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Add interface entry for color index, check during overlap testing (#2333)
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@ -1314,6 +1314,10 @@ pub struct ShaderInterfaceEntry {
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/// The location slot that the variable starts at.
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pub location: u32,
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/// The index within the location slot that the variable is located.
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/// Only meaningful for fragment outputs.
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pub index: u32,
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/// The component slot that the variable starts at. Must be in the range 0..=3.
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pub component: u32,
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@ -1197,12 +1197,23 @@ fn shader_interface(
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_ => None,
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})
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.unwrap_or(0);
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let index = id_info
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.iter_decoration()
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.find_map(|instruction| match *instruction {
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Instruction::Decorate {
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decoration: Decoration::Index { index },
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..
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} => Some(index),
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_ => None,
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})
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.unwrap_or(0);
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let ty = shader_interface_type_of(spirv, result_type_id, ignore_first_array);
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assert!(ty.num_elements >= 1);
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Some(ShaderInterfaceEntry {
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location,
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index,
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component,
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ty,
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name,
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@ -1213,11 +1224,12 @@ fn shader_interface(
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// Checking for overlapping elements.
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for (offset, element1) in elements.iter().enumerate() {
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for element2 in elements.iter().skip(offset + 1) {
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if element1.location == element2.location
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|| (element1.location < element2.location
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&& element1.location + element1.ty.num_locations() > element2.location)
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|| (element2.location < element1.location
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&& element2.location + element2.ty.num_locations() > element1.location)
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if element1.index == element2.index
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&& (element1.location == element2.location
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|| (element1.location < element2.location
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&& element1.location + element1.ty.num_locations() > element2.location)
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|| (element2.location < element1.location
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&& element2.location + element2.ty.num_locations() > element1.location))
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{
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panic!(
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"The locations of attributes `{:?}` ({}..{}) and `{:?}` ({}..{}) overlap",
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