulkano provides a command buffer allocator, which manages raw Vulkan command pools
|
||||
// underneath and provides a safe interface for them.
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
context.device().clone(),
|
||||
Default::default(),
|
||||
));
|
||||
self.rcx = Some(RenderContext {
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
});
|
||||
}
|
||||
|
||||
// Initialization is finally finished!
|
||||
|
||||
// In the loop below we are going to submit commands to the GPU. Submitting a command produces
|
||||
// an object that implements the `GpuFuture` trait, which holds the resources for as long as
|
||||
// they are in use by the GPU.
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let window_renderer = self.windows.get_primary_renderer_mut().unwrap();
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
WindowEvent::Resized(_) => {
|
||||
window_renderer.resize();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = window_renderer.window().inner_size();
|
||||
|
||||
// Do not draw the frame when the screen size is zero. On Windows, this can
|
||||
// occur when minimizing the application.
|
||||
let image_extent: [u32; 2] = window_renderer.window().inner_size().into();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -336,16 +368,13 @@ fn main() -> Result<(), impl Error> {
|
||||
// on the window size. In this example that
|
||||
// includes the swapchain, the framebuffers
|
||||
// and the dynamic state viewport.
|
||||
framebuffers = window_size_dependent_setup(
|
||||
swapchain_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
rcx.framebuffers =
|
||||
window_size_dependent_setup(swapchain_images, &rcx.render_pass);
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
// In order to draw, we have to record a *command buffer*. The command buffer object
|
||||
// holds the list of commands that are going to be executed.
|
||||
// In order to draw, we have to record a *command buffer*. The command buffer
|
||||
// object holds the list of commands that are going to be executed.
|
||||
//
|
||||
// Recording a command buffer is an expensive operation (usually a few hundred
|
||||
// microseconds), but it is known to be a hot path in the driver and is expected to
|
||||
@ -354,8 +383,8 @@ fn main() -> Result<(), impl Error> {
|
||||
// Note that we have to pass a queue family when we create the command buffer. The
|
||||
// command buffer will only be executable on that given queue family.
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
context.graphics_queue().queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.context.graphics_queue().queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -377,13 +406,13 @@ fn main() -> Result<(), impl Error> {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[window_renderer.image_index() as usize].clone(),
|
||||
rcx.framebuffers[window_renderer.image_index() as usize].clone(),
|
||||
)
|
||||
},
|
||||
SubpassBeginInfo {
|
||||
// The contents of the first (and only) subpass.
|
||||
// This can be either `Inline` or `SecondaryCommandBuffers`.
|
||||
// The latter is a bit more advanced and is not covered here.
|
||||
// The contents of the first (and only) subpass. This can be either
|
||||
// `Inline` or `SecondaryCommandBuffers`. The latter is a bit more
|
||||
// advanced and is not covered here.
|
||||
contents: SubpassContents::Inline,
|
||||
..Default::default()
|
||||
},
|
||||
@ -392,17 +421,17 @@ fn main() -> Result<(), impl Error> {
|
||||
// We are now inside the first subpass of the render pass.
|
||||
//
|
||||
// TODO: Document state setting and how it affects subsequent draw commands.
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
// We add a draw command.
|
||||
.draw(vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
@ -416,35 +445,44 @@ fn main() -> Result<(), impl Error> {
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = previous_frame_end
|
||||
.then_execute(context.graphics_queue().clone(), command_buffer)
|
||||
.then_execute(self.context.graphics_queue().clone(), command_buffer)
|
||||
.unwrap()
|
||||
.boxed();
|
||||
|
||||
// The color output is now expected to contain our triangle. But in order to
|
||||
// show it on the screen, we have to *present* the image by calling
|
||||
// `present` on the window renderer.
|
||||
// The color output is now expected to contain our triangle. But in order to show
|
||||
// it on the screen, we have to *present* the image by calling `present` on the
|
||||
// window renderer.
|
||||
//
|
||||
// This function does not actually present the image immediately. Instead it
|
||||
// submits a present command at the end of the queue. This means that it will
|
||||
// only be presented once the GPU has finished executing the command buffer
|
||||
// that draws the triangle.
|
||||
// submits a present command at the end of the queue. This means that it will only
|
||||
// be presented once the GPU has finished executing the command buffer that draws
|
||||
// the triangle.
|
||||
window_renderer.present(future, false);
|
||||
}
|
||||
Event::AboutToWait => window_renderer.window().request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let window_renderer = self.windows.get_primary_renderer_mut().unwrap();
|
||||
window_renderer.window().request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
// We use `#[repr(C)]` here to force rustc to use a defined layout for our data, as the default
|
||||
// representation has *no guarantees*.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
swapchain_images: &[Arc<ImageView>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = swapchain_images[0].image().extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
swapchain_images
|
||||
.iter()
|
||||
.map(|swapchain_image| {
|
||||
|
@ -14,14 +14,14 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderingAttachmentInfo, RenderingInfo,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, DeviceFeatures,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
Queue, QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -48,14 +48,40 @@ use vulkano::{
|
||||
Validated, Version, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
attachment_image_views: Vec<Arc<ImageView>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
|
||||
// The first step of any Vulkan program is to create an instance.
|
||||
@ -63,9 +89,9 @@ fn main() -> Result<(), impl Error> {
|
||||
// When we create an instance, we have to pass a list of extensions that we want to enable.
|
||||
//
|
||||
// All the window-drawing functionalities are part of non-core extensions that we need to
|
||||
// enable manually. To do so, we ask `Surface` for the list of extensions required to draw to
|
||||
// a window.
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
// enable manually. To do so, we ask `Surface` for the list of extensions required to draw
|
||||
// to a window.
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
|
||||
// Now creating the instance.
|
||||
let instance = Instance::new(
|
||||
@ -80,15 +106,16 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Choose device extensions that we're going to use. In order to present images to a surface,
|
||||
// we need a `Swapchain`, which is provided by the `khr_swapchain` extension.
|
||||
// Choose device extensions that we're going to use. In order to present images to a
|
||||
// surface, we need a `Swapchain`, which is provided by the `khr_swapchain` extension.
|
||||
let mut device_extensions = DeviceExtensions {
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
};
|
||||
|
||||
// We then choose which physical device to use. First, we enumerate all the available physical
|
||||
// devices, then apply filters to narrow them down to those that can support our needs.
|
||||
// We then choose which physical device to use. First, we enumerate all the available
|
||||
// physical devices, then apply filters to narrow them down to those that can support our
|
||||
// needs.
|
||||
let (physical_device, queue_family_index) = instance
|
||||
.enumerate_physical_devices()
|
||||
.unwrap()
|
||||
@ -98,46 +125,48 @@ fn main() -> Result<(), impl Error> {
|
||||
p.api_version() >= Version::V1_3 || p.supported_extensions().khr_dynamic_rendering
|
||||
})
|
||||
.filter(|p| {
|
||||
// Some devices may not support the extensions or features that your application, or
|
||||
// report properties and limits that are not sufficient for your application. These
|
||||
// should be filtered out here.
|
||||
// Some devices may not support the extensions or features that your application,
|
||||
// or report properties and limits that are not sufficient for your application.
|
||||
// These should be filtered out here.
|
||||
p.supported_extensions().contains(&device_extensions)
|
||||
})
|
||||
.filter_map(|p| {
|
||||
// For each physical device, we try to find a suitable queue family that will execute
|
||||
// our draw commands.
|
||||
// For each physical device, we try to find a suitable queue family that will
|
||||
// execute our draw commands.
|
||||
//
|
||||
// Devices can provide multiple queues to run commands in parallel (for example a draw
|
||||
// queue and a compute queue), similar to CPU threads. This is something you have to
|
||||
// have to manage manually in Vulkan. Queues of the same type belong to the same queue
|
||||
// family.
|
||||
// Devices can provide multiple queues to run commands in parallel (for example a
|
||||
// draw queue and a compute queue), similar to CPU threads. This is something you
|
||||
// have to have to manage manually in Vulkan. Queues of the same type belong to the
|
||||
// same queue family.
|
||||
//
|
||||
// Here, we look for a single queue family that is suitable for our purposes. In a
|
||||
// real-world application, you may want to use a separate dedicated transfer queue to
|
||||
// handle data transfers in parallel with graphics operations. You may also need a
|
||||
// separate queue for compute operations, if your application uses those.
|
||||
// real-world application, you may want to use a separate dedicated transfer queue
|
||||
// to handle data transfers in parallel with graphics operations. You may also need
|
||||
// a separate queue for compute operations, if your application uses those.
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
// We select a queue family that supports graphics operations. When drawing to
|
||||
// a window surface, as we do in this example, we also need to check that
|
||||
// queues in this queue family are capable of presenting images to the surface.
|
||||
// We select a queue family that supports graphics operations. When drawing
|
||||
// to a window surface, as we do in this example, we also need to check
|
||||
// that queues in this queue family are capable of presenting images to the
|
||||
// surface.
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
// The code here searches for the first queue family that is suitable. If none is
|
||||
// found, `None` is returned to `filter_map`, which disqualifies this physical
|
||||
// device.
|
||||
// The code here searches for the first queue family that is suitable. If none
|
||||
// is found, `None` is returned to `filter_map`, which disqualifies this
|
||||
// physical device.
