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@ -333,12 +333,11 @@ impl Display for SuballocatorError {
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///
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/// # Efficiency
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///
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/// The allocator is synchronized internally with a lock, which is held only for a very short
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/// period each time an allocation is created and freed. The free-list is sorted by size, which
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/// means that when allocating, finding a best-fit is always possible in *O*(log(*n*)) time in the
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/// worst case. When freeing, the coalescing requires us to remove the adjacent free suballocations
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/// from the free-list which is *O*(log(*n*)), and insert the possibly coalesced suballocation into
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/// the free-list which has the same time complexity, so in total freeing is *O*(log(*n*)).
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/// The free-list is sorted by size, which means that when allocating, finding a best-fit is always
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/// possible in *O*(log(*n*)) time in the worst case. When freeing, the coalescing requires us to
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/// remove the adjacent free suballocations from the free-list which is *O*(log(*n*)), and insert
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/// the possibly coalesced suballocation into the free-list which has the same time complexity, so
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/// in total freeing is *O*(log(*n*)).
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///
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/// There is one notable edge-case: after the allocator finds a best-fit, it is possible that it
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/// needs to align the suballocation's offset to a higher value, after which the requested size
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@ -813,10 +812,8 @@ impl FreeListAllocatorState {
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///
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/// # Efficiency
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///
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/// The allocator is synchronized internally with a lock, which is held only for a very short
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/// period each time an allocation is created and freed. The time complexity of both allocation and
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/// freeing is *O*(*m*) in the worst case where *m* is the highest order, which equates to *O*(log
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/// (*n*)) where *n* is the size of the region.
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/// The time complexity of both allocation and freeing is *O*(*m*) in the worst case where *m* is
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/// the highest order, which equates to *O*(log (*n*)) where *n* is the size of the region.
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///
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/// [suballocator]: Suballocator
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/// [internal fragmentation]: super#internal-fragmentation
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@ -1067,17 +1064,7 @@ struct BuddyAllocatorState {
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///
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/// # Efficiency
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///
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/// Allocation is *O*(1), and so is resetting the allocator (freeing all allocations). Allocation
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/// is always lock-free, and most of the time even wait-free. The only case in which it is not
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/// wait-free is if a lot of allocations are made concurrently, which results in CPU-level
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/// contention. Therefore, if you for example need to allocate a lot of buffers each frame from
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/// multiple threads, you might get better performance by using one `BumpAllocator` per thread.
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///
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/// The reason synchronization can be avoided entirely is that the created allocations can be
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/// dropped without needing to talk back to the allocator to free anything. The other allocation
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/// algorithms all have a free-list which needs to be modified once an allocation is dropped. Since
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/// Vulkano's buffers and images are `Sync`, that means that even if the allocator only allocates
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/// from one thread, it can still be used to free from multiple threads.
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/// Allocation is *O*(1), and so is resetting the allocator (freeing all allocations).
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///
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/// [suballocator]: Suballocator
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/// [the `Suballocator` implementation]: Suballocator#impl-Suballocator-for-Arc<BumpAllocator>
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