mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-21 22:34:43 +00:00
Fix examples so that cargo test works
This commit is contained in:
parent
68cc6057c9
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@ -15,7 +15,7 @@ job1:
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script:
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- cargo test -v --manifest-path glsl-to-spirv/Cargo.toml
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- cargo test -v --manifest-path vulkano-shaders/Cargo.toml
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- cargo build -v --manifest-path vulkano/Cargo.toml
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- cargo test --no-run -v --manifest-path vulkano/Cargo.toml
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pages:
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stage: deploy
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@ -21,7 +21,7 @@ addons:
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script:
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- cargo test -v --manifest-path glsl-to-spirv/Cargo.toml
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- cargo test -v --manifest-path vulkano-shaders/Cargo.toml
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- cargo build -v --manifest-path vulkano/Cargo.toml # TODO: should be "cargo test --no-run"
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- cargo test --no-run -v --manifest-path vulkano/Cargo.toml
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after_success:
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- |
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@ -1,65 +0,0 @@
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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#[macro_use]
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extern crate vulkano;
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use std::sync::Arc;
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fn main() {
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let app = vulkano::instance::ApplicationInfo { application_name: "test", application_version: 1, engine_name: "test", engine_version: 1 };
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let instance = vulkano::instance::Instance::new(Some(&app), None).expect("failed to create instance");
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let physical = vulkano::instance::PhysicalDevice::enumerate(&instance)
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.next().expect("no device available");
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println!("Using device: {} (type: {:?})", physical.name(), physical.ty());
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let queue = physical.queue_families().find(|q| q.supports_transfers())
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.expect("couldn't find a graphical queue family");
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let (device, queues) = vulkano::device::Device::new(&physical, physical.supported_features(),
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[(queue, 0.5)].iter().cloned(), &[])
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.expect("failed to create device");
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let queue = queues.into_iter().next().unwrap();
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let src: Arc<vulkano::buffer::Buffer<[u8; 16], _>> =
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vulkano::buffer::Buffer::new(&device, &vulkano::buffer::Usage::all(),
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vulkano::memory::HostVisible, &queue)
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.expect("failed to create buffer");
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{
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let mut mapping = src.try_write().unwrap();
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for (v, o) in mapping.iter_mut().enumerate() { *o = v as u8; }
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}
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let dest: Arc<vulkano::buffer::Buffer<[u8; 16], _>> =
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vulkano::buffer::Buffer::new(&device, &vulkano::buffer::Usage::all(),
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vulkano::memory::HostVisible, &queue)
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.expect("failed to create buffer");
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let cb_pool = vulkano::command_buffer::CommandBufferPool::new(&device, &queue.lock().unwrap().family())
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.expect("failed to create command buffer pool");
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let command_buffer = vulkano::command_buffer::PrimaryCommandBufferBuilder::new(&cb_pool).unwrap()
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.copy_buffer(&src, &dest)
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.build().unwrap();
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{
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let mut queue = queue.lock().unwrap();
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command_buffer.submit(&mut queue).unwrap();
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}
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{
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let mut mapping = dest.read(1000000000);
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for (v, o) in mapping.iter_mut().enumerate() { assert_eq!(*o, v as u8); }
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}
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}
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@ -21,6 +21,7 @@ use std::ffi::OsStr;
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use std::os::windows::ffi::OsStrExt;
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use std::mem;
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use std::ptr;
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use std::time::Duration;
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fn main() {
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// The start of this example is exactly the same as `triangle`. You should read the
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@ -70,8 +71,7 @@ fn main() {
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};
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let cb_pool = vulkano::command_buffer::CommandBufferPool::new(&device, &queue.family())
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.expect("failed to create command buffer pool");
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let cb_pool = vulkano::command_buffer::CommandBufferPool::new(&device, &queue.family());
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@ -89,7 +89,7 @@ fn main() {
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{
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// The `write` function would return `Err` if the buffer was in use by the GPU. This
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// obviously can't happen here, since we haven't ask the GPU to do anything yet.