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
// All the physical devices that pass the filters above are suitable for the application.
|
||||
// However, not every device is equal, some are preferred over others. Now, we assign each
|
||||
// physical device a score, and pick the device with the lowest ("best") score.
|
||||
// All the physical devices that pass the filters above are suitable for the
|
||||
// application. However, not every device is equal, some are preferred over others.
|
||||
// Now, we assign each physical device a score, and pick the device with the lowest
|
||||
// ("best") score.
|
||||
//
|
||||
// In this example, we simply select the best-scoring device to use in the application.
|
||||
// In a real-world setting, you may want to use the best-scoring device only as a "default"
|
||||
// or "recommended" device, and let the user choose the device themself.
|
||||
// In a real-world setting, you may want to use the best-scoring device only as a
|
||||
// "default" or "recommended" device, and let the user choose the device themself.
|
||||
.min_by_key(|(p, _)| {
|
||||
// We assign a lower score to device types that are likely to be faster/better.
|
||||
match p.properties().device_type {
|
||||
@ -160,9 +189,9 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// If the selected device doesn't have Vulkan 1.3 available, then we need to enable the
|
||||
// `khr_dynamic_rendering` extension manually. This extension became a core part of Vulkan
|
||||
// in version 1.3 and later, so it's always available then and it does not need to be enabled.
|
||||
// We can be sure that this extension will be available on the selected physical device,
|
||||
// because we filtered out unsuitable devices in the device selection code above.
|
||||
// in version 1.3 and later, so it's always available then and it does not need to be
|
||||
// enabled. We can be sure that this extension will be available on the selected physical
|
||||
// device, because we filtered out unsuitable devices in the device selection code above.
|
||||
if physical_device.api_version() < Version::V1_3 {
|
||||
device_extensions.khr_dynamic_rendering = true;
|
||||
}
|
||||
@ -174,25 +203,25 @@ fn main() -> Result<(), impl Error> {
|
||||
// Which physical device to connect to.
|
||||
physical_device,
|
||||
DeviceCreateInfo {
|
||||
// The list of queues that we are going to use. Here we only use one queue, from the
|
||||
// previously chosen queue family.
|
||||
// The list of queues that we are going to use. Here we only use one queue, from
|
||||
// the previously chosen queue family.
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
}],
|
||||
|
||||
// A list of optional features and extensions that our program needs to work correctly.
|
||||
// Some parts of the Vulkan specs are optional and must be enabled manually at device
|
||||
// creation. In this example the only things we are going to need are the
|
||||
// `khr_swapchain` extension that allows us to draw to a window, and
|
||||
// A list of optional features and extensions that our program needs to work
|
||||
// correctly. Some parts of the Vulkan specs are optional and must be enabled
|
||||
// manually at device creation. In this example the only things we are going to
|
||||
// need are the `khr_swapchain` extension that allows us to draw to a window, and
|
||||
// `khr_dynamic_rendering` if we don't have Vulkan 1.3 available.
|
||||
enabled_extensions: device_extensions,
|
||||
|
||||
// In order to render with Vulkan 1.3's dynamic rendering, we need to enable it here.
|
||||
// Otherwise, we are only allowed to render with a render pass object, as in the
|
||||
// standard triangle example. The feature is required to be supported by the device if
|
||||
// it supports Vulkan 1.3 and higher, or if the `khr_dynamic_rendering` extension is
|
||||
// available, so we don't need to check for support.
|
||||
// In order to render with Vulkan 1.3's dynamic rendering, we need to enable it
|
||||
// here. Otherwise, we are only allowed to render with a render pass object, as in
|
||||
// the standard triangle example. The feature is required to be supported by the
|
||||
// device if it supports Vulkan 1.3 and higher, or if the `khr_dynamic_rendering`
|
||||
// extension is available, so we don't need to check for support.
|
||||
enabled_features: DeviceFeatures {
|
||||
dynamic_rendering: true,
|
||||
..DeviceFeatures::empty()
|
||||
@ -203,101 +232,30 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Since we can request multiple queues, the `queues` variable is in fact an iterator. We only
|
||||
// use one queue in this example, so we just retrieve the first and only element of the
|
||||
// iterator.
|
||||
// Since we can request multiple queues, the `queues` variable is in fact an iterator. We
|
||||
// only use one queue in this example, so we just retrieve the first and only element of
|
||||
// the iterator.
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
// The objective of this example is to draw a triangle on a window. To do so, we first need to
|
||||
// create the window. We use the `WindowBuilder` from the `winit` crate to do that here.
|
||||
//
|
||||
// Before we can render to a window, we must first create a `vulkano::swapchain::Surface`
|
||||
// object from it, which represents the drawable surface of a window. For that we must wrap the
|
||||
// `winit::window::Window` in an `Arc`.
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
// Before we can draw on the surface, we have to create what is called a swapchain. Creating a
|
||||
// swapchain allocates the color buffers that will contain the image that will ultimately be
|
||||
// visible on the screen. These images are returned alongside the swapchain.
|
||||
let (mut swapchain, images) = {
|
||||
// Querying the capabilities of the surface. When we create the swapchain we can only pass
|
||||
// values that are allowed by the capabilities.
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
|
||||
// Choosing the internal format that the images will have.
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
// Please take a look at the docs for the meaning of the parameters we didn't mention.
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
// Some drivers report an `min_image_count` of 1, but fullscreen mode requires at
|
||||
// least 2. Therefore we must ensure the count is at least 2, otherwise the program
|
||||
// would crash when entering fullscreen mode on those drivers.
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
|
||||
image_format,
|
||||
|
||||
// The size of the window, only used to initially setup the swapchain.
|
||||
//
|
||||
// NOTE:
|
||||
// On some drivers the swapchain extent is specified by
|
||||
// `surface_capabilities.current_extent` and the swapchain size must use this
|
||||
// extent. This extent is always the same as the window size.
|
||||
//
|
||||
// However, other drivers don't specify a value, i.e.
|
||||
// `surface_capabilities.current_extent` is `None`. These drivers will allow
|
||||
// anything, but the only sensible value is the window size.
|
||||
//
|
||||
// Both of these cases need the swapchain to use the window size, so we just
|
||||
// use that.
|
||||
image_extent: window.inner_size().into(),
|
||||
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
|
||||
// The alpha mode indicates how the alpha value of the final image will behave. For
|
||||
// example, you can choose whether the window will be opaque or transparent.
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle. We use `#[repr(C)]` here
|
||||
// to force rustc to use a defined layout for our data, as the default representation has *no
|
||||
// guarantees*.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
// Before we can start creating and recording command buffers, we need a way of allocating
|
||||
// them. Vulkano provides a command buffer allocator, which manages raw Vulkan command
|
||||
// pools underneath and provides a safe interface for them.
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle.
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
];
|
||||
@ -316,17 +274,115 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
rcx: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
// The objective of this example is to draw a triangle on a window. To do so, we first need
|
||||
// to create the window. We use the `WindowBuilder` from the `winit` crate to do that here.
|
||||
//
|
||||
// Before we can render to a window, we must first create a `vulkano::swapchain::Surface`
|
||||
// object from it, which represents the drawable surface of a window. For that we must wrap
|
||||
// the `winit::window::Window` in an `Arc`.
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
// Before we can draw on the surface, we have to create what is called a swapchain.
|
||||
// Creating a swapchain allocates the color buffers that will contain the image that will
|
||||
// ultimately be visible on the screen. These images are returned alongside the swapchain.
|
||||
let (swapchain, images) = {
|
||||
// Querying the capabilities of the surface. When we create the swapchain we can only
|
||||
// pass values that are allowed by the capabilities.
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
|
||||
// Choosing the internal format that the images will have.
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
// Please take a look at the docs for the meaning of the parameters we didn't mention.
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
// Some drivers report an `min_image_count` of 1, but fullscreen mode requires
|
||||
// at least 2. Therefore we must ensure the count is at least 2, otherwise the
|
||||
// program would crash when entering fullscreen mode on those drivers.
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
|
||||
image_format,
|
||||
|
||||
// The size of the window, only used to initially setup the swapchain.
|
||||
//
|
||||
// NOTE:
|
||||
// On some drivers the swapchain extent is specified by
|
||||
// `surface_capabilities.current_extent` and the swapchain size must use this
|
||||
// extent. This extent is always the same as the window size.
|
||||
//
|
||||
// However, other drivers don't specify a value, i.e.
|
||||
// `surface_capabilities.current_extent` is `None`. These drivers will allow
|
||||
// anything, but the only sensible value is the window size.
|
||||
//
|
||||
// Both of these cases need the swapchain to use the window size, so we just
|
||||
// use that.
|
||||
image_extent: window_size.into(),
|
||||
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
|
||||
// The alpha mode indicates how the alpha value of the final image will behave.
|
||||
// For example, you can choose whether the window will be opaque or
|
||||
// transparent.
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
// When creating the swapchain, we only created plain images. To use them as an attachment
|
||||
// for rendering, we must wrap then in an image view.
|
||||
//
|
||||
// Since we need to draw to multiple images, we are going to create a different image view
|
||||
// for each image.
|
||||
let attachment_image_views = window_size_dependent_setup(&images);
|
||||
|
||||
// The next step is to create the shaders.
|
||||
//
|
||||
// The raw shader creation API provided by the vulkano library is unsafe for various reasons,
|
||||
// so The `shader!` macro provides a way to generate a Rust module from GLSL source - in the
|
||||
// example below, the source is provided as a string input directly to the shader, but a path
|
||||
// to a source file can be provided as well. Note that the user must specify the type of shader
|
||||
// (e.g. "vertex", "fragment", etc.) using the `ty` option of the macro.
|
||||
// The raw shader creation API provided by the vulkano library is unsafe for various
|
||||
// reasons, so The `shader!` macro provides a way to generate a Rust module from GLSL
|
||||
// source - in the example below, the source is provided as a string input directly to the
|
||||
// shader, but a path to a source file can be provided as well. Note that the user must
|
||||
// specify the type of shader (e.g. "vertex", "fragment", etc.) using the `ty` option of
|
||||
// the macro.
|
||||
//
|
||||
// The items generated by the `shader!` macro include a `load` function which loads the shader
|
||||
// using an input logical device. The module also includes type definitions for layout
|
||||
// structures defined in the shader source, for example uniforms and push constants.
|
||||
// The items generated by the `shader!` macro include a `load` function which loads the
|
||||
// shader using an input logical device. The module also includes type definitions for
|
||||
// layout structures defined in the shader source, for example uniforms and push constants.
|
||||
//
|
||||
// A more detailed overview of what the `shader!` macro generates can be found in the
|
||||
// vulkano-shaders crate docs. You can view them at https://docs.rs/vulkano-shaders/
|
||||
@ -360,32 +416,28 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
// At this point, OpenGL initialization would be finished. However in Vulkan it is not. OpenGL
|
||||
// implicitly does a lot of computation whenever you draw. In Vulkan, you have to do all this
|
||||
// manually.
|
||||
|
||||
// Before we draw, we have to create what is called a **pipeline**. A pipeline describes how
|
||||
// a GPU operation is to be performed. It is similar to an OpenGL program, but it also contains
|
||||
// many settings for customization, all baked into a single object. For drawing, we create
|
||||
// a **graphics** pipeline, but there are also other types of pipeline.
|
||||
// Before we draw, we have to create what is called a **pipeline**. A pipeline describes
|
||||
// how a GPU operation is to be performed. It is similar to an OpenGL program, but it also
|
||||
// contains many settings for customization, all baked into a single object. For drawing,
|
||||
// we create a **graphics** pipeline, but there are also other types of pipeline.
|
||||
let pipeline = {
|
||||
// First, we load the shaders that the pipeline will use:
|
||||
// the vertex shader and the fragment shader.
|
||||
// First, we load the shaders that the pipeline will use: the vertex shader and the
|
||||
// fragment shader.
|
||||
//
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify which
|
||||
// one.
|
||||
let vs = vs::load(device.clone())
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify
|
||||
// which one.
