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Pass timeout to acquire (#2503)
* Pass timeout to acquire * Changelog * Fix examples * Switch input order
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@ -98,6 +98,7 @@ Changes to vulkano-shaders:
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Changes to vulkano-util:
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- `VulkanoWindowRenderer::acquire` now takes in an `FnOnce(&[Arc<ImageView>])`. This means that a closure can be called when the swapchain gets recreated.
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- `VulkanoWindowRenderer::acquire` now also takes in `Option<Duration>` for the swapchain acquire timeout.
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### Additions
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@ -11,7 +11,7 @@
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// - A simple `InputState` to interact with the application.
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use crate::app::FractalApp;
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use std::error::Error;
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use std::{error::Error, time::Duration};
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use vulkano::{image::ImageUsage, swapchain::PresentMode, sync::GpuFuture};
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use vulkano_util::{
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context::{VulkanoConfig, VulkanoContext},
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@ -145,7 +145,8 @@ fn compute_then_render(
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target_image_id: usize,
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) {
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// Start the frame.
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let before_pipeline_future = match renderer.acquire(|swapchain_image_views| {
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let before_pipeline_future =
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match renderer.acquire(Some(Duration::from_millis(1)), |swapchain_image_views| {
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app.place_over_frame
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.recreate_framebuffers(swapchain_image_views)
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}) {
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@ -14,7 +14,10 @@ mod render_pass;
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use crate::app::{App, RenderPipeline};
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use glam::{f32::Vec2, IVec2};
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use std::{error::Error, time::Instant};
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use std::{
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error::Error,
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time::{Duration, Instant},
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};
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use vulkano_util::renderer::VulkanoWindowRenderer;
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use winit::{
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event::{ElementState, Event, MouseButton, WindowEvent},
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@ -194,7 +197,8 @@ fn compute_then_render(
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}
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// Start the frame.
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let before_pipeline_future = match window_renderer.acquire(|swapchain_image_views| {
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let before_pipeline_future =
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match window_renderer.acquire(Some(Duration::from_millis(1)), |swapchain_image_views| {
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pipeline
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.place_over_frame
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.recreate_framebuffers(swapchain_image_views)
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@ -7,7 +7,7 @@
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// that you want to learn Vulkan. This means that for example it won't go into details about what a
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// vertex or a shader is.
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use std::{error::Error, sync::Arc};
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use std::{error::Error, sync::Arc, time::Duration};
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use vulkano::{
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buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
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command_buffer::{
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@ -331,11 +331,11 @@ fn main() -> Result<(), impl Error> {
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// Begin rendering by acquiring the gpu future from the window renderer.
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let previous_frame_end = window_renderer
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.acquire(|swapchain_images| {
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// Whenever the window resizes we need to recreate everything dependent on
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// the window size. In this example that includes
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// the swapchain, the framebuffers and the dynamic
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// state viewport.
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.acquire(Some(Duration::from_millis(1)), |swapchain_images| {
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// Whenever the window resizes we need to recreate everything dependent
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// on the window size. In this example that
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// includes the swapchain, the framebuffers
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// and the dynamic state viewport.
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framebuffers = window_size_dependent_setup(
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swapchain_images,
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render_pass.clone(),
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@ -1,6 +1,6 @@
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use crate::{context::VulkanoContext, window::WindowDescriptor};
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use ahash::HashMap;
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use std::sync::Arc;
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use std::{sync::Arc, time::Duration};
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use vulkano::{
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device::{Device, Queue},
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format::Format,
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@ -263,6 +263,7 @@ impl VulkanoWindowRenderer {
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#[inline]
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pub fn acquire(
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&mut self,
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timeout: Option<Duration>,
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on_recreate_swapchain: impl FnOnce(&[Arc<ImageView>]),
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) -> Result<Box<dyn GpuFuture>, VulkanError> {
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// Recreate swap chain if needed (when resizing of window occurs or swapchain is outdated)
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@ -274,7 +275,7 @@ impl VulkanoWindowRenderer {
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// Acquire next image in the swapchain
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let (image_index, suboptimal, acquire_future) =
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match swapchain::acquire_next_image(self.swapchain.clone(), None)
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match swapchain::acquire_next_image(self.swapchain.clone(), timeout)
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.map_err(Validated::unwrap)
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{
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Ok(r) => r,
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