2019-08-03 15:42:47 +00:00
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// Copyright (c) 2019 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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2020-11-10 17:03:50 +00:00
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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2019-08-03 15:42:47 +00:00
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// Indirect draw example
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//
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// Indirect draw calls allow us to issue a draw without needing to know the number of vertices
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// until later when the draw is executed by the GPU.
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//
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// This is used in situations where vertices are being generated on the GPU, such as a GPU
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// particle simulation, and the exact number of output vertices cannot be known until
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// the compute shader has run.
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//
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// In this example the compute shader is trivial and the number of vertices does not change.
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// However is does demonstrate that each compute instance atomically updates the vertex
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// counter before filling the vertex buffer.
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//
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// For an explanation of how the rendering of the triangles takes place see the `triangle.rs`
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// example.
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//
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2022-03-06 19:30:49 +00:00
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use bytemuck::{Pod, Zeroable};
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2021-04-26 14:53:18 +00:00
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use std::sync::Arc;
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2022-03-06 19:30:49 +00:00
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use vulkano::{
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buffer::{BufferUsage, CpuBufferPool},
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command_buffer::{
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2022-10-05 09:09:26 +00:00
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allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
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DrawIndirectCommand, RenderPassBeginInfo, SubpassContents,
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},
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descriptor_set::{
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allocator::StandardDescriptorSetAllocator, PersistentDescriptorSet, WriteDescriptorSet,
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},
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device::{
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physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
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2022-03-06 19:30:49 +00:00
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},
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image::{view::ImageView, ImageAccess, ImageUsage, SwapchainImage},
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impl_vertex,
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instance::{Instance, InstanceCreateInfo},
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2022-10-26 14:25:01 +00:00
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memory::allocator::{MemoryUsage, StandardMemoryAllocator},
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pipeline::{
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graphics::{
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input_assembly::InputAssemblyState,
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vertex_input::BuffersDefinition,
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viewport::{Viewport, ViewportState},
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},
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ComputePipeline, GraphicsPipeline, Pipeline, PipelineBindPoint,
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},
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render_pass::{Framebuffer, FramebufferCreateInfo, RenderPass, Subpass},
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single_pass_renderpass,
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swapchain::{
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2022-10-20 07:26:34 +00:00
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acquire_next_image, AcquireError, Swapchain, SwapchainCreateInfo, SwapchainCreationError,
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SwapchainPresentInfo,
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},
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sync::{self, FlushError, GpuFuture},
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2022-07-30 06:53:52 +00:00
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VulkanLibrary,
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2022-02-20 09:55:34 +00:00
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};
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2019-08-03 15:42:47 +00:00
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use vulkano_win::VkSurfaceBuild;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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2019-08-03 15:42:47 +00:00
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// # Vertex Types
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// `Vertex` is the vertex type that will be output from the compute shader and be input to the vertex shader.
