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ensure CpuBufferPoolChunk::conflict_key is unique (#995)
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@ -328,8 +328,8 @@ unsafe impl<T: ?Sized, A> BufferAccess for CpuAccessibleBuffer<T, A>
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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self.inner.key()
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fn conflict_key(&self) -> (u64, usize) {
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(self.inner.key(), 0)
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}
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#[inline]
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@ -618,8 +618,12 @@ unsafe impl<T, A> BufferAccess for CpuBufferPoolChunk<T, A>
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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self.buffer.inner.key() + self.index as u64
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fn conflict_key(&self) -> (u64, usize) {
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(
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self.buffer.inner.key(),
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// ensure the special cased empty buffers dont collide with a regular buffer starting at 0
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if self.requested_len == 0 { usize::max_value() } else { self.index }
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)
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}
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#[inline]
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@ -749,7 +753,7 @@ unsafe impl<T, A> BufferAccess for CpuBufferPoolSubbuffer<T, A>
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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fn conflict_key(&self) -> (u64, usize) {
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self.chunk.conflict_key()
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}
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@ -206,8 +206,8 @@ unsafe impl<T: ?Sized, A> BufferAccess for DeviceLocalBuffer<T, A>
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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self.inner.key()
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fn conflict_key(&self) -> (u64, usize) {
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(self.inner.key(), 0)
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}
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#[inline]
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@ -338,8 +338,8 @@ unsafe impl<T: ?Sized, A> BufferAccess for ImmutableBuffer<T, A> {
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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self.inner.key()
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fn conflict_key(&self) -> (u64, usize) {
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(self.inner.key(), 0)
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}
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#[inline]
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@ -404,8 +404,8 @@ unsafe impl<T: ?Sized, A> BufferAccess for ImmutableBufferInitialization<T, A> {
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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self.buffer.inner.key()
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fn conflict_key(&self) -> (u64, usize) {
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(self.buffer.inner.key(), 0)
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}
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#[inline]
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@ -205,7 +205,7 @@ unsafe impl<T: ?Sized, B> BufferAccess for BufferSlice<T, B>
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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fn conflict_key(&self) -> (u64, usize) {
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self.resource.conflict_key()
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}
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@ -108,7 +108,7 @@ pub unsafe trait BufferAccess: DeviceOwned {
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/// Since it is possible to accidentally return the same key for memory ranges that don't
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/// overlap, the `conflicts_buffer` or `conflicts_image` function should always be called to
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/// verify whether they actually overlap.
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fn conflict_key(&self) -> u64;
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fn conflict_key(&self) -> (u64, usize);
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/// Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired.
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///
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@ -173,7 +173,7 @@ unsafe impl<T> BufferAccess for T
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}
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#[inline]
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fn conflict_key(&self) -> u64 {
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fn conflict_key(&self) -> (u64, usize) {
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(**self).conflict_key()
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}
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@ -318,13 +318,13 @@ impl<P> Hash for BuilderKey<P> {
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match self.resource_ty {
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KeyTy::Buffer => {
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let c = &commands_lock.commands[self.command_id];
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c.buffer(self.resource_index).conflict_key()
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c.buffer(self.resource_index).conflict_key().hash(state)
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},
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KeyTy::Image => {
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let c = &commands_lock.commands[self.command_id];
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c.image(self.resource_index).conflict_key()
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c.image(self.resource_index).conflict_key().hash(state)
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},
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}.hash(state)
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}
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}
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}
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@ -1064,6 +1064,8 @@ impl<P> SyncCommandBuffer<P> {
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let cmd = &commands_lock[command_id];
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let buf = cmd.buffer(resource_index);
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// Because try_gpu_lock needs to be called first,
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// this should never return Ok without first returning Err
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let prev_err = match future.check_buffer_access(&buf, entry.exclusive, queue) {
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Ok(_) => {
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unsafe {
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