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
|
||||
// Automatically generate a vertex input state from the vertex shader's input interface,
|
||||
// that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
// Automatically generate a vertex input state from the vertex shader's input
|
||||
// interface, that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
|
||||
// Make a list of the shader stages that the pipeline will have.
|
||||
let stages = [
|
||||
@ -393,23 +445,23 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
|
||||
// We must now create a **pipeline layout** object, which describes the locations and types
|
||||
// of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
// We must now create a **pipeline layout** object, which describes the locations and
|
||||
// types of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
//
|
||||
// Multiple pipelines can share a common layout object, which is more efficient.
|
||||
// The shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present in
|
||||
// the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have
|
||||
// common resource locations, which allows them to share pipeline layouts.
|
||||
// Multiple pipelines can share a common layout object, which is more efficient. The
|
||||
// shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present
|
||||
// in the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have common
|
||||
// resource locations, which allows them to share pipeline layouts.
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
// Since we only have one pipeline in this example, and thus one pipeline layout,
|
||||
// we automatically generate the creation info for it from the resources used in the
|
||||
// shaders. In a real application, you would specify this information manually so that
|
||||
// you can re-use one layout in multiple pipelines.
|
||||
// we automatically generate the creation info for it from the resources used in
|
||||
// the shaders. In a real application, you would specify this information manually
|
||||
// so that you can re-use one layout in multiple pipelines.
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
@ -419,42 +471,42 @@ fn main() -> Result<(), impl Error> {
|
||||
// configuration of the attachment images.
|
||||
let subpass = PipelineRenderingCreateInfo {
|
||||
// We specify a single color attachment that will be rendered to. When we begin
|
||||
// rendering, we will specify a swapchain image to be used as this attachment, so here
|
||||
// we set its format to be the same format as the swapchain.
|
||||
// rendering, we will specify a swapchain image to be used as this attachment, so
|
||||
// here we set its format to be the same format as the swapchain.
|
||||
color_attachment_formats: vec![Some(swapchain.image_format())],
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
// Finally, create the pipeline.
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
// How vertex data is read from the vertex buffers into the vertex shader.
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
// How vertices are arranged into primitive shapes.
|
||||
// The default primitive shape is a triangle.
|
||||
// How vertices are arranged into primitive shapes. The default primitive shape
|
||||
// is a triangle.
|
||||
input_assembly_state: Some(InputAssemblyState::default()),
|
||||
// How primitives are transformed and clipped to fit the framebuffer.
|
||||
// We use a resizable viewport, set to draw over the entire window.
|
||||
// How primitives are transformed and clipped to fit the framebuffer. We use a
|
||||
// resizable viewport, set to draw over the entire window.
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
// How polygons are culled and converted into a raster of pixels.
|
||||
// The default value does not perform any culling.
|
||||
// How polygons are culled and converted into a raster of pixels. The default
|
||||
// value does not perform any culling.
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
// How multiple fragment shader samples are converted to a single pixel value.
|
||||
// The default value does not perform any multisampling.
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
// How pixel values are combined with the values already present in the framebuffer.
|
||||
// The default value overwrites the old value with the new one, without any
|
||||
// blending.
|
||||
// How pixel values are combined with the values already present in the
|
||||
// framebuffer. The default value overwrites the old value with the new one,
|
||||
// without any blending.
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.color_attachment_formats.len() as u32,
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
// Dynamic states allows us to specify parts of the pipeline settings when
|
||||
// recording the command buffer, before we perform drawing.
|
||||
// Here, we specify that the viewport should be dynamic.
|
||||
// recording the command buffer, before we perform drawing. Here, we specify
|
||||
// that the viewport should be dynamic.
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
@ -465,73 +517,63 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Dynamic viewports allow us to recreate just the viewport when the window is resized.
|
||||
// Otherwise we would have to recreate the whole pipeline.
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
// When creating the swapchain, we only created plain images. To use them as an attachment for
|
||||
// rendering, we must wrap then in an image view.
|
||||
//
|
||||
// Since we need to draw to multiple images, we are going to create a different image view for
|
||||
// each image.
|
||||
let mut attachment_image_views = window_size_dependent_setup(&images, &mut viewport);
|
||||
|
||||
// Before we can start creating and recording command buffers, we need a way of allocating
|
||||
// them. Vulkano provides a command buffer allocator, which manages raw Vulkan command pools
|
||||
// underneath and provides a safe interface for them.
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// Initialization is finally finished!
|
||||
|
||||
// In some situations, the swapchain will become invalid by itself. This includes for example
|
||||
// when the window is resized (as the images of the swapchain will no longer match the
|
||||
// window's) or, on Android, when the application went to the background and goes back to the
|
||||
// foreground.
|
||||
// In some situations, the swapchain will become invalid by itself. This includes for
|
||||
// example when the window is resized (as the images of the swapchain will no longer match
|
||||
// the window's) or, on Android, when the application went to the background and goes back
|
||||
// to the foreground.
|
||||
//
|
||||
// In this situation, acquiring a swapchain image or presenting it will return an error.
|
||||
// Rendering to an image of that swapchain will not produce any error, but may or may not work.
|
||||
// To continue rendering, we need to recreate the swapchain by creating a new swapchain. Here,
|
||||
// we remember that we need to do this for the next loop iteration.
|
||||
let mut recreate_swapchain = false;
|
||||
// Rendering to an image of that swapchain will not produce any error, but may or may not
|
||||
// work. To continue rendering, we need to recreate the swapchain by creating a new
|
||||
// swapchain. Here, we remember that we need to do this for the next loop iteration.
|
||||
let recreate_swapchain = false;
|
||||
|
||||
// In the loop below we are going to submit commands to the GPU. Submitting a command produces
|
||||
// an object that implements the `GpuFuture` trait, which holds the resources for as long as
|
||||
// they are in use by the GPU.
|
||||
// In the loop below we are going to submit commands to the GPU. Submitting a command
|
||||
// produces an object that implements the `GpuFuture` trait, which holds the resources for
|
||||
// as long as they are in use by the GPU.
|
||||
//
|
||||
// Destroying the `GpuFuture` blocks until the GPU is finished executing it. In order to avoid
|
||||
// that, we store the submission of the previous frame here.
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
// Destroying the `GpuFuture` blocks until the GPU is finished executing it. In order to
|
||||
// avoid that, we store the submission of the previous frame here.
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
attachment_image_views,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
// Do not draw the frame when the screen size is zero. On Windows, this can
|
||||
// occur when minimizing the application.
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
// Do not draw the frame when the screen size is zero. On Windows, this can occur
|
||||
// when minimizing the application.
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -539,27 +581,29 @@ fn main() -> Result<(), impl Error> {
|
||||
// will keep accumulating and you will eventually reach an out of memory error.
|
||||
// Calling this function polls various fences in order to determine what the GPU
|
||||
// has already processed, and frees the resources that are no longer needed.
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
// Whenever the window resizes we need to recreate everything dependent on the
|
||||
// window size. In this example that includes the swapchain, the framebuffers and
|
||||
// the dynamic state viewport.
|
||||
if recreate_swapchain {
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
if rcx.recreate_swapchain {
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
rcx.swapchain = new_swapchain;
|
||||
|
||||
// Now that we have new swapchain images, we must create new image views from
|
||||
// them as well.
|
||||
attachment_image_views =
|
||||
window_size_dependent_setup(&new_images, &mut viewport);
|
||||
rcx.attachment_image_views = window_size_dependent_setup(&new_images);
|
||||
|
||||
recreate_swapchain = false;
|
||||
rcx.viewport.extent = window_size.into();
|
||||
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
// Before we can draw on the output, we have to *acquire* an image from the
|
||||
@ -569,11 +613,15 @@ fn main() -> Result<(), impl Error> {
|
||||
//
|
||||
// This function can block if no image is available. The parameter is an optional
|
||||
// timeout after which the function call will return an error.
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
@ -584,11 +632,11 @@ fn main() -> Result<(), impl Error> {
|
||||
// drivers this can be when the window resizes, but it may not cause the swapchain
|
||||
// to become out of date.
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
// In order to draw, we have to record a *command buffer*. The command buffer object
|
||||
// holds the list of commands that are going to be executed.
|
||||
// In order to draw, we have to record a *command buffer*. The command buffer
|
||||
// object holds the list of commands that are going to be executed.
|
||||
//
|
||||
// Recording a command buffer is an expensive operation (usually a few hundred
|
||||
// microseconds), but it is known to be a hot path in the driver and is expected to
|
||||
@ -597,8 +645,8 @@ fn main() -> Result<(), impl Error> {
|
||||
// Note that we have to pass a queue family when we create the command buffer. The
|
||||
// command buffer will only be executable on that given queue family.
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -630,7 +678,7 @@ fn main() -> Result<(), impl Error> {
|
||||
..RenderingAttachmentInfo::image_view(
|
||||
// We specify image view corresponding to the currently acquired
|
||||
// swapchain image, to use for this attachment.
|
||||
attachment_image_views[image_index as usize].clone(),
|
||||
rcx.attachment_image_views[image_index as usize].clone(),
|
||||
)
|
||||
})],
|
||||
..Default::default()
|
||||
@ -639,17 +687,17 @@ fn main() -> Result<(), impl Error> {
|
||||
// We are now inside the first subpass of the render pass.
|
||||
//
|
||||
// TODO: Document state setting and how it affects subsequent draw commands.
