mirror of
https://github.com/vulkano-rs/vulkano.git
synced 2024-11-25 16:25:31 +00:00
Ios fix (#1950)
* Fix iOS, use similar approach for metal layer as wgpu * Use correct return type * Handle ios resizing * Add changelog notes * Fix typo * Update raw-window-handle * Ensure mac changes correspond master version
This commit is contained in:
parent
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commit
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@ -8,6 +8,7 @@
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-->
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- **Breaking** Public dependency updates:
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- Winit 0.27
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- raw-window-handle 0.5
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- **Breaking** Changes to `Instance` and Vulkan initialization:
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- `FunctionPointers` is renamed to `VulkanLibrary`, and now resides in a separate `library` module. It is re-exported from the crate root.
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- The `Loader` trait is now in the `library` module.
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@ -36,6 +37,12 @@
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- **Breaking** Changes to memory pools:
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- Renamed `StdMemoryPool[Alloc]`, `StdHostVisibleMemoryTypePool[Alloc]`, `StdNonHostVisibleMemoryTypePool[Alloc]` to `Standard{...}`.
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- Removed `Device::standard_pool` in favor of `Device::standard_memory_pool`, which returns `&Arc<StandardMemoryPool>`.
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- **Potentially Breaking** Fix iOS compilation:
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- Removed dependency to `cocoa` and `metal`
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- Fixed iOS compilation errors
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- Added `winit_to_surface` method for iOS, ensuring we can draw to a sub `CAMetalLayer` layer
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- Added `Surface::update_ios_sublayer_on_resize` to ensure iOS sublayer is fullscreen if initial window size was not the same as device's
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- Ensure both iOS and MacOS have `CAMetalLayer` when using `create_surface_from_handle`
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- Bugs fixed:
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- [#1896](https://github.com/vulkano-rs/vulkano/issues/1896): Vulkano-shaders generates invalid struct definitions when struct field names are stripped out by the compiler.
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@ -339,6 +339,10 @@ impl VulkanoWindowRenderer {
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self.remove_additional_image_view(i);
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self.add_additional_image_view(i, format, usage);
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}
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#[cfg(target_os = "ios")]
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unsafe {
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self.surface.update_ios_sublayer_on_resize();
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}
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self.recreate_swapchain = false;
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}
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}
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@ -13,15 +13,14 @@ categories = ["rendering::graphics-api"]
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[features]
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default = ["winit_", "raw-window-handle_"]
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winit_ = ["winit", "metal", "cocoa", "objc"]
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winit_ = ["winit", "objc", "core-graphics-types"]
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raw-window-handle_ = ["raw-window-handle"]
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[dependencies]
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raw-window-handle = { version = "0.4", optional = true }
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raw-window-handle = { version = "0.5", optional = true }
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vulkano = { version = "0.30.0", path = "../vulkano" }
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winit = { version = "0.27", optional = true }
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[target.'cfg(target_os = "macos")'.dependencies]
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cocoa = { version = "0.24", optional = true }
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metal = { version = "0.23", optional = true }
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objc = { version = "0.2", optional = true }
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[target.'cfg(any(target_os = "macos", target_os = "ios"))'.dependencies]
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objc = { version = "0.2.5", optional = true }
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core-graphics-types = { version = "0.1", optional = true }
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@ -1,4 +1,10 @@
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use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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#[cfg(target_os = "ios")]
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use crate::get_metal_layer_ios;
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#[cfg(target_os = "macos")]
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use crate::get_metal_layer_macos;
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use raw_window_handle::{
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HasRawDisplayHandle, HasRawWindowHandle, RawDisplayHandle, RawWindowHandle,
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};
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use std::sync::Arc;
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use vulkano::instance::Instance;
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use vulkano::swapchain::Surface;
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@ -6,29 +12,64 @@ use vulkano::swapchain::SurfaceCreationError;
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/// Creates a vulkan surface from a generic window
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/// which implements HasRawWindowHandle and thus can reveal the os-dependent handle.