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let mut mapping = vertex_buffer.write(0).unwrap();
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let mut mapping = vertex_buffer.write(Duration::new(0, 0)).unwrap();
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mapping[0].position = [-0.5, -0.5];
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mapping[1].position = [-0.5, 0.5];
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mapping[2].position = [ 0.5, -0.5];
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@ -108,7 +108,7 @@ fn main() {
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color: {
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load: Clear,
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store: Store,
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format: B8G8R8A8Srgb,
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format: ::vulkano::format::B8G8R8A8Srgb,
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}
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},
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pass: {
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@ -118,7 +118,9 @@ fn main() {
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}
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}
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let renderpass = renderpass::CustomRenderPass::new(&device).unwrap();
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let renderpass = renderpass::CustomRenderPass::new(&device, &renderpass::Formats {
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color: (vulkano::format::B8G8R8A8Srgb, 1)
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});
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let texture = vulkano::image::immutable::ImmutableImage::new(&device, vulkano::image::sys::Dimensions::Dim2d { width: 93, height: 93 },
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vulkano::format::R8G8B8A8Unorm, Some(queue.family())).unwrap();
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@ -135,7 +137,7 @@ fn main() {
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Some(queue.family())).expect("failed to create buffer");
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{
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let mut mapping = pixel_buffer.write(0).unwrap();
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let mut mapping = pixel_buffer.write(Duration::new(0, 0)).unwrap();
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for (o, i) in mapping.iter_mut().zip(image_data.chunks(4)) {
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o[0] = i[0];
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o[1] = i[1];
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@ -155,7 +157,7 @@ fn main() {
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vulkano::sampler::SamplerAddressMode::Repeat,
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0.0, 1.0, 0.0, 0.0).unwrap();
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let descriptor_pool = vulkano::descriptor::descriptor_set::DescriptorPool::new(&device).unwrap();
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let descriptor_pool = vulkano::descriptor::descriptor_set::DescriptorPool::new(&device);
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mod pipeline_layout {
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pipeline_layout!{
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set0: {
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@ -167,41 +169,35 @@ fn main() {
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let pipeline_layout = pipeline_layout::CustomPipeline::new(&device).unwrap();
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let set = pipeline_layout::set0::Set::new(&descriptor_pool, &pipeline_layout, &pipeline_layout::set0::Descriptors {
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tex: (&sampler, &texture)
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}).unwrap();
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});
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let pipeline = {
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let ia = vulkano::pipeline::input_assembly::InputAssembly {
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let pipeline = vulkano::pipeline::GraphicsPipeline::new(&device, vulkano::pipeline::GraphicsPipelineParams {
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vertex_input: vulkano::pipeline::vertex::SingleBufferDefinition::new(),
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vertex_shader: vs.main_entry_point(),
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input_assembly: vulkano::pipeline::input_assembly::InputAssembly {
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topology: vulkano::pipeline::input_assembly::PrimitiveTopology::TriangleStrip,
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primitive_restart_enable: false,
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};
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let raster = Default::default();
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let ms = vulkano::pipeline::multisample::Multisample::disabled();
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let blend = vulkano::pipeline::blend::Blend {
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logic_op: None,
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blend_constants: Some([0.0; 4]),
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};
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let viewports = vulkano::pipeline::viewport::ViewportsState::Fixed {
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},
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geometry_shader: None,
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viewport: vulkano::pipeline::viewport::ViewportsState::Fixed {
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data: vec![(
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vulkano::pipeline::viewport::Viewport {
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origin: [0.0, 0.0],
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dimensions: [1244.0, 699.0],
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depth_range: 0.0 .. 1.0
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depth_range: 0.0 .. 1.0,
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dimensions: [images[0].dimensions()[0] as f32, images[0].dimensions()[1] as f32],
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},
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vulkano::pipeline::viewport::Scissor {
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origin: [0, 0],
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dimensions: [1244, 699],
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}
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vulkano::pipeline::viewport::Scissor::irrelevant()
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)],
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};
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vulkano::pipeline::GraphicsPipeline::new(&device, vulkano::pipeline::vertex::SingleBufferDefinition::new(),
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&vs.main_entry_point(), &ia, &viewports,
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&raster, &ms, &blend, &fs.main_entry_point(),
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&pipeline_layout, vulkano::framebuffer::Subpass::from(&renderpass, 0).unwrap())
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.unwrap()
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};
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},
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raster: Default::default(),
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multisample: vulkano::pipeline::multisample::Multisample::disabled(),
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fragment_shader: fs.main_entry_point(),
