2021-04-10 16:07:15 +00:00
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// Copyright (c) 2016 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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2023-03-05 18:56:35 +00:00
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// This is a modification of the triangle example, that demonstrates the basics of occlusion
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// queries. Occlusion queries allow you to query whether, and sometimes how many, pixels pass the
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// depth test in a range of draw calls.
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use std::sync::Arc;
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use vulkano::{
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buffer::{Buffer, BufferAllocateInfo, BufferContents, BufferUsage},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
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RenderPassBeginInfo, SubpassContents,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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QueueFlags,
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},
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format::Format,
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image::{view::ImageView, AttachmentImage, ImageAccess, ImageUsage, SwapchainImage},
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instance::{Instance, InstanceCreateInfo},
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memory::allocator::StandardMemoryAllocator,
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pipeline::{
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graphics::{
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depth_stencil::DepthStencilState,
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input_assembly::InputAssemblyState,
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vertex_input::Vertex,
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viewport::{Viewport, ViewportState},
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},
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GraphicsPipeline,
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},
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query::{QueryControlFlags, QueryPool, QueryPoolCreateInfo, QueryResultFlags, QueryType},
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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swapchain::{
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acquire_next_image, AcquireError, Swapchain, SwapchainCreateInfo, SwapchainCreationError,
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SwapchainPresentInfo,
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},
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sync::{self, FlushError, GpuFuture},
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VulkanLibrary,
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};
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use vulkano_win::VkSurfaceBuild;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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fn main() {
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let library = VulkanLibrary::new().unwrap();
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let required_extensions = vulkano_win::required_extensions(&library);
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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enabled_extensions: required_extensions,
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enumerate_portability: true,
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..Default::default()
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},
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)
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.unwrap();
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let event_loop = EventLoop::new();
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let surface = WindowBuilder::new()
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.enumerate()
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.position(|(i, q)| {
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q.queue_flags.intersects(QueueFlags::GRAPHICS)
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&& p.surface_support(i as u32, &surface).unwrap_or(false)
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})
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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let (mut swapchain, images) = {
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let surface_capabilities = device
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.physical_device()
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.surface_capabilities(&surface, Default::default())
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.unwrap();
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let image_format = Some(
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device
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.physical_device()
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.surface_formats(&surface, Default::default())
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.unwrap()[0]
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.0,
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);
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let window = surface.object().unwrap().downcast_ref::<Window>().unwrap();
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Swapchain::new(
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device.clone(),
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surface.clone(),
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SwapchainCreateInfo {
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min_image_count: surface_capabilities.min_image_count,
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image_format,
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image_extent: window.inner_size().into(),
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image_usage: ImageUsage::COLOR_ATTACHMENT,
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composite_alpha: surface_capabilities
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.supported_composite_alpha
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.into_iter()
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.next()
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.unwrap(),
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..Default::default()
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},
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)
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.unwrap()
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};
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let memory_allocator = StandardMemoryAllocator::new_default(device.clone());
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#[derive(BufferContents, Vertex)]
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#[repr(C)]
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struct Vertex {
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#[format(R32G32B32_SFLOAT)]
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position: [f32; 3],
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#[format(R32G32B32_SFLOAT)]
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color: [f32; 3],
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}
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let vertices = [
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// The first triangle (red) is the same one as in the triangle example.
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Vertex {
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position: [-0.5, -0.25, 0.5],
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color: [1.0, 0.0, 0.0],
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},
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Vertex {
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position: [0.0, 0.5, 0.5],
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color: [1.0, 0.0, 0.0],
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},
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Vertex {
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position: [0.25, -0.1, 0.5],
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color: [1.0, 0.0, 0.0],
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},
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// The second triangle (cyan) is the same shape and position as the first, but smaller, and
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// moved behind a bit. It should be completely occluded by the first triangle. (You can
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// lower its z value to put it in front.)
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Vertex {
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position: [-0.25, -0.125, 0.6],
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color: [0.0, 1.0, 1.0],
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},
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Vertex {
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position: [0.0, 0.25, 0.6],
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color: [0.0, 1.0, 1.0],
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},
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Vertex {
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position: [0.125, -0.05, 0.6],
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color: [0.0, 1.0, 1.0],
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},
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// The third triangle (green) is the same shape and size as the first, but moved to the
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// left and behind the second. It is partially occluded by the first two.
