vulkano/examples/src/bin/teapot.rs

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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
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// For the purpose of this example all unused code is allowed.
#![allow(dead_code)]
extern crate examples;
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extern crate cgmath;
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extern crate winit;
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extern crate time;
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#[macro_use]
extern crate vulkano;
#[macro_use]
extern crate vulkano_shader_derive;
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extern crate vulkano_win;
use vulkano_win::VkSurfaceBuild;
use vulkano::sync::GpuFuture;
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use std::sync::Arc;
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fn main() {
// The start of this example is exactly the same as `triangle`. You should read the
// `triangle` example if you haven't done so yet.
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let extensions = vulkano_win::required_extensions();
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let instance = vulkano::instance::Instance::new(None, &extensions, None).expect("failed to create instance");
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let physical = vulkano::instance::PhysicalDevice::enumerate(&instance)
.next().expect("no device available");
println!("Using device: {} (type: {:?})", physical.name(), physical.ty());
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let mut events_loop = winit::EventsLoop::new();
let surface = winit::WindowBuilder::new().build_vk_surface(&events_loop, instance.clone()).unwrap();
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let mut dimensions;
let queue = physical.queue_families().find(|&q| q.supports_graphics() &&
surface.is_supported(q).unwrap_or(false))
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.expect("couldn't find a graphical queue family");
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let device_ext = vulkano::device::DeviceExtensions {
khr_swapchain: true,
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.. vulkano::device::DeviceExtensions::none()
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};
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let (device, mut queues) = vulkano::device::Device::new(physical, physical.supported_features(),
&device_ext, [(queue, 0.5)].iter().cloned())
.expect("failed to create device");
let queue = queues.next().unwrap();
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let (mut swapchain, mut images) = {
let caps = surface.capabilities(physical).expect("failed to get surface capabilities");
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dimensions = caps.current_extent.unwrap_or([1024, 768]);
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let usage = caps.supported_usage_flags;
let format = caps.supported_formats[0].0;
let alpha = caps.supported_composite_alpha.iter().next().unwrap();
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vulkano::swapchain::Swapchain::new(device.clone(), surface.clone(), caps.min_image_count, format, dimensions, 1,
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usage, &queue, vulkano::swapchain::SurfaceTransform::Identity,
alpha,
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vulkano::swapchain::PresentMode::Fifo, true, None).expect("failed to create swapchain")
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};
let mut depth_buffer = vulkano::image::attachment::AttachmentImage::transient(device.clone(), dimensions, vulkano::format::D16Unorm).unwrap();
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let vertex_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
::from_iter(device.clone(), vulkano::buffer::BufferUsage::all(), examples::VERTICES.iter().cloned())
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.expect("failed to create buffer");
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let normals_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
::from_iter(device.clone(), vulkano::buffer::BufferUsage::all(), examples::NORMALS.iter().cloned())
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.expect("failed to create buffer");
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let index_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
::from_iter(device.clone(), vulkano::buffer::BufferUsage::all(), examples::INDICES.iter().cloned())
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.expect("failed to create buffer");
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// note: this teapot was meant for OpenGL where the origin is at the lower left
// instead the origin is at the upper left in vulkan, so we reverse the Y axis
let mut proj = cgmath::perspective(cgmath::Rad(std::f32::consts::FRAC_PI_2), { dimensions[0] as f32 / dimensions[1] as f32 }, 0.01, 100.0);
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let view = cgmath::Matrix4::look_at(cgmath::Point3::new(0.3, 0.3, 1.0), cgmath::Point3::new(0.0, 0.0, 0.0), cgmath::Vector3::new(0.0, -1.0, 0.0));
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let scale = cgmath::Matrix4::from_scale(0.01);
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let uniform_buffer = vulkano::buffer::cpu_pool::CpuBufferPool::<vs::ty::Data>
::new(device.clone(), vulkano::buffer::BufferUsage::all());
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let vs = vs::Shader::load(device.clone()).expect("failed to create shader module");
let fs = fs::Shader::load(device.clone()).expect("failed to create shader module");
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let renderpass = Arc::new(
single_pass_renderpass!(device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
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format: swapchain.format(),
