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Replace EmptySinglePassRenderPass with EmptySinglePassRenderPassDesc
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@ -21,7 +21,8 @@ use command_buffer::CommandsListSinkCaller;
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use command_buffer::DynamicState;
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use command_buffer::RawCommandBufferPrototype;
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use device::Device;
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use framebuffer::EmptySinglePassRenderPass;
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use framebuffer::EmptySinglePassRenderPassDesc;
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use framebuffer::RenderPass;
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use framebuffer::RenderPassRef;
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use framebuffer::Framebuffer;
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use framebuffer::Subpass;
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@ -58,14 +59,14 @@ pub enum Kind<'a, R, F: 'a> {
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},
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}
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impl<'a> Kind<'a, EmptySinglePassRenderPass, Framebuffer<EmptySinglePassRenderPass, ()>> {
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impl<'a> Kind<'a, RenderPass<EmptySinglePassRenderPassDesc>, Framebuffer<RenderPass<EmptySinglePassRenderPassDesc>, ()>> {
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/// Equivalent to `Kind::Primary`.
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///
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/// > **Note**: If you use `let kind = Kind::Primary;` in your code, you will probably get a
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/// > compilation error because the Rust compiler couldn't determine the template parameters
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/// > of `Kind`. To solve that problem in an easy way you can use this function instead.
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#[inline]
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pub fn primary() -> Kind<'a, EmptySinglePassRenderPass, Framebuffer<EmptySinglePassRenderPass, ()>> {
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pub fn primary() -> Kind<'a, RenderPass<EmptySinglePassRenderPassDesc>, Framebuffer<RenderPass<EmptySinglePassRenderPassDesc>, ()>> {
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Kind::Primary
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}
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}
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@ -7,62 +7,29 @@
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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use std::sync::Arc;
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use device::Device;
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use framebuffer::sys::RenderPass;
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use framebuffer::sys::RenderPassSys;
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use framebuffer::sys::RenderPassCreationError;
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use framebuffer::traits::RenderPassRef;
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use framebuffer::traits::RenderPassDesc;
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use framebuffer::traits::LayoutAttachmentDescription;
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use framebuffer::traits::LayoutPassDescription;
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use framebuffer::traits::LayoutPassDependencyDescription;
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/// Implementation of `RenderPassRef` with no attachment at all and a single pass.
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/// Description of an empty render pass.
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///
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/// When you use a `EmptySinglePassRenderPass`, the list of attachments and clear values must
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/// be `()`.
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pub struct EmptySinglePassRenderPass {
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render_pass: RenderPass,
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}
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impl EmptySinglePassRenderPass {
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/// See the docs of new().
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pub fn raw(device: &Arc<Device>) -> Result<EmptySinglePassRenderPass, RenderPassCreationError> {
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unimplemented!()
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}
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/// Builds the render pass.
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/// Can be used to create a render pass with one subpass and no attachment.
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///
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/// # Panic
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/// # Example
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///
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/// - Panics if the device or host ran out of memory.
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/// ```
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/// use vulkano::framebuffer::EmptySinglePassRenderPassDesc;
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/// use vulkano::framebuffer::RenderPassDesc;
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///
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#[inline]
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pub fn new(device: &Arc<Device>) -> Arc<EmptySinglePassRenderPass> {
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Arc::new(EmptySinglePassRenderPass::raw(device).unwrap())
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}
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}
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/// # let device: std::sync::Arc<vulkano::device::Device> = return;
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/// let rp = EmptySinglePassRenderPassDesc.build_render_pass(device.clone());
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/// ```
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///
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#[derive(Debug, Copy, Clone)]
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pub struct EmptySinglePassRenderPassDesc;
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unsafe impl RenderPassRef for EmptySinglePassRenderPass {
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#[inline]
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fn device(&self) -> &Arc<Device> {
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unimplemented!()
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}
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#[inline]
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fn inner(&self) -> RenderPassSys {
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unimplemented!()
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}
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#[inline]
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fn desc(&self) -> &RenderPassDesc {
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unimplemented!()
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}
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}
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unsafe impl RenderPassDesc for EmptySinglePassRenderPass {
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unsafe impl RenderPassDesc for EmptySinglePassRenderPassDesc {
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#[inline]
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fn num_attachments(&self) -> usize {
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0
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@ -162,15 +129,3 @@ unsafe impl RenderPassDesc for EmptySinglePassRenderPass {
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use framebuffer::EmptySinglePassRenderPass;
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#[test]
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#[ignore] // TODO: crashes on AMD+Windows
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fn create() {
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let (device, _) = gfx_dev_and_queue!();
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let _ = EmptySinglePassRenderPass::new(&device);
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}
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}
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@ -66,7 +66,7 @@
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//! `EmptySinglePassRenderPass`, you have to pass `()` for the list of attachments.
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//!
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pub use self::empty::EmptySinglePassRenderPass;
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pub use self::empty::EmptySinglePassRenderPassDesc;
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pub use self::framebuffer::Framebuffer;
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pub use self::framebuffer::FramebufferCreationError;
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pub use self::framebuffer::FramebufferSys;
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