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
// We add a draw command.
|
||||
.draw(vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
@ -661,11 +709,12 @@ fn main() -> Result<(), impl Error> {
|
||||
// Finish recording the command buffer by calling `end`.
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
// The color output is now expected to contain our triangle. But in order to
|
||||
// show it on the screen, we have to *present* the image by calling
|
||||
@ -676,39 +725,49 @@ fn main() -> Result<(), impl Error> {
|
||||
// only be presented once the GPU has finished executing the command buffer
|
||||
// that draws the triangle.
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed to flush future: {e}");
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
// We use `#[repr(C)]` here to force rustc to use a defined layout for our data, as the default
|
||||
// representation has *no guarantees*.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
viewport: &mut Viewport,
|
||||
) -> Vec<Arc<ImageView>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
fn window_size_dependent_setup(images: &[Arc<Image>]) -> Vec<Arc<ImageView>> {
|
||||
images
|
||||
.iter()
|
||||
.map(|image| ImageView::new_default(image.clone()).unwrap())
|
||||
|
@ -9,15 +9,15 @@
|
||||
|
||||
use std::{error::Error, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
|
||||
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
|
||||
command_buffer::{
|
||||
allocator::StandardCommandBufferAllocator, CommandBufferBeginInfo, CommandBufferLevel,
|
||||
CommandBufferUsage, RecordingCommandBuffer, RenderPassBeginInfo, SubpassBeginInfo,
|
||||
SubpassContents,
|
||||
},
|
||||
device::{
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
|
||||
QueueFlags,
|
||||
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, Queue,
|
||||
QueueCreateInfo, QueueFlags,
|
||||
},
|
||||
image::{view::ImageView, Image, ImageUsage},
|
||||
instance::{Instance, InstanceCreateFlags, InstanceCreateInfo},
|
||||
@ -43,14 +43,41 @@ use vulkano::{
|
||||
Validated, VulkanError, VulkanLibrary,
|
||||
};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
window::WindowBuilder,
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
fn main() -> Result<(), impl Error> {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
let mut app = App::new(&event_loop);
|
||||
|
||||
event_loop.run_app(&mut app)
|
||||
}
|
||||
|
||||
struct App {
|
||||
instance: Arc<Instance>,
|
||||
device: Arc<Device>,
|
||||
queue: Arc<Queue>,
|
||||
command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
|
||||
vertex_buffer: Subbuffer<[MyVertex]>,
|
||||
rcx: Option<RenderContext>,
|
||||
}
|
||||
|
||||
struct RenderContext {
|
||||
window: Arc<Window>,
|
||||
swapchain: Arc<Swapchain>,
|
||||
render_pass: Arc<RenderPass>,
|
||||
framebuffers: Vec<Arc<Framebuffer>>,
|
||||
pipeline: Arc<GraphicsPipeline>,
|
||||
viewport: Viewport,
|
||||
recreate_swapchain: bool,
|
||||
previous_frame_end: Option<Box<dyn GpuFuture>>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(event_loop: &EventLoop<()>) -> Self {
|
||||
let library = VulkanLibrary::new().unwrap();
|
||||
|
||||
// The first step of any Vulkan program is to create an instance.
|
||||
@ -58,9 +85,9 @@ fn main() -> Result<(), impl Error> {
|
||||
// When we create an instance, we have to pass a list of extensions that we want to enable.
|
||||
//
|
||||
// All the window-drawing functionalities are part of non-core extensions that we need to
|
||||
// enable manually. To do so, we ask `Surface` for the list of extensions required to draw to
|
||||
// a window.
|
||||
let required_extensions = Surface::required_extensions(&event_loop).unwrap();
|
||||
// enable manually. To do so, we ask `Surface` for the list of extensions required to draw
|
||||
// to a window.
|
||||
let required_extensions = Surface::required_extensions(event_loop).unwrap();
|
||||
|
||||
// Now creating the instance.
|
||||
let instance = Instance::new(
|
||||
@ -75,59 +102,63 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Choose device extensions that we're going to use. In order to present images to a surface,
|
||||
// we need a `Swapchain`, which is provided by the `khr_swapchain` extension.
|
||||
// Choose device extensions that we're going to use. In order to present images to a
|
||||
// surface, we need a `Swapchain`, which is provided by the `khr_swapchain` extension.
|
||||
let device_extensions = DeviceExtensions {
|
||||
khr_swapchain: true,
|
||||
..DeviceExtensions::empty()
|
||||
};
|
||||
|
||||
// We then choose which physical device to use. First, we enumerate all the available physical
|
||||
// devices, then apply filters to narrow them down to those that can support our needs.
|
||||
// We then choose which physical device to use. First, we enumerate all the available
|
||||
// physical devices, then apply filters to narrow them down to those that can support our
|
||||
// needs.
|
||||
let (physical_device, queue_family_index) = instance
|
||||
.enumerate_physical_devices()
|
||||
.unwrap()
|
||||
.filter(|p| {
|
||||
// Some devices may not support the extensions or features that your application, or
|
||||
// report properties and limits that are not sufficient for your application. These
|
||||
// should be filtered out here.
|
||||
// Some devices may not support the extensions or features that your application,
|
||||
// or report properties and limits that are not sufficient for your application.
|
||||
// These should be filtered out here.
|
||||
p.supported_extensions().contains(&device_extensions)
|
||||
})
|
||||
.filter_map(|p| {
|
||||
// For each physical device, we try to find a suitable queue family that will execute
|
||||
// our draw commands.
|
||||
// For each physical device, we try to find a suitable queue family that will
|
||||
// execute our draw commands.
|
||||
//
|
||||
// Devices can provide multiple queues to run commands in parallel (for example a draw
|
||||
// queue and a compute queue), similar to CPU threads. This is something you have to
|
||||
// have to manage manually in Vulkan. Queues of the same type belong to the same queue
|
||||
// family.
|
||||
// Devices can provide multiple queues to run commands in parallel (for example a
|
||||
// draw queue and a compute queue), similar to CPU threads. This is
|
||||
// something you have to have to manage manually in Vulkan. Queues
|
||||
// of the same type belong to the same queue family.
|
||||
//
|
||||
// Here, we look for a single queue family that is suitable for our purposes. In a
|
||||
// real-world application, you may want to use a separate dedicated transfer queue to
|
||||
// handle data transfers in parallel with graphics operations. You may also need a
|
||||
// separate queue for compute operations, if your application uses those.
|
||||
// real-world application, you may want to use a separate dedicated transfer queue
|
||||
// to handle data transfers in parallel with graphics operations.
|
||||
// You may also need a separate queue for compute operations, if
|
||||
// your application uses those.
|
||||
p.queue_family_properties()
|
||||
.iter()
|
||||
.enumerate()
|
||||
.position(|(i, q)| {
|
||||
// We select a queue family that supports graphics operations. When drawing to
|
||||
// a window surface, as we do in this example, we also need to check that
|
||||
// queues in this queue family are capable of presenting images to the surface.
|
||||
// We select a queue family that supports graphics operations. When drawing
|
||||
// to a window surface, as we do in this example, we also need to check
|
||||
// that queues in this queue family are capable of presenting images to the
|
||||
// surface.
|
||||
q.queue_flags.intersects(QueueFlags::GRAPHICS)
|
||||
&& p.presentation_support(i as u32, &event_loop).unwrap()
|
||||
&& p.presentation_support(i as u32, event_loop).unwrap()
|
||||
})
|
||||
// The code here searches for the first queue family that is suitable. If none is
|
||||
// found, `None` is returned to `filter_map`, which disqualifies this physical
|
||||
// device.
|
||||
// The code here searches for the first queue family that is suitable. If none
|
||||
// is found, `None` is returned to `filter_map`, which
|
||||
// disqualifies this physical device.
|
||||
.map(|i| (p, i as u32))
|
||||
})
|
||||
// All the physical devices that pass the filters above are suitable for the application.
|
||||
// However, not every device is equal, some are preferred over others. Now, we assign each
|
||||
// physical device a score, and pick the device with the lowest ("best") score.
|
||||
// All the physical devices that pass the filters above are suitable for the
|
||||
// application. However, not every device is equal, some are preferred over others.
|
||||
// Now, we assign each physical device a score, and pick the device with the lowest
|
||||
// ("best") score.
|
||||
//
|
||||
// In this example, we simply select the best-scoring device to use in the application.
|
||||
// In a real-world setting, you may want to use the best-scoring device only as a "default"
|
||||
// or "recommended" device, and let the user choose the device themself.
|
||||
// In a real-world setting, you may want to use the best-scoring device only as a
|
||||
// "default" or "recommended" device, and let the user choose the device themself.
|
||||
.min_by_key(|(p, _)| {
|
||||
// We assign a lower score to device types that are likely to be faster/better.
|
||||
match p.properties().device_type {
|
||||
@ -155,14 +186,14 @@ fn main() -> Result<(), impl Error> {
|
||||
// Which physical device to connect to.
|
||||
physical_device,
|
||||
DeviceCreateInfo {
|
||||
// A list of optional features and extensions that our program needs to work correctly.
|
||||
// Some parts of the Vulkan specs are optional and must be enabled manually at device
|
||||
// creation. In this example the only thing we are going to need is the `khr_swapchain`
|
||||
// extension that allows us to draw to a window.
|
||||
// A list of optional features and extensions that our program needs to work
|
||||
// correctly. Some parts of the Vulkan specs are optional and must be enabled
|
||||
// manually at device creation. In this example the only thing we are going to need
|
||||
// is the `khr_swapchain` extension that allows us to draw to a window.
|
||||
enabled_extensions: device_extensions,
|
||||
|
||||
// The list of queues that we are going to use. Here we only use one queue, from the
|
||||
// previously chosen queue family.
|
||||
// The list of queues that we are going to use. Here we only use one queue, from
|
||||
// the previously chosen queue family.