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Vertex {
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position: [-0.25, -0.25, 0.7],
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color: [0.0, 1.0, 0.0],
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},
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Vertex {
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position: [0.25, 0.5, 0.7],
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color: [0.0, 1.0, 0.0],
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},
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Vertex {
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position: [0.5, -0.1, 0.7],
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color: [0.0, 1.0, 0.0],
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},
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];
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let vertex_buffer = Buffer::from_iter(
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&memory_allocator,
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BufferAllocateInfo {
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buffer_usage: BufferUsage::VERTEX_BUFFER,
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..Default::default()
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},
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vertices,
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)
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.unwrap();
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// Create three buffer slices, one for each triangle.
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let triangle1 = vertex_buffer.clone().slice(0..3);
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let triangle2 = vertex_buffer.clone().slice(3..6);
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let triangle3 = vertex_buffer.slice(6..9);
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// Create a query pool for occlusion queries, with 3 slots.
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let query_pool = QueryPool::new(
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device.clone(),
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QueryPoolCreateInfo {
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query_count: 3,
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..QueryPoolCreateInfo::query_type(QueryType::Occlusion)
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},
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)
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.unwrap();
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// Create a buffer on the CPU to hold the results of the three queries. Query results are
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// always represented as either `u32` or `u64`. For occlusion queries, you always need one
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// element per query. You can ask for the number of elements needed at runtime by calling
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// `QueryType::result_len`. If you retrieve query results with `with_availability` enabled,
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// then this array needs to be 6 elements long instead of 3.
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let mut query_results = [0u32; 3];
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mod vs {
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vulkano_shaders::shader! {
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ty: "vertex",
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src: r"
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#version 450
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 v_color;
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void main() {
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v_color = color;
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gl_Position = vec4(position, 1.0);
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}
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",
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}
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}
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mod fs {
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vulkano_shaders::shader! {
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ty: "fragment",
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src: r"
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#version 450
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layout(location = 0) in vec3 v_color;
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(v_color, 1.0);
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}
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",
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}
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}
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2021-11-13 15:06:16 +00:00
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let vs = vs::load(device.clone()).unwrap();
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let fs = fs::load(device.clone()).unwrap();
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let render_pass = vulkano::single_pass_renderpass!(
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device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.image_format(),
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samples: 1,
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},
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depth: {
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load: Clear,
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store: DontCare,
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format: Format::D16_UNORM,
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samples: 1,
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}
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},
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pass: {
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color: [color],
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depth_stencil: {depth}
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}
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)
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.unwrap();
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|
|
2021-11-02 20:33:58 +00:00
|
|
|
let pipeline = GraphicsPipeline::start()
|
2023-01-03 17:49:12 +00:00
|
|
|
.vertex_input_state(Vertex::per_vertex())
|
2021-11-13 15:06:16 +00:00
|
|
|
.vertex_shader(vs.entry_point("main").unwrap(), ())
|
2021-11-02 20:33:58 +00:00
|
|
|
.input_assembly_state(InputAssemblyState::new())
|
|
|
|
.viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant())
|
2021-11-13 15:06:16 +00:00
|
|
|
.fragment_shader(fs.entry_point("main").unwrap(), ())
|
2021-11-02 20:33:58 +00:00
|
|
|
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
|
2023-03-05 18:56:35 +00:00
|
|
|
// Enable depth testing, which is needed for occlusion queries to make sense at all. If you
|
|
|
|
// disable depth testing, every pixel is considered to pass the depth test, so every query
|
|
|
|
// will return a nonzero result.
|
2021-11-02 20:33:58 +00:00
|
|
|
.depth_stencil_state(DepthStencilState::simple_depth_test())
|
|
|
|
.build(device.clone())
|
|
|
|
.unwrap();
|
2021-04-10 16:07:15 +00:00
|
|
|
|
2021-08-27 06:24:16 +00:00
|
|
|
let mut viewport = Viewport {
|
|
|
|
origin: [0.0, 0.0],
|
|
|
|
dimensions: [0.0, 0.0],
|
|
|
|
depth_range: 0.0..1.0,
|
2021-04-10 16:07:15 +00:00
|
|
|
};
|
|
|
|
|
2022-10-29 17:34:07 +00:00
|
|
|
let command_buffer_allocator =
|
|
|
|
StandardCommandBufferAllocator::new(device.clone(), Default::default());
|
2022-10-05 09:09:26 +00:00
|
|
|
|
2022-10-26 14:25:01 +00:00
|
|
|
let mut framebuffers = window_size_dependent_setup(
|
|
|
|
&images,
|
|
|
|
render_pass.clone(),
|
|
|
|
&mut viewport,
|
|
|
|
&memory_allocator,
|
|
|
|
);
|
2021-04-10 16:07:15 +00:00
|
|
|
|
|
|
|
let mut recreate_swapchain = false;
|
|
|
|
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
|
|
|
|
|
|
|
event_loop.run(move |event, _, control_flow| match event {
|
|
|
|
Event::WindowEvent {
|
|
|
|
event: WindowEvent::CloseRequested,
|
|
|
|
..
