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Add limits getters to the physical device
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@ -523,6 +523,15 @@ impl PhysicalDevice {
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}
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}
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/// Gives access to the limits of the physical device.
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///
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/// This function should be zero-cost in release mode. It only exists to not pollute the
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/// namespace of `PhysicalDevice` with all the limits-related getters.
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#[inline]
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pub fn limits(&self) -> Limits {
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Limits { device: self }
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}
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/// Returns an opaque number representing the version of the driver of this device.
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#[inline]
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pub fn driver_version(&self) -> u32 {
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@ -880,6 +889,133 @@ impl<'a> Iterator for MemoryHeapsIter<'a> {
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}
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}
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/// Limits of a physical device.
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pub struct Limits<'a> {
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device: &'a PhysicalDevice,
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}
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macro_rules! limits_impl {
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($($name:ident: $t:ty => $target:ident,)*) => (
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impl<'a> Limits<'a> {
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$(
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#[inline]
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pub fn $name(&self) -> $t {
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self.device.infos().properties.limits.$target
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}
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)*
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}
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)
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}
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limits_impl!{
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max_image_dimension_1d: u32 => maxImageDimension1D,
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max_image_dimension_2d: u32 => maxImageDimension2D,
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max_image_dimension_3d: u32 => maxImageDimension3D,
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max_image_dimension_cube: u32 => maxImageDimensionCube,
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max_image_array_layers: u32 => maxImageArrayLayers,
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max_texel_buffer_elements: u32 => maxTexelBufferElements,
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max_uniform_buffer_range: u32 => maxUniformBufferRange,
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max_storage_buffer_range: u32 => maxStorageBufferRange,
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max_push_constants_size: u32 => maxPushConstantsSize,
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max_memory_allocation_count: u32 => maxMemoryAllocationCount,
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max_sampler_allocation_count: u32 => maxSamplerAllocationCount,
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buffer_image_granularity: u64 => bufferImageGranularity,
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sparse_address_space_size: u64 => sparseAddressSpaceSize,
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max_bound_descriptor_sets: u32 => maxBoundDescriptorSets,
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max_per_stage_descriptor_samplers: u32 => maxPerStageDescriptorSamplers,
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max_per_stage_descriptor_uniform_buffers: u32 => maxPerStageDescriptorUniformBuffers,
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max_per_stage_descriptor_storage_buffers: u32 => maxPerStageDescriptorStorageBuffers,
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max_per_stage_descriptor_sampled_images: u32 => maxPerStageDescriptorSampledImages,
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max_per_stage_descriptor_storage_images: u32 => maxPerStageDescriptorStorageImages,
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max_per_stage_descriptor_input_attachments: u32 => maxPerStageDescriptorInputAttachments,
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max_per_stage_resources: u32 => maxPerStageResources,
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max_descriptor_set_samplers: u32 => maxDescriptorSetSamplers,
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max_descriptor_set_uniform_buffers: u32 => maxDescriptorSetUniformBuffers,
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max_descriptor_set_uniform_buffers_dynamic: u32 => maxDescriptorSetUniformBuffersDynamic,
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max_descriptor_set_storage_buffers: u32 => maxDescriptorSetStorageBuffers,
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max_descriptor_set_storage_buffers_dynamic: u32 => maxDescriptorSetStorageBuffersDynamic,
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max_descriptor_set_sampled_images: u32 => maxDescriptorSetSampledImages,
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max_descriptor_set_storage_images: u32 => maxDescriptorSetStorageImages,
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max_descriptor_set_input_attachments: u32 => maxDescriptorSetInputAttachments,
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max_vertex_input_attributes: u32 => maxVertexInputAttributes,
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max_vertex_input_bindings: u32 => maxVertexInputBindings,
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max_vertex_input_attribute_offset: u32 => maxVertexInputAttributeOffset,
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max_vertex_input_binding_stride: u32 => maxVertexInputBindingStride,
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max_vertex_output_components: u32 => maxVertexOutputComponents,
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max_tessellation_generation_level: u32 => maxTessellationGenerationLevel,
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max_tessellation_patch_size: u32 => maxTessellationPatchSize,
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max_tessellation_control_per_vertex_input_components: u32 => maxTessellationControlPerVertexInputComponents,
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max_tessellation_control_per_vertex_output_components: u32 => maxTessellationControlPerVertexOutputComponents,
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max_tessellation_control_per_patch_output_components: u32 => maxTessellationControlPerPatchOutputComponents,
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max_tessellation_control_total_output_components: u32 => maxTessellationControlTotalOutputComponents,
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max_tessellation_evaluation_input_components: u32 => maxTessellationEvaluationInputComponents,
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max_tessellation_evaluation_output_components: u32 => maxTessellationEvaluationOutputComponents,