samples: 1,
},
depth: {
load: Clear,
store: DontCare,
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format: vulkano::format::Format::D16Unorm,
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {depth}
}
).unwrap()
);
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let pipeline = Arc::new(vulkano::pipeline::GraphicsPipeline::start()
.vertex_input(vulkano::pipeline::vertex::TwoBuffersDefinition::new())
.vertex_shader(vs.main_entry_point(), ())
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.triangle_list()
.viewports_dynamic_scissors_irrelevant(1)
.fragment_shader(fs.main_entry_point(), ())
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.depth_stencil_simple_depth()
.render_pass(vulkano::framebuffer::Subpass::from(renderpass.clone(), 0).unwrap())
.build(device.clone())
.unwrap());
let mut framebuffers: Option<Vec<Arc<vulkano::framebuffer::Framebuffer<_,_>>>> = None;
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let mut recreate_swapchain = false;
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let mut previous_frame = Box::new(vulkano::sync::now(device.clone())) as Box<GpuFuture>;
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let rotation_start = std::time::Instant::now();
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loop {
previous_frame.cleanup_finished();
if recreate_swapchain {
dimensions = surface.capabilities(physical)
.expect("failed to get surface capabilities")
.current_extent.unwrap_or([1024, 768]);
let (new_swapchain, new_images) = match swapchain.recreate_with_dimension(dimensions) {
Ok(r) => r,
Err(vulkano::swapchain::SwapchainCreationError::UnsupportedDimensions) => {
continue;
},
Err(err) => panic!("{:?}", err)
};
std::mem::replace(&mut swapchain, new_swapchain);
std::mem::replace(&mut images, new_images);
let new_depth_buffer = vulkano::image::attachment::AttachmentImage::transient(device.clone(), dimensions, vulkano::format::D16Unorm).unwrap();
std::mem::replace(&mut depth_buffer, new_depth_buffer);
framebuffers = None;
proj = cgmath::perspective(cgmath::Rad(std::f32::consts::FRAC_PI_2), { dimensions[0] as f32 / dimensions[1] as f32 }, 0.01, 100.0);
recreate_swapchain = false;
}
if framebuffers.is_none() {
let new_framebuffers = Some(images.iter().map(|image| {
Arc::new(vulkano::framebuffer::Framebuffer::start(renderpass.clone())
.add(image.clone()).unwrap()
.add(depth_buffer.clone()).unwrap()
.build().unwrap())
}).collect::<Vec<_>>());
std::mem::replace(&mut framebuffers, new_framebuffers);
}
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let uniform_buffer_subbuffer = {
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let elapsed = rotation_start.elapsed();
let rotation = elapsed.as_secs() as f64 + elapsed.subsec_nanos() as f64 / 1_000_000_000.0;
let rotation = cgmath::Matrix3::from_angle_y(cgmath::Rad(rotation as f32));
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let uniform_data = vs::ty::Data {
world : cgmath::Matrix4::from(rotation).into(),
view : (view * scale).into(),
proj : proj.into(),
};
uniform_buffer.next(uniform_data).unwrap()
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};
let set = Arc::new(vulkano::descriptor::descriptor_set::PersistentDescriptorSet::start(pipeline.clone(), 0)
.add_buffer(uniform_buffer_subbuffer).unwrap()
.build().unwrap()
);
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let (image_num, acquire_future) = match vulkano::swapchain::acquire_next_image(swapchain.clone(),
None) {
Ok(r) => r,
Err(vulkano::swapchain::AcquireError::OutOfDate) => {
recreate_swapchain = true;
continue;
},
Err(err) => panic!("{:?}", err)
};
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let command_buffer = vulkano::command_buffer::AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
.begin_render_pass(
framebuffers.as_ref().unwrap()[image_num].clone(), false,
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vec![
[0.0, 0.0, 1.0, 1.0].into(),
1f32.into()
]).unwrap()
.draw_indexed(
pipeline.clone(),
vulkano::command_buffer::DynamicState {
line_width: None,
viewports: Some(vec![vulkano::pipeline::viewport::Viewport {
origin: [0.0, 0.0],
dimensions: [dimensions[0] as f32, dimensions[1] as f32],
depth_range: 0.0 .. 1.0,
}]),
scissors: None,
},
(vertex_buffer.clone(), normals_buffer.clone()),
index_buffer.clone(), set.clone(), ()).unwrap()
.end_render_pass().unwrap()
.build().unwrap();
let future = previous_frame.join(acquire_future)
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.then_execute(queue.clone(), command_buffer).unwrap()
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
.then_signal_fence_and_flush().unwrap();
previous_frame = Box::new(future) as Box<_>;
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let mut done = false;
events_loop.poll_events(|ev| {
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match ev {
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => done = true,
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_ => ()
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}
});
if done { return; }
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}
}
mod vs {
#[derive(VulkanoShader)]
#[ty = "vertex"]
#[src = "
#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 0) out vec3 v_normal;
layout(set = 0, binding = 0) uniform Data {
mat4 world;
mat4 view;
mat4 proj;
} uniforms;
void main() {
mat4 worldview = uniforms.view * uniforms.world;
v_normal = transpose(inverse(mat3(worldview))) * normal;
gl_Position = uniforms.proj * worldview * vec4(position, 1.0);
}
"]
struct Dummy;
}
mod fs {
#[derive(VulkanoShader)]
#[ty = "fragment"]
#[src = "
#version 450
layout(location = 0) in vec3 v_normal;
layout(location = 0) out vec4 f_color;
const vec3 LIGHT = vec3(0.0, 0.0, 1.0);
void main() {
float brightness = dot(normalize(v_normal), normalize(LIGHT));
vec3 dark_color = vec3(0.6, 0.0, 0.0);
vec3 regular_color = vec3(1.0, 0.0, 0.0);
f_color = vec4(mix(dark_color, regular_color, brightness), 1.0);
}
"]
struct Dummy;
}