diff --git a/CHANGELOG.md b/CHANGELOG.md index 5a3b5218..96c9b6ae 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,11 +4,11 @@ + `instance::Features` -> `device::Features` + `instance::DeviceExtensions` -> `device::DeviceExtensions` + `instance::RawDeviceExtensions` -> `device::RawDeviceExtensions` -- Added `vulkano_shaders::vulkano_shader` proc macro, use this instead of `vulkano_shader_deriver::VulkanoShaders`. +- Added `vulkano_shaders::shader!` proc macro, use this instead of `vulkano_shader_deriver::VulkanoShaders`. - The entire `vulkano_shader_derive` crate is deprecated. - `vulkano_shaders::{reflect, compile, Error}` are no longer public. -- Removed mir support, as it is being removed from the vulkan spec. - Remove vulkano_shaders::build_glsl_shaders +- Removed mir support, as it is being removed from the vulkan spec. - Split `PersistentDescriptorSetError::MissingUsage` into `MissingImageUsage` and `MissingBufferUsage` each with a matching enum indicating the usage that was missing. - Fix instance_count when using draw_index with instance buffers diff --git a/README.md b/README.md index 747981b9..6591f275 100644 --- a/README.md +++ b/README.md @@ -150,7 +150,7 @@ If your change adds, removes or modifies a trait or a function, please add an en This repository contains six libraries: - `vulkano` is the main one. -- `vulkano-shaders` Provides the `vulkano_shader!` macro for compiling glsl shaders. +- `vulkano-shaders` Provides the `shader!` macro for compiling glsl shaders. - `vulkano-win` provides a safe link between vulkano and the `winit` library which can create a window to render to. - `vk-sys` contains raw bindings for Vulkan. You can use it even if you don't care about vulkano. diff --git a/examples/src/bin/basic-compute-shader.rs b/examples/src/bin/basic-compute-shader.rs index 877f2dc0..5d8184c4 100644 --- a/examples/src/bin/basic-compute-shader.rs +++ b/examples/src/bin/basic-compute-shader.rs @@ -28,14 +28,13 @@ use vulkano::instance::InstanceExtensions; use vulkano::pipeline::ComputePipeline; use vulkano::sync::now; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; use std::sync::Arc; -vulkano_shader!{ - mod_name: cs, - ty: "compute", - src: " +mod cs { + vulkano_shaders::shader!{ + ty: "compute", + src: " #version 450 layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; @@ -48,6 +47,7 @@ void main() { uint idx = gl_GlobalInvocationID.x; data.data[idx] *= 12; }" + } } fn main() { diff --git a/examples/src/bin/deferred/frame/ambient_lighting_system.rs b/examples/src/bin/deferred/frame/ambient_lighting_system.rs index 6dbea171..7101b091 100644 --- a/examples/src/bin/deferred/frame/ambient_lighting_system.rs +++ b/examples/src/bin/deferred/frame/ambient_lighting_system.rs @@ -23,7 +23,6 @@ use vulkano::pipeline::blend::BlendOp; use vulkano::pipeline::GraphicsPipeline; use vulkano::pipeline::GraphicsPipelineAbstract; use vulkano::pipeline::viewport::Viewport; -use vulkano_shaders::vulkano_shader; use std::sync::Arc; @@ -143,10 +142,10 @@ struct Vertex { } impl_vertex!(Vertex, position); -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -154,12 +153,13 @@ layout(location = 0) in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 // The `color_input` parameter of the `draw` method. @@ -178,4 +178,5 @@ void main() { f_color.rgb = push_constants.color.rgb * in_diffuse; f_color.a = 1.0; }" + } } diff --git a/examples/src/bin/deferred/frame/directional_lighting_system.rs b/examples/src/bin/deferred/frame/directional_lighting_system.rs index 28ca894c..58992059 100644 --- a/examples/src/bin/deferred/frame/directional_lighting_system.rs +++ b/examples/src/bin/deferred/frame/directional_lighting_system.rs @@ -23,7 +23,6 @@ use vulkano::pipeline::blend::BlendOp; use vulkano::pipeline::GraphicsPipeline; use vulkano::pipeline::GraphicsPipelineAbstract; use vulkano::pipeline::viewport::Viewport; -use vulkano_shaders::vulkano_shader; use cgmath::Vector3; use std::sync::Arc; @@ -155,10 +154,10 @@ struct Vertex { } impl_vertex!