Fix triangle example

This commit is contained in:
Pierre Krieger 2016-02-21 07:43:20 +01:00
parent 94d07fb735
commit a9290d3edb

View File

@ -190,7 +190,7 @@ fn main() {
};
vulkano::pipeline::GraphicsPipeline::new(&device, &vs.main_entry_point(), &ia, &viewports,
&raster, &ms, &blend, &fs.main_entry_point(), &vulkano::descriptor_set::PipelineLayout::new(&device, Default::default(), ()).unwrap(),
&raster, &ms, &blend, &fs.main_entry_point(), &vulkano::descriptor_set::PipelineLayout::new(&device, Default::default(), ((), ())).unwrap(),
&renderpass.subpass(0).unwrap()).unwrap()
};
@ -215,7 +215,7 @@ fn main() {
let command_buffers = framebuffers.iter().map(|framebuffer| {
vulkano::command_buffer::PrimaryCommandBufferBuilder::new(&cb_pool).unwrap()
.draw_inline(&renderpass, &framebuffer, [0.0, 0.0, 1.0, 1.0])
.draw(&pipeline, vertex_buffer.clone(), &vulkano::command_buffer::DynamicState::none(), ())
.draw(&pipeline, vertex_buffer.clone(), &vulkano::command_buffer::DynamicState::none(), ((), ()))
.draw_end()
.build().unwrap()
}).collect::<Vec<_>>();