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/// - Note that if you wish to use this function with MacOS, you will need to ensure that the
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/// `CAMetalLayer` is set to the ns_view. An example of how one might do that can be found in
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/// `vulkano_win::set_ca_metal_layer_to_winit`
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pub fn create_surface_from_handle<W>(
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window: W,
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instance: Arc<Instance>,
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) -> Result<Arc<Surface<W>>, SurfaceCreationError>
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where
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W: HasRawWindowHandle,
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W: HasRawWindowHandle + HasRawDisplayHandle,
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{
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unsafe {
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match window.raw_window_handle() {
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RawWindowHandle::AndroidNdk(h) => {
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Surface::from_android(instance, h.a_native_window, window)
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}
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RawWindowHandle::UiKit(h) => Surface::from_ios(instance, h.ui_view, window),
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RawWindowHandle::AppKit(h) => Surface::from_mac_os(instance, h.ns_view, window),
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RawWindowHandle::UiKit(_h) => {
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#[cfg(target_os = "ios")]
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{
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// Ensure the layer is CAMetalLayer
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let layer = get_metal_layer_ios(_h.ui_view);
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Surface::from_ios(instance, layer, window)
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}
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#[cfg(not(target_os = "ios"))]
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{
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panic!("UiKit handle should only be used when target_os == 'ios'");
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}
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}
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RawWindowHandle::AppKit(_h) => {
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#[cfg(target_os = "macos")]
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{
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// Ensure the layer is CAMetalLayer
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let layer = get_metal_layer_macos(_h.ns_view);
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Surface::from_mac_os(instance, layer as *const (), window)
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}
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#[cfg(not(target_os = "macos"))]
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{
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panic!("AppKit handle should only be used when target_os == 'macos'");
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}
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}
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RawWindowHandle::Wayland(h) => {
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Surface::from_wayland(instance, h.display, h.surface, window)
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let d = match window.raw_display_handle() {
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RawDisplayHandle::Wayland(d) => d,
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_ => panic!("Invalid RawDisplayHandle"),
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};
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Surface::from_wayland(instance, d.display, h.surface, window)
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}
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RawWindowHandle::Win32(h) => Surface::from_win32(instance, h.hinstance, h.hwnd, window),
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RawWindowHandle::Xcb(h) => Surface::from_xcb(instance, h.connection, h.window, window),
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RawWindowHandle::Xlib(h) => Surface::from_xlib(instance, h.display, h.window, window),
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RawWindowHandle::Xcb(h) => {
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let d = match window.raw_display_handle() {
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RawDisplayHandle::Xcb(d) => d,
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_ => panic!("Invalid RawDisplayHandle"),
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};
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Surface::from_xcb(instance, d.connection, h.window, window)
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}
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RawWindowHandle::Xlib(h) => {
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let d = match window.raw_display_handle() {
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RawDisplayHandle::Xlib(d) => d,
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_ => panic!("Invalid RawDisplayHandle"),
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};
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Surface::from_xlib(instance, d.display, h.window, window)
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}
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RawWindowHandle::Web(_) => unimplemented!(),
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_ => unimplemented!(),
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}
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@ -123,7 +123,12 @@ unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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}
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}
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#[cfg(all(unix, not(target_os = "android"), not(target_os = "macos")))]
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#[cfg(all(
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unix,
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not(target_os = "android"),
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not(target_os = "macos"),
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not(target_os = "ios")
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))]
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unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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instance: Arc<Instance>,
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win: W,
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@ -157,36 +162,37 @@ unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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}
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}
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#[cfg(target_os = "macos")]
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use cocoa::{
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appkit::{NSView, NSWindow},
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base::id as cocoa_id,
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};
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#[cfg(target_os = "macos")]
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use metal::MetalLayer;
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#[cfg(target_os = "macos")]
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use objc::runtime::YES;
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#[cfg(target_os = "macos")]
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use std::mem;
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#[cfg(any(target_os = "macos", target_os = "ios"))]
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use objc::{class, msg_send, runtime::Object, sel, sel_impl};
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/// Ensure `CAMetalLayer` (native rendering surface on MacOs) is used by the ns_view.
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/// Get (and set) `CAMetalLayer` to ns_view.
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/// This is necessary to be able to render on Mac.