|
||||
queue_create_infos: vec![QueueCreateInfo {
|
||||
queue_family_index,
|
||||
..Default::default()
|
||||
@ -173,101 +204,30 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Since we can request multiple queues, the `queues` variable is in fact an iterator. We only
|
||||
// use one queue in this example, so we just retrieve the first and only element of the
|
||||
// iterator.
|
||||
// Since we can request multiple queues, the `queues` variable is in fact an iterator. We
|
||||
// only use one queue in this example, so we just retrieve the first and only element of
|
||||
// the iterator.
|
||||
let queue = queues.next().unwrap();
|
||||
|
||||
// The objective of this example is to draw a triangle on a window. To do so, we first need to
|
||||
// create the window. We use the `WindowBuilder` from the `winit` crate to do that here.
|
||||
//
|
||||
// Before we can render to a window, we must first create a `vulkano::swapchain::Surface`
|
||||
// object from it, which represents the drawable surface of a window. For that we must wrap the
|
||||
// `winit::window::Window` in an `Arc`.
|
||||
let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap());
|
||||
let surface = Surface::from_window(instance.clone(), window.clone()).unwrap();
|
||||
|
||||
// Before we can draw on the surface, we have to create what is called a swapchain. Creating a
|
||||
// swapchain allocates the color buffers that will contain the image that will ultimately be
|
||||
// visible on the screen. These images are returned alongside the swapchain.
|
||||
let (mut swapchain, images) = {
|
||||
// Querying the capabilities of the surface. When we create the swapchain we can only pass
|
||||
// values that are allowed by the capabilities.
|
||||
let surface_capabilities = device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
|
||||
// Choosing the internal format that the images will have.
|
||||
let image_format = device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0]
|
||||
.0;
|
||||
|
||||
// Please take a look at the docs for the meaning of the parameters we didn't mention.
|
||||
Swapchain::new(
|
||||
device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
// Some drivers report an `min_image_count` of 1, but fullscreen mode requires at
|
||||
// least 2. Therefore we must ensure the count is at least 2, otherwise the program
|
||||
// would crash when entering fullscreen mode on those drivers.
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
|
||||
image_format,
|
||||
|
||||
// The size of the window, only used to initially setup the swapchain.
|
||||
//
|
||||
// NOTE:
|
||||
// On some drivers the swapchain extent is specified by
|
||||
// `surface_capabilities.current_extent` and the swapchain size must use this
|
||||
// extent. This extent is always the same as the window size.
|
||||
//
|
||||
// However, other drivers don't specify a value, i.e.
|
||||
// `surface_capabilities.current_extent` is `None`. These drivers will allow
|
||||
// anything, but the only sensible value is the window size.
|
||||
//
|
||||
// Both of these cases need the swapchain to use the window size, so we just
|
||||
// use that.
|
||||
image_extent: window.inner_size().into(),
|
||||
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
|
||||
// The alpha mode indicates how the alpha value of the final image will behave. For
|
||||
// example, you can choose whether the window will be opaque or transparent.
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle. We use `#[repr(C)]` here
|
||||
// to force rustc to use a defined layout for our data, as the default representation has *no
|
||||
// guarantees*.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
// Before we can start creating and recording command buffers, we need a way of allocating
|
||||
// them. Vulkano provides a command buffer allocator, which manages raw Vulkan command
|
||||
// pools underneath and provides a safe interface for them.
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// We now create a buffer that will store the shape of our triangle.
|
||||
let vertices = [
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [-0.5, -0.25],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.0, 0.5],
|
||||
},
|
||||
Vertex {
|
||||
MyVertex {
|
||||
position: [0.25, -0.1],
|
||||
},
|
||||
];
|
||||
@ -286,17 +246,110 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let rcx = None;
|
||||
|
||||
App {
|
||||
instance,
|
||||
device,
|
||||
queue,
|
||||
command_buffer_allocator,
|
||||
vertex_buffer,
|
||||
rcx,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
// The objective of this example is to draw a triangle on a window. To do so, we first need
|
||||
// to create the window. We use the `WindowBuilder` from the `winit` crate to do that here.
|
||||
//
|
||||
// Before we can render to a window, we must first create a `vulkano::swapchain::Surface`
|
||||
// object from it, which represents the drawable surface of a window. For that we must wrap
|
||||
// the `winit::window::Window` in an `Arc`.
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
let surface = Surface::from_window(self.instance.clone(), window.clone()).unwrap();
|
||||
let window_size = window.inner_size();
|
||||
|
||||
// Before we can draw on the surface, we have to create what is called a swapchain.
|
||||
// Creating a swapchain allocates the color buffers that will contain the image that will
|
||||
// ultimately be visible on the screen. These images are returned alongside the swapchain.
|
||||
let (swapchain, images) = {
|
||||
// Querying the capabilities of the surface. When we create the swapchain we can only
|
||||
// pass values that are allowed by the capabilities.
|
||||
let surface_capabilities = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_capabilities(&surface, Default::default())
|
||||
.unwrap();
|
||||
|
||||
// Choosing the internal format that the images will have.
|
||||
let (image_format, _) = self
|
||||
.device
|
||||
.physical_device()
|
||||
.surface_formats(&surface, Default::default())
|
||||
.unwrap()[0];
|
||||
|
||||
// Please take a look at the docs for the meaning of the parameters we didn't mention.
|
||||
Swapchain::new(
|
||||
self.device.clone(),
|
||||
surface,
|
||||
SwapchainCreateInfo {
|
||||
// Some drivers report an `min_image_count` of 1, but fullscreen mode requires
|
||||
// at least 2. Therefore we must ensure the count is at least 2, otherwise the
|
||||
// program would crash when entering fullscreen mode on those drivers.
|
||||
min_image_count: surface_capabilities.min_image_count.max(2),
|
||||
|
||||
image_format,
|
||||
|
||||
// The size of the window, only used to initially setup the swapchain.
|
||||
//
|
||||
// NOTE:
|
||||
// On some drivers the swapchain extent is specified by
|
||||
// `surface_capabilities.current_extent` and the swapchain size must use this
|
||||
// extent. This extent is always the same as the window size.
|
||||
//
|
||||
// However, other drivers don't specify a value, i.e.
|
||||
// `surface_capabilities.current_extent` is `None`. These drivers will allow
|
||||
// anything, but the only sensible value is the window size.
|
||||
//
|
||||
// Both of these cases need the swapchain to use the window size, so we just
|
||||
// use that.
|
||||
image_extent: window_size.into(),
|
||||
|
||||
image_usage: ImageUsage::COLOR_ATTACHMENT,
|
||||
|
||||
// The alpha mode indicates how the alpha value of the final image will behave.
|
||||
// For example, you can choose whether the window will be
|
||||
// opaque or transparent.
|
||||
composite_alpha: surface_capabilities
|
||||
.supported_composite_alpha
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap(),
|
||||
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap()
|
||||
};
|
||||
|
||||
// The next step is to create the shaders.
|
||||
//
|
||||
// The raw shader creation API provided by the vulkano library is unsafe for various reasons,
|
||||
// so The `shader!` macro provides a way to generate a Rust module from GLSL source - in the
|
||||
// example below, the source is provided as a string input directly to the shader, but a path
|
||||
// to a source file can be provided as well. Note that the user must specify the type of shader
|
||||
// (e.g. "vertex", "fragment", etc.) using the `ty` option of the macro.
|
||||
// The raw shader creation API provided by the vulkano library is unsafe for various
|
||||
// reasons, so The `shader!` macro provides a way to generate a Rust module from GLSL
|
||||
// source - in the example below, the source is provided as a string input directly to the
|
||||
// shader, but a path to a source file can be provided as well. Note that the user must
|
||||
// specify the type of shader (e.g. "vertex", "fragment", etc.) using the `ty` option of
|
||||
// the macro.
|
||||
//
|
||||
// The items generated by the `shader!` macro include a `load` function which loads the shader
|
||||
// using an input logical device. The module also includes type definitions for layout
|
||||
// structures defined in the shader source, for example uniforms and push constants.
|
||||
// The items generated by the `shader!` macro include a `load` function which loads the
|
||||
// shader using an input logical device. The module also includes type definitions for
|
||||
// layout structures defined in the shader source, for example uniforms and push constants.
|
||||
//
|
||||
// A more detailed overview of what the `shader!` macro generates can be found in the
|
||||
// vulkano-shaders crate docs. You can view them at https://docs.rs/vulkano-shaders/
|
||||
@ -330,33 +383,29 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
|
||||
// At this point, OpenGL initialization would be finished. However in Vulkan it is not. OpenGL
|
||||
// implicitly does a lot of computation whenever you draw. In Vulkan, you have to do all this
|
||||
// manually.
|
||||
|
||||
// The next step is to create a *render pass*, which is an object that describes where the
|
||||
// output of the graphics pipeline will go. It describes the layout of the images where the
|
||||
// colors, depth and/or stencil information will be written.
|
||||
let render_pass = vulkano::single_pass_renderpass!(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
attachments: {
|
||||
// `color` is a custom name we give to the first and only attachment.
|
||||
color: {
|
||||
// `format: <ty>` indicates the type of the format of the image. This has to be one
|
||||
// of the types of the `vulkano::format` module (or alternatively one of your
|
||||
// structs that implements the `FormatDesc` trait). Here we use the same format as
|
||||
// the swapchain.
|
||||
// `format: <ty>` indicates the type of the format of the image. This has to be
|
||||
// one of the types of the `vulkano::format` module (or alternatively one of
|
||||
// your structs that implements the `FormatDesc` trait). Here we use the same
|
||||
// format as the swapchain.
|
||||
format: swapchain.image_format(),
|
||||
// `samples: 1` means that we ask the GPU to use one sample to determine the value
|
||||
// of each pixel in the color attachment. We could use a larger value
|
||||
// `samples: 1` means that we ask the GPU to use one sample to determine the
|
||||
// value of each pixel in the color attachment. We could use a larger value
|
||||
// (multisampling) for antialiasing. An example of this can be found in
|
||||
// msaa-renderpass.rs.
|
||||
samples: 1,
|
||||
// `load_op: Clear` means that we ask the GPU to clear the content of this
|
||||
// attachment at the start of the drawing.
|
||||
load_op: Clear,
|
||||
// `store_op: Store` means that we ask the GPU to store the output of the draw in
|
||||
// the actual image. We could also ask it to discard the result.
