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Fix game of life example on macos (#1829)
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@ -23,7 +23,7 @@ use vulkano::{
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sync,
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sync::{FlushError, GpuFuture},
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};
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use vulkano_win::create_surface_from_handle;
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use vulkano_win::create_surface_from_winit;
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use winit::window::Window;
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pub struct VulkanoWindow {
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@ -52,7 +52,7 @@ impl VulkanoWindow {
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vsync: bool,
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) -> VulkanoWindow {
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// Create rendering surface from window
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let surface = create_surface_from_handle(window, vulkano_context.instance()).unwrap();
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let surface = create_surface_from_winit(window, vulkano_context.instance()).unwrap();
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// Create swap chain & frame(s) to which we'll render
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let (swapchain, final_views) = vulkano_context.create_swapchain(
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surface.clone(),
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@ -5,7 +5,10 @@ use vulkano::swapchain::Surface;
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use vulkano::swapchain::SurfaceCreationError;
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/// Creates a vulkan surface from a generic window
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/// which implements HasRawWindowHandle and thus can reveal the os-dependent handle
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/// which implements HasRawWindowHandle and thus can reveal the os-dependent handle.
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/// - Note that if you wish to use this function with MacOS, you will need to ensure that the
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/// `CAMetalLayer` is set to the ns_view. An example of how one might do that can be found in
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/// `vulkano_win::set_ca_metal_layer_to_winit`
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pub fn create_surface_from_handle<W>(
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window: W,
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instance: Arc<Instance>,
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@ -172,11 +172,10 @@ use objc::runtime::YES;
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#[cfg(target_os = "macos")]
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use std::mem;
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/// Ensure `CAMetalLayer` (native rendering surface on MacOs) is used by the ns_view.
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/// This is necessary to be able to render on Mac.
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#[cfg(target_os = "macos")]
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unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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instance: Arc<Instance>,
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win: W,
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) -> Result<Arc<Surface<W>>, SurfaceCreationError> {
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unsafe fn set_ca_metal_layer_to_winit<W: SafeBorrow<Window>>(win: W) {
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use winit::platform::macos::WindowExtMacOS;
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let wnd: cocoa_id = mem::transmute(win.borrow().ns_window());
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@ -191,7 +190,16 @@ unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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layer.set_contents_scale(view.backingScaleFactor());
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view.setLayer(mem::transmute(layer.as_ref())); // Bombs here with out of memory
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view.setWantsLayer(YES);
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}
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#[cfg(target_os = "macos")]
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unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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instance: Arc<Instance>,
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win: W,
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) -> Result<Arc<Surface<W>>, SurfaceCreationError> {
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use winit::platform::macos::WindowExtMacOS;
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set_ca_metal_layer_to_winit(win.borrow());
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Surface::from_mac_os(instance, win.borrow().ns_view() as *const (), win)
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}
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