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Add the triangle guide example (#720)
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examples/src/bin/guide-triangle.rs
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173
examples/src/bin/guide-triangle.rs
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// Copyright (c) 2017 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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//! This example contains the source code of the fourth part of the guide at http://vulkano.rs.
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//!
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//! It is not commented, as the explanations can be found in the guide itself.
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extern crate image;
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#[macro_use]
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extern crate vulkano;
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#[macro_use]
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extern crate vulkano_shader_derive;
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use std::sync::Arc;
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use image::ImageBuffer;
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use image::Rgba;
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use vulkano::buffer::BufferUsage;
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use vulkano::buffer::CpuAccessibleBuffer;
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use vulkano::command_buffer::AutoCommandBufferBuilder;
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use vulkano::command_buffer::CommandBuffer;
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use vulkano::command_buffer::DynamicState;
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use vulkano::device::Device;
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use vulkano::device::DeviceExtensions;
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use vulkano::format::Format;
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use vulkano::framebuffer::Framebuffer;
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use vulkano::framebuffer::Subpass;
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use vulkano::image::Dimensions;
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use vulkano::image::StorageImage;
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use vulkano::instance::Features;
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use vulkano::instance::Instance;
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use vulkano::instance::InstanceExtensions;
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use vulkano::instance::PhysicalDevice;
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use vulkano::pipeline::GraphicsPipeline;
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use vulkano::pipeline::viewport::Viewport;
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use vulkano::sync::GpuFuture;
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fn main() {
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let instance = Instance::new(None, &InstanceExtensions::none(), None)
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.expect("failed to create instance");
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let physical = PhysicalDevice::enumerate(&instance).next().expect("no device available");
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let queue_family = physical.queue_families()
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.find(|&q| q.supports_graphics())
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.expect("couldn't find a graphical queue family");
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let (device, mut queues) = {
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Device::new(physical, &Features::none(), &DeviceExtensions::none(),
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[(queue_family, 0.5)].iter().cloned()).expect("failed to create device")
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};
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let queue = queues.next().unwrap();
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let image = StorageImage::new(device.clone(), Dimensions::Dim2d { width: 1024, height: 1024 },
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Format::R8G8B8A8Unorm, Some(queue.family())).unwrap();
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let buf = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(),
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Some(queue.family()),
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(0 .. 1024 * 1024 * 4).map(|_| 0u8))
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.expect("failed to create buffer");
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#[derive(Copy, Clone)]
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struct Vertex {
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position: [f32; 2],
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}
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impl_vertex!(Vertex, position);
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let vertex1 = Vertex { position: [-0.5, -0.5] };
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let vertex2 = Vertex { position: [ 0.0, 0.5] };
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let vertex3 = Vertex { position: [ 0.5, -0.25] };
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let vertex_buffer = CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(),
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Some(queue.family()),
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vec![vertex1, vertex2, vertex3].into_iter()).unwrap();
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let render_pass = Arc::new(single_pass_renderpass!(device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: Format::R8G8B8A8Unorm,
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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).unwrap());
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let framebuffer = Arc::new(Framebuffer::start(render_pass.clone())
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.add(image.clone()).unwrap()
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.build().unwrap());
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mod vs {
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#[derive(VulkanoShader)]
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#[ty = "vertex"]
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#[src = "
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#version 450
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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"]
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struct Dummy;
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}
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mod fs {
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#[derive(VulkanoShader)]
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#[ty = "fragment"]
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#[src = "
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#version 450
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"]
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struct Dummy;
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}
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let vs = vs::Shader::load(device.clone()).expect("failed to create shader module");
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let fs = fs::Shader::load(device.clone()).expect("failed to create shader module");
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let pipeline = Arc::new(GraphicsPipeline::start()
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.vertex_input_single_buffer::<Vertex>()
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.vertex_shader(vs.main_entry_point(), ())
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.viewports_dynamic_scissors_irrelevant(1)
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.fragment_shader(fs.main_entry_point(), ())
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.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
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.build(device.clone())
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.unwrap());
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let dynamic_state = DynamicState {
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viewports: Some(vec![Viewport {
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origin: [0.0, 0.0],
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dimensions: [1024.0, 1024.0],
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depth_range: 0.0 .. 1.0,
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}]),
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.. DynamicState::none()
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};
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let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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.begin_render_pass(framebuffer.clone(), false, vec![[0.0, 0.0, 1.0, 1.0].into()])
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.unwrap()
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.draw(pipeline.clone(), dynamic_state, vertex_buffer.clone(), (), ())
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.unwrap()
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.end_render_pass()
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.unwrap()
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.copy_image_to_buffer(image.clone(), buf.clone())
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.unwrap()
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.build()
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.unwrap();
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let finished = command_buffer.execute(queue.clone()).unwrap();
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finished.then_signal_fence_and_flush().unwrap()
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.wait(None).unwrap();
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let buffer_content = buf.read().unwrap();
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let image = ImageBuffer::<Rgba<u8>, _>::from_raw(1024, 1024, &buffer_content[..]).unwrap();
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image.save("triangle.png").unwrap();
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}
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