|
||||
// `store_op: Store` means that we ask the GPU to store the output of the draw
|
||||
// in the actual image. We could also ask it to discard the result.
|
||||
store_op: Store,
|
||||
},
|
||||
},
|
||||
@ -369,28 +418,35 @@ fn main() -> Result<(), impl Error> {
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Before we draw, we have to create what is called a **pipeline**. A pipeline describes how
|
||||
// a GPU operation is to be performed. It is similar to an OpenGL program, but it also contains
|
||||
// many settings for customization, all baked into a single object. For drawing, we create
|
||||
// a **graphics** pipeline, but there are also other types of pipeline.
|
||||
let pipeline = {
|
||||
// First, we load the shaders that the pipeline will use:
|
||||
// the vertex shader and the fragment shader.
|
||||
// The render pass we created above only describes the layout of our framebuffers. Before
|
||||
// we can draw we also need to create the actual framebuffers.
|
||||
//
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify which
|
||||
// one.
|
||||
let vs = vs::load(device.clone())
|
||||
// Since we need to draw to multiple images, we are going to create a different framebuffer
|
||||
// for each image.
|
||||
let framebuffers = window_size_dependent_setup(&images, &render_pass);
|
||||
|
||||
// Before we draw, we have to create what is called a **pipeline**. A pipeline describes
|
||||
// how a GPU operation is to be performed. It is similar to an OpenGL program, but it also
|
||||
// contains many settings for customization, all baked into a single object. For drawing,
|
||||
// we create a **graphics** pipeline, but there are also other types of pipeline.
|
||||
let pipeline = {
|
||||
// First, we load the shaders that the pipeline will use: the vertex shader and the
|
||||
// fragment shader.
|
||||
//
|
||||
// A Vulkan shader can in theory contain multiple entry points, so we have to specify
|
||||
// which one.
|
||||
let vs = vs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
let fs = fs::load(device.clone())
|
||||
let fs = fs::load(self.device.clone())
|
||||
.unwrap()
|
||||
.entry_point("main")
|
||||
.unwrap();
|
||||
|
||||
// Automatically generate a vertex input state from the vertex shader's input interface,
|
||||
// that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = Vertex::per_vertex().definition(&vs).unwrap();
|
||||
// Automatically generate a vertex input state from the vertex shader's input
|
||||
// interface, that takes a single vertex buffer containing `Vertex` structs.
|
||||
let vertex_input_state = MyVertex::per_vertex().definition(&vs).unwrap();
|
||||
|
||||
// Make a list of the shader stages that the pipeline will have.
|
||||
let stages = [
|
||||
@ -398,61 +454,61 @@ fn main() -> Result<(), impl Error> {
|
||||
PipelineShaderStageCreateInfo::new(fs),
|
||||
];
|
||||
|
||||
// We must now create a **pipeline layout** object, which describes the locations and types
|
||||
// of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
// We must now create a **pipeline layout** object, which describes the locations and
|
||||
// types of descriptor sets and push constants used by the shaders in the pipeline.
|
||||
//
|
||||
// Multiple pipelines can share a common layout object, which is more efficient.
|
||||
// The shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present in
|
||||
// the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have
|
||||
// common resource locations, which allows them to share pipeline layouts.
|
||||
// Multiple pipelines can share a common layout object, which is more efficient. The
|
||||
// shaders in a pipeline must use a subset of the resources described in its pipeline
|
||||
// layout, but the pipeline layout is allowed to contain resources that are not present
|
||||
// in the shaders; they can be used by shaders in other pipelines that share the same
|
||||
// layout. Thus, it is a good idea to design shaders so that many pipelines have common
|
||||
// resource locations, which allows them to share pipeline layouts.
|
||||
let layout = PipelineLayout::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
// Since we only have one pipeline in this example, and thus one pipeline layout,
|
||||
// we automatically generate the creation info for it from the resources used in the
|
||||
// shaders. In a real application, you would specify this information manually so that
|
||||
// you can re-use one layout in multiple pipelines.
|
||||
// we automatically generate the creation info for it from the resources used in
|
||||
// the shaders. In a real application, you would specify this information manually
|
||||
// so that you can re-use one layout in multiple pipelines.
|
||||
PipelineDescriptorSetLayoutCreateInfo::from_stages(&stages)
|
||||
.into_pipeline_layout_create_info(device.clone())
|
||||
.into_pipeline_layout_create_info(self.device.clone())
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// We have to indicate which subpass of which render pass this pipeline is going to be used
|
||||
// in. The pipeline will only be usable from this particular subpass.
|
||||
// We have to indicate which subpass of which render pass this pipeline is going to be
|
||||
// used in. The pipeline will only be usable from this particular subpass.
|
||||
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
|
||||
|
||||
// Finally, create the pipeline.
|
||||
GraphicsPipeline::new(
|
||||
device.clone(),
|
||||
self.device.clone(),
|
||||
None,
|
||||
GraphicsPipelineCreateInfo {
|
||||
stages: stages.into_iter().collect(),
|
||||
// How vertex data is read from the vertex buffers into the vertex shader.
|
||||
vertex_input_state: Some(vertex_input_state),
|
||||
// How vertices are arranged into primitive shapes.
|
||||
// The default primitive shape is a triangle.
|
||||
// How vertices are arranged into primitive shapes. The default primitive shape
|
||||
// is a triangle.
|
||||
input_assembly_state: Some(InputAssemblyState::default()),
|
||||
// How primitives are transformed and clipped to fit the framebuffer.
|
||||
// We use a resizable viewport, set to draw over the entire window.
|
||||
// How primitives are transformed and clipped to fit the framebuffer. We use a
|
||||
// resizable viewport, set to draw over the entire window.
|
||||
viewport_state: Some(ViewportState::default()),
|
||||
// How polygons are culled and converted into a raster of pixels.
|
||||
// The default value does not perform any culling.
|
||||
// How polygons are culled and converted into a raster of pixels. The default
|
||||
// value does not perform any culling.
|
||||
rasterization_state: Some(RasterizationState::default()),
|
||||
// How multiple fragment shader samples are converted to a single pixel value.
|
||||
// The default value does not perform any multisampling.
|
||||
multisample_state: Some(MultisampleState::default()),
|
||||
// How pixel values are combined with the values already present in the framebuffer.
|
||||
// The default value overwrites the old value with the new one, without any
|
||||
// blending.
|
||||
// How pixel values are combined with the values already present in the
|
||||
// framebuffer. The default value overwrites the old value with the new one,
|
||||
// without any blending.
|
||||
color_blend_state: Some(ColorBlendState::with_attachment_states(
|
||||
subpass.num_color_attachments(),
|
||||
ColorBlendAttachmentState::default(),
|
||||
)),
|
||||
// Dynamic states allows us to specify parts of the pipeline settings when
|
||||
// recording the command buffer, before we perform drawing.
|
||||
// Here, we specify that the viewport should be dynamic.
|
||||
// recording the command buffer, before we perform drawing. Here, we specify
|
||||
// that the viewport should be dynamic.
|
||||
dynamic_state: [DynamicState::Viewport].into_iter().collect(),
|
||||
subpass: Some(subpass.into()),
|
||||
..GraphicsPipelineCreateInfo::layout(layout)
|
||||
@ -463,73 +519,64 @@ fn main() -> Result<(), impl Error> {
|
||||
|
||||
// Dynamic viewports allow us to recreate just the viewport when the window is resized.
|
||||
// Otherwise we would have to recreate the whole pipeline.
|
||||
let mut viewport = Viewport {
|
||||
let viewport = Viewport {
|
||||
offset: [0.0, 0.0],
|
||||
extent: [0.0, 0.0],
|
||||
extent: window_size.into(),
|
||||
depth_range: 0.0..=1.0,
|
||||
};
|
||||
|
||||
// The render pass we created above only describes the layout of our framebuffers. Before we
|
||||
// can draw we also need to create the actual framebuffers.
|
||||
//
|
||||
// Since we need to draw to multiple images, we are going to create a different framebuffer for
|
||||
// each image.
|
||||
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
||||
|
||||
// Before we can start creating and recording command buffers, we need a way of allocating
|
||||
// them. Vulkano provides a command buffer allocator, which manages raw Vulkan command pools
|
||||
// underneath and provides a safe interface for them.
|
||||
let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
|
||||
device.clone(),
|
||||
Default::default(),
|
||||
));
|
||||
|
||||
// Initialization is finally finished!
|
||||
|
||||
// In some situations, the swapchain will become invalid by itself. This includes for example
|
||||
// when the window is resized (as the images of the swapchain will no longer match the
|
||||
// window's) or, on Android, when the application went to the background and goes back to the
|
||||
// foreground.
|
||||
// In some situations, the swapchain will become invalid by itself. This includes for
|
||||
// example when the window is resized (as the images of the swapchain will no longer match
|
||||
// the window's) or, on Android, when the application went to the background and goes back
|
||||
// to the foreground.
|
||||
//
|
||||
// In this situation, acquiring a swapchain image or presenting it will return an error.
|
||||
// Rendering to an image of that swapchain will not produce any error, but may or may not work.
|
||||
// To continue rendering, we need to recreate the swapchain by creating a new swapchain. Here,
|
||||
// we remember that we need to do this for the next loop iteration.
|
||||
let mut recreate_swapchain = false;
|
||||
// Rendering to an image of that swapchain will not produce any error, but may or may not
|
||||
// work. To continue rendering, we need to recreate the swapchain by creating a new
|
||||
// swapchain. Here, we remember that we need to do this for the next loop iteration.
|
||||
let recreate_swapchain = false;
|
||||
|
||||
// In the loop below we are going to submit commands to the GPU. Submitting a command produces
|
||||
// an object that implements the `GpuFuture` trait, which holds the resources for as long as
|
||||
// they are in use by the GPU.
|
||||
// In the `window_event` handler below we are going to submit commands to the GPU.
|
||||
// Submitting a command produces an object that implements the `GpuFuture` trait, which
|
||||
// holds the resources for as long as they are in use by the GPU.
|
||||
//
|
||||
// Destroying the `GpuFuture` blocks until the GPU is finished executing it. In order to avoid
|
||||
// that, we store the submission of the previous frame here.
