2016-03-26 09:17:37 +00:00
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or http://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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2016-04-23 11:24:56 +00:00
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extern crate examples;
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2016-02-21 07:50:15 +00:00
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extern crate cgmath;
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extern crate winit;
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2016-09-11 12:11:45 +00:00
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extern crate time;
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2016-02-23 12:28:46 +00:00
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2016-02-20 09:55:51 +00:00
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#[macro_use]
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extern crate vulkano;
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2016-04-23 11:32:31 +00:00
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extern crate vulkano_win;
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use vulkano_win::VkSurfaceBuild;
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2016-10-06 10:03:22 +00:00
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use vulkano::command_buffer::CommandsList;
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use std::sync::Arc;
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use std::time::Duration;
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2016-04-23 11:24:56 +00:00
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mod vs { include!{concat!(env!("OUT_DIR"), "/shaders/src/bin/teapot_vs.glsl")} }
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mod fs { include!{concat!(env!("OUT_DIR"), "/shaders/src/bin/teapot_fs.glsl")} }
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2016-03-01 20:10:59 +00:00
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2016-02-20 09:55:51 +00:00
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fn main() {
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// The start of this example is exactly the same as `triangle`. You should read the
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// `triangle` example if you haven't done so yet.
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2016-05-04 05:10:00 +00:00
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let extensions = vulkano_win::required_extensions();
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let instance = vulkano::instance::Instance::new(None, &extensions, None).expect("failed to create instance");
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let physical = vulkano::instance::PhysicalDevice::enumerate(&instance)
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.next().expect("no device available");
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println!("Using device: {} (type: {:?})", physical.name(), physical.ty());
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let window = winit::WindowBuilder::new().build_vk_surface(&instance).unwrap();
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let queue = physical.queue_families().find(|q| q.supports_graphics() &&
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window.surface().is_supported(q).unwrap_or(false))
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.expect("couldn't find a graphical queue family");
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2016-03-10 06:47:45 +00:00
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let device_ext = vulkano::device::DeviceExtensions {
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khr_swapchain: true,
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.. vulkano::device::DeviceExtensions::none()
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};
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2016-05-12 15:40:31 +00:00
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let (device, mut queues) = vulkano::device::Device::new(&physical, physical.supported_features(),
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&device_ext, [(queue, 0.5)].iter().cloned())
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.expect("failed to create device");
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let queue = queues.next().unwrap();
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let (swapchain, images) = {
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let caps = window.surface().get_capabilities(&physical).expect("failed to get surface capabilities");
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let dimensions = caps.current_extent.unwrap_or([1280, 1024]);
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let present = caps.present_modes.iter().next().unwrap();
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let usage = caps.supported_usage_flags;
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let format = caps.supported_formats[0].0;
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vulkano::swapchain::Swapchain::new(&device, &window.surface(), 3, format, dimensions, 1,
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&usage, &queue, vulkano::swapchain::SurfaceTransform::Identity,
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vulkano::swapchain::CompositeAlpha::Opaque,
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present, true, None).expect("failed to create swapchain")
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};
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2016-04-02 07:38:12 +00:00
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let depth_buffer = vulkano::image::attachment::AttachmentImage::transient(&device, images[0].dimensions(), vulkano::format::D16Unorm).unwrap();
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let vertex_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
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::from_iter(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()), examples::VERTICES.iter().cloned())
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.expect("failed to create buffer");
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let normals_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
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::from_iter(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()), examples::NORMALS.iter().cloned())
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.expect("failed to create buffer");
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let index_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer
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::from_iter(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()), examples::INDICES.iter().cloned())
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.expect("failed to create buffer");
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2016-02-21 08:27:39 +00:00
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// note: this teapot was meant for OpenGL where the origin is at the lower left
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// instead the origin is at the upper left in vulkan, so we reverse the Y axis
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let proj = cgmath::perspective(cgmath::rad(3.141592 / 2.0), { let d = images[0].dimensions(); d[0] as f32 / d[1] as f32 }, 0.01, 100.0);
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let view = cgmath::Matrix4::look_at(cgmath::Point3::new(0.3, 0.3, 1.0), cgmath::Point3::new(0.0, 0.0, 0.0), cgmath::Vector3::new(0.0, -1.0, 0.0));
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let scale = cgmath::Matrix4::from_scale(0.01);
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let uniform_buffer = vulkano::buffer::cpu_access::CpuAccessibleBuffer::<vs::ty::Data>
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::from_data(&device, &vulkano::buffer::BufferUsage::all(), Some(queue.family()),
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vs::ty::Data {
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world : <cgmath::Matrix4<f32> as cgmath::SquareMatrix>::identity().into(),
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view : (view * scale).into(),
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proj : proj.into(),
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})
