vulkano/examples/runtime-shader/vert.glsl

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2017-07-22 19:47:53 +00:00
// Copyright (c) 2017 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
2017-07-22 19:47:53 +00:00
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
//
// Use your GLSL to Vulkan SPIRV tools to build these files.
#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 color;
layout(location = 0) out vec3 v_color;
void main() {
v_color = color;
gl_Position = vec4(position, 0.0, 1.0);
}