vulkano/examples/src/bin/dynamic-buffers.rs

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// Copyright (c) 2021 The vulkano developers
// Licensed under the Apache License, Version 2.0
// <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT
// license <LICENSE-MIT or https://opensource.org/licenses/MIT>,
// at your option. All files in the project carrying such
// notice may not be copied, modified, or distributed except
// according to those terms.
// This example demonstrates how to use dynamic uniform buffers.
//
// Dynamic uniform and storage buffers store buffer data for different
// calls in one large buffer. Each draw or dispatch call can specify an
// offset into the buffer to read object data from, without having to
// rebind descriptor sets.
use std::{iter::repeat, mem::size_of};
use vulkano::{
buffer::{BufferUsage, CpuAccessibleBuffer},
command_buffer::{
allocator::StandardCommandBufferAllocator, AutoCommandBufferBuilder, CommandBufferUsage,
},
descriptor_set::{
allocator::StandardDescriptorSetAllocator, layout::DescriptorType, DescriptorSet,
PersistentDescriptorSet, WriteDescriptorSet,
},
device::{
physical::PhysicalDeviceType, Device, DeviceCreateInfo, DeviceExtensions, QueueCreateInfo,
},
instance::{Instance, InstanceCreateInfo},
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memory::allocator::StandardMemoryAllocator,
pipeline::{ComputePipeline, Pipeline, PipelineBindPoint},
sync::{self, GpuFuture},
VulkanLibrary,
};
fn main() {
let library = VulkanLibrary::new().unwrap();
let instance = Instance::new(
library,
InstanceCreateInfo {
// Enable enumerating devices that use non-conformant vulkan implementations. (ex. MoltenVK)
enumerate_portability: true,
..Default::default()
},
)
.unwrap();
let device_extensions = DeviceExtensions {
khr_storage_buffer_storage_class: true,
..DeviceExtensions::empty()
};
let (physical_device, queue_family_index) = instance
.enumerate_physical_devices()
.unwrap()
.filter(|p| p.supported_extensions().contains(&device_extensions))
.filter_map(|p| {
p.queue_family_properties()
.iter()
.position(|q| q.queue_flags.compute)
.map(|i| (p, i as u32))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
_ => 5,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type
);
let (device, mut queues) = Device::new(
physical_device,
DeviceCreateInfo {
enabled_extensions: device_extensions,
queue_create_infos: vec![QueueCreateInfo {
queue_family_index,
..Default::default()
}],
..Default::default()
},
)
.unwrap();
let queue = queues.next().unwrap();
mod shader {
vulkano_shaders::shader! {
ty: "compute",
src: "
#version 450
layout(local_size_x = 12) in;
// Uniform Buffer Object
layout(set = 0, binding = 0) uniform InData {
uint data;
} ubo;
// Output Buffer
layout(set = 0, binding = 1) buffer OutData {
uint data[];
} data;
// Toy shader that only runs for the index specified in `ubo`.
void main() {
uint index = gl_GlobalInvocationID.x;
if(index == ubo.data) {
data.data[index] = index;
}
}
"
}
}
let shader = shader::load(device.clone()).unwrap();
let pipeline = ComputePipeline::new(
device.clone(),
shader.entry_point("main").unwrap(),
&(),
None,
|layout_create_infos| {
let binding = layout_create_infos[0].bindings.get_mut(&0).unwrap();
binding.descriptor_type = DescriptorType::UniformBufferDynamic;
},
)
.unwrap();
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let memory_allocator = StandardMemoryAllocator::new_default(device.clone());
let descriptor_set_allocator = StandardDescriptorSetAllocator::new(device.clone());
let command_buffer_allocator =
StandardCommandBufferAllocator::new(device.clone(), Default::default());
// Declare input buffer.
// Data in a dynamic buffer **MUST** be aligned to min_uniform_buffer_offset_align
// or min_storage_buffer_offset_align, depending on the type of buffer.
let data: Vec<u8> = vec![3, 11, 7];
let min_dynamic_align = device
.physical_device()
.properties()
.min_uniform_buffer_offset_alignment as usize;
println!(
"Minimum uniform buffer offset alignment: {}",
min_dynamic_align
);
println!("Input: {:?}", data);
// Round size up to the next multiple of align.
let align = (size_of::<u32>() + min_dynamic_align - 1) & !(min_dynamic_align - 1);
let aligned_data = {
let mut aligned_data = Vec::with_capacity(align * data.len());
for elem in data {
let bytes = elem.to_ne_bytes();
// Fill up the buffer with data
for b in bytes {
aligned_data.push(b);
}
// Zero out any padding needed for alignment
aligned_data.extend(repeat(0).take(align - bytes.len()));
}
aligned_data
};
let input_buffer = CpuAccessibleBuffer::from_iter(
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&memory_allocator,
BufferUsage {
uniform_buffer: true,
..BufferUsage::empty()
},
false,
aligned_data.into_iter(),
)
.unwrap();
let output_buffer = CpuAccessibleBuffer::from_iter(
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&memory_allocator,
BufferUsage {
storage_buffer: true,
..BufferUsage::empty()
},
false,
(0..12).map(|_| 0u32),
)
.unwrap();
let layout = pipeline.layout().set_layouts().get(0).unwrap();
let set = PersistentDescriptorSet::new(
&descriptor_set_allocator,
layout.clone(),
[
WriteDescriptorSet::buffer(0, input_buffer),
WriteDescriptorSet::buffer(1, output_buffer.clone()),
],
)
.unwrap();
// Build the command buffer, using different offsets for each call.
let mut builder = AutoCommandBufferBuilder::primary(
&command_buffer_allocator,
queue.queue_family_index(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
#[allow(clippy::erasing_op, clippy::identity_op)]
builder
.bind_pipeline_compute(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set.clone().offsets([0 * align as u32]),
)
.dispatch([12, 1, 1])
.unwrap()
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set.clone().offsets([1 * align as u32]),
)
.dispatch([12, 1, 1])
.unwrap()
.bind_descriptor_sets(
PipelineBindPoint::Compute,
pipeline.layout().clone(),
0,
set.offsets([2 * align as u32]),
)
.dispatch([12, 1, 1])
.unwrap();
let command_buffer = builder.build().unwrap();
let future = sync::now(device)
.then_execute(queue, command_buffer)
.unwrap()
.then_signal_fence_and_flush()
.unwrap();
future.wait(None).unwrap();
let output_content = output_buffer.read().unwrap();
println!("Output: {:?}", &*output_content);
}