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#1671 Changelog update
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- **Breaking** The `draw` and `draw_indexed` commands on `AutoCommandBufferBuilder` now take parameters to explicitly specify the range of vertices and instances to draw.
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- **Breaking** `BufferlessDefinition` is removed.
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- **Breaking** The `VertexSource` trait is removed, and has been replaced with the new `VertexBuffersCollection` trait, which works analogously to `DescriptorSetsCollection`. Vertex buffers can now be passed in as a tuple, just like descriptor sets.
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- **Breaking** Removed the vertex definition type parameter from `GraphicsPipeline`, which is no longer needed with the change above.
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- **Breaking** The `ComputePipelineAbstract` and `GraphicsPipelineAbstract` traits are no longer needed and have been removed, with their methods made available on the base `ComputePipeline` and `GraphicsPipeline` types.
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- Vulkano-shaders: added extension/feature checks for more SPIR-V capabilities.
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- Added support for surface creation from a CAMetalLayer using VK_EXT_metal_surface.
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- Bug fixed. Image layout passed to SubImage is now being respected
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