(Vertex, position); -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -166,12 +165,13 @@ layout(location = 0) in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 // The `color_input` parameter of the `draw` method. @@ -201,4 +201,5 @@ void main() { f_color.rgb = light_percent * push_constants.color.rgb * in_diffuse; f_color.a = 1.0; }" + } } diff --git a/examples/src/bin/deferred/frame/point_lighting_system.rs b/examples/src/bin/deferred/frame/point_lighting_system.rs index eb619f49..02e0cafb 100644 --- a/examples/src/bin/deferred/frame/point_lighting_system.rs +++ b/examples/src/bin/deferred/frame/point_lighting_system.rs @@ -23,7 +23,6 @@ use vulkano::pipeline::blend::BlendOp; use vulkano::pipeline::GraphicsPipeline; use vulkano::pipeline::GraphicsPipelineAbstract; use vulkano::pipeline::viewport::Viewport; -use vulkano_shaders::vulkano_shader; use cgmath::Matrix4; use cgmath::Vector3; @@ -169,10 +168,10 @@ struct Vertex { } impl_vertex!(Vertex, position); -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -182,12 +181,13 @@ void main() { v_screen_coords = position; gl_Position = vec4(position, 0.0, 1.0); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 // The `color_input` parameter of the `draw` method. @@ -234,4 +234,5 @@ void main() { f_color.rgb = push_constants.color.rgb * light_percent * in_diffuse; f_color.a = 1.0; }" + } } diff --git a/examples/src/bin/deferred/triangle_draw_system.rs b/examples/src/bin/deferred/triangle_draw_system.rs index da799f10..9d4ae5cc 100644 --- a/examples/src/bin/deferred/triangle_draw_system.rs +++ b/examples/src/bin/deferred/triangle_draw_system.rs @@ -18,7 +18,6 @@ use vulkano::framebuffer::Subpass; use vulkano::pipeline::GraphicsPipeline; use vulkano::pipeline::GraphicsPipelineAbstract; use vulkano::pipeline::viewport::Viewport; -use vulkano_shaders::vulkano_shader; use std::sync::Arc; @@ -95,10 +94,10 @@ struct Vertex { } impl_vertex!(Vertex, position); -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -106,12 +105,13 @@ layout(location = 0) in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 layout(location = 0) out vec4 f_color; @@ -121,4 +121,5 @@ void main() { f_color = vec4(1.0, 1.0, 1.0, 1.0); f_normal = vec3(0.0, 0.0, 1.0); }" + } } diff --git a/examples/src/bin/image/main.rs b/examples/src/bin/image/main.rs index 88c6e951..84d9863f 100644 --- a/examples/src/bin/image/main.rs +++ b/examples/src/bin/image/main.rs @@ -18,7 +18,6 @@ extern crate vulkano_win; use vulkano_win::VkSurfaceBuild; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; use vulkano::framebuffer::{Framebuffer, FramebufferAbstract, RenderPassAbstract}; use vulkano::command_buffer::DynamicState; use vulkano::image::SwapchainImage; @@ -253,10 +252,10 @@ fn window_size_dependent_setup( }).collect::>() } -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -266,12 +265,13 @@ void main() { gl_Position = vec4(position, 0.0, 1.0); tex_coords = position + vec2(0.5); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 layout(location = 0) in vec2 tex_coords; @@ -282,4 +282,5 @@ layout(set = 0, binding = 0) uniform sampler2D tex; void main() { f_color = texture(tex, tex_coords); }" + } } diff --git a/examples/src/bin/msaa-renderpass.rs b/examples/src/bin/msaa-renderpass.rs index 6ff7ac3f..1ea10d05 100644 --- a/examples/src/bin/msaa-renderpass.rs +++ b/examples/src/bin/msaa-renderpass.rs @@ -91,12 +91,11 @@ use vulkano::instance::PhysicalDevice; use vulkano::pipeline::GraphicsPipeline; use vulkano::pipeline::viewport::Viewport; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -104,12 +103,13 @@ layout(location = 0) in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 layout(location = 0) out vec4 f_color; @@ -117,6 +117,7 @@ layout(location = 0) out vec4 f_color; void main() { f_color = vec4(1.0, 0.0, 0.0, 1.0); }" + } } fn main() { diff --git a/examples/src/bin/push-constants.rs b/examples/src/bin/push-constants.rs index 9c26b9b9..32f06b41 100644 --- a/examples/src/bin/push-constants.rs +++ b/examples/src/bin/push-constants.rs @@ -23,14 +23,12 @@ use vulkano::pipeline::ComputePipeline; use vulkano::sync::now; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; - use std::sync::Arc; -vulkano_shader!{ - mod_name: cs, - ty: "compute", - src: " +mod cs { + vulkano_shaders::shader!{ + ty: "compute", + src: " #version 450 layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; @@ -52,6 +50,7 @@ void main() { data.data[idx] += uint(pc.addend); } }" + } } fn main() { diff --git a/examples/src/bin/specialization-constants.rs b/examples/src/bin/specialization-constants.rs index ff6a222e..a24d130b 100644 --- a/examples/src/bin/specialization-constants.rs +++ b/examples/src/bin/specialization-constants.rs @@ -22,14 +22,13 @@ use vulkano::instance::InstanceExtensions; use vulkano::pipeline::ComputePipeline; use vulkano::sync::now; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; use std::sync::Arc; -vulkano_shader!{ - mod_name: cs, - ty: "compute", - src: " +mod cs { + vulkano_shaders::shader!{ + ty: "compute", + src: " #version 450 layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; @@ -49,6 +48,7 @@ void main() { data.data[idx] += uint(addend); } }" + } } fn main() { diff --git a/examples/src/bin/teapot/main.rs b/examples/src/bin/teapot/main.rs index 9b609329..9d97ccaa 100644 --- a/examples/src/bin/teapot/main.rs +++ b/examples/src/bin/teapot/main.rs @@ -14,7 +14,6 @@ extern crate time; #[macro_use] extern crate vulkano; -extern crate vulkano_shaders; extern crate vulkano_win; use vulkano_win::VkSurfaceBuild; @@ -36,8 +35,6 @@ use vulkano::swapchain::{AcquireError, PresentMode, SurfaceTransform, Swapchain, use vulkano::swapchain; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; - use winit::Window; use cgmath::{Matrix3, Matrix4, Point3, Vector3, Rad}; @@ -285,14 +282,16 @@ fn window_size_dependent_setup( (pipeline, framebuffers) } -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - path: "src/bin/teapot/vert.glsl" +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + path: "src/bin/teapot/vert.glsl" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - path: "src/bin/teapot/frag.glsl" +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + path: "src/bin/teapot/frag.glsl" + } } diff --git a/examples/src/bin/tessellation.rs b/examples/src/bin/tessellation.rs index 8e934ab5..5b1ea6aa 100644 --- a/examples/src/bin/tessellation.rs +++ b/examples/src/bin/tessellation.rs @@ -38,16 +38,15 @@ use vulkano::swapchain; use vulkano::swapchain::{AcquireError, PresentMode, SurfaceTransform, Swapchain, SwapchainCreationError}; use vulkano::sync::now; use vulkano::sync::GpuFuture; -use vulkano_shaders::vulkano_shader; use winit::Window; use std::sync::Arc; -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -55,12 +54,13 @@ layout(location = 0) in vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); }" + } } -vulkano_shader!{ - mod_name: tcs, - ty: "tess_ctrl", - src: " +mod tcs { + vulkano_shaders::shader!{ + ty: "tess_ctrl", + src: " #version 450 layout (vertices = 3) out; // a value of 3 means a patch consists of a single triangle @@ -79,6 +79,7 @@ void main(void) // gl_TessLevelInner[1] = only used when tes uses layout(quads) // gl_TessLevelOuter[3] = only used when tes uses layout(quads) }" + } } // PG @@ -93,10 +94,10 @@ void main(void) // and the values x, y and z represent the distance from a vertex of the triangle. // http://mathworld.wolfram.com/BarycentricCoordinates.html -vulkano_shader!