vulkano/examples/src/bin/specialization-constants.rs

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// Copyright (c) 2017 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
// TODO: Give a paragraph about what specialization are and what problems they solve
use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer};
use vulkano::command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage};
use vulkano::descriptor_set::{PersistentDescriptorSet, WriteDescriptorSet};
use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType};
use vulkano::device::{Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo};
use vulkano::instance::Instance;
use vulkano::pipeline::{ComputePipeline, Pipeline, PipelineBindPoint};
use vulkano::sync;
use vulkano::sync::GpuFuture;
fn main() {
let instance = Instance::new(Default::default()).unwrap();
let device_extensions = DeviceExtensions {
khr_storage_buffer_storage_class: true,
..DeviceExtensions::none()
};
let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
.filter_map(|p| {
p.queue_families()
.find(|&q| q.supports_compute())
.map(|q| (p, q))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: physical_device
.required_extensions()
.union(&device_extensions),
queue_create_infos: vec![QueueCreateInfo::family(queue_family)],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
mod cs {
vulkano_shaders::shader! {
ty: "compute",
src: "
#version 450
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(constant_id = 0) const int multiple = 64;
layout(constant_id = 1) const float addend = 64;
layout(constant_id = 2) const bool enable = true;
const vec2 foo = vec2(0, 0); // TODO: How do I hit Instruction::SpecConstantComposite
layout(set = 0, binding = 0) buffer Data {
uint data[];
} data;
void main() {
uint idx = gl_GlobalInvocationID.x;
if (enable) {
data.data[idx] *= multiple;
data.data[idx] += uint(addend);
}
}
"
}
}
let shader = cs::load(device.clone()).unwrap();
let spec_consts = cs::SpecializationConstants {
enable: 1,
multiple: 1,
addend: 1.0,
};
let pipeline = ComputePipeline::new(
device.clone(),
shader.entry_point("main").unwrap(),
&spec_consts,
None,
|_| {},
)
.unwrap();
let data_buffer = {
let data_iter = (0..65536u32).map(|n| n);
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), false, data_iter)
.unwrap()
};
let layout = pipeline.layout().descriptor_set_layouts().get(0).unwrap();
let set = PersistentDescriptorSet::new(
layout.clone(),
[WriteDescriptorSet::buffer(0, data_buffer.clone())],
)
.unwrap();
let mut builder = AutoCommandBufferBuilder::primary(
device.clone(),
queue.family(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.bind_pipeline_compute(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set.clone(),
)
.dispatch([1024, 1, 1])
.unwrap();
let command_buffer = builder.build().unwrap();
let future = sync::now(device.clone())
.then_execute(queue.clone(), command_buffer)
.unwrap()
.then_signal_fence_and_flush()
.unwrap();
future.wait(None).unwrap();
let data_buffer_content = data_buffer.read().unwrap();
for n in 0..65536u32 {
assert_eq!(data_buffer_content[n as usize], n * 1 + 1);
}
println!("Success");
}