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#2174 changelog
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@ -66,6 +66,8 @@ Changes to memory and allocation:
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- Removed `FastMemoryAllocator`, because it was giving people the wrong impression that this is a type of allocator that is employed often and for general tasks, which couldn't be further from the truth.
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- Removed `FastMemoryAllocator`, because it was giving people the wrong impression that this is a type of allocator that is employed often and for general tasks, which couldn't be further from the truth.
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- Renamed `MemoryUsage::GpuOnly` to `MemoryUsage::DeviceOnly`.
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- Renamed `MemoryUsage::GpuOnly` to `MemoryUsage::DeviceOnly`.
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- Marked `MemoryUsage`, `MemoryAllocatePreference` and `AllocationType` as non-exhaustive.
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- Marked `MemoryUsage`, `MemoryAllocatePreference` and `AllocationType` as non-exhaustive.
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- `AllocationCreateInfo::{requirements, allocation_type, dedicated_allocation}` fields were removed.
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- Added the parameters `requirements`, `allocation_type`, `dedicated_allocation` to `MemoryAllocator::allocate[_unchecked]`.
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Changes to vulkano-shaders:
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Changes to vulkano-shaders:
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- Struct fields are now padded using `Padded`, instead of generating additional fields.
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- Struct fields are now padded using `Padded`, instead of generating additional fields.
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