mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-21 22:34:43 +00:00
Use hard-coded vertices in eligible examples (#2454)
* Use hard-coded vertices in eligible examples * Remove outdated todos
This commit is contained in:
parent
b202cb8813
commit
94f50f18bd
@ -51,8 +51,6 @@ impl AmbientLightingSystem {
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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) -> AmbientLightingSystem {
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// TODO: vulkano doesn't allow us to draw without a vertex buffer, otherwise we could
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// hard-code these values in the shader
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let vertices = [
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LightingVertex {
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position: [-1.0, -1.0],
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@ -52,8 +52,6 @@ impl DirectionalLightingSystem {
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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) -> DirectionalLightingSystem {
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// TODO: vulkano doesn't allow us to draw without a vertex buffer, otherwise we could
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// hard-code these values in the shader
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let vertices = [
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LightingVertex {
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position: [-1.0, -1.0],
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@ -51,8 +51,6 @@ impl PointLightingSystem {
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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) -> PointLightingSystem {
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// TODO: vulkano doesn't allow us to draw without a vertex buffer, otherwise we could
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// hard-code these values in the shader
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let vertices = [
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LightingVertex {
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position: [-1.0, -1.0],
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@ -79,7 +79,6 @@ impl FractalApp {
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),
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place_over_frame: RenderPassPlaceOverFrame::new(
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gfx_queue,
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memory_allocator.clone(),
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command_buffer_allocator,
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descriptor_set_allocator,
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image_format,
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@ -1,6 +1,5 @@
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use std::sync::Arc;
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use vulkano::{
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buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, CommandBuffer, CommandBufferBeginInfo,
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CommandBufferInheritanceInfo, CommandBufferLevel, CommandBufferUsage,
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@ -14,14 +13,13 @@ use vulkano::{
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sampler::{Filter, Sampler, SamplerAddressMode, SamplerCreateInfo, SamplerMipmapMode},
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view::ImageView,
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},
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
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pipeline::{
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graphics::{
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color_blend::{ColorBlendAttachmentState, ColorBlendState},
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input_assembly::InputAssemblyState,
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multisample::MultisampleState,
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rasterization::RasterizationState,
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vertex_input::{Vertex, VertexDefinition},
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vertex_input::VertexInputState,
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viewport::{Viewport, ViewportState},
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GraphicsPipelineCreateInfo,
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},
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@ -32,40 +30,6 @@ use vulkano::{
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render_pass::Subpass,
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};
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/// Vertex for textured quads.
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#[derive(BufferContents, Vertex)]
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#[repr(C)]
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pub struct TexturedVertex {
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#[format(R32G32_SFLOAT)]
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pub position: [f32; 2],
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#[format(R32G32_SFLOAT)]
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pub tex_coords: [f32; 2],
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}
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pub fn textured_quad(width: f32, height: f32) -> (Vec<TexturedVertex>, Vec<u32>) {
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(
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vec![
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TexturedVertex {
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position: [-(width / 2.0), -(height / 2.0)],
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tex_coords: [0.0, 1.0],
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},
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TexturedVertex {
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position: [-(width / 2.0), height / 2.0],
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tex_coords: [0.0, 0.0],
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},
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TexturedVertex {
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position: [width / 2.0, height / 2.0],
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tex_coords: [1.0, 0.0],
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},
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TexturedVertex {
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position: [width / 2.0, -(height / 2.0)],
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tex_coords: [1.0, 1.0],
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},
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],
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vec![0, 2, 1, 0, 3, 2],
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)
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}
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/// A subpass pipeline that fills a quad over frame.
