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shader struct name replacing (#2484)
Co-authored-by: Firestar99 <4696087-firestar99@users.noreply.gitlab.com>
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@ -690,9 +690,15 @@ impl TypeStruct {
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.iter()
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.find_map(|instruction| match instruction {
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Instruction::Name { name, .. } => {
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// rust-gpu uses fully qualified rust paths as names which contain `:`.
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// I sady don't know how to check against all kinds of invalid ident chars.
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let name = name.replace(':', "_");
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// Replace chars that could potentially cause the ident to be invalid with "_".
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// For example, Rust-GPU names structs by their fully qualified rust name (e.g.
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// "foo::bar::MyStruct") in which the ":" is an invalid character for idents.
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let mut name =
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name.replace(|c: char| !(c.is_ascii_alphanumeric() || c == '_'), "_");
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if name.starts_with(|c: char| !c.is_ascii_alphabetic()) {
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name.insert(0, '_');
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}
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// Worst case: invalid idents will get the UnnamedX name below
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syn::parse_str(&name).ok()
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}
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