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Document method to query supported extensions (#973)
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//! Not all physical devices support all possible features and extensions. For example mobile
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//! devices tend to not support geometry shaders, because their hardware is not capable of it. You
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//! can query what is supported with respectively `PhysicalDevice::supported_features` and
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//! TODO: oops, there's no method for querying supported extensions in vulkan yet.
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//! `DeviceExtensions::supported_by_device`.
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//!
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//! > **Note**: The fact that you need to manually enable features at initialization also means
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//! > that you don't need to worry about a capability not being supported later on in your code.
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