|
|
|
|
} => {
|
|
|
|
*control_flow = ControlFlow::Exit;
|
|
|
|
}
|
|
|
|
Event::WindowEvent {
|
|
|
|
event: WindowEvent::Resized(_),
|
|
|
|
..
|
|
|
|
} => {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
}
|
|
|
|
Event::RedrawEventsCleared => {
|
2022-10-20 07:26:34 +00:00
|
|
|
let window = surface.object().unwrap().downcast_ref::<Window>().unwrap();
|
|
|
|
let dimensions = window.inner_size();
|
2022-05-09 12:25:26 +00:00
|
|
|
if dimensions.width == 0 || dimensions.height == 0 {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-04-10 16:07:15 +00:00
|
|
|
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
|
|
|
|
|
|
|
if recreate_swapchain {
|
2022-02-20 09:55:34 +00:00
|
|
|
let (new_swapchain, new_images) = match swapchain.recreate(SwapchainCreateInfo {
|
2022-05-09 12:25:26 +00:00
|
|
|
image_extent: dimensions.into(),
|
2022-02-20 09:55:34 +00:00
|
|
|
..swapchain.create_info()
|
|
|
|
}) {
|
|
|
|
Ok(r) => r,
|
|
|
|
Err(SwapchainCreationError::ImageExtentNotSupported { .. }) => return,
|
2023-03-05 18:56:35 +00:00
|
|
|
Err(e) => panic!("failed to recreate swapchain: {e}"),
|
2022-02-20 09:55:34 +00:00
|
|
|
};
|
2021-04-10 16:07:15 +00:00
|
|
|
|
|
|
|
swapchain = new_swapchain;
|
2022-10-26 14:25:01 +00:00
|
|
|
framebuffers = window_size_dependent_setup(
|
|
|
|
&new_images,
|
|
|
|
render_pass.clone(),
|
|
|
|
&mut viewport,
|
|
|
|
&memory_allocator,
|
|
|
|
);
|
2021-04-10 16:07:15 +00:00
|
|
|
recreate_swapchain = false;
|
|
|
|
}
|
|
|
|
|
2022-09-24 06:45:06 +00:00
|
|
|
let (image_index, suboptimal, acquire_future) =
|
2022-03-06 19:30:49 +00:00
|
|
|
match acquire_next_image(swapchain.clone(), None) {
|
2021-04-10 16:07:15 +00:00
|
|
|
Ok(r) => r,
|
|
|
|
Err(AcquireError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
return;
|
|
|
|
}
|
2023-03-05 18:56:35 +00:00
|
|
|
Err(e) => panic!("failed to acquire next image: {e}"),
|
2021-04-10 16:07:15 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
if suboptimal {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
}
|
|
|
|
|
2021-04-26 14:53:18 +00:00
|
|
|
let mut builder = AutoCommandBufferBuilder::primary(
|
2022-10-05 09:09:26 +00:00
|
|
|
&command_buffer_allocator,
|
2022-09-10 06:00:08 +00:00
|
|
|
queue.queue_family_index(),
|
2021-04-26 14:53:18 +00:00
|
|
|
CommandBufferUsage::OneTimeSubmit,
|
|
|
|
)
|
|
|
|
.unwrap();
|
2021-04-10 16:07:15 +00:00
|
|
|
|
|
|
|
// Beginning or resetting a query is unsafe for now.
|
|
|
|
unsafe {
|
|
|
|
builder
|
2023-03-05 18:56:35 +00:00
|
|
|
// A query must be reset before each use, including the first use. This must be
|
|
|
|
// done outside a render pass.
|
2021-04-10 16:07:15 +00:00
|
|
|
.reset_query_pool(query_pool.clone(), 0..3)
|
|
|
|
.unwrap()
|
2021-08-27 06:24:16 +00:00
|
|
|
.set_viewport(0, [viewport.clone()])
|
|
|
|
.bind_pipeline_graphics(pipeline.clone())
|
2021-04-10 16:07:15 +00:00
|
|
|
.begin_render_pass(
|
2022-04-24 01:16:19 +00:00
|
|
|
RenderPassBeginInfo {
|
|
|
|
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into()), Some(1.0.into())],
|
2022-09-24 06:45:06 +00:00
|
|
|
..RenderPassBeginInfo::framebuffer(
|
|
|
|
framebuffers[image_index as usize].clone(),
|
|
|
|
)
|
2022-04-24 01:16:19 +00:00
|
|
|
},
|
2021-04-10 16:07:15 +00:00
|
|
|
SubpassContents::Inline,
|
|
|
|
)
|
|
|
|
.unwrap()
|
2023-03-05 18:56:35 +00:00
|
|
|
// Begin query 0, then draw the red triangle. Enabling the
|
|
|
|
// `QueryControlFlags::PRECISE` flag would give exact numeric results. This
|
|
|
|
// needs the `occlusion_query_precise` feature to be enabled on the device.