{ - mod_name: tes, - ty: "tess_eval", - src: " +mod tes { + vulkano_shaders::shader!{ + ty: "tess_eval", + src: " #version 450 layout(triangles, equal_spacing, cw) in; @@ -116,12 +117,13 @@ void main(void) 1.0 ); }" + } } -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 layout(location = 0) out vec4 f_color; @@ -129,6 +131,7 @@ layout(location = 0) out vec4 f_color; void main() { f_color = vec4(1.0, 1.0, 1.0, 1.0); }" + } } diff --git a/examples/src/bin/triangle.rs b/examples/src/bin/triangle.rs index d4c9986f..7553a223 100644 --- a/examples/src/bin/triangle.rs +++ b/examples/src/bin/triangle.rs @@ -20,7 +20,7 @@ // The `vulkano` crate is the main crate that you must use to use Vulkan. #[macro_use] extern crate vulkano; -// Provides the `vulkano_shader` macro that is used to generate code for using shaders. +// Provides the `shader!` macro that is used to generate code for using shaders. extern crate vulkano_shaders; // The Vulkan library doesn't provide any functionality to create and handle windows, as // this would be out of scope. In order to open a window, we are going to use the `winit` crate. @@ -46,8 +46,6 @@ use vulkano::swapchain; use vulkano::sync::GpuFuture; use vulkano::sync::now; -use vulkano_shaders::vulkano_shader; - use winit::Window; use std::sync::Arc; @@ -55,14 +53,14 @@ use std::sync::Arc; // TODO: Move this back to the middle of the example, it makes for a more coherent sequential explanation (check git history) // The raw shader creation API provided by the vulkano library is unsafe, for various reasons. // -// An overview of what the `vulkano_shader` macro generates can be found in the +// An overview of what the `shader!` macro generates can be found in the // `vulkano-shaders` crate docs. You can view them at https://docs.rs/vulkano-shaders/ // // TODO: explain this in details -vulkano_shader!{ - mod_name: vs, - ty: "vertex", - src: " +mod vs { + vulkano_shaders::shader!{ + ty: "vertex", + src: " #version 450 layout(location = 0) in vec2 position; @@ -71,11 +69,12 @@ void main() { gl_Position = vec4(position, 0.0, 1.0); }" } +} -vulkano_shader!{ - mod_name: fs, - ty: "fragment", - src: " +mod fs { + vulkano_shaders::shader!{ + ty: "fragment", + src: " #version 450 layout(location = 0) out vec4 f_color; @@ -84,6 +83,7 @@ void main() { f_color = vec4(1.0, 0.0, 0.0, 1.0); } " + } } fn main() { diff --git a/vulkano-shaders/src/codegen.rs b/vulkano-shaders/src/codegen.rs index fdcac399..b9149c56 100644 --- a/vulkano-shaders/src/codegen.rs +++ b/vulkano-shaders/src/codegen.rs @@ -36,7 +36,7 @@ pub fn compile(code: &str, ty: ShaderKind) -> Result Result { +pub fn reflect(name: &str, spirv: &[u32], dump: bool) -> Result { let struct_name = Ident::new(&name, Span::call_site()); let doc = parse::parse_spirv(spirv)?; @@ -71,90 +71,88 @@ pub fn reflect(name: &str, spirv: &[u32], mod_name: &Ident, dump: bool) -> Resul let descriptor_sets = descriptor_sets::write_descriptor_sets(&doc); let specialization_constants = spec_consts::write_specialization_constants(&doc); let ast = quote!{ - mod #mod_name { - #[allow(unused_imports)] - use std::sync::Arc; - #[allow(unused_imports)] - use std::vec::IntoIter as VecIntoIter; + #[allow(unused_imports)] + use std::sync::Arc; + #[allow(unused_imports)] + use std::vec::IntoIter as VecIntoIter; - #[allow(unused_imports)] - use