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#[cfg(target_os = "macos")]
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unsafe fn set_ca_metal_layer_to_winit<W: SafeBorrow<Window>>(win: W) {
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use winit::platform::macos::WindowExtMacOS;
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pub(crate) unsafe fn get_metal_layer_macos(view: *mut std::ffi::c_void) -> *mut Object {
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use core_graphics_types::base::CGFloat;
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use objc::runtime::YES;
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use objc::runtime::{BOOL, NO};
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let wnd: cocoa_id = mem::transmute(win.borrow().ns_window());
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let layer = MetalLayer::new();
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layer.set_edge_antialiasing_mask(0);
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layer.set_presents_with_transaction(false);
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layer.remove_all_animations();
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let view = wnd.contentView();
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layer.set_contents_scale(view.backingScaleFactor());
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view.setLayer(mem::transmute(layer.as_ref())); // Bombs here with out of memory
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view.setWantsLayer(YES);
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let view: *mut Object = std::mem::transmute(view);
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let main_layer: *mut Object = msg_send![view, layer];
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let class = class!(CAMetalLayer);
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let is_valid_layer: BOOL = msg_send![main_layer, isKindOfClass: class];
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if is_valid_layer == NO {
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let new_layer: *mut Object = msg_send![class, new];
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let () = msg_send![new_layer, setEdgeAntialiasingMask: 0];
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let () = msg_send![new_layer, setPresentsWithTransaction: false];
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let () = msg_send![new_layer, removeAllAnimations];
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let () = msg_send![view, setLayer: new_layer];
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let () = msg_send![view, setWantsLayer: YES];
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let window: *mut Object = msg_send![view, window];
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if !window.is_null() {
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let scale_factor: CGFloat = msg_send![window, backingScaleFactor];
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let () = msg_send![new_layer, setContentsScale: scale_factor];
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}
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new_layer
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} else {
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main_layer
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}
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}
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#[cfg(target_os = "macos")]
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@ -195,9 +201,39 @@ unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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win: W,
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) -> Result<Arc<Surface<W>>, SurfaceCreationError> {
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use winit::platform::macos::WindowExtMacOS;
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let layer = get_metal_layer_macos(win.borrow().ns_view());
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Surface::from_mac_os(instance, layer as *const (), win)
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}
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set_ca_metal_layer_to_winit(win.borrow());
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Surface::from_mac_os(instance, win.borrow().ns_view() as *const (), win)
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#[cfg(target_os = "ios")]
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use vulkano::swapchain::IOSMetalLayer;
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/// Get sublayer from iOS main view (ui_view). The sublayer is created as CAMetalLayer
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#[cfg(target_os = "ios")]
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pub(crate) unsafe fn get_metal_layer_ios(view: *mut std::ffi::c_void) -> IOSMetalLayer {
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use core_graphics_types::{base::CGFloat, geometry::CGRect};
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let view: *mut Object = std::mem::transmute(view);
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let main_layer: *mut Object = msg_send![view, layer];
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let class = class!(CAMetalLayer);
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let new_layer: *mut Object = msg_send![class, new];
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let frame: CGRect = msg_send![main_layer, bounds];
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let () = msg_send![new_layer, setFrame: frame];
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let () = msg_send![main_layer, addSublayer: new_layer];
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let screen: *mut Object = msg_send![class!(UIScreen), mainScreen];
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let scale_factor: CGFloat = msg_send![screen, nativeScale];
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let () = msg_send![view, setContentScaleFactor: scale_factor];
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IOSMetalLayer::new(view, new_layer)
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}
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#[cfg(target_os = "ios")]
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unsafe fn winit_to_surface<W: SafeBorrow<Window>>(
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instance: Arc<Instance>,
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win: W,
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) -> Result<Arc<Surface<W>>, SurfaceCreationError> {
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use winit::platform::ios::WindowExtIOS;
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let layer = get_metal_layer_ios(win.borrow().ui_view());
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Surface::from_ios(instance, layer, win)
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}
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#[cfg(target_os = "windows")]
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@ -26,6 +26,10 @@ once_cell = { version = "1.13", features = ["parking_lot"] }
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parking_lot = { version = "0.12", features = ["send_guard"] }
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smallvec = "1.8"
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[target.'cfg(target_os = "ios")'.dependencies]
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objc = "0.2.5"
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core-graphics-types = "0.1"
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[build-dependencies]
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heck = "0.4"
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indexmap = "1.8"
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@ -42,8 +42,8 @@ impl VulkanLibrary {
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pub fn new() -> Result<Arc<Self>, LoadingError> {
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#[cfg(target_os = "ios")]
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#[allow(non_snake_case)]
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fn def_loader_impl() -> Result<Box<Loader>, LoadingError> {
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let loader = statically_linked_vulkan_loader!();
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fn def_loader_impl() -> Result<Box<dyn Loader>, LoadingError> {