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.expect("failed to create buffer");
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2016-02-25 07:52:22 +00:00
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let vs = vs::Shader::load(&device).expect("failed to create shader module");
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let fs = fs::Shader::load(&device).expect("failed to create shader module");
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mod renderpass {
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single_pass_renderpass!{
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: ::vulkano::format::Format,
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},
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depth: {
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load: Clear,
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store: DontCare,
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format: ::vulkano::format::D16Unorm,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {depth}
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}
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}
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}
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let renderpass = renderpass::CustomRenderPass::new(&device, &renderpass::Formats {
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color: (images[0].format(), 1),
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depth: (vulkano::format::D16Unorm, 1)
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}).unwrap();
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2016-04-07 15:40:08 +00:00
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let pipeline = vulkano::pipeline::GraphicsPipeline::new(&device, vulkano::pipeline::GraphicsPipelineParams {
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vertex_input: vulkano::pipeline::vertex::TwoBuffersDefinition::new(),
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vertex_shader: vs.main_entry_point(),
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input_assembly: vulkano::pipeline::input_assembly::InputAssembly::triangle_list(),
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tessellation: None,
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geometry_shader: None,
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viewport: vulkano::pipeline::viewport::ViewportsState::Fixed {
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data: vec![(
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vulkano::pipeline::viewport::Viewport {
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origin: [0.0, 0.0],
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depth_range: 0.0 .. 1.0,
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dimensions: [images[0].dimensions()[0] as f32, images[0].dimensions()[1] as f32],
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},
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vulkano::pipeline::viewport::Scissor::irrelevant()
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)],
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},
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raster: Default::default(),
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multisample: vulkano::pipeline::multisample::Multisample::disabled(),
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fragment_shader: fs.main_entry_point(),
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depth_stencil: vulkano::pipeline::depth_stencil::DepthStencil::simple_depth_test(),
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blend: vulkano::pipeline::blend::Blend::pass_through(),
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render_pass: vulkano::framebuffer::Subpass::from(&renderpass, 0).unwrap(),
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}).unwrap();
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2016-10-16 18:37:32 +00:00
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let set = simple_descriptor_set!(&pipeline, 0, {
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uniforms: &uniform_buffer
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});
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let framebuffers = images.iter().map(|image| {
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let attachments = renderpass::AList {
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color: image.clone(),
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depth: depth_buffer.clone(),
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};
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2016-09-21 11:45:06 +00:00
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vulkano::framebuffer::StdFramebuffer::new(&renderpass, [image.dimensions()[0], image.dimensions()[1], 1], attachments).unwrap()
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}).collect::<Vec<_>>();
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2016-02-20 12:05:44 +00:00
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2016-02-20 09:55:51 +00:00
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let command_buffers = framebuffers.iter().map(|framebuffer| {
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vulkano::command_buffer::std::PrimaryCbBuilder::new(&device, queue.family())
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.begin_render_pass(framebuffer.clone(), false, renderpass::ClearValues {
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color: [0.0, 0.0, 1.0, 1.0],
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depth: 1.0,
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})
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.draw_indexed(&pipeline, (&vertex_buffer, &normals_buffer), &index_buffer,
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&vulkano::command_buffer::DynamicState::none(), &set, &())
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.end_render_pass()
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.build()
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}).collect::<Vec<_>>();
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2016-09-21 11:45:06 +00:00
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let mut submissions: Vec<vulkano::command_buffer::Submission> = Vec::new();
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loop {
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submissions.retain(|s| s.destroying_would_block());
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2016-09-11 12:11:45 +00:00
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{
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// aquiring write lock for the uniform buffer
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let mut buffer_content = uniform_buffer.write(Duration::new(1, 0)).unwrap();
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let rotation = cgmath::Matrix3::from_angle_y(cgmath::rad(time::precise_time_ns() as f32 * 0.000000001));
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// since write lock implementd Deref and DerefMut traits,
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// we can update content directly
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buffer_content.world = cgmath::Matrix4::from(rotation).into();
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}
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2016-04-10 11:31:04 +00:00
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let image_num = swapchain.acquire_next_image(Duration::from_millis(1)).unwrap();
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submissions.push(&command_buffers[image_num].submit(&queue).unwrap());
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swapchain.present(&queue, image_num).unwrap();
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2016-04-23 11:32:31 +00:00
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for ev in window.window().poll_events() {
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match ev {
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winit::Event::Closed => return,
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_ => ()
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}
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}
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}
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}
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