vulkano::device::Device; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::DescriptorDesc; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::DescriptorDescTy; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::DescriptorBufferDesc; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::DescriptorImageDesc; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::DescriptorImageDescDimensions; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::DescriptorImageDescArray; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor::ShaderStages; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor_set::DescriptorSet; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor_set::UnsafeDescriptorSet; - #[allow(unused_imports)] - use vulkano::descriptor::descriptor_set::UnsafeDescriptorSetLayout; - #[allow(unused_imports)] - use vulkano::descriptor::pipeline_layout::PipelineLayout; - #[allow(unused_imports)] - use vulkano::descriptor::pipeline_layout::PipelineLayoutDesc; - #[allow(unused_imports)] - use vulkano::descriptor::pipeline_layout::PipelineLayoutDescPcRange; - #[allow(unused_imports)] - use vulkano::pipeline::shader::SpecializationConstants as SpecConstsTrait; - #[allow(unused_imports)] - use vulkano::pipeline::shader::SpecializationMapEntry; + #[allow(unused_imports)] + use vulkano::device::Device; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::DescriptorDesc; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::DescriptorDescTy; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::DescriptorBufferDesc; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::DescriptorImageDesc; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::DescriptorImageDescDimensions; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::DescriptorImageDescArray; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor::ShaderStages; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor_set::DescriptorSet; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor_set::UnsafeDescriptorSet; + #[allow(unused_imports)] + use vulkano::descriptor::descriptor_set::UnsafeDescriptorSetLayout; + #[allow(unused_imports)] + use vulkano::descriptor::pipeline_layout::PipelineLayout; + #[allow(unused_imports)] + use vulkano::descriptor::pipeline_layout::PipelineLayoutDesc; + #[allow(unused_imports)] + use vulkano::descriptor::pipeline_layout::PipelineLayoutDescPcRange; + #[allow(unused_imports)] + use vulkano::pipeline::shader::SpecializationConstants as SpecConstsTrait; + #[allow(unused_imports)] + use vulkano::pipeline::shader::SpecializationMapEntry; - pub struct #struct_name { - shader: ::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule>, - } - - impl #struct_name { - /// Loads the shader in Vulkan as a `ShaderModule`. - #[inline] - #[allow(unsafe_code)] - pub fn load(device: ::std::sync::Arc<::vulkano::device::Device>) - -> Result<#struct_name, ::vulkano::OomError> - { - #( #cap_checks )* - let words = [ #( #spirv ),* ]; - - unsafe { - Ok(#struct_name { - shader: try!(::vulkano::pipeline::shader::ShaderModule::from_words(device, &words)) - }) - } - } - - /// Returns the module that was created. - #[allow(dead_code)] - #[inline] - pub fn module(&self) -> &::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule> { - &self.shader - } - - #( #entry_points_inside_impl )* - } - - #( #entry_points_outside_impl )* - - pub mod ty { - #structs - } - - #descriptor_sets - #specialization_constants + pub struct #struct_name { + shader: ::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule>, } + + impl #struct_name { + /// Loads the shader in Vulkan as a `ShaderModule`. + #[inline] + #[allow(unsafe_code)] + pub fn load(device: ::std::sync::Arc<::vulkano::device::Device>) + -> Result<#struct_name, ::vulkano::OomError> + { + #( #cap_checks )* + let words = [ #( #spirv ),* ]; + + unsafe { + Ok(#struct_name { + shader: try!