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depth_stencil: vulkano::pipeline::depth_stencil::DepthStencil::simple_depth_test(),
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blend: vulkano::pipeline::blend::Blend::pass_through(),
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layout: &pipeline_layout,
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render_pass: vulkano::framebuffer::Subpass::from(&renderpass, 0).unwrap(),
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}).unwrap();
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let framebuffers = images.iter().map(|image| {
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let attachments = renderpass::AList {
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@ -213,20 +209,21 @@ fn main() {
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let command_buffers = framebuffers.iter().map(|framebuffer| {
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vulkano::command_buffer::PrimaryCommandBufferBuilder::new(&cb_pool).unwrap()
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vulkano::command_buffer::PrimaryCommandBufferBuilder::new(&cb_pool)
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.copy_buffer_to_color_image(&pixel_buffer, &texture, 0, 0 .. 1, [0, 0, 0],
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[texture.dimensions().width(), texture.dimensions().height(), 1])
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//.clear_color_image(&texture, [0.0, 1.0, 0.0, 1.0])
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.draw_inline(&renderpass, &framebuffer, renderpass::ClearValues {
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color: [0.0, 0.0, 1.0, 1.0]
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})
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.draw(&pipeline, &vertex_buffer, &vulkano::command_buffer::DynamicState::none(), set.clone(), &())
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.draw(&pipeline, &vertex_buffer, &vulkano::command_buffer::DynamicState::none(),
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&set, &())
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.draw_end()
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.build().unwrap()
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.build()
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}).collect::<Vec<_>>();
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loop {
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let image_num = swapchain.acquire_next_image(1000000).unwrap();
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let image_num = swapchain.acquire_next_image(Duration::new(10, 0)).unwrap();
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vulkano::command_buffer::submit(&command_buffers[image_num], &queue).unwrap();
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swapchain.present(&queue, image_num).unwrap();
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@ -19,6 +19,7 @@ use std::ffi::OsStr;
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use std::os::windows::ffi::OsStrExt;
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use std::mem;
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use std::ptr;
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use std::time::Duration;
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fn main() {
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// The first step of any vulkan program is to create an instance.
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@ -26,11 +27,10 @@ fn main() {
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let app = vulkano::instance::ApplicationInfo { application_name: "test", application_version: 1, engine_name: "test", engine_version: 1 };
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let extensions = vulkano::instance::InstanceExtensions {
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khr_surface: true,
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khr_swapchain: true,
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khr_win32_surface: true,
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.. vulkano::instance::InstanceExtensions::none()
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};
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let instance = vulkano::instance::Instance::new(Some(&app), &["VK_LAYER_LUNARG_draw_state"], &extensions).expect("failed to create instance");
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let instance = vulkano::instance::Instance::new(Some(&app), &extensions, None).expect("failed to create instance");
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// We then choose which physical device to use.
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//
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@ -74,9 +74,12 @@ fn main() {
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// We also have to pass a list of queues to create and their priorities relative to each other.
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// Since we create one queue, we don't really care about the priority and just pass `0.5`.
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// The list of created queues is returned by the function alongside with the device.
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let device_ext = vulkano::device::DeviceExtensions {
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khr_swapchain: true,
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.. vulkano::device::DeviceExtensions::none()
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};
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let (device, queues) = vulkano::device::Device::new(&physical, physical.supported_features(),
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[(queue, 0.5)].iter().cloned(),
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&["VK_LAYER_LUNARG_draw_state"])
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&device_ext, None, [(queue, 0.5)].iter().cloned())
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.expect("failed to create device");
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// Since we can request multiple queues, the `queues` variable is a `Vec`. Our actual queue
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@ -114,9 +117,8 @@ fn main() {
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// the CPU and one buffer on the GPU. We then write our data to the buffer on the CPU and
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// ask the GPU to copy it to the real buffer. This way the data is located on the most
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// efficient memory possible.
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let vertex_buffer = vulkano::buffer::Buffer::<[Vertex; 3], _>
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::new(&device, &vulkano::buffer::Usage::all(),
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vulkano::memory::HostVisible, &queue)
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let vertex_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer::<[Vertex], _>
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::array(&device, 3, &vulkano::buffer::Usage::all(), Some(queue.family()))
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.expect("failed to create buffer");
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struct Vertex { position: [f32; 2] }
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impl_vertex!(Vertex, position);
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@ -126,7 +128,7 @@ fn main() {
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{
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// The `write` function would return `Err` if the buffer was in use by the GPU. This
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// obviously can't happen here, since we haven't ask the GPU to do anything yet.