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Default, Zeroable, Pod)]
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struct Vertex {
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position: [f32; 2],
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}
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impl_vertex!(Vertex, position);
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fn main() {
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let library = VulkanLibrary::new().unwrap();
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let required_extensions = vulkano_win::required_extensions(&library);
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let instance = Instance::new(
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library,
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InstanceCreateInfo {
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enabled_extensions: required_extensions,
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// Enable enumerating devices that use non-conformant vulkan implementations. (ex. MoltenVK)
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enumerate_portability: true,
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..Default::default()
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},
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)
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2022-02-14 09:32:27 +00:00
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.unwrap();
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2019-08-03 15:42:47 +00:00
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2020-01-23 07:37:12 +00:00
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let event_loop = EventLoop::new();
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2020-05-10 00:36:20 +00:00
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let surface = WindowBuilder::new()
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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2021-06-28 06:24:44 +00:00
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let device_extensions = DeviceExtensions {
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khr_swapchain: true,
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khr_storage_buffer_storage_class: true,
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..DeviceExtensions::empty()
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};
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let (physical_device, queue_family_index) = instance
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.enumerate_physical_devices()
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.unwrap()
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.filter(|p| p.supported_extensions().contains(&device_extensions))
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.filter_map(|p| {
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p.queue_family_properties()
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.iter()
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.enumerate()
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.position(|(i, q)| {
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q.queue_flags.graphics && p.surface_support(i as u32, &surface).unwrap_or(false)
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})
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.map(|i| (p, i as u32))
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})
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.min_by_key(|(p, _)| match p.properties().device_type {
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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_ => 5,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type,
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);
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2020-05-10 00:36:20 +00:00
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let (device, mut queues) = Device::new(
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: device_extensions,
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queue_create_infos: vec![QueueCreateInfo {
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queue_family_index,
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..Default::default()
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}],
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..Default::default()
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},
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2020-05-10 00:36:20 +00:00
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)
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.unwrap();
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2019-08-03 15:42:47 +00:00
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let queue = queues.next().unwrap();
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let (mut swapchain, images) = {
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let surface_capabilities = device
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.physical_device()
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.surface_capabilities(&surface, Default::default())
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.unwrap();
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let image_format = Some(
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device
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.physical_device()
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.surface_formats(&surface, Default::default())
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.unwrap()[0]
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.0,
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);
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let window = surface.object().unwrap().downcast_ref::<Window>().unwrap();
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Swapchain::new(
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device.clone(),
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surface.clone(),
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SwapchainCreateInfo {
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min_image_count: surface_capabilities.min_image_count,
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image_format,
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image_extent: window.inner_size().into(),
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image_usage: ImageUsage {
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color_attachment: true,
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..ImageUsage::empty()
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},
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composite_alpha: surface_capabilities
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.supported_composite_alpha
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.iter()
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.next()
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.unwrap(),
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..Default::default()
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},
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)
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.unwrap()
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};
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mod vs {
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vulkano_shaders::shader! {
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ty: "vertex",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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2020-01-23 07:37:12 +00:00
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// The triangle vertex positions.
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layout(location = 0) in vec2 position;
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2019-08-03 15:42:47 +00:00
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2020-01-23 07:37:12 +00:00
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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"
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2019-08-03 15:42:47 +00:00
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}
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}
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mod fs {
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vulkano_shaders::shader! {
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ty: "fragment",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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2020-01-23 07:37:12 +00:00
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layout(location = 0) out vec4 f_color;
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2019-08-03 15:42:47 +00:00
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2020-01-23 07:37:12 +00:00
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void main() {
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f_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"
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2019-08-03 15:42:47 +00:00
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}
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}
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// A simple compute shader that generates vertices. It has two buffers bound: the first is where we output the vertices, the second
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// is the IndirectDrawArgs struct we passed the draw_indirect so we can set the number to vertices to draw
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mod cs {
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vulkano_shaders::shader! {
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ty: "compute",
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src: "
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2020-01-23 07:37:12 +00:00
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#version 450
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layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0) buffer Output {
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vec2 pos[];
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} triangles;
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layout(set = 0, binding = 1) buffer IndirectDrawArgs {
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uint vertices;
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uint unused0;
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uint unused1;
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uint unused2;
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};
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void main() {
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uint idx = gl_GlobalInvocationID.x;
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// each thread of compute shader is going to increment the counter, so we need to use atomic
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// operations for safety. The previous value of the counter is returned so that gives us
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// the offset into the vertex buffer this thread can write it's vertices into.