(::vulkano::pipeline::shader::ShaderModule::from_words(device, &words)) + }) + } + } + + /// Returns the module that was created. + #[allow(dead_code)] + #[inline] + pub fn module(&self) -> &::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule> { + &self.shader + } + + #( #entry_points_inside_impl )* + } + + #( #entry_points_outside_impl )* + + pub mod ty { + #structs + } + + #descriptor_sets + #specialization_constants }; if dump { println!("{}", ast.to_string()); - panic!("vulkano_shader! rust codegen dumped") // TODO: use span from dump + panic!("`shader!` rust codegen dumped") // TODO: use span from dump } Ok(ast) diff --git a/vulkano-shaders/src/lib.rs b/vulkano-shaders/src/lib.rs index 51958071..96ba9aa9 100644 --- a/vulkano-shaders/src/lib.rs +++ b/vulkano-shaders/src/lib.rs @@ -4,15 +4,13 @@ //! # Basic usage //! //! ``` -//! extern crate vulkano_shaders; //! extern crate vulkano; +//! extern crate vulkano_shaders; //! -//! use vulkano_shaders::vulkano_shader; -//! -//! vulkano_shader!{ -//! mod_name: vertex_shader, -//! ty: "vertex", -//! src: " +//! mod vs { +//! vulkano_shaders::shader!{ +//! ty: "vertex", +//! src: " //! #version 450 //! //! layout(location = 0) in vec3 position; @@ -20,6 +18,7 @@ //! void main() { //! gl_Position = vec4(position, 1.0); //! }" +//! } //! } //! # fn main() {} //! ``` @@ -74,12 +73,11 @@ //! # use std::sync::Arc; //! # use vulkano::OomError; //! # use vulkano::device::Device; -//! # use vulkano_shaders::vulkano_shader; //! # -//! # vulkano_shader!{ -//! # mod_name: vertex_shader, -//! # ty: "vertex", -//! # src: " +//! # mod vs { +//! # vulkano_shaders::shader!{ +//! # ty: "vertex", +//! # src: " //! # #version 450 //! # //! # layout(location = 0) in vec3 position; @@ -87,18 +85,19 @@ //! # void main() { //! # gl_Position = vec4(position, 1.0); //! # }" +//! # } //! # } //! // various use statements //! // `vertex_shader` module with shader derive //! //! pub struct Shaders { -//! pub vertex_shader: vertex_shader::Shader +//! pub vs: vs::Shader //! } //! //! impl Shaders { //! pub fn load(device: Arc) -> Result { //! Ok(Self { -//! vertex_shader: vertex_shader::Shader::load(device)?, +//! vs: vs::Shader::load(device)?, //! }) //! } //! } @@ -186,7 +185,6 @@ enum SourceKind { } struct MacroInput { - mod_ident: Ident, shader_kind: ShaderKind, source_kind: SourceKind, dump: bool, @@ -195,7 +193,6 @@ struct MacroInput { impl Parse for MacroInput { fn parse(input: ParseStream) -> Result { let mut dump = None; - let mut mod_ident = None; let mut shader_kind = None; let mut source_kind = None; @@ -204,14 +201,6 @@ impl Parse for MacroInput { input.parse::()?; match name.to_string().as_ref() { - "mod_name" => { - if mod_ident.is_some() { - panic!("Only one `mod` can be defined") - } - - let mod_name: Ident = input.parse()?; - mod_ident = Some(mod_name); - } "ty" => { if shader_kind.is_some() { panic!("Only one `ty` can be defined") @@ -270,19 +259,14 @@ impl Parse for MacroInput { None => panic!("Please provide a source e.g. `path: \"foo.glsl\"` or `src: \"glsl source code here ...\"`") }; - let mod_ident = match mod_ident { - Some(mod_ident) => mod_ident, - None => panic!("Please provide a mod e.g. `mod: fs` ") - }; - let dump = dump.unwrap_or(false); - Ok(MacroInput { shader_kind, source_kind, mod_ident, dump }) + Ok(MacroInput { shader_kind, source_kind, dump }) } } #[proc_macro] -pub fn vulkano_shader(input: proc_macro::TokenStream) -> proc_macro::TokenStream { +pub fn shader(input: proc_macro::TokenStream) -> proc_macro::TokenStream { let input = parse_macro_input!(input as MacroInput); let source_code = match input.source_kind { @@ -304,5 +288,5 @@ pub fn vulkano_shader(input: proc_macro::TokenStream) -> proc_macro::TokenStream }; let content = codegen::compile(&source_code, input.shader_kind).unwrap(); - codegen::reflect("Shader", content.as_binary(), &input.mod_ident, input.dump).unwrap().into() + codegen::reflect("Shader", content.as_binary(), input.dump).unwrap().into() }