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Update CHANGELOG.md
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- Fixed `AutoCommandBufferBuilder::push_constants` to push multiple times in case of range overlap (to accommodate VUIDs 01795 and 01796)
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- Fixed `shader!` macro failing to compile with geometry shaders.
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- Refactored `VertexBuffersCollection` to allow `Arc<dyn BufferAccess>`.
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- - Added a `Format::texels_per_block` method.
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- Added a `Format::texels_per_block` method.
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# Version 0.28.0 (2022-02-02)
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