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Add ResourceMemory::from_device_memory_unchecked
(#2519)
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@ -146,11 +146,43 @@ impl ResourceMemory {
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unsafe { Self::new_dedicated_unchecked(Arc::new(device_memory)) }
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}
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#[cfg_attr(not(feature = "document_unchecked"), doc(hidden))]
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/// Same as [`new_dedicated`], except that this allows creating aliasing resources.
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///
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/// # Safety
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///
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/// - Two resources must not alias each other, and if they do, you must ensure correct
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/// synchronization yourself.
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pub unsafe fn new_dedicated_unchecked(device_memory: Arc<DeviceMemory>) -> Self {
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let size = device_memory.allocation_size();
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unsafe { Self::from_device_memory_unchecked(device_memory, 0, size) }
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}
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/// Creates a new `ResourceMemory` from the given portion of the given device memory block. You
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/// may use this when you need to portion an existing memory block in a specific way. Note that
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/// when you don't have this requirement of placing resources at specific offsets, you should
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/// use a memory allocator instead.
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///
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/// # Safety
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///
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/// - Two resources must not alias each other (as returned by [`Buffer::memory_requirements`]
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/// or [`Image::memory_requirements`]), and if they do, you must ensure correct
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/// synchronization yourself.
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///
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/// # Panics
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///
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/// - Panics if `offset + size` is greater than `device_memory.allocation_size()`.
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pub unsafe fn from_device_memory_unchecked(
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device_memory: Arc<DeviceMemory>,
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offset: DeviceSize,
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size: DeviceSize,
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) -> Self {
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assert!(offset <= device_memory.allocation_size());
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assert!(size <= device_memory.allocation_size() - offset);
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ResourceMemory {
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offset: 0,
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size: device_memory.allocation_size(),
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offset,
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size,
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allocation_type: AllocationType::Unknown,
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allocation_handle: AllocationHandle::null(),
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suballocation_handle: None,
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