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let loader = crate::statically_linked_vulkan_loader!();
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Ok(Box::new(loader))
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}
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@ -84,7 +84,6 @@ impl VulkanLibrary {
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.get_instance_proc_addr(ash::vk::Instance::null(), name.as_ptr())
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.map_or(ptr::null(), |func| func as _)
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});
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// Per the Vulkan spec:
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// If the vkGetInstanceProcAddr returns NULL for vkEnumerateInstanceVersion, it is a
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// Vulkan 1.0 implementation. Otherwise, the application can call vkEnumerateInstanceVersion
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@ -325,12 +324,12 @@ macro_rules! statically_linked_vulkan_loader {
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struct StaticallyLinkedVulkanLoader;
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unsafe impl Loader for StaticallyLinkedVulkanLoader {
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fn get_instance_proc_addr(
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unsafe fn get_instance_proc_addr(
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&self,
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instance: ash::vk::Instance,
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name: *const c_char,
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) -> extern "system" fn() -> () {
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unsafe { vkGetInstanceProcAddr(instance, name) }
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) -> ash::vk::PFN_vkVoidFunction {
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vkGetInstanceProcAddr(instance, name)
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}
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}
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@ -330,6 +330,9 @@ pub use self::{
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SwapchainAcquireFuture, SwapchainCreateInfo, SwapchainCreationError, Win32Monitor,
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},
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};
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#[cfg(target_os = "ios")]
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pub use surface::IOSMetalLayer;
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use std::sync::atomic::AtomicBool;
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pub mod display;
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@ -18,6 +18,10 @@ use crate::{
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},
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Error, OomError, VulkanObject,
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};
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#[cfg(target_os = "ios")]
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use objc::{class, msg_send, runtime::Object, sel, sel_impl};
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use std::{
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error, fmt,
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hash::{Hash, Hasher},
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@ -35,10 +39,11 @@ pub struct Surface<W> {
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instance: Arc<Instance>,
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api: SurfaceApi,
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window: W,
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// If true, a swapchain has been associated to this surface, and that any new swapchain
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// creation should be forbidden.
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has_swapchain: AtomicBool,
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#[cfg(target_os = "ios")]
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metal_layer: IOSMetalLayer,
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}
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impl<W> Surface<W> {
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@ -63,6 +68,8 @@ impl<W> Surface<W> {
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window: win,
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has_swapchain: AtomicBool::new(false),
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#[cfg(target_os = "ios")]
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metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
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}
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}
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@ -131,6 +138,8 @@ impl<W> Surface<W> {
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window: (),
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has_swapchain: AtomicBool::new(false),
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#[cfg(target_os = "ios")]
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metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
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}))
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}
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@ -177,6 +186,8 @@ impl<W> Surface<W> {
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window: win,
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has_swapchain: AtomicBool::new(false),
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#[cfg(target_os = "ios")]
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metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
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}))
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}
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@ -188,9 +199,10 @@ impl<W> Surface<W> {
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/// - The object referred to by `view` must outlive the created `Surface`.
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/// The `win` parameter can be used to ensure this.
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/// - The `UIView` must be backed by a `CALayer` instance of type `CAMetalLayer`.
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pub unsafe fn from_ios<T>(
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#[cfg(target_os = "ios")]
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pub unsafe fn from_ios(
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instance: Arc<Instance>,
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view: *const T,
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metal_layer: IOSMetalLayer,
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win: W,
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) -> Result<Arc<Surface<W>>, SurfaceCreationError> {
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if !instance.enabled_extensions().mvk_ios_surface {
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@ -201,7 +213,7 @@ impl<W> Surface<W> {
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let create_info = ash::vk::IOSSurfaceCreateInfoMVK {
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flags: ash::vk::IOSSurfaceCreateFlagsMVK::empty(),
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p_view: view as *const _,
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p_view: metal_layer.render_layer.0 as *const _,
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..Default::default()
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};
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@ -224,6 +236,7 @@ impl<W> Surface<W> {
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window: win,
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|
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has_swapchain: AtomicBool::new(false),
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metal_layer,
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}))
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}
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@ -235,6 +248,7 @@ impl<W> Surface<W> {
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/// - The object referred to by `view` must outlive the created `Surface`.
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/// The `win` parameter can be used to ensure this.
