Update dependencies: lazy_static, half, syn, quote & proc-macro2 (#1252)

* Update dependencies: lazy_static, half, syn, quote & proc-macro2

* bump examples winit version
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Austin Johnson 2019-10-24 04:09:08 -07:00 committed by GitHub
parent 6c789e392c
commit b5d127bbf4
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4 changed files with 11 additions and 10 deletions

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@ -9,6 +9,7 @@
- **Breaking Change** Shader include directories passed to the `shader!` macro are now relative to the crates `Cargo.toml`
- Add support for `VK_KHR_16bit_storage` and `VK_KHR_storage_buffer_storage_class` device extensions.
- Update Winit to 0.20.0
- Update dependencies: lazy_static, half, syn, quote & proc-macro2
# Version 0.14.0 (2019-08-17)

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@ -12,11 +12,11 @@ vulkano = { path = "../vulkano" }
vulkano-shaders = { path = "../vulkano-shaders" }
# The Vulkan library doesn't provide any functionality to create and handle windows, as
# this would be out of scope. In order to open a window, we are going to use the `winit` crate.
winit = "0.20.0-alpha3"
winit = "0.20.0-alpha4"
# The `vulkano_win` crate is the link between `vulkano` and `winit`. Vulkano doesn't know about winit,
# and winit doesn't know about vulkano, so import a crate that will provide a link between the two.
vulkano-win = { path = "../vulkano-win" }
cgmath = "0.17"
image = "0.21"
image = "0.22"
time = "0.1.38"

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@ -16,9 +16,9 @@ proc-macro = true
[dependencies]
shaderc = "0.6"
syn = "0.15"
quote = "0.6"
proc-macro2 = "0.4"
syn = "1.0"
quote = "1.0"
proc-macro2 = "1.0"
[dev-dependencies]
vulkano = { version = "0.14", path = "../vulkano" }

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@ -14,9 +14,9 @@ build = "build.rs"
[dependencies]
crossbeam = "0.7"
fnv = "1.0.6"
shared_library = "0.1.7"
smallvec = "0.6.0"
lazy_static = "1"
fnv = "1.0"
shared_library = "0.1"
smallvec = "0.6"
lazy_static = "1.4"
vk-sys = { version = "0.4.0", path = "../vk-sys" }
half = "1"
half = "1.4"