Pass timeout to acquire (#2503)

* Pass timeout to acquire

* Changelog

* Fix examples

* Switch input order
This commit is contained in:
Okko Hakola 2024-03-27 23:00:56 +02:00 committed by GitHub
parent 93b6e9401f
commit 15f60f02c9
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5 changed files with 38 additions and 31 deletions

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@ -98,6 +98,7 @@ Changes to vulkano-shaders:
Changes to vulkano-util:
- `VulkanoWindowRenderer::acquire` now takes in an `FnOnce(&[Arc<ImageView>])`. This means that a closure can be called when the swapchain gets recreated.
- `VulkanoWindowRenderer::acquire` now also takes in `Option<Duration>` for the swapchain acquire timeout.
### Additions

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@ -11,7 +11,7 @@
// - A simple `InputState` to interact with the application.
use crate::app::FractalApp;
use std::error::Error;
use std::{error::Error, time::Duration};
use vulkano::{image::ImageUsage, swapchain::PresentMode, sync::GpuFuture};
use vulkano_util::{
context::{VulkanoConfig, VulkanoContext},
@ -145,7 +145,8 @@ fn compute_then_render(
target_image_id: usize,
) {
// Start the frame.
let before_pipeline_future = match renderer.acquire(|swapchain_image_views| {
let before_pipeline_future =
match renderer.acquire(Some(Duration::from_millis(1)), |swapchain_image_views| {
app.place_over_frame
.recreate_framebuffers(swapchain_image_views)
}) {

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@ -14,7 +14,10 @@ mod render_pass;
use crate::app::{App, RenderPipeline};
use glam::{f32::Vec2, IVec2};
use std::{error::Error, time::Instant};
use std::{
error::Error,
time::{Duration, Instant},
};
use vulkano_util::renderer::VulkanoWindowRenderer;
use winit::{
event::{ElementState, Event, MouseButton, WindowEvent},
@ -194,7 +197,8 @@ fn compute_then_render(
}
// Start the frame.
let before_pipeline_future = match window_renderer.acquire(|swapchain_image_views| {
let before_pipeline_future =
match window_renderer.acquire(Some(Duration::from_millis(1)), |swapchain_image_views| {
pipeline
.place_over_frame
.recreate_framebuffers(swapchain_image_views)

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@ -7,7 +7,7 @@
// that you want to learn Vulkan. This means that for example it won't go into details about what a
// vertex or a shader is.
use std::{error::Error, sync::Arc};
use std::{error::Error, sync::Arc, time::Duration};
use vulkano::{
buffer::{Buffer, BufferContents, BufferCreateInfo, BufferUsage},
command_buffer::{
@ -331,11 +331,11 @@ fn main() -> Result<(), impl Error> {
// Begin rendering by acquiring the gpu future from the window renderer.
let previous_frame_end = window_renderer
.acquire(|swapchain_images| {
// Whenever the window resizes we need to recreate everything dependent on
// the window size. In this example that includes
// the swapchain, the framebuffers and the dynamic
// state viewport.
.acquire(Some(Duration::from_millis(1)), |swapchain_images| {
// Whenever the window resizes we need to recreate everything dependent
// on the window size. In this example that
// includes the swapchain, the framebuffers
// and the dynamic state viewport.
framebuffers = window_size_dependent_setup(
swapchain_images,
render_pass.clone(),

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@ -1,6 +1,6 @@
use crate::{context::VulkanoContext, window::WindowDescriptor};
use ahash::HashMap;
use std::sync::Arc;
use std::{sync::Arc, time::Duration};
use vulkano::{
device::{Device, Queue},
format::Format,
@ -263,6 +263,7 @@ impl VulkanoWindowRenderer {
#[inline]
pub fn acquire(
&mut self,
timeout: Option<Duration>,
on_recreate_swapchain: impl FnOnce(&[Arc<ImageView>]),
) -> Result<Box<dyn GpuFuture>, VulkanError> {
// Recreate swap chain if needed (when resizing of window occurs or swapchain is outdated)
@ -274,7 +275,7 @@ impl VulkanoWindowRenderer {
// Acquire next image in the swapchain
let (image_index, suboptimal, acquire_future) =
match swapchain::acquire_next_image(self.swapchain.clone(), None)
match swapchain::acquire_next_image(self.swapchain.clone(), timeout)
.map_err(Validated::unwrap)
{
Ok(r) => r,