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pub struct PixelsDrawPipeline {
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gfx_queue: Arc<Queue>,
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@ -73,48 +37,15 @@ pub struct PixelsDrawPipeline {
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pipeline: Arc<GraphicsPipeline>,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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vertices: Subbuffer<[TexturedVertex]>,
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indices: Subbuffer<[u32]>,
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}
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impl PixelsDrawPipeline {
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pub fn new(
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gfx_queue: Arc<Queue>,
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subpass: Subpass,
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memory_allocator: Arc<StandardMemoryAllocator>,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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) -> PixelsDrawPipeline {
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let (vertices, indices) = textured_quad(2.0, 2.0);
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let vertex_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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vertices,
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)
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.unwrap();
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let index_buffer = Buffer::from_iter(
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memory_allocator,
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BufferCreateInfo {
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usage: BufferUsage::INDEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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indices,
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)
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.unwrap();
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let pipeline = {
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let device = gfx_queue.device();
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let vs = vs::load(device.clone())
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@ -125,9 +56,6 @@ impl PixelsDrawPipeline {
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.expect("failed to create shader module")
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.entry_point("main")
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.expect("shader entry point not found");
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let vertex_input_state = TexturedVertex::per_vertex()
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.definition(&vs.info().input_interface)
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.unwrap();
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let stages = [
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PipelineShaderStageCreateInfo::new(vs),
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PipelineShaderStageCreateInfo::new(fs),
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@ -145,7 +73,7 @@ impl PixelsDrawPipeline {
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None,
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GraphicsPipelineCreateInfo {
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stages: stages.into_iter().collect(),
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vertex_input_state: Some(vertex_input_state),
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vertex_input_state: Some(VertexInputState::default()),
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input_assembly_state: Some(InputAssemblyState::default()),
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viewport_state: Some(ViewportState::default()),
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rasterization_state: Some(RasterizationState::default()),
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@ -168,8 +96,6 @@ impl PixelsDrawPipeline {
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pipeline,
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command_buffer_allocator,
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descriptor_set_allocator,
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vertices: vertex_buffer,
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indices: index_buffer,
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}
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}
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@ -236,16 +162,10 @@ impl PixelsDrawPipeline {
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0,
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self.create_descriptor_set(image),
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)
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.unwrap()
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.bind_vertex_buffers(0, self.vertices.clone())
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.unwrap()
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.bind_index_buffer(self.indices.clone())
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.unwrap();
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unsafe {
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builder
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.draw_indexed(self.indices.len() as u32, 1, 0, 0, 0)
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.unwrap();
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builder.draw(6, 1, 0, 0).unwrap();
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}
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builder.end().unwrap()
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@ -257,14 +177,30 @@ mod vs {
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ty: "vertex",
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src: r"
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#version 450
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layout(location=0) in vec2 position;
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layout(location=1) in vec2 tex_coords;
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const vec2[6] POSITIONS = {
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vec2(-1.0, -1.0),
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vec2( 1.0, 1.0),
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vec2(-1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2( 1.0, -1.0),
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vec2( 1.0, 1.0),
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};
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const vec2[6] TEX_COORDS = {
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vec2(0.0, 1.0),
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vec2(1.0, 0.0),
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vec2(0.0, 0.0),
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vec2(0.0, 1.0),
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vec2(1.0, 1.0),
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vec2(1.0, 0.0),
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};
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layout(location = 0) out vec2 f_tex_coords;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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f_tex_coords = tex_coords;
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gl_Position = vec4(POSITIONS[gl_VertexIndex], 0.0, 1.0);
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f_tex_coords = TEX_COORDS[gl_VertexIndex];
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}
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",
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}
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@ -10,7 +10,6 @@ use vulkano::{
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device::Queue,
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format::Format,
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image::view::ImageView,
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memory::allocator::StandardMemoryAllocator,
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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sync::GpuFuture,
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};
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@ -26,7 +25,6 @@ pub struct RenderPassPlaceOverFrame {
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impl RenderPassPlaceOverFrame {
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pub fn new(
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gfx_queue: Arc<Queue>,
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memory_allocator: Arc<StandardMemoryAllocator>,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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output_format: Format,
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@ -51,7 +49,6 @@ impl RenderPassPlaceOverFrame {
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let pixels_draw_pipeline = PixelsDrawPipeline::new(
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gfx_queue.clone(),
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subpass,
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memory_allocator,
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command_buffer_allocator.clone(),
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descriptor_set_allocator,
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);
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@ -1,7 +1,6 @@
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use crate::app::App;
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use std::sync::Arc;
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use vulkano::{
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buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage, Subbuffer},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, CommandBuffer, CommandBufferBeginInfo,
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CommandBufferInheritanceInfo, CommandBufferLevel, CommandBufferUsage,
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@ -15,14 +14,13 @@ use vulkano::{
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sampler::{Filter, Sampler, SamplerAddressMode, SamplerCreateInfo, SamplerMipmapMode},
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view::ImageView,
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},
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memory::allocator::{AllocationCreateInfo, MemoryTypeFilter},
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pipeline::{
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graphics::{
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color_blend::{ColorBlendAttachmentState, ColorBlendState},
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input_assembly::InputAssemblyState,
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multisample::MultisampleState,
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rasterization::RasterizationState,
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vertex_input::{Vertex, VertexDefinition},
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vertex_input::VertexInputState,
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viewport::{Viewport, ViewportState},
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GraphicsPipelineCreateInfo,
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},
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@ -33,40 +31,6 @@ use vulkano::{
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render_pass::Subpass,
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};
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/// Vertex for textured quads.
