vulkano/examples/src/bin/teapot.rs

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// Copyright (c) 2016 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
extern crate examples;
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extern crate cgmath;
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extern crate winit;
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extern crate time;
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#[macro_use]
extern crate vulkano;
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extern crate vulkano_win;
use vulkano_win::VkSurfaceBuild;
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use vulkano::command_buffer::CommandsList;
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use std::sync::Arc;
use std::time::Duration;
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mod vs { include!{concat!(env!("OUT_DIR"), "/shaders/src/bin/teapot_vs.glsl")} }
mod fs { include!{concat!(env!("OUT_DIR"), "/shaders/src/bin/teapot_fs.glsl")} }
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fn main() {
// The start of this example is exactly the same as `triangle`. You should read the
// `triangle` example if you haven't done so yet.
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let extensions = vulkano_win::required_extensions();
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let instance = vulkano::instance::Instance::new(None, &extensions, None).expect("failed to create instance");
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let physical = vulkano::instance::PhysicalDevice::enumerate(&instance)
.next().expect("no device available");
println!("Using device: {} (type: {:?})", physical.name(), physical.ty());
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let window = winit::WindowBuilder::new().build_vk_surface(&instance).unwrap();
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let queue = physical.queue_families().find(|q| q.supports_graphics() &&
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window.surface().is_supported(q).unwrap_or(false))
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.expect("couldn't find a graphical queue family");
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let device_ext = vulkano::device::DeviceExtensions {
khr_swapchain: true,
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.. vulkano::device::DeviceExtensions::none()
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};
let (device, mut queues) = vulkano::device::Device::new(&physical, physical.supported_features(),
&device_ext, [(queue, 0.5)].iter().cloned())
.expect("failed to create device");
let queue = queues.next().unwrap();
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let (swapchain, images) = {
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let caps = window.surface().get_capabilities(&physical).expect("failed to get surface capabilities");
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let dimensions = caps.current_extent.unwrap_or([1280, 1024]);
let present = caps.present_modes.iter().next().unwrap();
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let usage = caps.supported_usage_flags;
let format = caps.supported_formats[0].0;
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vulkano::swapchain::Swapchain::new(&device, &window.surface(), 3, format, dimensions, 1,
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&usage, &queue, vulkano::swapchain::SurfaceTransform::Identity,
vulkano::swapchain::CompositeAlpha::Opaque,
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present, true, None).expect("failed to create swapchain")
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};
let depth_buffer = vulkano::image::attachment::AttachmentImage::transient(&device, images[0].dimensions(), vulkano::format::D16Unorm).unwrap();
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let vertex_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
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::from_iter(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()), examples::VERTICES.iter().cloned())
.expect("failed to create buffer");
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let normals_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
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::from_iter(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()), examples::NORMALS.iter().cloned())
.expect("failed to create buffer");
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let index_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
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::from_iter(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()), examples::INDICES.iter().cloned())
.expect("failed to create buffer");
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// note: this teapot was meant for OpenGL where the origin is at the lower left
// instead the origin is at the upper left in vulkan, so we reverse the Y axis
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let proj = cgmath::perspective(cgmath::rad(3.141592 / 2.0), { let d = images[0].dimensions(); d[0] as f32 / d[1] as f32 }, 0.01, 100.0);
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let view = cgmath::Matrix4::look_at(cgmath::Point3::new(0.3, 0.3, 1.0), cgmath::Point3::new(0.0, 0.0, 0.0), cgmath::Vector3::new(0.0, -1.0, 0.0));
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let scale = cgmath::Matrix4::from_scale(0.01);
let uniform_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer::<vs::ty::Data>
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::from_data(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()),
vs::ty::Data {
world : <cgmath::Matrix4<f32> as cgmath::SquareMatrix>::identity().into(),
view : (view * scale).into(),
