2020-05-08 22:26:34 +00:00
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// Copyright (c) 2020 The vulkano developers
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// Licensed under the Apache License, Version 2.0
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// <LICENSE-APACHE or
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2020-11-10 17:03:50 +00:00
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// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
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// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
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2020-05-08 22:26:34 +00:00
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// at your option. All files in the project carrying such
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// notice may not be copied, modified, or distributed except
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// according to those terms.
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// BufferPool Example
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//
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// Modified triangle example to show BufferPool
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// Using a pool allows multiple buffers to be "in-flight" simultaneously
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// and is suited to highly dynamic, similar sized chunks of data
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//
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// NOTE:(jdnewman85) ATM (5/4/2020) CpuBufferPool.next() and .chunk() have identical documentation
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// I was unable to get next() to work. The compiler complained that the resulting buffer
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// didn't implement VertexSource. Similar issues have been reported.
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// See: https://github.com/vulkano-rs/vulkano/issues/1221
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// Finally, I have not profiled CpuBufferPool against CpuAccessibleBuffer
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2021-04-26 14:53:18 +00:00
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use std::sync::Arc;
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use std::time::{SystemTime, UNIX_EPOCH};
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2021-08-27 06:24:16 +00:00
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use vulkano::buffer::CpuBufferPool;
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use vulkano::command_buffer::{AutoCommandBufferBuilder, CommandBufferUsage, SubpassContents};
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2021-06-28 08:04:28 +00:00
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use vulkano::device::physical::{PhysicalDevice, PhysicalDeviceType};
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2022-02-14 09:32:27 +00:00
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use vulkano::device::{Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo};
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2021-03-14 12:09:08 +00:00
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use vulkano::image::view::ImageView;
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2021-11-02 20:33:58 +00:00
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use vulkano::image::{ImageAccess, ImageUsage, SwapchainImage};
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2022-02-14 09:32:27 +00:00
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use vulkano::instance::{Instance, InstanceCreateInfo};
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2021-12-05 20:30:56 +00:00
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use vulkano::pipeline::graphics::input_assembly::InputAssemblyState;
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use vulkano::pipeline::graphics::vertex_input::BuffersDefinition;
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use vulkano::pipeline::graphics::viewport::{Viewport, ViewportState};
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2020-05-08 22:26:34 +00:00
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use vulkano::pipeline::GraphicsPipeline;
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2021-11-02 20:33:58 +00:00
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use vulkano::render_pass::{Framebuffer, RenderPass, Subpass};
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Lots of additional dynamic state, and some new pipeline state (#1724)
* Add extra dynamic state commands to the command buffer builders
* Add TessellationState
* Re-enable InputAssemblyState, add dynamic state, update Ash
* Rework depth_stencil module, add dynamic state
* Rename module raster > rasterization, add dynamic state
* Replace DynamicStateMode with bool, replace Option with StateMode enum for potentially dynamic states, rename Blend > ColorBlendState, add dynamic state
* Re-enable MultisampleState
* Re-enable ViewportState, add state to GraphicsPipeline with retrieval methods, add dynamic state
* Add builder methods for state types
* Color blend improvements
* Further checks on input assembly dynamic state
* Add color_write_enable
* Add topology class, check that it matches
* Add line_stipple
* Move some builder code to the individual state types
* Add discard rectangles
* Trim down GraphicsPipelineCreationError variants, order alphabetically
2021-10-12 12:42:32 +00:00
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use vulkano::swapchain::{self, AcquireError, Swapchain, SwapchainCreationError};
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use vulkano::sync::{self, FlushError, GpuFuture};
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2020-05-08 22:26:34 +00:00
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use vulkano_win::VkSurfaceBuild;
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use winit::event::{Event, WindowEvent};
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use winit::event_loop::{ControlFlow, EventLoop};
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use winit::window::{Window, WindowBuilder};
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2021-11-24 14:19:57 +00:00
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#[repr(C)]
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2020-05-08 22:26:34 +00:00
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#[derive(Default, Debug, Clone)]
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struct Vertex {
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position: [f32; 2],
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}
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vulkano::impl_vertex!(Vertex, position);
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fn main() {
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let required_extensions = vulkano_win::required_extensions();
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2022-02-14 09:32:27 +00:00
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let instance = Instance::new(InstanceCreateInfo {
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enabled_extensions: required_extensions,
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..Default::default()
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})
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.unwrap();
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2020-05-08 22:26:34 +00:00
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let event_loop = EventLoop::new();
