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https://github.com/vulkano-rs/vulkano.git
synced 2024-11-25 08:14:20 +00:00
Move "shader" module within "pipeline"
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68783de645
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@ -75,7 +75,7 @@ pub fn reflect<R>(name: &str, mut spirv: R) -> Result<String, Error>
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// writing the header
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output.push_str(&format!(r#"
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pub struct {name} {{
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shader: ::std::sync::Arc<::vulkano::shader::ShaderModule>,
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shader: ::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule>,
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}}
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impl {name} {{
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@ -106,7 +106,7 @@ impl {name} {{
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let data = [{spirv_data}];
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Ok({name} {{
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shader: try!(::vulkano::shader::ShaderModule::new(device, &data))
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shader: try!(::vulkano::pipeline::shader::ShaderModule::new(device, &data))
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}})
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}}
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}}
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@ -114,7 +114,7 @@ impl {name} {{
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/// Returns the module that was created.
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#[allow(dead_code)]
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#[inline]
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pub fn module(&self) -> &::std::sync::Arc<::vulkano::shader::ShaderModule> {{
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pub fn module(&self) -> &::std::sync::Arc<::vulkano::pipeline::shader::ShaderModule> {{
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&self.shader
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}}
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"#, name = name, spirv_data = spirv_data));
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@ -211,22 +211,22 @@ fn write_entry_point(doc: &parse::Spirv, instruction: &parse::Instruction) -> St
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format!("({}, ::std::borrow::Cow::Borrowed(\"{}\"))", loc, name)
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}).collect::<Vec<_>>().join(", ");
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let t = format!("::vulkano::shader::VertexShaderEntryPoint<({input}), Layout>",
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let t = format!("::vulkano::pipeline::shader::VertexShaderEntryPoint<({input}), Layout>",
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input = input);
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let f = format!("vertex_shader_entry_point(::std::ffi::CStr::from_ptr(NAME.as_ptr() as *const _), Layout, vec![{}])", attributes);
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(t, f)
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},
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enums::ExecutionModel::ExecutionModelTessellationControl => {
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(format!("::vulkano::shader::TessControlShaderEntryPoint"), String::new())
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(format!("::vulkano::pipeline::shader::TessControlShaderEntryPoint"), String::new())
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},
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enums::ExecutionModel::ExecutionModelTessellationEvaluation => {
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(format!("::vulkano::shader::TessEvaluationShaderEntryPoint"), String::new())
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(format!("::vulkano::pipeline::shader::TessEvaluationShaderEntryPoint"), String::new())
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},
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enums::ExecutionModel::ExecutionModelGeometry => {
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(format!("::vulkano::shader::GeometryShaderEntryPoint"), String::new())
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(format!("::vulkano::pipeline::shader::GeometryShaderEntryPoint"), String::new())
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},
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enums::ExecutionModel::ExecutionModelFragment => {
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@ -251,13 +251,13 @@ fn write_entry_point(doc: &parse::Spirv, instruction: &parse::Instruction) -> St
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if output.is_empty() { output } else { output + "," }
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};
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let t = format!("::vulkano::shader::FragmentShaderEntryPoint<({output}), Layout>",
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let t = format!("::vulkano::pipeline::shader::FragmentShaderEntryPoint<({output}), Layout>",
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output = output);
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(t, format!("fragment_shader_entry_point(::std::ffi::CStr::from_ptr(NAME.as_ptr() as *const _), Layout)"))
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},
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enums::ExecutionModel::ExecutionModelGLCompute => {
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(format!("::vulkano::shader::ComputeShaderEntryPoint<Layout>"),
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(format!("::vulkano::pipeline::shader::ComputeShaderEntryPoint<Layout>"),
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format!("compute_shader_entry_point(::std::ffi::CStr::from_ptr(NAME.as_ptr() as *const _), Layout)"))
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},
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@ -70,7 +70,6 @@ pub mod memory;
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pub mod pipeline;
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//pub mod query;
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pub mod sampler;
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pub mod shader;
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pub mod swapchain;
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pub mod sync;
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@ -14,7 +14,7 @@ use std::sync::Arc;
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use descriptor_set::Layout;
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use descriptor_set::LayoutPossibleSuperset;
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use descriptor_set::PipelineLayout;
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use shader::ComputeShaderEntryPoint;
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use pipeline::shader::ComputeShaderEntryPoint;
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use device::Device;
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use OomError;
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@ -18,8 +18,6 @@ use descriptor_set::Layout as PipelineLayoutDesc;
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use descriptor_set::LayoutPossibleSuperset as PipelineLayoutPossibleSuperset;
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use framebuffer::RenderPass;
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use framebuffer::Subpass;
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use shader::FragmentShaderEntryPoint;
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use shader::VertexShaderEntryPoint;
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use OomError;
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use VulkanObject;
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use VulkanPointers;
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@ -31,6 +29,8 @@ use pipeline::input_assembly::InputAssembly;
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use pipeline::multisample::Multisample;
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use pipeline::raster::DepthBiasControl;
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use pipeline::raster::Rasterization;
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use pipeline::shader::FragmentShaderEntryPoint;
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use pipeline::shader::VertexShaderEntryPoint;
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use pipeline::vertex::Definition as VertexDefinition;
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use pipeline::vertex::Vertex;
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use pipeline::viewport::ViewportsState;
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@ -19,5 +19,6 @@ pub mod cache;
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pub mod input_assembly;
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pub mod multisample;
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pub mod raster;
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pub mod shader;
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pub mod vertex;
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pub mod viewport;
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