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ShaderModule::single_entry_point() (#2301)
* added ShaderModule::single_entry_point() functions * single_entry_point() always verifies it's the sole entry point, search optimizations * single_entry_point() docs adjustments * ShaderModule removed entry_point_map, instead entry points are searched linearly search though a Vec --------- Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
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@ -147,6 +147,7 @@ use crate::{
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use ahash::{HashMap, HashSet};
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use bytemuck::bytes_of;
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use half::f16;
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use smallvec::SmallVec;
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use spirv::ExecutionModel;
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use std::{
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borrow::Cow,
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@ -169,8 +170,7 @@ pub struct ShaderModule {
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handle: ash::vk::ShaderModule,
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device: InstanceOwnedDebugWrapper<Arc<Device>>,
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id: NonZeroU64,
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entry_point_map: HashMap<String, HashMap<ExecutionModel, usize>>,
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entry_point_infos: Vec<EntryPointInfo>,
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entry_point_infos: SmallVec<[EntryPointInfo; 1]>,
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}
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impl ShaderModule {
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@ -310,27 +310,11 @@ impl ShaderModule {
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entry_points: impl IntoIterator<Item = EntryPointInfo>,
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) -> Arc<ShaderModule> {
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let ShaderModuleCreateInfo { code: _, _ne: _ } = create_info;
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let mut entry_point_map: HashMap<String, HashMap<ExecutionModel, usize>> =
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HashMap::default();
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let entry_point_infos: Vec<_> = entry_points
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.into_iter()
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.enumerate()
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.map(|(index, info)| {
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entry_point_map
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.entry(info.name.clone())
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.or_default()
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.insert(ExecutionModel::from(&info.execution), index);
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info
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})
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.collect();
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Arc::new(ShaderModule {
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handle,
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device: InstanceOwnedDebugWrapper(device),
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id: Self::next_id(),
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entry_point_map,
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entry_point_infos,
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entry_point_infos: entry_points.into_iter().collect(),
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})
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}
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@ -373,16 +357,7 @@ impl ShaderModule {
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/// name exist.
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#[inline]
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pub fn entry_point(self: &Arc<Self>, name: &str) -> Option<EntryPoint> {
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self.entry_point_map.get(name).and_then(|infos| {
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if infos.len() == 1 {
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infos.iter().next().map(|(_, &info_index)| EntryPoint {
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module: self.clone(),
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info_index,
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})
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} else {
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None
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}
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})
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self.single_entry_point_filter(|info| info.name == name)
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}
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/// Returns information about the entry point with the provided name and execution model.
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@ -393,13 +368,47 @@ impl ShaderModule {
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name: &str,
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execution: ExecutionModel,
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) -> Option<EntryPoint> {
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self.entry_point_map.get(name).and_then(|infos| {
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infos.get(&execution).map(|&info_index| EntryPoint {
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module: self.clone(),
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info_index,
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})
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self.single_entry_point_filter(|info| {
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info.name == name && ExecutionModel::from(&info.execution) == execution
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})
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}
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/// checks for *exactly* one entry point matching the `filter`, otherwise returns `None`
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#[inline]
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fn single_entry_point_filter<P>(self: &Arc<Self>, mut filter: P) -> Option<EntryPoint>
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where
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P: FnMut(&EntryPointInfo) -> bool,
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{
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let mut iter = self
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.entry_point_infos
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.iter()
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.enumerate()
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.filter(|(_, infos)| filter(infos))
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.map(|(x, _)| x);
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let info_index = iter.next()?;
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iter.next().is_none().then(|| EntryPoint {
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module: self.clone(),
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info_index,
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})
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}
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/// Returns information about the entry point if `self` only contains a single entry point,
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/// `None` otherwise.
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#[inline]
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pub fn single_entry_point(self: &Arc<Self>) -> Option<EntryPoint> {
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self.single_entry_point_filter(|_| true)
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}
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/// Returns information about the entry point if `self` only contains a single entry point
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/// with the provided `ExecutionModel`. Returns `None` if no entry point was found or multiple
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/// entry points have been found matching the provided `ExecutionModel`.
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#[inline]
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pub fn single_entry_point_of_execution(
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self: &Arc<Self>,
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execution: ExecutionModel,
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) -> Option<EntryPoint> {
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self.single_entry_point_filter(|info| ExecutionModel::from(&info.execution) == execution)
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}
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}
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impl Drop for ShaderModule {
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