proj : proj.into(),
})
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.expect("failed to create buffer");
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let vs = vs::Shader::load(&device).expect("failed to create shader module");
let fs = fs::Shader::load(&device).expect("failed to create shader module");
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mod renderpass {
single_pass_renderpass!{
attachments: {
color: {
load: Clear,
store: Store,
format: ::vulkano::format::Format,
},
depth: {
load: Clear,
store: DontCare,
format: ::vulkano::format::D16Unorm,
}
},
pass: {
color: [color],
depth_stencil: {depth}
}
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}
}
let renderpass = renderpass::CustomRenderPass::new(&device, &renderpass::Formats {
color: (images[0].format(), 1),
depth: (vulkano::format::D16Unorm, 1)
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}).unwrap();
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let descriptor_pool = vulkano::descriptor::descriptor_set::DescriptorPool::new(&device);
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mod pipeline_layout {
pipeline_layout!{
set0: {
uniforms: UniformBuffer<::vs::ty::Data>
}
}
}
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let pipeline_layout = pipeline_layout::CustomPipeline::new(&device).unwrap();
let set = pipeline_layout::set0::Set::new(&descriptor_pool, &pipeline_layout, &pipeline_layout::set0::Descriptors {
uniforms: &uniform_buffer
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});
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let pipeline = vulkano::pipeline::GraphicsPipeline::new(&device, vulkano::pipeline::GraphicsPipelineParams {
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vertex_input: vulkano::pipeline::vertex::TwoBuffersDefinition::new(),
vertex_shader: vs.main_entry_point(),
input_assembly: vulkano::pipeline::input_assembly::InputAssembly::triangle_list(),
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tessellation: None,
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geometry_shader: None,
viewport: vulkano::pipeline::viewport::ViewportsState::Fixed {
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data: vec![(
vulkano::pipeline::viewport::Viewport {
origin: [0.0, 0.0],
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depth_range: 0.0 .. 1.0,
dimensions: [images[0].dimensions()[0] as f32, images[0].dimensions()[1] as f32],
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},
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vulkano::pipeline::viewport::Scissor::irrelevant()
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)],
},
raster: Default::default(),
multisample: vulkano::pipeline::multisample::Multisample::disabled(),
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fragment_shader: fs.main_entry_point(),
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depth_stencil: vulkano::pipeline::depth_stencil::DepthStencil::simple_depth_test(),
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blend: vulkano::pipeline::blend::Blend::pass_through(),
layout: &pipeline_layout,
render_pass: vulkano::framebuffer::Subpass::from(&renderpass, 0).unwrap(),
}).unwrap();
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let framebuffers = images.iter().map(|image| {
let attachments = renderpass::AList {
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color: image.clone(),
depth: depth_buffer.clone(),
};
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vulkano::framebuffer::StdFramebuffer::new(&renderpass, [image.dimensions()[0], image.dimensions()[1], 1], attachments).unwrap()
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}).collect::<Vec<_>>();
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let command_buffers = framebuffers.iter().map(|framebuffer| {
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vulkano::command_buffer::std::PrimaryCbBuilder::new(&device, queue.family())
.begin_render_pass(framebuffer.clone(), false, renderpass::ClearValues {
color: [0.0, 0.0, 1.0, 1.0],
depth: 1.0,
})
.draw_indexed(&pipeline, (&vertex_buffer, &normals_buffer), &index_buffer,
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&vulkano::command_buffer::DynamicState::none(), &set, &())
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.end_render_pass()
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.build()
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}).collect::<Vec<_>>();
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let mut submissions: Vec<vulkano::command_buffer::Submission> = Vec::new();
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loop {
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submissions.retain(|s| s.destroying_would_block());
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{
// aquiring write lock for the uniform buffer
let mut buffer_content = uniform_buffer.write(Duration::new(1, 0)).unwrap();
let rotation = cgmath::Matrix3::from_angle_y(cgmath::rad(time::precise_time_ns() as f32 * 0.000000001));
// since write lock implementd Deref and DerefMut traits,
// we can update content directly
buffer_content.world = cgmath::Matrix4::from(rotation).into();
}
let image_num = swapchain.acquire_next_image(Duration::from_millis(1)).unwrap();
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submissions.push(&command_buffers[image_num].submit(&queue).unwrap());
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swapchain.present(&queue, image_num).unwrap();
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for ev in window.window().poll_events() {
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match ev {
winit::Event::Closed => return,
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_ => ()
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}
}
}
}