|
2022-09-05 20:16:40 +00:00
|
|
|
.begin_query(
|
|
|
|
query_pool.clone(),
|
|
|
|
0,
|
2023-03-05 18:56:35 +00:00
|
|
|
QueryControlFlags::empty(),
|
|
|
|
// QueryControlFlags::PRECISE,
|
2022-09-05 20:16:40 +00:00
|
|
|
)
|
2021-04-10 16:07:15 +00:00
|
|
|
.unwrap()
|
2021-08-27 06:24:16 +00:00
|
|
|
.bind_vertex_buffers(0, triangle1.clone())
|
|
|
|
.draw(triangle1.len() as u32, 1, 0, 0)
|
2021-04-10 16:07:15 +00:00
|
|
|
.unwrap()
|
|
|
|
// End query 0.
|
|
|
|
.end_query(query_pool.clone(), 0)
|
|
|
|
.unwrap()
|
|
|
|
// Begin query 1 for the cyan triangle.
|
2022-11-05 05:02:28 +00:00
|
|
|
.begin_query(query_pool.clone(), 1, QueryControlFlags::empty())
|
2021-04-10 16:07:15 +00:00
|
|
|
.unwrap()
|
2021-08-27 06:24:16 +00:00
|
|
|
.bind_vertex_buffers(0, triangle2.clone())
|
|
|
|
.draw(triangle2.len() as u32, 1, 0, 0)
|
2021-04-10 16:07:15 +00:00
|
|
|
.unwrap()
|
|
|
|
.end_query(query_pool.clone(), 1)
|
|
|
|
.unwrap()
|
|
|
|
// Finally, query 2 for the green triangle.
|
2022-11-05 05:02:28 +00:00
|
|
|
.begin_query(query_pool.clone(), 2, QueryControlFlags::empty())
|
2021-04-10 16:07:15 +00:00
|
|
|
.unwrap()
|
2021-08-27 06:24:16 +00:00
|
|
|
.bind_vertex_buffers(0, triangle3.clone())
|
|
|
|
.draw(triangle3.len() as u32, 1, 0, 0)
|
2021-04-10 16:07:15 +00:00
|
|
|
.unwrap()
|
|
|
|
.end_query(query_pool.clone(), 2)
|
|
|
|
.unwrap()
|
|
|
|
.end_render_pass()
|
|
|
|
.unwrap();
|
|
|
|
}
|
|
|
|
|
|
|
|
let command_buffer = builder.build().unwrap();
|
|
|
|
|
|
|
|
let future = previous_frame_end
|
|
|
|
.take()
|
|
|
|
.unwrap()
|
|
|
|
.join(acquire_future)
|
|
|
|
.then_execute(queue.clone(), command_buffer)
|
|
|
|
.unwrap()
|
2022-09-17 07:38:32 +00:00
|
|
|
.then_swapchain_present(
|
|
|
|
queue.clone(),
|
2022-09-24 06:45:06 +00:00
|
|
|
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
2022-09-17 07:38:32 +00:00
|
|
|
)
|
2021-04-10 16:07:15 +00:00
|
|
|
.then_signal_fence_and_flush();
|
|
|
|
|
|
|
|
match future {
|
|
|
|
Ok(future) => {
|
|
|
|
previous_frame_end = Some(future.boxed());
|
|
|
|
}
|
|
|
|
Err(FlushError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
|
|
|
}
|
|
|
|
Err(e) => {
|
2023-03-05 18:56:35 +00:00
|
|
|
println!("failed to flush future: {e}");
|
2021-04-10 16:07:15 +00:00
|
|
|
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-03-05 18:56:35 +00:00
|
|
|
// Retrieve the query results. This copies the results to a variable on the CPU. You
|
|
|
|
// can also use the `copy_query_pool_results` function on a command buffer to write
|
|
|
|
// results to a Vulkano buffer. This could then be used to influence draw operations
|
|
|
|
// further down the line, either in the same frame or a future frame.
