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Up vk version in shader compilation (#2467)
* Up vk version in shader compilation * Update test in codegen.rs * cargo +nightly fmt * Update lib.rs * clippy + fmt fixes * simplify changes * post merge
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@ -262,6 +262,7 @@ pub(super) fn reflect(
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#[cfg(test)]
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mod tests {
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use super::*;
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use shaderc::SpirvVersion;
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use vulkano::shader::reflect;
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fn convert_paths(root_path: &Path, paths: &[PathBuf]) -> Vec<String> {
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@ -579,11 +580,15 @@ mod tests {
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#[test]
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fn descriptor_calculation_with_multiple_functions() {
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let (comp, _) = compile(
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&MacroInput::empty(),
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&MacroInput {
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spirv_version: Some(SpirvVersion::V1_6),
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vulkan_version: Some(EnvVersion::Vulkan1_3),
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..MacroInput::empty()
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},
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None,
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Path::new(""),
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r#"
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#version 450
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#version 460
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layout(set = 1, binding = 0) buffer Buffer {
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vec3 data;
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@ -618,7 +618,8 @@ impl Parse for MacroInput {
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"1.0" => EnvVersion::Vulkan1_0,
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"1.1" => EnvVersion::Vulkan1_1,
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"1.2" => EnvVersion::Vulkan1_2,
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ver => bail!(lit, "expected `1.0`, `1.1` or `1.2`, found `{ver}`"),
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"1.3" => EnvVersion::Vulkan1_3,
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ver => bail!(lit, "expected `1.0`, `1.1`, `1.2` or `1.3`, found `{ver}`"),
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});
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}
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"spirv_version" => {
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