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uint offset = atomicAdd(vertices, 6);
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vec2 center = vec2(-0.8, -0.8) + idx * vec2(0.1, 0.1);
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triangles.pos[offset + 0] = center + vec2(0.0, 0.0375);
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triangles.pos[offset + 1] = center + vec2(0.025, -0.01725);
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triangles.pos[offset + 2] = center + vec2(-0.025, -0.01725);
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triangles.pos[offset + 3] = center + vec2(0.0, -0.0375);
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triangles.pos[offset + 4] = center + vec2(0.025, 0.01725);
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triangles.pos[offset + 5] = center + vec2(-0.025, 0.01725);
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}
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"
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2019-08-03 15:42:47 +00:00
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}
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}
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2021-11-13 15:06:16 +00:00
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let vs = vs::load(device.clone()).unwrap();
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let fs = fs::load(device.clone()).unwrap();
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let cs = cs::load(device.clone()).unwrap();
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2019-08-03 15:42:47 +00:00
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2022-10-26 14:25:01 +00:00
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let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
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2019-08-03 15:42:47 +00:00
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// Each frame we generate a new set of vertices and each frame we need a new DrawIndirectCommand struct to
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// set the number of vertices to draw
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2022-09-05 20:16:40 +00:00
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let indirect_args_pool: CpuBufferPool<DrawIndirectCommand> = CpuBufferPool::new(
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2022-10-26 14:25:01 +00:00
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memory_allocator.clone(),
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BufferUsage {
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indirect_buffer: true,
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storage_buffer: true,
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..BufferUsage::empty()
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},
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2022-10-26 14:25:01 +00:00
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MemoryUsage::Upload,
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);
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let vertex_pool: CpuBufferPool<Vertex> = CpuBufferPool::new(
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2022-10-26 14:25:01 +00:00
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memory_allocator,
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BufferUsage {
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storage_buffer: true,
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vertex_buffer: true,
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..BufferUsage::empty()
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},
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2022-10-26 14:25:01 +00:00
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MemoryUsage::Upload,
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);
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2020-05-10 00:36:20 +00:00
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2021-11-13 15:06:16 +00:00
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let compute_pipeline = ComputePipeline::new(
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device.clone(),
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cs.entry_point("main").unwrap(),
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&(),
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None,
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|_| {},
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)
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.unwrap();
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2021-11-02 20:33:58 +00:00
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let render_pass = single_pass_renderpass!(
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device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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2022-02-20 09:55:34 +00:00
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format: swapchain.image_format(),
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samples: 1,
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}
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2021-11-02 20:33:58 +00:00
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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)
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.unwrap();
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2020-05-10 00:36:20 +00:00
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2021-11-02 20:33:58 +00:00
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let render_pipeline = GraphicsPipeline::start()
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2021-12-05 20:30:56 +00:00
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.vertex_input_state(BuffersDefinition::new().vertex::<Vertex>())
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|
.vertex_shader(vs.entry_point("main").unwrap(), ())
|
2021-11-02 20:33:58 +00:00
|
|
|
.input_assembly_state(InputAssemblyState::new())
|
|
|
|
.viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant())
|
2021-11-13 15:06:16 +00:00
|
|
|
.fragment_shader(fs.entry_point("main").unwrap(), ())
|
2021-11-02 20:33:58 +00:00
|
|
|
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
|
|
|
|
.build(device.clone())
|
|
|
|
.unwrap();
|
2020-05-10 00:36:20 +00:00
|
|
|
|
2021-08-27 06:24:16 +00:00
|
|
|
let mut viewport = Viewport {
|
|
|
|
origin: [0.0, 0.0],
|
|
|
|
dimensions: [0.0, 0.0],
|
|
|
|
depth_range: 0.0..1.0,
|
2020-05-10 00:36:20 +00:00
|
|
|
};
|
2021-08-27 06:24:16 +00:00
|
|
|
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
|
2019-08-03 15:42:47 +00:00
|
|
|
let mut recreate_swapchain = false;
|
2020-05-12 23:05:09 +00:00
|
|
|
let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2019-08-03 15:42:47 +00:00
|
|
|
|
2022-10-05 09:09:26 +00:00
|
|
|
let descriptor_set_allocator = StandardDescriptorSetAllocator::new(device.clone());
|
|
|
|
let command_buffer_allocator = StandardCommandBufferAllocator::new(device.clone());
|
|
|
|
|
2020-01-23 07:37:12 +00:00
|
|
|
event_loop.run(move |event, _, control_flow| {
|
|
|
|
match event {
|
2020-05-10 00:36:20 +00:00
|
|
|
Event::WindowEvent {
|
|
|
|
event: WindowEvent::CloseRequested,
|
|
|
|
..