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/// - The `NSView` must be backed by a `CALayer` instance of type `CAMetalLayer`.
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#[cfg(target_os = "macos")]
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pub unsafe fn from_mac_os<T>(
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instance: Arc<Instance>,
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view: *const T,
|
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@ -271,6 +285,8 @@ impl<W> Surface<W> {
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window: win,
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|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -317,6 +333,8 @@ impl<W> Surface<W> {
|
||||
window: win,
|
||||
|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -363,6 +381,8 @@ impl<W> Surface<W> {
|
||||
window: win,
|
||||
|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -413,6 +433,8 @@ impl<W> Surface<W> {
|
||||
window: win,
|
||||
|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -463,6 +485,8 @@ impl<W> Surface<W> {
|
||||
window: win,
|
||||
|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -513,6 +537,8 @@ impl<W> Surface<W> {
|
||||
window: win,
|
||||
|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -563,6 +589,8 @@ impl<W> Surface<W> {
|
||||
window: win,
|
||||
|
||||
has_swapchain: AtomicBool::new(false),
|
||||
#[cfg(target_os = "ios")]
|
||||
metal_layer: IOSMetalLayer::new(std::ptr::null_mut(), std::ptr::null_mut()),
|
||||
}))
|
||||
}
|
||||
|
||||
@ -583,6 +611,24 @@ impl<W> Surface<W> {
|
||||
pub fn window(&self) -> &W {
|
||||
&self.window
|
||||
}
|
||||
|
||||
/// Resizes the sublayer bounds on iOS.
|
||||
/// It may not be necessary if original window size matches device's, but often it does not.
|
||||
/// Thus this should be called after a resize has occurred abd swapchain has been recreated.
|
||||
///
|
||||
/// On iOS, we've created CAMetalLayer as a sublayer. However, when the view changes size,
|
||||
/// its sublayers are not automatically resized, and we must resize
|
||||
/// it here.
|
||||
#[cfg(target_os = "ios")]
|
||||
#[inline]
|
||||
pub unsafe fn update_ios_sublayer_on_resize(&self) {
|
||||
use core_graphics_types::geometry::CGRect;
|
||||
let class = class!(CAMetalLayer);
|
||||
let main_layer: *mut Object = self.metal_layer.main_layer.0;
|
||||
let bounds: CGRect = msg_send![main_layer, bounds];
|
||||
let render_layer: *mut Object = self.metal_layer.render_layer.0;
|
||||
let () = msg_send![render_layer, setFrame: bounds];
|
||||
}
|
||||
}
|
||||
|
||||
impl<W> Drop for Surface<W> {
|
||||
@ -616,8 +662,8 @@ impl<W> fmt::Debug for Surface<W> {
|
||||
instance,
|
||||
api,
|
||||
window: _,
|
||||
|
||||
has_swapchain,
|
||||
..
|
||||
} = self;
|
||||
|
||||
fmt.debug_struct("Surface")
|
||||
@ -1226,6 +1272,38 @@ impl Default for SurfaceInfo {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "ios")]
|
||||
struct LayerHandle(*mut Object);
|
||||
|
||||
#[cfg(target_os = "ios")]
|
||||
unsafe impl Send for LayerHandle {}
|
||||
|
||||
#[cfg(target_os = "ios")]
|
||||
unsafe impl Sync for LayerHandle {}
|
||||
|
||||
/// Represents the metal layer for IOS
|
||||
#[cfg(target_os = "ios")]
|
||||
pub struct IOSMetalLayer {
|
||||
main_layer: LayerHandle,
|
||||
render_layer: LayerHandle,
|
||||
}
|
||||
|
||||
#[cfg(target_os = "ios")]
|
||||
impl IOSMetalLayer {
|
||||
pub fn new(main_layer: *mut Object, render_layer: *mut Object) -> Self {
|
||||
Self {
|
||||
main_layer: LayerHandle(main_layer),
|
||||
render_layer: LayerHandle(render_layer),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "ios")]
|
||||
unsafe impl Send for IOSMetalLayer {}
|
||||
|
||||
#[cfg(target_os = "ios")]
|
||||
unsafe impl Sync for IOSMetalLayer {}
|
||||
|
||||
/// The capabilities of a surface when used by a physical device.
|
||||
///
|
||||
/// You have to match these capabilities when you create a swapchain.
|
||||
|
Loading…
Reference in New Issue
Block a user