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#[derive(BufferContents, Vertex)]
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#[repr(C)]
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pub struct TexturedVertex {
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#[format(R32G32_SFLOAT)]
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pub position: [f32; 2],
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#[format(R32G32_SFLOAT)]
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pub tex_coords: [f32; 2],
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}
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pub fn textured_quad(width: f32, height: f32) -> (Vec<TexturedVertex>, Vec<u32>) {
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(
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vec![
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TexturedVertex {
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position: [-(width / 2.0), -(height / 2.0)],
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tex_coords: [0.0, 1.0],
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},
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TexturedVertex {
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position: [-(width / 2.0), height / 2.0],
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tex_coords: [0.0, 0.0],
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},
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TexturedVertex {
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position: [width / 2.0, height / 2.0],
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tex_coords: [1.0, 0.0],
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},
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TexturedVertex {
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position: [width / 2.0, -(height / 2.0)],
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tex_coords: [1.0, 1.0],
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},
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],
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vec![0, 2, 1, 0, 3, 2],
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)
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}
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/// A subpass pipeline that fills a quad over the frame.
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pub struct PixelsDrawPipeline {
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gfx_queue: Arc<Queue>,
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@ -74,43 +38,10 @@ pub struct PixelsDrawPipeline {
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pipeline: Arc<GraphicsPipeline>,
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command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
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descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
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vertices: Subbuffer<[TexturedVertex]>,
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indices: Subbuffer<[u32]>,
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}
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impl PixelsDrawPipeline {
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pub fn new(app: &App, gfx_queue: Arc<Queue>, subpass: Subpass) -> PixelsDrawPipeline {
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let (vertices, indices) = textured_quad(2.0, 2.0);
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let memory_allocator = app.context.memory_allocator();
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let vertex_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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vertices,
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)
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.unwrap();
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let index_buffer = Buffer::from_iter(
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memory_allocator.clone(),
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BufferCreateInfo {
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usage: BufferUsage::INDEX_BUFFER,
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..Default::default()
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},
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AllocationCreateInfo {
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memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
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| MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
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..Default::default()
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},
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indices,
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)
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.unwrap();
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let pipeline = {
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let device = gfx_queue.device();
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let vs = vs::load(device.clone())
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@ -121,9 +52,6 @@ impl PixelsDrawPipeline {
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.expect("failed to create shader module")
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.entry_point("main")
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.expect("shader entry point not found");
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let vertex_input_state = TexturedVertex::per_vertex()
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.definition(&vs.info().input_interface)
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.unwrap();
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let stages = [
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PipelineShaderStageCreateInfo::new(vs),
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PipelineShaderStageCreateInfo::new(fs),
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@ -141,7 +69,7 @@ impl PixelsDrawPipeline {
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None,
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GraphicsPipelineCreateInfo {
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stages: stages.into_iter().collect(),
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vertex_input_state: Some(vertex_input_state),
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vertex_input_state: Some(VertexInputState::default()),
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input_assembly_state: Some(InputAssemblyState::default()),
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viewport_state: Some(ViewportState::default()),
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rasterization_state: Some(RasterizationState::default()),
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@ -164,8 +92,6 @@ impl PixelsDrawPipeline {
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pipeline,
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command_buffer_allocator: app.command_buffer_allocator.clone(),
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descriptor_set_allocator: app.descriptor_set_allocator.clone(),
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vertices: vertex_buffer,
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indices: index_buffer,
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}
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}
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@ -232,16 +158,10 @@ impl PixelsDrawPipeline {
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0,
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self.create_image_sampler_nearest(image),
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)
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.unwrap()
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.bind_vertex_buffers(0, self.vertices.clone())
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.unwrap()
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.bind_index_buffer(self.indices.clone())
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.unwrap();
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unsafe {
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builder
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.draw_indexed(self.indices.len() as u32, 1, 0, 0, 0)
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.unwrap();
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builder.draw(6, 1, 0, 0).unwrap();
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}
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builder.end().unwrap()
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@ -253,14 +173,30 @@ mod vs {
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ty: "vertex",
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src: r"
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#version 450
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layout(location=0) in vec2 position;
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layout(location=1) in vec2 tex_coords;
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const vec2[6] POSITIONS = {
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vec2(-1.0, -1.0),
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vec2( 1.0, 1.0),
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vec2(-1.0, 1.0),
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vec2(-1.0, -1.0),
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vec2( 1.0, -1.0),
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vec2( 1.0, 1.0),
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};
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const vec2[6] TEX_COORDS = {
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vec2(0.0, 1.0),
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vec2(1.0, 0.0),
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vec2(0.0, 0.0),
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vec2(0.0, 1.0),
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vec2(1.0, 1.0),
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vec2(1.0, 0.0),
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};
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layout(location = 0) out vec2 f_tex_coords;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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f_tex_coords = tex_coords;
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gl_Position = vec4(POSITIONS[gl_VertexIndex], 0.0, 1.0);
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f_tex_coords = TEX_COORDS[gl_VertexIndex];
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}
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",
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}
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