|
|
|
|
} => {
|
2020-01-23 07:37:12 +00:00
|
|
|
*control_flow = ControlFlow::Exit;
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
Event::WindowEvent {
|
|
|
|
event: WindowEvent::Resized(_),
|
|
|
|
..
|
|
|
|
} => {
|
2019-08-03 15:42:47 +00:00
|
|
|
recreate_swapchain = true;
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
2020-01-23 07:37:12 +00:00
|
|
|
Event::RedrawEventsCleared => {
|
2022-10-20 07:26:34 +00:00
|
|
|
let window = surface.object().unwrap().downcast_ref::<Window>().unwrap();
|
|
|
|
let dimensions = window.inner_size();
|
2022-05-09 12:25:26 +00:00
|
|
|
if dimensions.width == 0 || dimensions.height == 0 {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-01-23 07:37:12 +00:00
|
|
|
previous_frame_end.as_mut().unwrap().cleanup_finished();
|
|
|
|
|
|
|
|
if recreate_swapchain {
|
2020-05-10 00:36:20 +00:00
|
|
|
let (new_swapchain, new_images) =
|
2022-02-20 09:55:34 +00:00
|
|
|
match swapchain.recreate(SwapchainCreateInfo {
|
2022-05-09 12:25:26 +00:00
|
|
|
image_extent: dimensions.into(),
|
2022-02-20 09:55:34 +00:00
|
|
|
..swapchain.create_info()
|
|
|
|
}) {
|
2020-05-10 00:36:20 +00:00
|
|
|
Ok(r) => r,
|
2022-02-20 09:55:34 +00:00
|
|
|
Err(SwapchainCreationError::ImageExtentNotSupported { .. }) => return,
|
2020-05-10 00:36:20 +00:00
|
|
|
Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
|
|
|
|
};
|
2020-01-23 07:37:12 +00:00
|
|
|
|
|
|
|
swapchain = new_swapchain;
|
2020-05-10 00:36:20 +00:00
|
|
|
framebuffers = window_size_dependent_setup(
|
|
|
|
&new_images,
|
|
|
|
render_pass.clone(),
|
2021-08-27 06:24:16 +00:00
|
|
|
&mut viewport,
|
2020-05-10 00:36:20 +00:00
|
|
|
);
|
2020-01-23 07:37:12 +00:00
|
|
|
recreate_swapchain = false;
|
|
|
|
}
|
|
|
|
|
2022-09-24 06:45:06 +00:00
|
|
|
let (image_index, suboptimal, acquire_future) =
|
2022-03-06 19:30:49 +00:00
|
|
|
match acquire_next_image(swapchain.clone(), None) {
|
2020-05-10 00:36:20 +00:00
|
|
|
Ok(r) => r,
|
|
|
|
Err(AcquireError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
Err(e) => panic!("Failed to acquire next image: {:?}", e),
|
|
|
|
};
|
2020-01-23 07:37:12 +00:00
|
|
|
|
2020-01-29 07:44:28 +00:00
|
|
|
if suboptimal {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
}
|
|
|
|
|
2020-01-23 07:37:12 +00:00
|
|
|
// Allocate a GPU buffer to hold the arguments for this frames draw call. The compute
|
|
|
|
// shader will only update vertex_count, so set the other parameters correctly here.