|
||||
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
// Destroying the `GpuFuture` blocks until the GPU is finished executing it. In order to
|
||||
// avoid that, we store the submission of the previous frame here.
|
||||
let previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
|
||||
event_loop.run(move |event, elwt| {
|
||||
elwt.set_control_flow(ControlFlow::Poll);
|
||||
self.rcx = Some(RenderContext {
|
||||
window,
|
||||
swapchain,
|
||||
render_pass,
|
||||
framebuffers,
|
||||
pipeline,
|
||||
viewport,
|
||||
recreate_swapchain,
|
||||
previous_frame_end,
|
||||
});
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => {
|
||||
elwt.exit();
|
||||
WindowEvent::CloseRequested => {
|
||||
event_loop.exit();
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::Resized(_),
|
||||
..
|
||||
} => {
|
||||
recreate_swapchain = true;
|
||||
WindowEvent::Resized(_) => {
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::RedrawRequested,
|
||||
..
|
||||
} => {
|
||||
// Do not draw the frame when the screen size is zero. On Windows, this can
|
||||
// occur when minimizing the application.
|
||||
let image_extent: [u32; 2] = window.inner_size().into();
|
||||
WindowEvent::RedrawRequested => {
|
||||
let window_size = rcx.window.inner_size();
|
||||
|
||||
if image_extent.contains(&0) {
|
||||
// Do not draw the frame when the screen size is zero. On Windows, this can occur
|
||||
// when minimizing the application.
|
||||
if window_size.width == 0 || window_size.height == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -537,32 +584,31 @@ fn main() -> Result<(), impl Error> {
|
||||
// will keep accumulating and you will eventually reach an out of memory error.
|
||||
// Calling this function polls various fences in order to determine what the GPU
|
||||
// has already processed, and frees the resources that are no longer needed.
|
||||
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
rcx.previous_frame_end.as_mut().unwrap().cleanup_finished();
|
||||
|
||||
// Whenever the window resizes we need to recreate everything dependent on the
|
||||
// window size. In this example that includes the swapchain, the framebuffers and
|
||||
// the dynamic state viewport.
|
||||
if recreate_swapchain {
|
||||
if rcx.recreate_swapchain {
|
||||
// Use the new dimensions of the window.
|
||||
|
||||
let (new_swapchain, new_images) = swapchain
|
||||
let (new_swapchain, new_images) = rcx
|
||||
.swapchain
|
||||
.recreate(SwapchainCreateInfo {
|
||||
image_extent,
|
||||
..swapchain.create_info()
|
||||
image_extent: window_size.into(),
|
||||
..rcx.swapchain.create_info()
|
||||
})
|
||||
.expect("failed to recreate swapchain");
|
||||
|
||||
swapchain = new_swapchain;
|
||||
rcx.swapchain = new_swapchain;
|
||||
|
||||
// Because framebuffers contains a reference to the old swapchain, we need to
|
||||
// recreate framebuffers as well.
|
||||
framebuffers = window_size_dependent_setup(
|
||||
&new_images,
|
||||
render_pass.clone(),
|
||||
&mut viewport,
|
||||
);
|
||||
rcx.framebuffers = window_size_dependent_setup(&new_images, &rcx.render_pass);
|
||||
|
||||
recreate_swapchain = false;
|
||||
rcx.viewport.extent = window_size.into();
|
||||
|
||||
rcx.recreate_swapchain = false;
|
||||
}
|
||||
|
||||
// Before we can draw on the output, we have to *acquire* an image from the
|
||||
@ -572,11 +618,15 @@ fn main() -> Result<(), impl Error> {
|
||||
//
|
||||
// This function can block if no image is available. The parameter is an optional
|
||||
// timeout after which the function call will return an error.
|
||||
let (image_index, suboptimal, acquire_future) =
|
||||
match acquire_next_image(swapchain.clone(), None).map_err(Validated::unwrap) {
|
||||
let (image_index, suboptimal, acquire_future) = match acquire_next_image(
|
||||
rcx.swapchain.clone(),
|
||||
None,
|
||||
)
|
||||
.map_err(Validated::unwrap)
|
||||
{
|
||||
Ok(r) => r,
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => panic!("failed to acquire next image: {e}"),
|
||||
@ -587,11 +637,11 @@ fn main() -> Result<(), impl Error> {
|
||||
// drivers this can be when the window resizes, but it may not cause the swapchain
|
||||
// to become out of date.
|
||||
if suboptimal {
|
||||
recreate_swapchain = true;
|
||||
rcx.recreate_swapchain = true;
|
||||
}
|
||||
|
||||
// In order to draw, we have to record a *command buffer*. The command buffer object
|
||||
// holds the list of commands that are going to be executed.
|
||||
// In order to draw, we have to record a *command buffer*. The command buffer
|
||||
// object holds the list of commands that are going to be executed.
|
||||
//
|
||||
// Recording a command buffer is an expensive operation (usually a few hundred
|
||||
// microseconds), but it is known to be a hot path in the driver and is expected to
|
||||
@ -600,8 +650,8 @@ fn main() -> Result<(), impl Error> {
|
||||
// Note that we have to pass a queue family when we create the command buffer. The
|
||||
// command buffer will only be executable on that given queue family.
|
||||
let mut builder = RecordingCommandBuffer::new(
|
||||
command_buffer_allocator.clone(),
|
||||
queue.queue_family_index(),
|
||||
self.command_buffer_allocator.clone(),
|
||||
self.queue.queue_family_index(),
|
||||
CommandBufferLevel::Primary,
|
||||
CommandBufferBeginInfo {
|
||||
usage: CommandBufferUsage::OneTimeSubmit,
|
||||
@ -623,13 +673,13 @@ fn main() -> Result<(), impl Error> {
|
||||
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
||||
|
||||
..RenderPassBeginInfo::framebuffer(
|
||||
framebuffers[image_index as usize].clone(),
|
||||
rcx.framebuffers[image_index as usize].clone(),
|
||||
)
|
||||
},
|
||||
SubpassBeginInfo {
|
||||
// The contents of the first (and only) subpass.
|
||||
// This can be either `Inline` or `SecondaryCommandBuffers`.
|
||||
// The latter is a bit more advanced and is not covered here.
|
||||
// The contents of the first (and only) subpass. This can be either
|
||||
// `Inline` or `SecondaryCommandBuffers`. The latter is a bit more
|
||||
// advanced and is not covered here.
|
||||
contents: SubpassContents::Inline,
|
||||
..Default::default()
|
||||
},
|
||||
@ -638,17 +688,17 @@ fn main() -> Result<(), impl Error> {
|
||||
// We are now inside the first subpass of the render pass.
|
||||
//
|
||||
// TODO: Document state setting and how it affects subsequent draw commands.
|
||||
.set_viewport(0, [viewport.clone()].into_iter().collect())
|
||||
.set_viewport(0, [rcx.viewport.clone()].into_iter().collect())
|
||||
.unwrap()
|
||||
.bind_pipeline_graphics(pipeline.clone())
|
||||
.bind_pipeline_graphics(rcx.pipeline.clone())
|
||||
.unwrap()
|
||||
.bind_vertex_buffers(0, vertex_buffer.clone())
|
||||
.bind_vertex_buffers(0, self.vertex_buffer.clone())
|
||||
.unwrap();
|
||||
|
||||
unsafe {
|
||||
builder
|
||||
// We add a draw command.
|
||||
.draw(vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.draw(self.vertex_buffer.len() as u32, 1, 0, 0)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
@ -661,11 +711,12 @@ fn main() -> Result<(), impl Error> {
|
||||
// Finish recording the command buffer by calling `end`.
|
||||
let command_buffer = builder.end().unwrap();
|
||||
|
||||
let future = previous_frame_end
|
||||
let future = rcx
|
||||
.previous_frame_end
|
||||
.take()
|
||||
.unwrap()
|
||||
.join(acquire_future)
|
||||
.then_execute(queue.clone(), command_buffer)
|
||||
.then_execute(self.queue.clone(), command_buffer)
|
||||
.unwrap()
|
||||
// The color output is now expected to contain our triangle. But in order to
|
||||
// show it on the screen, we have to *present* the image by calling
|
||||
@ -676,18 +727,21 @@ fn main() -> Result<(), impl Error> {
|
||||
// only be presented once the GPU has finished executing the command buffer
|
||||
// that draws the triangle.
|
||||
.then_swapchain_present(
|
||||
queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
||||
self.queue.clone(),
|
||||
SwapchainPresentInfo::swapchain_image_index(
|
||||
rcx.swapchain.clone(),
|
||||
image_index,
|
||||
),
|
||||
)
|
||||
.then_signal_fence_and_flush();
|
||||
|
||||
match future.map_err(Validated::unwrap) {
|
||||
Ok(future) => {
|
||||
previous_frame_end = Some(future.boxed());
|
||||
rcx.previous_frame_end = Some(future.boxed());
|
||||
}
|
||||
Err(VulkanError::OutOfDate) => {
|
||||
recreate_swapchain = true;
|
||||
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
||||
rcx.recreate_swapchain = true;
|
||||
rcx.previous_frame_end = Some(sync::now(self.device.clone()).boxed());
|
||||
}
|
||||
Err(e) => {
|
||||
panic!("failed to flush future: {e}");
|
||||
@ -695,25 +749,35 @@ fn main() -> Result<(), impl Error> {
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::AboutToWait => window.request_redraw(),
|
||||
_ => (),
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let rcx = self.rcx.as_mut().unwrap();
|
||||
rcx.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
// We use `#[repr(C)]` here to force rustc to use a defined layout for our data, as the default
|
||||
// representation has *no guarantees*.
|
||||
#[derive(BufferContents, Vertex)]
|
||||
#[repr(C)]
|
||||
struct MyVertex {
|
||||
#[format(R32G32_SFLOAT)]
|
||||
position: [f32; 2],
|
||||
}
|
||||
|
||||
/// This function is called once during initialization, then again whenever the window is resized.