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max_geometry_shader_invocations: u32 => maxGeometryShaderInvocations,
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max_geometry_input_components: u32 => maxGeometryInputComponents,
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max_geometry_output_components: u32 => maxGeometryOutputComponents,
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max_geometry_output_vertices: u32 => maxGeometryOutputVertices,
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max_geometry_total_output_components: u32 => maxGeometryTotalOutputComponents,
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max_fragment_input_components: u32 => maxFragmentInputComponents,
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max_fragment_output_attachments: u32 => maxFragmentOutputAttachments,
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max_fragment_dual_src_attachments: u32 => maxFragmentDualSrcAttachments,
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max_fragment_combined_output_resources: u32 => maxFragmentCombinedOutputResources,
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max_compute_shared_memory_size: u32 => maxComputeSharedMemorySize,
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max_compute_work_group_count: [u32; 3] => maxComputeWorkGroupCount,
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max_compute_work_group_invocations: u32 => maxComputeWorkGroupInvocations,
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max_compute_work_group_size: [u32; 3] => maxComputeWorkGroupSize,
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sub_pixel_precision_bits: u32 => subPixelPrecisionBits,
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sub_texel_precision_bits: u32 => subTexelPrecisionBits,
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mipmap_precision_bits: u32 => mipmapPrecisionBits,
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max_draw_indexed_index_value: u32 => maxDrawIndexedIndexValue,
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max_draw_indirect_count: u32 => maxDrawIndirectCount,
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max_sampler_lod_bias: f32 => maxSamplerLodBias,
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max_sampler_anisotropy: f32 => maxSamplerAnisotropy,
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max_viewports: u32 => maxViewports,
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max_viewport_dimensions: [u32; 2] => maxViewportDimensions,
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viewport_bounds_range: [f32; 2] => viewportBoundsRange,
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viewport_sub_pixel_bits: u32 => viewportSubPixelBits,
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min_memory_map_alignment: usize => minMemoryMapAlignment,
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min_texel_buffer_offset_alignment: u64 => minTexelBufferOffsetAlignment,
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min_uniform_buffer_offset_alignment: u64 => minUniformBufferOffsetAlignment,
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min_storage_buffer_offset_alignment: u64 => minStorageBufferOffsetAlignment,
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min_texel_offset: i32 => minTexelOffset,
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max_texel_offset: u32 => maxTexelOffset,
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min_texel_gather_offset: i32 => minTexelGatherOffset,
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max_texel_gather_offset: u32 => maxTexelGatherOffset,
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min_interpolation_offset: f32 => minInterpolationOffset,
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max_interpolation_offset: f32 => maxInterpolationOffset,
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sub_pixel_interpolation_offset_bits: u32 => subPixelInterpolationOffsetBits,
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max_framebuffer_width: u32 => maxFramebufferWidth,
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max_framebuffer_height: u32 => maxFramebufferHeight,
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max_framebuffer_layers: u32 => maxFramebufferLayers,
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framebuffer_color_sample_counts: u32 => framebufferColorSampleCounts, // FIXME: SampleCountFlag
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framebuffer_depth_sample_counts: u32 => framebufferDepthSampleCounts, // FIXME: SampleCountFlag
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framebuffer_stencil_sample_counts: u32 => framebufferStencilSampleCounts, // FIXME: SampleCountFlag
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framebuffer_no_attachments_sample_counts: u32 => framebufferNoAttachmentsSampleCounts, // FIXME: SampleCountFlag
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max_color_attachments: u32 => maxColorAttachments,
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sampled_image_color_sample_counts: u32 => sampledImageColorSampleCounts, // FIXME: SampleCountFlag
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sampled_image_integer_sample_counts: u32 => sampledImageIntegerSampleCounts, // FIXME: SampleCountFlag
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sampled_image_depth_sample_counts: u32 => sampledImageDepthSampleCounts, // FIXME: SampleCountFlag
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sampled_image_stencil_sample_counts: u32 => sampledImageStencilSampleCounts, // FIXME: SampleCountFlag
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storage_image_sample_counts: u32 => storageImageSampleCounts, // FIXME: SampleCountFlag
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max_sample_mask_words: u32 => maxSampleMaskWords,
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timestamp_compute_and_graphics: u32 => timestampComputeAndGraphics, // TODO: these are booleans
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timestamp_period: f32 => timestampPeriod,
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max_clip_distances: u32 => maxClipDistances,
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max_cull_distances: u32 => maxCullDistances,
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max_combined_clip_and_cull_distances: u32 => maxCombinedClipAndCullDistances,
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discrete_queue_priorities: u32 => discreteQueuePriorities,
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point_size_range: [f32; 2] => pointSizeRange,
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line_width_range: [f32; 2] => lineWidthRange,
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point_size_granularity: f32 => pointSizeGranularity,
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line_width_granularity: f32 => lineWidthGranularity,
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strict_lines: u32 => strictLines, // TODO: these are booleans
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standard_sample_locations: u32 => standardSampleLocations, // TODO: these are booleans
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optimal_buffer_copy_offset_alignment: u64 => optimalBufferCopyOffsetAlignment,
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optimal_buffer_copy_row_pitch_alignment: u64 => optimalBufferCopyRowPitchAlignment,
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non_coherent_atom_size: u64 => nonCoherentAtomSize,
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}
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impl<'a> ExactSizeIterator for MemoryHeapsIter<'a> {}
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#[cfg(test)]
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