|
2022-03-06 19:30:49 +00:00
|
|
|
let indirect_commands = [DrawIndirectCommand {
|
|
|
|
vertex_count: 0,
|
|
|
|
instance_count: 1,
|
|
|
|
first_vertex: 0,
|
|
|
|
first_instance: 0,
|
|
|
|
}];
|
2022-09-17 07:51:26 +00:00
|
|
|
let indirect_buffer = indirect_args_pool.from_iter(indirect_commands).unwrap();
|
2020-01-23 07:37:12 +00:00
|
|
|
|
|
|
|
// Allocate a GPU buffer to hold this frames vertices. This needs to be large enough to hold
|
|
|
|
// the worst case number of vertices generated by the compute shader
|
2021-11-02 20:33:58 +00:00
|
|
|
let vertices = vertex_pool
|
2022-09-17 07:51:26 +00:00
|
|
|
.from_iter((0..(6 * 16)).map(|_| Vertex { position: [0.0; 2] }))
|
2021-11-02 20:33:58 +00:00
|
|
|
.unwrap();
|
2020-01-23 07:37:12 +00:00
|
|
|
|
|
|
|
// Pass the two buffers to the compute shader
|
2022-02-25 22:52:44 +00:00
|
|
|
let layout = compute_pipeline.layout().set_layouts().get(0).unwrap();
|
2021-12-18 10:32:38 +00:00
|
|
|
let cs_desciptor_set = PersistentDescriptorSet::new(
|
2022-10-05 09:09:26 +00:00
|
|
|
&descriptor_set_allocator,
|
2021-12-18 10:32:38 +00:00
|
|
|
layout.clone(),
|
|
|
|
[
|
|
|
|
WriteDescriptorSet::buffer(0, vertices.clone()),
|
2022-03-06 19:30:49 +00:00
|
|
|
WriteDescriptorSet::buffer(1, indirect_buffer.clone()),
|
2021-12-18 10:32:38 +00:00
|
|
|
],
|
|
|
|
)
|
|
|
|
.unwrap();
|
2020-01-23 07:37:12 +00:00
|
|
|
|
2021-04-26 14:53:18 +00:00
|
|
|
let mut builder = AutoCommandBufferBuilder::primary(
|
2022-10-05 09:09:26 +00:00
|
|
|
&command_buffer_allocator,
|
2022-09-10 06:00:08 +00:00
|
|
|
queue.queue_family_index(),
|
2021-04-26 14:53:18 +00:00
|
|
|
CommandBufferUsage::OneTimeSubmit,
|
2020-05-10 00:36:20 +00:00
|
|
|
)
|
2020-06-01 14:41:42 +00:00
|
|
|
.unwrap();
|
|
|
|
|
2020-05-10 00:36:20 +00:00
|
|
|
// First in the command buffer we dispatch the compute shader to generate the vertices and fill out the draw
|
|
|
|
// call arguments
|
2020-06-01 14:41:42 +00:00
|
|
|
builder
|
2021-08-27 06:24:16 +00:00
|
|
|
.bind_pipeline_compute(compute_pipeline.clone())
|
|
|
|
.bind_descriptor_sets(
|
|
|
|
PipelineBindPoint::Compute,
|
|
|
|
compute_pipeline.layout().clone(),
|
|
|
|
0,
|
2022-08-12 10:18:35 +00:00
|
|
|
cs_desciptor_set,
|
2020-06-01 14:41:42 +00:00
|
|
|
)
|
2021-08-27 06:24:16 +00:00
|
|
|
.dispatch([1, 1, 1])
|
2020-06-01 14:41:42 +00:00
|
|
|
.unwrap()
|
2020-11-10 17:01:13 +00:00
|
|
|
.begin_render_pass(
|
2022-04-24 01:16:19 +00:00
|
|
|
RenderPassBeginInfo {
|
|
|
|
clear_values: vec![Some([0.0, 0.0, 1.0, 1.0].into())],
|
2022-09-24 06:45:06 +00:00
|
|
|
..RenderPassBeginInfo::framebuffer(
|
|
|
|
framebuffers[image_index as usize].clone(),
|
|
|
|
)
|
2022-04-24 01:16:19 +00:00
|
|
|
},
|
2020-11-10 17:01:13 +00:00
|
|
|
SubpassContents::Inline,
|
|
|
|
)
|
2020-06-01 14:41:42 +00:00
|
|
|
.unwrap()
|
|
|
|
// The indirect draw call is placed in the command buffer with a reference to the GPU buffer that will
