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Update DESIGN.md
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@ -106,6 +106,8 @@ pub fn submit_command_buffer<'a>(cmd: &'a CommandsBuffer) -> FenceGuard<'a> {
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The `FenceGuard` ensures that the command buffer is alive. Destroying a `FenceGuard` blocks until the vulkan fence is fulfilled.
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The `FenceGuard` ensures that the command buffer is alive. Destroying a `FenceGuard` blocks until the vulkan fence is fulfilled.
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*Leak-safety: `CommandsBuffer` should contain a flag indicating whether or not it is currently locked. Destroying the `FenceGuard` clears the flag. Destroying a locked command buffer panicks. This avoids problems if the user `mem::forget`s the guard.*.
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### Mutability
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### Mutability
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*Only relevant for buffers and images.*
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*Only relevant for buffers and images.*
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@ -136,6 +138,11 @@ impl GpuAccess<T> {
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pub fn lock(&self) -> &mut T { ... }
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pub fn lock(&self) -> &mut T { ... }
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pub fn try_lock(&self) -> Option<&mut T> { ... }
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pub fn try_lock(&self) -> Option<&mut T> { ... }
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}
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}
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unsafe impl<T> SomeTrait<T> for GpuAccess<T> {
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unsafe fn force_access(&self) -> &mut T { ... }
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fn block_until(&self, fence: Fence) { ... }
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}
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```
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```
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The command buffer writes the fence in the `GpuAccess` through a trait.
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The command buffer writes the fence in the `GpuAccess` through a trait.
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