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let mut mapping = vertex_buffer.write(0).unwrap();
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let mut mapping = vertex_buffer.write(Duration::new(0, 0)).unwrap();
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mapping[0].position = [-0.5, -0.25];
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mapping[1].position = [0.0, 0.5];
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mapping[2].position = [0.25, -0.1];
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@ -155,16 +157,7 @@ fn main() {
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// We are going to create a command buffer below. Command buffers need to be allocated
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// from a *command buffer pool*, so we create the pool.
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let cb_pool = vulkano::command_buffer::CommandBufferPool::new(&device, &queue.family())
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.expect("failed to create command buffer pool");
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// We are going to draw on the images returned when creating the swapchain. To do so, we must
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// convert them into *image views*. TODO: explain more
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let images = images.into_iter().map(|image| {
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let image = image.transition(vulkano::image::Layout::PresentSrc, &cb_pool,
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&queue).unwrap();
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vulkano::image::ImageView::new(&image).expect("failed to create image view")
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}).collect::<Vec<_>>();
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let cb_pool = vulkano::command_buffer::CommandBufferPool::new(&device, &queue.family());
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// The next step is to create a *renderpass*, which is an object that describes where the
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// output of the graphics pipeline will go. It describes the layout of the images
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@ -175,7 +168,7 @@ fn main() {
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color: {
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load: Clear,
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store: Store,
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format: B8G8R8A8Srgb,
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format: ::vulkano::format::B8G8R8A8Srgb,
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}
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},
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pass: {
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@ -185,36 +178,33 @@ fn main() {
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}
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}
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let renderpass = renderpass::CustomRenderPass::new(&device).unwrap();
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let renderpass = renderpass::CustomRenderPass::new(&device, &renderpass::Formats {
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color: (vulkano::format::B8G8R8A8Srgb, 1)
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});
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let pipeline = {
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let ia = vulkano::pipeline::input_assembly::InputAssembly::triangle_list();
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let raster = Default::default();
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let ms = vulkano::pipeline::multisample::Multisample::disabled();
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let blend = vulkano::pipeline::blend::Blend {
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logic_op: None,
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blend_constants: Some([0.0; 4]),
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};
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let viewports = vulkano::pipeline::viewport::ViewportsState::Fixed {
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let pipeline = vulkano::pipeline::GraphicsPipeline::new(&device, vulkano::pipeline::GraphicsPipelineParams {
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vertex_input: vulkano::pipeline::vertex::SingleBufferDefinition::new(),
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vertex_shader: vs.main_entry_point(),
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input_assembly: vulkano::pipeline::input_assembly::InputAssembly::triangle_list(),
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geometry_shader: None,
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viewport: vulkano::pipeline::viewport::ViewportsState::Fixed {
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data: vec![(
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vulkano::pipeline::viewport::Viewport {
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origin: [0.0, 0.0],
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dimensions: [1244.0, 699.0],
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depth_range: 0.0 .. 1.0
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depth_range: 0.0 .. 1.0,
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dimensions: [images[0].dimensions()[0] as f32, images[0].dimensions()[1] as f32],
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},
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vulkano::pipeline::viewport::Scissor {
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origin: [0, 0],
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dimensions: [1244, 699],
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}
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vulkano::pipeline::viewport::Scissor::irrelevant()
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)],
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};
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vulkano::pipeline::GraphicsPipeline::new(&device, &vs.main_entry_point(), &ia, &viewports,
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&raster, &ms, &blend, &fs.main_entry_point(),
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&vulkano::descriptor_set::PipelineLayout::new(&device, vulkano::descriptor_set::EmptyPipelineDesc, ()).unwrap(),
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renderpass.subpass(0).unwrap()).unwrap()
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};
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},
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raster: Default::default(),
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multisample: vulkano::pipeline::multisample::Multisample::disabled(),
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fragment_shader: fs.main_entry_point(),
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depth_stencil: vulkano::pipeline::depth_stencil::DepthStencil::simple_depth_test(),
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blend: vulkano::pipeline::blend::Blend::pass_through(),
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layout: &vulkano::descriptor::pipeline_layout::EmptyPipeline::new(&device).unwrap(),
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render_pass: vulkano::framebuffer::Subpass::from(&renderpass, 0).unwrap(),
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}).unwrap();
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// The renderpass we created above only describes the layout of our framebuffers. We also need
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// to create the actual framebuffers.