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let surface = WindowBuilder::new()
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2020-05-10 00:36:20 +00:00
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.build_vk_surface(&event_loop, instance.clone())
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.unwrap();
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2020-05-08 22:26:34 +00:00
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2021-06-28 06:24:44 +00:00
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let device_extensions = DeviceExtensions {
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2020-05-08 22:26:34 +00:00
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khr_swapchain: true,
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..DeviceExtensions::none()
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};
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2021-06-28 06:24:44 +00:00
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let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
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2021-06-28 09:07:54 +00:00
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.filter(|&p| p.supported_extensions().is_superset_of(&device_extensions))
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2021-06-28 06:24:44 +00:00
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.filter_map(|p| {
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p.queue_families()
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.find(|&q| q.supports_graphics() && surface.is_supported(q).unwrap_or(false))
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.map(|q| (p, q))
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})
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2021-08-09 13:44:58 +00:00
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.min_by_key(|(p, _)| match p.properties().device_type {
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2021-06-28 06:24:44 +00:00
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PhysicalDeviceType::DiscreteGpu => 0,
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PhysicalDeviceType::IntegratedGpu => 1,
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PhysicalDeviceType::VirtualGpu => 2,
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PhysicalDeviceType::Cpu => 3,
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PhysicalDeviceType::Other => 4,
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})
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.unwrap();
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println!(
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"Using device: {} (type: {:?})",
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physical_device.properties().device_name,
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physical_device.properties().device_type
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);
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2020-05-08 22:26:34 +00:00
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let (device, mut queues) = Device::new(
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2021-06-28 06:24:44 +00:00
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physical_device,
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DeviceCreateInfo {
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enabled_extensions: physical_device
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.required_extensions()
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.union(&device_extensions),
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queue_create_infos: vec![QueueCreateInfo::family(queue_family)],
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..Default::default()
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},
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2020-05-10 00:36:20 +00:00
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)
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.unwrap();
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2020-05-08 22:26:34 +00:00
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let queue = queues.next().unwrap();
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let (mut swapchain, images) = {
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2021-06-28 06:24:44 +00:00
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let caps = surface.capabilities(physical_device).unwrap();
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2021-05-03 13:07:41 +00:00
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let composite_alpha = caps.supported_composite_alpha.iter().next().unwrap();
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2020-05-08 22:26:34 +00:00
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let format = caps.supported_formats[0].0;
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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2021-05-03 13:07:41 +00:00
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Swapchain::start(device.clone(), surface.clone())
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.num_images(caps.min_image_count)
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.format(format)
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.dimensions(dimensions)
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.usage(ImageUsage::color_attachment())
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.sharing_mode(&queue)
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.composite_alpha(composite_alpha)
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.build()
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.unwrap()
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2020-05-08 22:26:34 +00:00
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};
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// Vertex Buffer Pool
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let buffer_pool: CpuBufferPool<Vertex> = CpuBufferPool::vertex_buffer(device.clone());
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mod vs {
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vulkano_shaders::shader! {
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ty: "vertex",
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src: "
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#version 450
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layout(location = 0) in vec2 position;
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void main() {
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gl_Position = vec4(position, 0.0, 1.0);
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}
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"
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}
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}
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mod fs {
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vulkano_shaders::shader! {
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ty: "fragment",
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src: "
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#version 450
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layout(location = 0) out vec4 f_color;
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void main() {
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f_color = vec4(1.0, 0.0, 0.0, 1.0);
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}
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"
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}
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}
