Fix secondary command buffers being broken

This commit is contained in:
Pierre Krieger 2016-03-25 18:47:09 +01:00
parent ac3b42fce1
commit e07949173d

View File

@ -500,8 +500,6 @@ impl InnerCommandBufferBuilder {
where Pv: 'static + VertexDefinition + VertexSource<V>, L: 'static + DescriptorSetsCollection, where Pv: 'static + VertexDefinition + VertexSource<V>, L: 'static + DescriptorSetsCollection,
Pl: 'static + PipelineLayoutDesc, Rp: 'static Pl: 'static + PipelineLayoutDesc, Rp: 'static
{ {
debug_assert!(!self.render_pass_staging_commands.is_empty());
// FIXME: add buffers to the resources // FIXME: add buffers to the resources
self.bind_gfx_pipeline_state(pipeline, dynamic, sets); self.bind_gfx_pipeline_state(pipeline, dynamic, sets);
@ -543,8 +541,6 @@ impl InnerCommandBufferBuilder {
Pl: 'static + PipelineLayoutDesc, Rp: 'static, Pl: 'static + PipelineLayoutDesc, Rp: 'static,
Ib: Into<BufferSlice<'a, [I], Ibb>>, I: 'static + Index, Ibb: Buffer + 'static Ib: Into<BufferSlice<'a, [I], Ibb>>, I: 'static + Index, Ibb: Buffer + 'static
{ {
debug_assert!(!self.render_pass_staging_commands.is_empty());
// FIXME: add buffers to the resources // FIXME: add buffers to the resources
self.bind_gfx_pipeline_state(pipeline, dynamic, sets); self.bind_gfx_pipeline_state(pipeline, dynamic, sets);
@ -819,61 +815,10 @@ impl InnerCommandBufferBuilder {
#[inline] #[inline]
pub unsafe fn end_renderpass(mut self) -> InnerCommandBufferBuilder { pub unsafe fn end_renderpass(mut self) -> InnerCommandBufferBuilder {
debug_assert!(!self.render_pass_staging_commands.is_empty()); debug_assert!(!self.render_pass_staging_commands.is_empty());
self.flush_render_pass();
// Determine whether there's a conflict between the accesses done within the
// render pass and the accesses from before the render pass.
let mut conflict = false;
for (key, access) in self.render_pass_staging_required_buffer_accesses.iter() {
if let Some(ex_acc) = self.staging_required_buffer_accesses.get(&key) {
if access.write || ex_acc.write {
conflict = true;
break;
}
}
}
if !conflict {
for (key, access) in self.render_pass_staging_required_image_accesses.iter() {
if let Some(ex_acc) = self.staging_required_image_accesses.get(&key) {
if access.write || ex_acc.write ||
(ex_acc.aspects & access.aspects) != ex_acc.aspects
{
conflict = true;
break;
}
}
}
}
if conflict {
// Calling `flush` here means that a `vkCmdPipelineBarrier` will be inserted right
// before the `vkCmdBeginRenderPass`.
self.flush(false);
}
// Now merging the render pass accesses with the outter accesses.
// Conflicts shouldn't happen since we checked above, but they are partly checked again
// with `debug_assert`s.
for ((buffer, block), access) in self.render_pass_staging_required_buffer_accesses.drain() {
match self.staging_required_buffer_accesses.entry((buffer.clone(), block)) {
Entry::Vacant(e) => { e.insert(access); },
Entry::Occupied(e) => { debug_assert!(!e.get().write && !access.write); }
}
}
for ((image, block), access) in self.render_pass_staging_required_image_accesses.drain() {
match self.staging_required_image_accesses.entry((image.clone(), block)) {
Entry::Vacant(e) => { e.insert(access); },
Entry::Occupied(e) => { debug_assert!(!e.get().write && !access.write); }
}
}
// Merging the commands as well.
for command in self.render_pass_staging_commands.drain(..) {
self.staging_commands.push(command);
}
self.staging_commands.push(Box::new(move |vk, cmd| { self.staging_commands.push(Box::new(move |vk, cmd| {
vk.CmdEndRenderPass(cmd); vk.CmdEndRenderPass(cmd);
})); }));
self self
} }
@ -969,6 +914,60 @@ impl InnerCommandBufferBuilder {
} }
} }
/// Flushes the staging render pass commands. Only call this before `vkCmdEndRenderPass` and
/// before `vkEndCommandBuffer`.
unsafe fn flush_render_pass(&mut self) {
// Determine whether there's a conflict between the accesses done within the
// render pass and the accesses from before the render pass.
let mut conflict = false;
for (key, access) in self.render_pass_staging_required_buffer_accesses.iter() {
if let Some(ex_acc) = self.staging_required_buffer_accesses.get(&key) {
if access.write || ex_acc.write {
conflict = true;
break;
}
}
}
if !conflict {
for (key, access) in self.render_pass_staging_required_image_accesses.iter() {
if let Some(ex_acc) = self.staging_required_image_accesses.get(&key) {
if access.write || ex_acc.write ||
(ex_acc.aspects & access.aspects) != ex_acc.aspects
{
conflict = true;
break;
}
}
}
}
if conflict {
// Calling `flush` here means that a `vkCmdPipelineBarrier` will be inserted right
// before the `vkCmdBeginRenderPass`.
self.flush(false);
}
// Now merging the render pass accesses with the outter accesses.
// Conflicts shouldn't happen since we checked above, but they are partly checked again
// with `debug_assert`s.
for ((buffer, block), access) in self.render_pass_staging_required_buffer_accesses.drain() {
match self.staging_required_buffer_accesses.entry((buffer.clone(), block)) {
Entry::Vacant(e) => { e.insert(access); },
Entry::Occupied(e) => { debug_assert!(!e.get().write && !access.write); }
}
}
for ((image, block), access) in self.render_pass_staging_required_image_accesses.drain() {
match self.staging_required_image_accesses.entry((image.clone(), block)) {
Entry::Vacant(e) => { e.insert(access); },
Entry::Occupied(e) => { debug_assert!(!e.get().write && !access.write); }
}
}
// Merging the commands as well.
for command in self.render_pass_staging_commands.drain(..) {
self.staging_commands.push(command);
}
}
/// Flush the staging commands. /// Flush the staging commands.
fn flush(&mut self, ignore_empty_staging_commands: bool) { fn flush(&mut self, ignore_empty_staging_commands: bool) {
let cmd = self.cmd.unwrap(); let cmd = self.cmd.unwrap();
@ -1101,6 +1100,7 @@ impl InnerCommandBufferBuilder {
/// Finishes building the command buffer. /// Finishes building the command buffer.
pub fn build(mut self) -> Result<InnerCommandBuffer, OomError> { pub fn build(mut self) -> Result<InnerCommandBuffer, OomError> {
unsafe { unsafe {
self.flush_render_pass();
self.flush(true); self.flush(true);
// Ensuring that each image is in its final layout. We do so by inserting elements // Ensuring that each image is in its final layout. We do so by inserting elements