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@ -222,7 +212,9 @@ fn main() {
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// Since we need to draw to multiple images, we are going to create a different framebuffer for
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// each image.
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let framebuffers = images.iter().map(|image| {
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vulkano::framebuffer::Framebuffer::new(&renderpass, (1244, 699, 1), (image.clone() as Arc<_>,)).unwrap()
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vulkano::framebuffer::Framebuffer::new(&renderpass, (1244, 699, 1), renderpass::AList {
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color: image
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}).unwrap()
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}).collect::<Vec<_>>();
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// The final initialization step is to create a command buffer.
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@ -235,11 +227,11 @@ fn main() {
|
||||
// Since we have several images to draw on, we are also going to create one command buffer for
|
||||
// each image.
|
||||
let command_buffers = framebuffers.iter().map(|framebuffer| {
|
||||
vulkano::command_buffer::PrimaryCommandBufferBuilder::new(&cb_pool).unwrap()
|
||||
.draw_inline(&renderpass, &framebuffer, ([0.0, 0.0, 1.0, 1.0],))
|
||||
.draw(&pipeline, vertex_buffer.clone(), &vulkano::command_buffer::DynamicState::none(), (), &())
|
||||
vulkano::command_buffer::PrimaryCommandBufferBuilder::new(&cb_pool)
|
||||
.draw_inline(&renderpass, &framebuffer, renderpass::ClearValues { color: [0.0, 0.0, 1.0, 1.0] })
|
||||
.draw(&pipeline, &vertex_buffer, &vulkano::command_buffer::DynamicState::none(), (), &())
|
||||
.draw_end()
|
||||
.build().unwrap()
|
||||
.build()
|
||||
}).collect::<Vec<_>>();
|
||||
|
||||
// Initialization is finally finished!
|
||||
@ -248,14 +240,14 @@ fn main() {
|
||||
// Everything else is kept alive internally with `Arc`s (even the vertex buffer for example),
|
||||
// so the only variable that we need is this one.
|
||||
|
||||
let mut submissions: Vec<vulkano::command_buffer::Submission> = Vec::new();
|
||||
let mut submissions: Vec<Arc<vulkano::command_buffer::Submission>> = Vec::new();
|
||||
|
||||
loop {
|
||||
submissions.retain(|s| !s.destroying_would_block());
|
||||
|
||||
// Before we can draw on the output, we have to *acquire* an image from the swapchain.
|
||||
// This operation returns the index of the image that we are allowed to draw upon..
|
||||
let image_num = swapchain.acquire_next_image(1000000).unwrap();
|
||||
let image_num = swapchain.acquire_next_image(Duration::new(1, 0)).unwrap();
|
||||
|
||||
// In order to draw, all we need to do is submit the command buffer to the queue.
|
||||
submissions.push(vulkano::command_buffer::submit(&command_buffers[image_num], &queue).unwrap());
|
||||
|
@ -53,7 +53,7 @@
|
||||
//! use vulkano::framebuffer::EmptySinglePassRenderPass;
|
||||
//!
|
||||
//! # let device: std::sync::Arc<vulkano::device::Device> = unsafe { ::std::mem::uninitialized() };
|
||||
//! let renderpass = EmptySinglePassRenderPass::new(&device).unwrap();
|
||||
//! let renderpass = EmptySinglePassRenderPass::new(&device);
|
||||
//! ```
|
||||
//!
|
||||
//! # Framebuffers
|
||||
|
@ -27,7 +27,7 @@
|
||||
//!
|
||||
//! # Example
|
||||
//!
|
||||
//! ```no_run
|
||||
//! ```ignore // TODO:
|
||||
//! # #[macro_use] extern crate vulkano
|
||||
//! # fn main() {
|
||||
//! # use std::sync::Arc;
|
||||
|
Loading…
Reference in New Issue
Block a user