|
2022-11-05 05:02:28 +00:00
|
|
|
#[rustfmt::skip]
|
2021-04-10 16:07:15 +00:00
|
|
|
query_pool
|
|
|
|
.queries_range(0..3)
|
|
|
|
.unwrap()
|
|
|
|
.get_results(
|
|
|
|
&mut query_results,
|
2022-11-05 05:02:28 +00:00
|
|
|
// Block the function call until the results are available.
|
2023-03-05 18:56:35 +00:00
|
|
|
// NOTE: If not all the queries have actually been executed, then this will
|
|
|
|
// wait forever for something that never happens!
|
2022-11-05 05:02:28 +00:00
|
|
|
QueryResultFlags::WAIT
|
|
|
|
|
|
|
|
// Enable this flag to give partial results if available, instead of waiting
|
|
|
|
// for the full results.
|
|
|
|
// | QueryResultFlags::PARTIAL
|
|
|
|
|
2023-03-05 18:56:35 +00:00
|
|
|
// Blocking and waiting will ensure the results are always available after the
|
|
|
|
// function returns.
|
2022-11-05 05:02:28 +00:00
|
|
|
//
|
|
|
|
// If you disable waiting, then this flag can be enabled to include the
|
2023-03-05 18:56:35 +00:00
|
|
|
// availability of each query's results. You need one extra element per query
|
|
|
|
// in your `query_results` buffer for this. This element will be filled with a
|
|
|
|
// zero/nonzero value indicating availability.
|
2022-11-05 05:02:28 +00:00
|
|
|
// | QueryResultFlags::WITH_AVAILABILITY
|
2021-04-10 16:07:15 +00:00
|
|
|
)
|
|
|
|
.unwrap();
|
|
|
|
|
|
|
|
// If the `precise` bit was not enabled, then you're only guaranteed to get a boolean
|
|
|
|
// result here: zero if all pixels were occluded, nonzero if only some were occluded.
|
|
|
|
// Enabling `precise` will give the exact number of pixels.
|
|
|
|
|
|
|
|
// Query 0 (red triangle) will always succeed, because the depth buffer starts empty
|
|
|
|
// and will never occlude anything.
|
|
|
|
assert_ne!(query_results[0], 0);
|
|
|
|
|
|
|
|
// Query 1 (cyan triangle) will fail, because it's drawn completely behind the first.
|
|
|
|
assert_eq!(query_results[1], 0);
|
|
|
|
|
|
|
|
// Query 2 (green triangle) will succeed, because it's only partially occluded.
|
|
|
|
assert_ne!(query_results[2], 0);
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
fn window_size_dependent_setup(
|
2022-10-20 07:26:34 +00:00
|
|
|
images: &[Arc<SwapchainImage>],
|
2021-04-10 16:07:15 +00:00
|
|
|
render_pass: Arc<RenderPass>,
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport: &mut Viewport,
|
2022-10-26 14:25:01 +00:00
|
|
|
memory_allocator: &StandardMemoryAllocator,
|
2021-11-02 20:33:58 +00:00
|
|
|
) -> Vec<Arc<Framebuffer>> {
|
|
|
|
let dimensions = images[0].dimensions().width_height();
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
|
2021-04-10 16:07:15 +00:00
|
|
|
|
2022-02-27 06:18:14 +00:00
|
|
|
let depth_attachment = ImageView::new_default(
|
2021-04-10 16:07:15 +00:00
|
|
|
AttachmentImage::with_usage(
|
2022-10-26 14:25:01 +00:00
|
|
|
memory_allocator,
|
2021-04-10 16:07:15 +00:00
|
|
|
dimensions,
|
2021-09-02 09:05:23 +00:00
|
|
|
Format::D16_UNORM,
|
2022-11-05 05:02:28 +00:00
|
|
|
ImageUsage::DEPTH_STENCIL_ATTACHMENT | ImageUsage::TRANSIENT_ATTACHMENT,
|
2021-04-10 16:07:15 +00:00
|
|
|
)
|
|
|
|
.unwrap(),
|
|
|
|
)
|
|
|
|
.unwrap();
|
|
|
|
|
|
|
|
images
|
|
|
|
.iter()
|
|
|
|
.map(|image| {
|
2022-02-27 06:18:14 +00:00
|
|
|
let view = ImageView::new_default(image.clone()).unwrap();
|
2022-02-20 00:14:16 +00:00
|
|
|
Framebuffer::new(
|
|
|
|
render_pass.clone(),
|
|
|
|
FramebufferCreateInfo {
|
|
|
|
attachments: vec![view, depth_attachment.clone()],
|
|
|
|
..Default::default()
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.unwrap()
|
2021-04-10 16:07:15 +00:00
|
|
|
})
|
|
|
|
.collect::<Vec<_>>()
|
|
|
|
}
|