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#2234 changelog
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@ -19,6 +19,10 @@ Changes to pipeline construction:
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- Instead of an entry point and specialization constants, pipeline construction now takes a `PipelineShaderStageCreateInfo` structure. `GraphicsPipelineCreateInfo` has a `stages` member that takes all shader stages at once, instead of separate members for each shader type. `EntryPoint` now owns instead of borrows a reference to the `ShaderModule`, so this is easier.
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- Specialization constants are now provided with a `HashMap` containing `SpecializationConstant` enum values. The `SpecializationConstants` trait is removed, and `vulkano_shaders` no longer generates structs for specialization constants.
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- Added a `domain_origin` field to `TessellationState`.
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- `ViewportState` is now a standard struct with two fields, `viewports` and `scissors`.
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- The `origin` and `dimensions` fields of `Viewport` and `Scissors` are renamed to `offset` and `extent` to match Vulkan.
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- `Viewport::depth_range` is now an inclusive range.
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- All fields of `AttachmentBlend` are renamed to match Vulkan.
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Changes to images:
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- Removed the `ImageInner` type. The `inner` method of the `ImageAccess` trait now returns a reference to the inner image directly.
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@ -57,6 +61,9 @@ Changes to `DescriptorPool`:
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- `DescriptorPool::new` now returns validation errors instead of panicking.
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- `DescriptorPoolCreateInfo::can_free_descriptor_sets` has been replaced with a more generic `flags` field.
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Changes to pipeline caches:
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- They are now constructed with the standard combination of a `new` constructor and a `PipelineCacheCreateInfo`.
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### Additions
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- Vulkano-shaders: Added a `root_path_env` property to allow loading shaders generated by a build script.
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