Update CHANGELOG.md

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- Fixed `AutoCommandBufferBuilder::push_constants` to push multiple times in case of range overlap (to accommodate VUIDs 01795 and 01796)
- Fixed `shader!` macro failing to compile with geometry shaders.
- Refactored `VertexBuffersCollection` to allow `Arc<dyn BufferAccess>`.
- - Added a `Format::texels_per_block` method.
- Added a `Format::texels_per_block` method.
# Version 0.28.0 (2022-02-02)