2016-02-18 08:33:06 +00:00
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# Vulkano
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2016-04-28 16:17:31 +00:00
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**Note: requires Rust 1.8**. This library would highly benefit from multiple upcoming features in
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Rust. Therefore it is likely that in the future you will need to update your version of Rust to
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continue using vulkano.
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2016-04-08 19:33:52 +00:00
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2016-03-11 13:43:01 +00:00
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Vulkano is a Rust wrapper around [the Vulkan graphics API](https://www.khronos.org/vulkan/).
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It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't
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be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code
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should always conform to valid API usage.
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2016-04-12 16:38:21 +00:00
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What does vulkano do?
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- Provides a low-levelish API around Vulkan. It doesn't hide what it does, but provides some
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confort types.
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- Plans to prevents all invalid API usages, even the most obscure ones. The purpose of vulkano
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is not to draw a teapot, but to cover all possible usages of Vulkan and detect all the
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possible problems. Invalid API usage is prevented thanks to both compile-time checks and
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runtime checks.
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- Handles synchronization on the GPU side for you, as this aspect of Vulkan is both annoying
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to handle and error-prone. Dependencies between submissions are automatically detected, and
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semaphores are managed automatically. The behavior of the library can be customized thanks
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to unsafe trait implementations.
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- Tries to be convenient to use. Nobody is going to use a library that requires you to browse
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the documentation for hours for every single operation.
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2016-03-11 13:43:01 +00:00
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2016-03-28 13:40:13 +00:00
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**Warning: this library breaks every five minutes for the moment.**
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2016-02-20 12:05:44 +00:00
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2016-03-13 05:49:25 +00:00
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## [Documentation](http://tomaka.github.io/vulkano/vulkano/index.html)
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2016-03-09 14:51:10 +00:00
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## [Differences between Vulkan and vulkano](FEATURES.md)
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2016-02-19 16:36:45 +00:00
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2016-02-18 08:33:06 +00:00
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This repository contains three libraries:
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- `vulkano` is the main one.
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- `vulkano-shaders` can analyse SPIR-V shaders at compile-time.
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2016-04-12 16:38:21 +00:00
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- `glsl-to-spirv` can compile GLSL to SPIR-V by wrapping around `glslang`.
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2016-03-26 09:17:37 +00:00
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## License
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Licensed under either of
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* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
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at your option.
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### Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in the work by you shall be dual licensed as above, without any
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additional terms or conditions.
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