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Fix glslang test
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@ -14,7 +14,7 @@ fn test1() {
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let shader = r#"
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let shader = r#"
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#version 330
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#version 330
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out vec4 f_color;
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layout(location = 0) out vec4 f_color;
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void main() {
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void main() {
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f_color = vec4(1.0);
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f_color = vec4(1.0);
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