Comment out ExecuteCommand for now

This commit is contained in:
Pierre Krieger 2016-11-10 13:33:44 +01:00
parent fa174ed8d4
commit 4c6e879dbb

View File

@ -65,7 +65,7 @@ pub mod dispatch;
mod draw;
mod empty;
mod end_render_pass;
pub mod execute;
//pub mod execute; // TODO: reenable when the concept of a command buffer is well defined
mod fill_buffer;
mod next_subpass;
mod push_constants;
@ -107,7 +107,8 @@ pub unsafe trait CommandsList {
CmdFillBuffer::new(self, buffer, data)
}
/// Adds a command that executes a secondary command buffer.
// TODO: reenable
/*/// Adds a command that executes a secondary command buffer.
///
/// When you create a command buffer, you have the possibility to create either a primary
/// command buffer or a secondary command buffer. Secondary command buffers can't be executed
@ -120,7 +121,7 @@ pub unsafe trait CommandsList {
where Self: Sized, Cb: CommandsListOutput /* FIXME: */
{
execute::ExecuteCommand::new(self, command_buffer)
}
}*/
/// Adds a command that executes a compute shader.
///