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2021-11-13 15:06:16 +00:00
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let vs = vs::load(device.clone()).unwrap();
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let fs = fs::load(device.clone()).unwrap();
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2020-05-08 22:26:34 +00:00
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2021-11-02 20:33:58 +00:00
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let render_pass = vulkano::single_pass_renderpass!(
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device.clone(),
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attachments: {
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color: {
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load: Clear,
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store: Store,
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format: swapchain.format(),
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samples: 1,
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2020-05-08 22:26:34 +00:00
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}
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2021-11-02 20:33:58 +00:00
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},
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pass: {
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color: [color],
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depth_stencil: {}
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}
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)
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.unwrap();
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2020-05-08 22:26:34 +00:00
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2021-11-02 20:33:58 +00:00
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let pipeline = GraphicsPipeline::start()
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2021-12-05 20:30:56 +00:00
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.vertex_input_state(BuffersDefinition::new().vertex::<Vertex>())
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2021-11-13 15:06:16 +00:00
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.vertex_shader(vs.entry_point("main").unwrap(), ())
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2021-11-02 20:33:58 +00:00
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.input_assembly_state(InputAssemblyState::new())
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.viewport_state(ViewportState::viewport_dynamic_scissor_irrelevant())
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2021-11-13 15:06:16 +00:00
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.fragment_shader(fs.entry_point("main").unwrap(), ())
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2021-11-02 20:33:58 +00:00
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.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
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.build(device.clone())
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.unwrap();
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2020-05-08 22:26:34 +00:00
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2021-08-27 06:24:16 +00:00
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let mut viewport = Viewport {
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origin: [0.0, 0.0],
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dimensions: [0.0, 0.0],
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depth_range: 0.0..1.0,
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2020-05-08 22:26:34 +00:00
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};
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2021-08-27 06:24:16 +00:00
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let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
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2020-05-08 22:26:34 +00:00
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let mut recreate_swapchain = false;
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2020-05-12 23:05:09 +00:00
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let mut previous_frame_end = Some(sync::now(device.clone()).boxed());
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2020-05-08 22:26:34 +00:00
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event_loop.run(move |event, _, control_flow| {
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => {
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*control_flow = ControlFlow::Exit;
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}
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Event::WindowEvent {
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event: WindowEvent::Resized(_),
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..
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} => {
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recreate_swapchain = true;
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}
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Event::RedrawEventsCleared => {
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previous_frame_end.as_mut().unwrap().cleanup_finished();
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if recreate_swapchain {
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let dimensions: [u32; 2] = surface.window().inner_size().into();
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let (new_swapchain, new_images) =
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2021-05-03 13:07:41 +00:00
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match swapchain.recreate().dimensions(dimensions).build() {
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2020-05-08 22:26:34 +00:00
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Ok(r) => r,
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Err(SwapchainCreationError::UnsupportedDimensions) => return,
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Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
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};
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swapchain = new_swapchain;
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framebuffers = window_size_dependent_setup(
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&new_images,
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render_pass.clone(),
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2021-08-27 06:24:16 +00:00
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&mut viewport,
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2020-05-08 22:26:34 +00:00
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);
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recreate_swapchain = false;
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}
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let (image_num, suboptimal, acquire_future) =
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match swapchain::acquire_next_image(swapchain.clone(), None) {
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Ok(r) => r,
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Err(AcquireError::OutOfDate) => {
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recreate_swapchain = true;
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return;
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}
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Err(e) => panic!("Failed to acquire next image: {:?}", e),
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};
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if suboptimal {
