2022-01-02 20:54:02 +00:00
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// Copyright (c) 2021 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// This example is a copy of `basic-compute-shaders.rs`, but initalizes half of the input buffer
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// and then we use `copy_buffer_dimensions` to copy the first half of the input buffer to the second half.
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2022-03-06 19:30:49 +00:00
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use vulkano::{
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buffer::{Buffer, BufferAllocateInfo, BufferUsage},
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command_buffer::{
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allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, BufferCopy,
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CommandBufferUsage, CopyBufferInfoTyped,
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},
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descriptor_set::{
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allocator::StandardDescriptorSetAllocator, PersistentDescriptorSet, WriteDescriptorSet,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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QueueFlags,
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},
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instance::{Instance, InstanceCreateInfo},
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memory::allocator::StandardMemoryAllocator,
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pipeline::{ComputePipeline, Pipeline, PipelineBindPoint},
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sync::{self, GpuFuture},
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VulkanLibrary,
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};
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fn main() {
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let library = VulkanLibrary::new().unwrap();
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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// Enable enumerating devices that use non-conformant vulkan implementations. (ex. MoltenVK)
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enumerate_portability: true,
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..Default::default()
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},
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)
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.unwrap();
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let device_extensions = DeviceExtensions {
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khr_storage_buffer_storage_class: true,
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.position(|q| q.queue_flags.intersects(QueueFlags::COMPUTE))
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type
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);
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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)
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.unwrap();
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let queue = queues.next().unwrap();
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let pipeline = {
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mod cs {
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vulkano_shaders::shader! {
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ty: "compute",
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src: "
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#version 450
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer Data {
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uint data[];
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} data;
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void main() {
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uint idx = gl_GlobalInvocationID.x;
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data.data[idx] *= 12;
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}
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"
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}
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}
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let shader = cs::load(device.clone()).unwrap();
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ComputePipeline::new(
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device.clone(),
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shader.entry_point("main").unwrap(),
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&(),
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None,
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|_| {},
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)
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.unwrap()
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};
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let memory_allocator = StandardMemoryAllocator::new_default(device.clone());
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let descriptor_set_allocator = StandardDescriptorSetAllocator::new(device.clone());
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let command_buffer_allocator =
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StandardCommandBufferAllocator::new(device.clone(), Default::default());
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let data_buffer = {
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// we intitialize half of the array and leave the other half to 0, we will use copy later to fill it
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let data_iter = (0..65536u32).map(|n| if n < 65536 / 2 { n } else { 0 });
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Buffer::from_iter(
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&memory_allocator,
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BufferAllocateInfo {
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buffer_usage: BufferUsage::STORAGE_BUFFER
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| BufferUsage::TRANSFER_SRC
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| BufferUsage::TRANSFER_DST,
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..Default::default()
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},
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data_iter,
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)
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.unwrap()
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};
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let layout = pipeline.layout().set_layouts().get(0).unwrap();
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let set = PersistentDescriptorSet::new(
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&descriptor_set_allocator,
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layout.clone(),
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[WriteDescriptorSet::buffer(0, data_buffer.clone())],
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)
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.unwrap();
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let mut builder = AutoCommandBufferBuilder::primary(
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&command_buffer_allocator,
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queue.queue_family_index(),
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CommandBufferUsage::OneTimeSubmit,
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)
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.unwrap();
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builder
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// copy from the first half to the second half (inside the same buffer) before we run the computation
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.copy_buffer(CopyBufferInfoTyped {
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regions: [BufferCopy {
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src_offset: 0,
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dst_offset: 65536 / 2,
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size: 65536 / 2,
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..Default::default()
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}]
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.into(),
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..CopyBufferInfoTyped::buffers(data_buffer.clone(), data_buffer.clone())
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})
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.unwrap()
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.bind_pipeline_compute(pipeline.clone())
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.bind_descriptor_sets(
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PipelineBindPoint::Compute,
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pipeline.layout().clone(),
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0,
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set,
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)
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.dispatch([1024, 1, 1])
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.unwrap();
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let command_buffer = builder.build().unwrap();
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let future = sync::now(device)
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.then_execute(queue, command_buffer)
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.unwrap()
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.then_signal_fence_and_flush()
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.unwrap();
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future.wait(None).unwrap();
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let data_buffer_content = data_buffer.read().unwrap();
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// here we have the same data in the two halfs of the buffer
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for n in 0..65536 / 2 {
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// the two halfs should have the same data
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assert_eq!(data_buffer_content[n as usize], n * 12);
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assert_eq!(data_buffer_content[n as usize + 65536 / 2], n * 12);
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}
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println!("Success");
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}
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