Check formatting in CI (#2442)

* Check formatting in CI

* Fix existing fomatting inconsistencies

* Update PR template
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marc0246 2024-01-03 09:45:14 +01:00 committed by GitHub
parent 7788847b04
commit cf31f4e059
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14 changed files with 27 additions and 23 deletions

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@ -2,7 +2,7 @@
2. [ ] Make sure that the changes are covered by unit-tests. 2. [ ] Make sure that the changes are covered by unit-tests.
3. [ ] Run `cargo fmt` on the changes. 3. [ ] Run `cargo +nightly fmt` on the changes.
4. [ ] Please put changelog entries **in the description of this Pull Request** 4. [ ] Please put changelog entries **in the description of this Pull Request**
if knowledge of this change could be valuable to users. No need to put the if knowledge of this change could be valuable to users. No need to put the

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@ -51,3 +51,11 @@ jobs:
run: | run: |
cd examples cd examples
cargo build --verbose cargo build --verbose
fmt:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Check formatting
run: |
rustup toolchain install nightly --component rustfmt
cargo +nightly fmt --check

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@ -1,2 +1,2 @@
# imports_granularity = "Crate" imports_granularity = "Crate"
# group_imports = "One" group_imports = "One"

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@ -1,3 +1,4 @@
use super::LightingVertex;
use std::sync::Arc; use std::sync::Arc;
use vulkano::{ use vulkano::{
buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer}, buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer},
@ -31,8 +32,6 @@ use vulkano::{
render_pass::Subpass, render_pass::Subpass,
}; };
use super::LightingVertex;
/// Allows applying an ambient lighting to a scene. /// Allows applying an ambient lighting to a scene.
pub struct AmbientLightingSystem { pub struct AmbientLightingSystem {
gfx_queue: Arc<Queue>, gfx_queue: Arc<Queue>,

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@ -1,3 +1,4 @@
use super::LightingVertex;
use cgmath::Vector3; use cgmath::Vector3;
use std::sync::Arc; use std::sync::Arc;
use vulkano::{ use vulkano::{
@ -32,8 +33,6 @@ use vulkano::{
render_pass::Subpass, render_pass::Subpass,
}; };
use super::LightingVertex;
/// Allows applying a directional light source to a scene. /// Allows applying a directional light source to a scene.
pub struct DirectionalLightingSystem { pub struct DirectionalLightingSystem {
gfx_queue: Arc<Queue>, gfx_queue: Arc<Queue>,

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@ -3,9 +3,8 @@
// The main code is in the `system` module, while the other modules implement the different kinds // The main code is in the `system` module, while the other modules implement the different kinds
// of lighting sources. // of lighting sources.
use vulkano::{buffer::BufferContents, pipeline::graphics::vertex_input::Vertex};
pub use self::system::{FrameSystem, Pass}; pub use self::system::{FrameSystem, Pass};
use vulkano::{buffer::BufferContents, pipeline::graphics::vertex_input::Vertex};
mod ambient_lighting_system; mod ambient_lighting_system;
mod directional_lighting_system; mod directional_lighting_system;

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@ -1,3 +1,4 @@
use super::LightingVertex;
use cgmath::{Matrix4, Vector3}; use cgmath::{Matrix4, Vector3};
use std::sync::Arc; use std::sync::Arc;
use vulkano::{ use vulkano::{
@ -32,8 +33,6 @@ use vulkano::{
render_pass::Subpass, render_pass::Subpass,
}; };
use super::LightingVertex;
pub struct PointLightingSystem { pub struct PointLightingSystem {
gfx_queue: Arc<Queue>, gfx_queue: Arc<Queue>,
vertex_buffer: Subbuffer<[LightingVertex]>, vertex_buffer: Subbuffer<[LightingVertex]>,

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@ -24,7 +24,6 @@ use std::{
sync::Arc, sync::Arc,
thread, thread,
}; };
#[cfg(feature = "macros")] #[cfg(feature = "macros")]
pub use vulkano_macros::BufferContents; pub use vulkano_macros::BufferContents;

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@ -152,6 +152,7 @@
pub use ash::vk::Handle; pub use ash::vk::Handle;
use bytemuck::{Pod, Zeroable}; use bytemuck::{Pod, Zeroable};
pub use extensions::ExtensionProperties;
pub use half; pub use half;
pub use library::{LoadingError, VulkanLibrary}; pub use library::{LoadingError, VulkanLibrary};
use std::{ use std::{
@ -162,7 +163,7 @@ use std::{
ops::Deref, ops::Deref,
sync::Arc, sync::Arc,
}; };
pub use {extensions::ExtensionProperties, version::Version}; pub use version::Version;
#[macro_use] #[macro_use]
mod tests; mod tests;

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@ -999,4 +999,8 @@ macro_rules! try_opt {
}; };
} }
pub(crate) use {impl_id_counter, try_opt, vulkan_bitflags, vulkan_bitflags_enum, vulkan_enum}; pub(crate) use impl_id_counter;
pub(crate) use try_opt;
pub(crate) use vulkan_bitflags;
pub(crate) use vulkan_bitflags_enum;
pub(crate) use vulkan_enum;

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@ -158,7 +158,6 @@ mod tests {
use crate::format::Format; use crate::format::Format;
#[allow(deprecated)] #[allow(deprecated)]
use crate::pipeline::graphics::vertex_input::Vertex; use crate::pipeline::graphics::vertex_input::Vertex;
use bytemuck::{Pod, Zeroable}; use bytemuck::{Pod, Zeroable};
#[test] #[test]

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@ -105,9 +105,7 @@ impl VertexMemberInfo {
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use crate::format::Format; use crate::{format::Format, pipeline::graphics::vertex_input::Vertex};
use crate::pipeline::graphics::vertex_input::Vertex;
use bytemuck::{Pod, Zeroable}; use bytemuck::{Pod, Zeroable};
#[test] #[test]

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@ -1534,8 +1534,7 @@ unsafe fn get_metal_layer_ios(ui_view: *mut c_void) -> IOSMetalLayer {
#[cfg(target_os = "macos")] #[cfg(target_os = "macos")]
unsafe fn get_metal_layer_macos(ns_view: *mut c_void) -> *mut Object { unsafe fn get_metal_layer_macos(ns_view: *mut c_void) -> *mut Object {
use core_graphics_types::base::CGFloat; use core_graphics_types::base::CGFloat;
use objc::runtime::YES; use objc::runtime::{BOOL, NO, YES};
use objc::runtime::{BOOL, NO};
let view: *mut Object = ns_view.cast(); let view: *mut Object = ns_view.cast();
let main_layer: *mut Object = msg_send![view, layer]; let main_layer: *mut Object = msg_send![view, layer];

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@ -33,8 +33,8 @@ use crate::{
VulkanObject, VulkanObject,
}; };
use smallvec::SmallVec; use smallvec::SmallVec;
use std::fs::File;
use std::{ use std::{
fs::File,
future::Future, future::Future,
mem::MaybeUninit, mem::MaybeUninit,
num::NonZeroU64, num::NonZeroU64,