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Fix using is_some
when checking for None
in render subpass valida… (#2489)
* Fix using `is_some` when checking for `None` in render subpass validation * Fix the second occurence
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@ -2764,7 +2764,7 @@ impl SubpassDescription {
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}
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}
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if let Some(depth_resolve_mode) = depth_resolve_mode {
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if let Some(depth_resolve_mode) = depth_resolve_mode {
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if depth_stencil_resolve_attachment.is_some() {
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if depth_stencil_resolve_attachment.is_none() {
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return Err(Box::new(ValidationError {
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return Err(Box::new(ValidationError {
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problem: "`depth_resolve_mode` is `Some`, but \
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problem: "`depth_resolve_mode` is `Some`, but \
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`depth_stencil_resolve_attachment` is `None`"
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`depth_stencil_resolve_attachment` is `None`"
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@ -2793,7 +2793,7 @@ impl SubpassDescription {
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}
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}
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if let Some(stencil_resolve_mode) = stencil_resolve_mode {
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if let Some(stencil_resolve_mode) = stencil_resolve_mode {
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if depth_stencil_resolve_attachment.is_some() {
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if depth_stencil_resolve_attachment.is_none() {
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return Err(Box::new(ValidationError {
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return Err(Box::new(ValidationError {
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problem: "`stencil_resolve_mode` is `Some`, but \
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problem: "`stencil_resolve_mode` is `Some`, but \
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`depth_stencil_resolve_attachment` is `None`"
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`depth_stencil_resolve_attachment` is `None`"
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