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recreate_swapchain = true;
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}
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let clear_values = vec![[0.0, 0.0, 1.0, 1.0].into()];
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// Rotate once (PI*2) every 5 seconds
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let elapsed = SystemTime::now()
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2020-05-10 00:36:20 +00:00
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.duration_since(UNIX_EPOCH)
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.unwrap()
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2020-05-08 22:26:34 +00:00
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.as_secs_f64();
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const DURATION: f64 = 5.0;
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let remainder = elapsed.rem_euclid(DURATION);
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let delta = (remainder / DURATION) as f32;
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let angle = delta * std::f32::consts::PI * 2.0;
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const RADIUS: f32 = 0.5;
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// 120Degree offset in radians
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const ANGLE_OFFSET: f32 = (std::f32::consts::PI * 2.0) / 3.0;
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// Calculate vertices
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let data = [
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Vertex {
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position: [angle.cos() * RADIUS, angle.sin() * RADIUS],
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},
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Vertex {
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position: [
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(angle + ANGLE_OFFSET).cos() * RADIUS,
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(angle + ANGLE_OFFSET).sin() * RADIUS,
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],
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},
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Vertex {
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position: [
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(angle - ANGLE_OFFSET).cos() * RADIUS,
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(angle - ANGLE_OFFSET).sin() * RADIUS,
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],
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},
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];
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2021-08-27 06:24:16 +00:00
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let num_vertices = data.len() as u32;
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2020-05-08 22:26:34 +00:00
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// Allocate a new chunk from buffer_pool
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let buffer = buffer_pool.chunk(data.to_vec()).unwrap();
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2021-04-26 14:53:18 +00:00
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let mut builder = AutoCommandBufferBuilder::primary(
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2020-05-08 22:26:34 +00:00
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device.clone(),
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queue.family(),
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2021-04-26 14:53:18 +00:00
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CommandBufferUsage::OneTimeSubmit,
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2020-05-10 00:36:20 +00:00
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)
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.unwrap();
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2020-06-01 14:41:42 +00:00
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builder
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2020-11-10 17:01:13 +00:00
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.begin_render_pass(
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framebuffers[image_num].clone(),
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SubpassContents::Inline,
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clear_values,
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)
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2020-06-01 14:41:42 +00:00
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.unwrap()
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2021-08-27 06:24:16 +00:00
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.set_viewport(0, [viewport.clone()])
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2020-06-01 14:41:42 +00:00
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// Draw our buffer
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2021-08-27 06:24:16 +00:00
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.bind_pipeline_graphics(pipeline.clone())
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.bind_vertex_buffers(0, buffer)
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.draw(num_vertices, 1, 0, 0)
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2020-06-01 14:41:42 +00:00
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.unwrap()
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.end_render_pass()
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.unwrap();
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let command_buffer = builder.build().unwrap();
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2020-05-08 22:26:34 +00:00
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let future = previous_frame_end
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2020-05-10 00:36:20 +00:00
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.take()
|
|
|
|
.unwrap()
|
2020-05-08 22:26:34 +00:00
|
|
|
.join(acquire_future)
|
2020-05-10 00:36:20 +00:00
|
|
|
.then_execute(queue.clone(), command_buffer)
|
|
|
|
.unwrap()
|
2020-05-08 22:26:34 +00:00
|
|
|
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
|
|
|
|
.then_signal_fence_and_flush();
|
|
|
|
|
|
|
|
match future {
|
|
|
|
Ok(future) => {
|
|
|
|
previous_frame_end = Some(Box::new(future) as Box<_>);
|
|
|
|
}
|
|
|
|
Err(FlushError::OutOfDate) => {
|
|
|
|
recreate_swapchain = true;
|
|
|
|
previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
|
|
|
|
}
|
|
|
|
Err(e) => {
|
|
|
|
println!("Failed to flush future: {:?}", e);
|
|
|
|
previous_frame_end = Some(Box::new(sync::now(device.clone())) as Box<_>);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/// This method is called once during initialization, then again whenever the window is resized
|
|
|
|
fn window_size_dependent_setup(
|
|
|
|
images: &[Arc<SwapchainImage<Window>>],
|
2021-04-10 11:09:03 +00:00
|
|
|
render_pass: Arc<RenderPass>,
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport: &mut Viewport,
|
2021-11-02 20:33:58 +00:00
|
|
|
) -> Vec<Arc<Framebuffer>> {
|
|
|
|
let dimensions = images[0].dimensions().width_height();
|
2021-08-27 06:24:16 +00:00
|
|
|
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
|
2020-05-08 22:26:34 +00:00
|
|
|
|
|
|
|
images
|
|
|
|
.iter()
|
|
|
|
.map(|image| {
|
2021-03-14 12:09:08 +00:00
|
|
|
let view = ImageView::new(image.clone()).unwrap();
|
2021-11-02 20:33:58 +00:00
|
|
|
Framebuffer::start(render_pass.clone())
|
|
|
|
.add(view)
|
|
|
|
.unwrap()
|
|
|
|
.build()
|
|
|
|
.unwrap()
|
2020-05-08 22:26:34 +00:00
|
|
|
})
|
|
|
|
.collect::<Vec<_>>()
|
|
|
|
}
|