|
||||
fn window_size_dependent_setup(
|
||||
images: &[Arc<Image>],
|
||||
render_pass: Arc<RenderPass>,
|
||||
viewport: &mut Viewport,
|
||||
render_pass: &Arc<RenderPass>,
|
||||
) -> Vec<Arc<Framebuffer>> {
|
||||
let extent = images[0].extent();
|
||||
viewport.extent = [extent[0] as f32, extent[1] as f32];
|
||||
|
||||
images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
let view = ImageView::new_default(image.clone()).unwrap();
|
||||
|
||||
Framebuffer::new(
|
||||
render_pass.clone(),
|
||||
FramebufferCreateInfo {
|
||||
|
@ -4,7 +4,7 @@
|
||||
pub use self::commands::{clear::*, copy::*, dynamic_state::*, pipeline::*, sync::*};
|
||||
use crate::{graph::ResourceMap, resource::DeathRow, Id};
|
||||
use ash::vk;
|
||||
use std::sync::Arc;
|
||||
use std::{any::Any, sync::Arc};
|
||||
use vulkano::{
|
||||
buffer::Buffer,
|
||||
command_buffer::sys::RawRecordingCommandBuffer,
|
||||
@ -53,6 +53,22 @@ impl<'a> RecordingCommandBuffer<'a> {
|
||||
pub fn as_raw(&mut self) -> &mut RawRecordingCommandBuffer {
|
||||
self.inner
|
||||
}
|
||||
|
||||
/// Queues the destruction of the given `object` after the destruction of the command buffer.
|
||||
#[inline]
|
||||
pub fn destroy_object(&mut self, object: Arc<impl Any + Send + Sync>) {
|
||||
self.death_row.push(object);
|
||||
}
|
||||
|
||||
/// Queues the destruction of the given `objects` after the destruction of the command buffer.
|
||||
#[inline]
|
||||
pub fn destroy_objects(
|
||||
&mut self,
|
||||
objects: impl IntoIterator<Item = Arc<impl Any + Send + Sync>>,
|
||||
) {
|
||||
self.death_row
|
||||
.extend(objects.into_iter().map(|object| object as _));
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl DeviceOwned for RecordingCommandBuffer<'_> {
|
||||
|
@ -49,15 +49,9 @@ impl Default for VulkanoConfig {
|
||||
};
|
||||
VulkanoConfig {
|
||||
instance_create_info: InstanceCreateInfo {
|
||||
#[cfg(target_os = "macos")]
|
||||
#[cfg(target_vendor = "apple")]
|
||||
flags: InstanceCreateFlags::ENUMERATE_PORTABILITY,
|
||||
application_version: Version::V1_3,
|
||||
enabled_extensions: InstanceExtensions {
|
||||
#[cfg(target_os = "macos")]
|
||||
khr_portability_enumeration: true,
|
||||
..InstanceExtensions::empty()
|
||||
},
|
||||
|
||||
..Default::default()
|
||||
},
|
||||
debug_create_info: None,
|
||||
|
@ -8,6 +8,7 @@ use std::collections::hash_map::{Iter, IterMut};
|
||||
use vulkano::swapchain::{PresentMode, SwapchainCreateInfo};
|
||||
use winit::{
|
||||
dpi::LogicalSize,
|
||||
event_loop::ActiveEventLoop,
|
||||
window::{CursorGrabMode, WindowId},
|
||||
};
|
||||
|
||||
@ -21,19 +22,14 @@ use winit::{
|
||||
/// context::{VulkanoConfig, VulkanoContext},
|
||||
/// window::VulkanoWindows,
|
||||
/// };
|
||||
/// use winit::event_loop::EventLoop;
|
||||
///
|
||||
/// fn test() {
|
||||
/// # let event_loop = return;
|
||||
/// let context = VulkanoContext::new(VulkanoConfig::default());
|
||||
/// let event_loop = EventLoop::new().unwrap();
|
||||
/// let mut vulkano_windows = VulkanoWindows::default();
|
||||
/// let _id1 =
|
||||
/// vulkano_windows.create_window(&event_loop, &context, &Default::default(), |_| {});
|
||||
/// let _id2 =
|
||||
/// vulkano_windows.create_window(&event_loop, &context, &Default::default(), |_| {});
|
||||
/// let _id1 = vulkano_windows.create_window(event_loop, &context, &Default::default(), |_| {});
|
||||
/// let _id2 = vulkano_windows.create_window(event_loop, &context, &Default::default(), |_| {});
|
||||
///
|
||||
/// // You should now have two windows.
|
||||
/// }
|
||||
/// ```
|
||||
#[derive(Default)]
|
||||
pub struct VulkanoWindows {
|
||||
@ -44,25 +40,25 @@ pub struct VulkanoWindows {
|
||||
impl VulkanoWindows {
|
||||
/// Creates a winit window with [`VulkanoWindowRenderer`] based on the given
|
||||
/// [`WindowDescriptor`] input and swapchain creation modifications.
|
||||
pub fn create_window<T>(
|
||||
pub fn create_window(
|
||||
&mut self,
|
||||
event_loop: &winit::event_loop::EventLoopWindowTarget<T>,
|
||||
event_loop: &ActiveEventLoop,
|
||||
vulkano_context: &VulkanoContext,
|
||||
window_descriptor: &WindowDescriptor,
|
||||
swapchain_create_info_modify: fn(&mut SwapchainCreateInfo),
|
||||
) -> WindowId {
|
||||
let mut winit_window_builder = winit::window::WindowBuilder::new();
|
||||
let mut winit_window_attributes = winit::window::Window::default_attributes();
|
||||
|
||||
winit_window_builder = match window_descriptor.mode {
|
||||
WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some(
|
||||
winit_window_attributes = match window_descriptor.mode {
|
||||
WindowMode::BorderlessFullscreen => winit_window_attributes.with_fullscreen(Some(
|
||||
winit::window::Fullscreen::Borderless(event_loop.primary_monitor()),
|
||||
)),
|
||||
WindowMode::Fullscreen => {
|
||||
winit_window_builder.with_fullscreen(Some(winit::window::Fullscreen::Exclusive(
|
||||
winit_window_attributes.with_fullscreen(Some(winit::window::Fullscreen::Exclusive(
|
||||
get_best_videomode(&event_loop.primary_monitor().unwrap()),
|
||||
)))
|
||||
}
|
||||
WindowMode::SizedFullscreen => winit_window_builder.with_fullscreen(Some(
|
||||
WindowMode::SizedFullscreen => winit_window_attributes.with_fullscreen(Some(
|
||||
winit::window::Fullscreen::Exclusive(get_fitting_videomode(
|
||||
&event_loop.primary_monitor().unwrap(),
|
||||
window_descriptor.width as u32,
|
||||
@ -80,7 +76,7 @@ impl VulkanoWindows {
|
||||
|
||||
if let Some(position) = position {
|
||||
if let Some(sf) = scale_factor_override {
|
||||
winit_window_builder = winit_window_builder.with_position(
|
||||
winit_window_attributes = winit_window_attributes.with_position(
|
||||
winit::dpi::LogicalPosition::new(
|
||||
position[0] as f64,
|
||||
position[1] as f64,
|
||||
@ -88,18 +84,20 @@ impl VulkanoWindows {
|
||||
.to_physical::<f64>(*sf),
|
||||
);
|
||||
} else {
|
||||
winit_window_builder =
|
||||
winit_window_builder.with_position(winit::dpi::LogicalPosition::new(
|
||||
winit_window_attributes = winit_window_attributes.with_position(
|
||||
winit::dpi::LogicalPosition::new(
|
||||
position[0] as f64,
|
||||
position[1] as f64,
|
||||
));
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(sf) = scale_factor_override {
|
||||
winit_window_builder
|
||||
winit_window_attributes
|
||||
.with_inner_size(LogicalSize::new(*width, *height).to_physical::<f64>(*sf))
|
||||
} else {
|
||||
winit_window_builder.with_inner_size(LogicalSize::new(*width, *height))
|
||||
winit_window_attributes.with_inner_size(LogicalSize::new(*width, *height))
|
||||
}
|
||||
}
|
||||
.with_resizable(window_descriptor.resizable)
|
||||
@ -117,19 +115,20 @@ impl VulkanoWindows {
|
||||
height: constraints.max_height,
|
||||
};
|
||||
|
||||
let winit_window_builder =
|
||||
let winit_window_attributes =
|
||||
if constraints.max_width.is_finite() && constraints.max_height.is_finite() {
|
||||
winit_window_builder
|
||||
winit_window_attributes
|
||||
.with_min_inner_size(min_inner_size)
|
||||
.with_max_inner_size(max_inner_size)
|
||||
} else {
|
||||
winit_window_builder.with_min_inner_size(min_inner_size)
|
||||
winit_window_attributes.with_min_inner_size(min_inner_size)
|
||||
};
|
||||
|
||||
#[allow(unused_mut)]
|
||||
let mut winit_window_builder = winit_window_builder.with_title(&window_descriptor.title);
|
||||
let mut winit_window_attributes =
|
||||
winit_window_attributes.with_title(&window_descriptor.title);
|
||||
|
||||
let winit_window = winit_window_builder.build(event_loop).unwrap();
|
||||
let winit_window = event_loop.create_window(winit_window_attributes).unwrap();
|
||||
|
||||
if window_descriptor.cursor_locked {
|
||||
match winit_window.set_cursor_grab(CursorGrabMode::Confined) {
|
||||
@ -241,7 +240,7 @@ fn get_fitting_videomode(
|
||||
monitor: &winit::monitor::MonitorHandle,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> winit::monitor::VideoMode {
|
||||
) -> winit::monitor::VideoModeHandle {
|
||||
let mut modes = monitor.video_modes().collect::<Vec<_>>();
|
||||
|
||||
fn abs_diff(a: u32, b: u32) -> u32 {
|
||||
@ -269,7 +268,7 @@ fn get_fitting_videomode(
|
||||
modes.first().unwrap().clone()
|
||||
}
|
||||
|
||||
fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode {
|
||||
fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoModeHandle {
|
||||
let mut modes = monitor.video_modes().collect::<Vec<_>>();
|
||||
modes.sort_by(|a, b| {
|
||||
use std::cmp::Ordering::*;
|
||||
|
Loading…
Reference in New Issue
Block a user