|
|
|
|
// contain the arguments when the draw is executed on the GPU
|
2021-08-27 06:24:16 +00:00
|
|
|
.set_viewport(0, [viewport.clone()])
|
|
|
|
.bind_pipeline_graphics(render_pipeline.clone())
|
2022-08-12 10:18:35 +00:00
|
|
|
.bind_vertex_buffers(0, vertices)
|
|
|
|
.draw_indirect(indirect_buffer)
|
2020-06-01 14:41:42 +00:00
|
|
|
.unwrap()
|
|
|
|
.end_render_pass()
|
|
|
|
.unwrap();
|
|
|
|
let command_buffer = builder.build().unwrap();
|
2020-05-10 00:36:20 +00:00
|
|
|
|
|
|
|
let future = previous_frame_end
|
|
|
|
.take()
|
2020-01-23 07:37:12 +00:00
|
|
|
.unwrap()
|
|
|
|
.join(acquire_future)
|
2020-05-10 00:36:20 +00:00
|
|
|
.then_execute(queue.clone(), command_buffer)
|
|
|
|
.unwrap()
|
2022-09-17 07:38:32 +00:00
|
|
|
.then_swapchain_present(
|
|
|
|
queue.clone(),
|
2022-09-24 06:45:06 +00:00
|
|
|
SwapchainPresentInfo::swapchain_image_index(swapchain.clone(), image_index),
|
2022-09-17 07:38:32 +00:00
|
|
|
)
|
2020-01-23 07:37:12 +00:00
|
|
|
.then_signal_fence_and_flush();
|
|
|
|
|
|
|
|
match future {
|
|
|
|
Ok(future) => {
|
2020-05-12 23:05:09 +00:00
|
|
|
previous_frame_end = Some(future.boxed());
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
2020-01-23 07:37:12 +00:00
|
|
|
Err(FlushError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
2020-05-12 23:05:09 +00:00
|
|
|
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2020-01-23 07:37:12 +00:00
|
|
|
}
|
|
|
|
Err(e) => {
|
|
|
|
println!("Failed to flush future: {:?}", e);
|
2020-05-12 23:05:09 +00:00
|
|
|
previous_frame_end = Some(sync::now(device.clone()).boxed());
|
2020-01-23 07:37:12 +00:00
|
|
|
}
|
|
|
|
}
|
2020-05-10 00:36:20 +00:00
|
|
|
}
|
|
|
|
_ => (),
|
2019-08-03 15:42:47 +00:00
|
|
|
}
|
2020-01-23 07:37:12 +00:00
|
|
|
});
|
2019-08-03 15:42:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/// This method is called once during initialization, then again whenever the window is resized
|
|
|
|
fn window_size_dependent_setup(
|
2022-10-20 07:26:34 +00:00
|
|
|
images: &[Arc<SwapchainImage>],
|
2021-04-10 11:09:03 +00:00
|
|
|
render_pass: Arc<RenderPass>,
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport: &mut Viewport,
|
2021-11-02 20:33:58 +00:00
|
|
|
) -> Vec<Arc<Framebuffer>> {
|
|
|
|
let dimensions = images[0].dimensions().width_height();
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
|
2020-05-10 00:36:20 +00:00
|
|
|
|
|
|
|
images
|
|
|
|
.iter()
|
|
|
|
.map(|image| {
|
2022-02-27 06:18:14 +00:00
|
|
|
let view = ImageView::new_default(image.clone()).unwrap();
|
2022-02-20 00:14:16 +00:00
|
|
|
Framebuffer::new(
|
|
|
|
render_pass.clone(),
|
|
|
|
FramebufferCreateInfo {
|
|
|
|
attachments: vec![view],
|
|
|
|
..Default::default()
|
|
|
|
},
|
|
|
|
)
|
|
|
|
.unwrap()
|
2020-05-10 00:36:20 +00:00
|
|
|
})
|
|
|
|
.collect::<Vec<_>>()
|
2019-08-03 15:42:47 +00:00
|
|
|
}
|