2021-12-19 12:20:51 +00:00
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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use std::sync::Arc;
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2022-03-06 19:30:49 +00:00
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use vulkano::{
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2022-04-24 01:16:19 +00:00
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command_buffer::{
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AutoCommandBufferBuilder, ClearAttachment, ClearRect, CommandBufferUsage,
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RenderPassBeginInfo, SubpassContents,
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},
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2022-03-06 19:30:49 +00:00
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device::{
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physical::{PhysicalDevice, PhysicalDeviceType},
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Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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},
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image::{view::ImageView, ImageUsage, SwapchainImage},
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instance::{Instance, InstanceCreateInfo},
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pipeline::{graphics::viewport::ViewportState, GraphicsPipeline},
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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swapchain::{
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acquire_next_image, AcquireError, Swapchain, SwapchainCreateInfo, SwapchainCreationError,
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},
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sync::{self, FlushError, GpuFuture},
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};
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use vulkano_win::VkSurfaceBuild;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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fn main() {
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// The start of this example is exactly the same as `triangle`. You should read the
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// `triangle` example if you haven't done so yet.
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let required_extensions = vulkano_win::required_extensions();
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let instance = Instance::new(InstanceCreateInfo {
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enabled_extensions: required_extensions,
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..Default::default()
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})
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.unwrap();
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let event_loop = EventLoop::new();
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let surface = WindowBuilder::new()
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::none()
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};
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let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
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.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
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.filter_map(|p| {
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p.queue_families()
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.find(|&q| q.supports_graphics() && q.supports_surface(&surface).unwrap_or(false))
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.map(|q| (p, q))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: physical_device
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.required_extensions()
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.union(&device_extensions),
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queue_create_infos: vec![QueueCreateInfo::family(queue_family)],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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let (mut swapchain, images) = {
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let surface_capabilities = physical_device
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.surface_capabilities(&surface, Default::default())
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.unwrap();
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let image_format = Some(
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physical_device
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.surface_formats(&surface, Default::default())
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.unwrap()[0]
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.0,
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);
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Swapchain::new(
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device.clone(),
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surface.clone(),
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SwapchainCreateInfo {
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min_image_count: surface_capabilities.min_image_count,
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image_format,
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image_extent: surface.window().inner_size().into(),
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image_usage: ImageUsage::color_attachment(),
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composite_alpha: surface_capabilities
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.supported_composite_alpha
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.iter()
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.next()
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.unwrap(),
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..Default::default()
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},
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)
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.unwrap()
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};
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mod vs {
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vulkano_shaders::shader! {
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ty: "vertex",
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src: "
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#version 450
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void main() {
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}
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"
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}
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}
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mod fs {
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vulkano_shaders::shader! {
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ty: "fragment",
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src: "
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#version 450
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"
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}
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}
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let vs = vs::load(device.clone()).unwrap();
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let fs = fs::load(device.clone()).unwrap();
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let render_pass = vulkano::single_pass_renderpass!(device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.image_format(),
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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)
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.unwrap();
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let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
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let pipeline = GraphicsPipeline::start()
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.vertex_shader(vs.entry_point("main").unwrap(), ())
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.viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant())
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.fragment_shader(fs.entry_point("main").unwrap(), ())
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.render_pass(subpass)
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.build(device.clone())
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.unwrap();
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let mut width = swapchain.image_extent()[0];
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let mut height = swapchain.image_extent()[1];
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let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone());
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let mut recreate_swapchain = false;
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let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
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event_loop.run(move |event, _, control_flow| match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(_),
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..
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} => {
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recreate_swapchain = true;
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}
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Event::RedrawEventsCleared => {
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let dimensions = surface.window().inner_size();
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if dimensions.width == 0 || dimensions.height == 0 {
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return;
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}
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previous_frame_end.as_mut().unwrap().cleanup_finished();
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if recreate_swapchain {
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let (new_swapchain, new_images) = match swapchain.recreate(SwapchainCreateInfo {
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image_extent: dimensions.into(),
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..swapchain.create_info()
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}) {
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Ok(r) => r,
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Err(SwapchainCreationError::ImageExtentNotSupported { .. }) => return,
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Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
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};
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swapchain = new_swapchain;
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width = swapchain.image_extent()[0];
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height = swapchain.image_extent()[1];
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framebuffers = window_size_dependent_setup(&new_images, render_pass.clone());
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recreate_swapchain = false;
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}
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let (image_num, suboptimal, acquire_future) =
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match acquire_next_image(swapchain.clone(), None) {
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Ok(r) => r,
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Err(AcquireError::OutOfDate) => {
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recreate_swapchain = true;
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return;
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}
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Err(e) => panic!("Failed to acquire next image: {:?}", e),
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};
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if suboptimal {
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recreate_swapchain = true;
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}
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let mut builder = AutoCommandBufferBuilder::primary(
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device.clone(),
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queue.family(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap();
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builder
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.begin_render_pass(
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RenderPassBeginInfo {
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clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
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..RenderPassBeginInfo::framebuffer(framebuffers[image_num].clone())
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},
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SubpassContents::Inline,
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)
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.unwrap()
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.bind_pipeline_graphics(pipeline.clone())
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// Clear attachments with clear values and rects information, all the rects will be cleared by the same value
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// Note that the ClearRect offsets and extents are not affected by the viewport,
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// they are directly applied to the rendering image
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.clear_attachments(
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[ClearAttachment::Color {
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color_attachment: 0,
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clear_value: [1.0, 0.0, 0.0, 1.0].into(),
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}],
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[
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// Fixed offset and extent
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ClearRect {
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offset: [0, 0],
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extent: [100, 100],
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array_layers: 0..1,
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},
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// Fixed offset
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// Relative extent
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ClearRect {
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offset: [100, 150],
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extent: [width / 4, height / 4],
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array_layers: 0..1,
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},
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// Relative offset and extent
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ClearRect {
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offset: [width / 2, height / 2],
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extent: [width / 3, height / 5],
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array_layers: 0..1,
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},
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],
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)
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.unwrap()
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.end_render_pass()
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.unwrap();
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let command_buffer = builder.build().unwrap();
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let future = previous_frame_end
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.take()
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.unwrap()
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.join(acquire_future)
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.then_execute(queue.clone(), command_buffer)
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.unwrap()
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.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
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.then_signal_fence_and_flush();
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match future {
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Ok(future) => {
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previous_frame_end = Some(future.boxed());
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}
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Err(FlushError::OutOfDate) => {
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recreate_swapchain = true;
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previous_frame_end = Some(sync::now(device.clone()).boxed());
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}
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Err(e) => {
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println!("Failed to flush future: {:?}", e);
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previous_frame_end = Some(sync::now(device.clone()).boxed());
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}
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}
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}
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_ => (),
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});
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}
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/// This method is called once during initialization, then again whenever the window is resized
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fn window_size_dependent_setup(
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images: &[Arc<SwapchainImage<Window>>],
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render_pass: Arc<RenderPass>,
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) -> Vec<Arc<Framebuffer>> {
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images
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.iter()
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.map(|image| {
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let view = ImageView::new_default(image.clone()).unwrap();
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Framebuffer::new(
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render_pass.clone(),
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FramebufferCreateInfo {
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attachments: vec![view],
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..Default::default()
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},
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)
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.unwrap()
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})
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.collect::<Vec<_>>()
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}
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