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Add small guide to choose a texture format
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@ -39,6 +39,59 @@
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//! it is read. The fourth channel (usually used for alpha), if present, is not concerned by the
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//! conversion.
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//!
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//! # Choosing a format
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//!
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//! The following formats are guaranteed to be supported for everything that is related to
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//! texturing (ie. blitting source and sampling them linearly). You should choose one of these
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//! formats if you have an image that you are going to sample from:
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//!
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//! // TODO: use vulkano enums
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//! - B4G4R4A4_UNORM_PACK16
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//! - R5G6B5_UNORM_PACK16
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//! - A1R5G5B5_UNORM_PACK16
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//! - R8_UNORM
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//! - R8_SNORM
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//! - R8G8_UNORM
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//! - R8G8_SNORM
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//! - R8G8B8A8_UNORM
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//! - R8G8B8A8_SNORM
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//! - R8G8B8A8_SRGB
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//! - B8G8R8A8_UNORM
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//! - B8G8R8A8_SRGB
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//! - A8B8G8R8_UNORM_PACK32
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//! - A8B8G8R8_SNORM_PACK32
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//! - A8B8G8R8_SRGB_PACK32
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//! - A2B10G10R10_UNORM_PACK32
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//! - R16_SFLOAT
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//! - R16G16_SFLOAT
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//! - R16G16B16A16_SFLOAT
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//! - B10G11R11_UFLOAT_PACK32
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//! - E5B9G9R9_UFLOAT_PACK32
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//!
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//! The following formats are guaranteed to be supported for everything that is related to
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//! intermediate render targets (ie. blitting destination, color attachment and sampling linearly):
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//!
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//! // TODO: use vulkano enums
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//! - R5G6B5_UNORM_PACK16
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//! - A1R5G5B5_UNORM_PACK16
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//! - R8_UNORM
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//! - R8G8_UNORM
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//! - R8G8B8A8_UNORM
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//! - R8G8B8A8_SRGB
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//! - B8G8R8A8_UNORM
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//! - B8G8R8A8_SRGB
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//! - A8B8G8R8_UNORM_PACK32
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//! - A8B8G8R8_SRGB_PACK32
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//! - A2B10G10R10_UNORM_PACK32
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//! - R16_SFLOAT
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//! - R16G16_SFLOAT
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//! - R16G16B16A16_SFLOAT
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//!
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//! For depth images, only `D16Unorm` is guaranteed to be supported. For depth-stencil images,
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//! it is guaranteed that either `D24Unorm_S8Uint` or `D32Sfloat_S8Uint` are supported.
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//!
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//! // TODO: storage formats
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//!
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use std::vec::IntoIter as VecIntoIter;
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use vk;
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